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UnityPerCamera UnityPerDraw UnityPerFrame_ProjectionParamsunity_MatrixInvV unity_MatrixVunity_MatrixVPunity_ObjectToWorldunity_WorldToObject? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor¤ RenderTypeOpaque  !P@p! !! RenderTypeOpaque$GlobalsUnityPerCamera UnityPerDraw UnityPerFrame _Color _Cutoff _MainTex _MainTex_ST_ProjectionParamsunity_MatrixInvV unity_MatrixVunity_MatrixVPunity_ObjectToWorldunity_WorldToObject? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor0X RenderTypeTransparentCutout   !  PP @ p  !    !  0 @P! RenderTypeTransparentCutout$Globals UnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain_ProjectionParams _SquashAmount_SquashPlaneNormal_Time_TreeInstanceScale_Windunity_MatrixInvV unity_MatrixVunity_MatrixVPunity_ObjectToWorld unity_WorldToObject ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor RenderTypeTreeBark   ! @ P   @p`  ! !! RenderTypeTreeBark$Globals UnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain_Cutoff_MainTex_ProjectionParams _SquashAmount_SquashPlaneNormal_Time_TreeInstanceScale_Windunity_MatrixInvV unity_MatrixVunity_MatrixVPunity_ObjectToWorld unity_WorldToObject ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColoru_ RenderTypeTreeLeaf    ! @ P   @p`  ! ! t ! RenderTypeTreeLeafUnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain _ProjectionParams _SquashAmount_SquashPlaneNormal_TerrainEngineBendTree_TreeInstanceScaleunity_MatrixInvV unity_MatrixVunity_MatrixVPunity_ObjectToWorldunity_WorldToObject ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor=DisableBatchingtrue RenderType TreeOpaque  ! P  @ p p`   ! !!DisableBatchingtrue RenderType TreeOpaque$GlobalsUnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain _Cutoff_MainTex_ProjectionParams _SquashAmount_SquashPlaneNormal_TerrainEngineBendTree_TreeInstanceScaleunity_MatrixInvV unity_MatrixVunity_MatrixVPunity_ObjectToWorldunity_WorldToObject ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorDisableBatchingtrue RenderTypeTreeTransparentCutout   !  P  @ p p`   ! ! 0@!$GlobalsUnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain _Cutoff_MainTex_ProjectionParams _SquashAmount_SquashPlaneNormal_TerrainEngineBendTree_TreeInstanceScaleunity_MatrixInvV unity_MatrixVunity_MatrixVPunity_ObjectToWorldunity_WorldToObject ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColoroDisableBatchingtrue RenderTypeTreeTransparentCutout   !  P  @ p p`   ! ! 0@!DisableBatchingtrue RenderTypeTreeTransparentCutoutUnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain _MainTex _ProjectionParams_TreeBillboardCameraFront_TreeBillboardCameraPos_TreeBillboardCameraRight_TreeBillboardCameraUp_TreeBillboardDistances unity_MatrixVunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorƚ RenderType TreeBillboard     !  P  p    !   !  ! 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A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor  !  0p!  !  p ` !#Hidden/Internal-CombineDepthNormalst ,2O 1;CTAB@Xt@s_CameraNormalsTexture_ST,unity_MatrixVP ;ObjectToWorldvs_3_0Microsoft (R) HLSL Shader Compiler 10.1Q ?P S 1$ @  997993 S   0dNd 0[ UL"Sl@h|@SDepth&A N =(ZBufferParams8,"ToT<p( (@4>?H C;XSLT QB;LS2aU$<P+<,8C#AUTUtdqQ,p$$(X /UTd $d 04$P,@42O  DXBC6MRXԸ̆Bf ,ISGNLFW8Z[APPOSITIONTEXCOORDOSGNPTTTo SV_W SHDR@sYF @H_r 12,ug e Rh2$"Vlj2 p"F(`*(p*F0&V LhT( ( h-( <F`5F & >;  J$Globals0vCameraNormalsTexture_STH| UnityPerDraw(u_ObjectToWorldL HFramep$LMatrixVPH"d nL,(,,;Y 8XD@F&,S,&0,( @rTarget   ;  ZK` bXp&UU&b(EE ~%`$r$&r\% ~*r@xB(D*d?2H% @>?'HHH`# $ T D ,X?4T1"TH?8 RL CE(p H\D;lV6(D7 h <H 2(+F_ZBufferParamW8pV HRare`@8$TomSDepth~/L_MainTexTexture_ColorMultiplicative color????$Globals UnityPerDraw UnityPerFrame_Color_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? 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(>Ugw :P"`J U UU\.Ft&0- 0|V-K{-V "V(V<VȼVT TT3'H,&T,PTsTP, P,L(<,% W x)@$Fh+(>8)8)W8)08)8)8) #X<)pZ @)4D)W (Gtp h/fF8\2R|b`h/u/// @/|, .n n(pn/Fpn/Fpn{ԀpnpnD0/Y']4^j".IAG% rdcJH X,L,``dNNIx><`=`pjhH $2*j .j2(j(T P$ L2J$y $ m 5cbb$$ ||&"h|#zwiv/X"($v|4$0|$D$#Y$   $ }45 }( }  e/F    %)(w%`%%0EL% L%Ul%vvvl%baD-&a4Z4P  aHaa'9axOcL!nC  J4-ʁF$<\l1, j (.ș}]Mlb(LAPLAԸf .3į<L 7 , *^ P} (apDTPRd" D  | ((V / \ g gH$ ( g(p0 g1 $h:T  UdB< V |T"M,0BU,$ U .\ U B,zU8BU PUBU/BehlgU <zU \4h  0T @iddh (dhh T hUUhS `.Uh9hUTUh (U`Xh \ 0 `+U]<K:%-|4/ |4P _SrcBlend? _DstBlend?$GlobalsUnityPerCameraUnityPerCameraRare UnityPerDraw UnityPerFrameUnityReflectionProbes_CameraDepthTexture_CameraGBufferTexture0_CameraGBufferTexture1_CameraGBufferTexture2 _LightAsQuad_ProjectionParams_WorldSpaceCameraPos _ZBufferParams unity_CameraToWorld unity_MatrixVunity_MatrixVPunity_ObjectToWorldunity_SpecCube0unity_SpecCube0_BoxMax unity_SpecCube0_BoxMin unity_SpecCube0_HDR unity_SpecCube0_ProbePositionunity_SpecCube1_ProbePosition _SrcBlend _DstBlend _SrcBlend _DstBlend pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor    Pp        @P p `    0` UNITY_HDR_ONUnityPerCamera UnityPerDraw UnityPerFrame_CameraReflectionsTexture_ProjectionParamsunity_MatrixVPunity_ObjectToWorld _SrcBlend _DstBlend _SrcBlend _DstBlend pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? 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A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor1 !Pp!     !   `Pp  `  !Hidden/Internal-MotionVectorsH@+lH (4 ,2O pXCTAB$"24+D@Ӹ <  <_CameraDepthTextureL_NonJitteredVP PreviousVP ojectionParams0sZBuffer!Sunity:ToWorldps_3_0Microsoft (R) HLSL Shader Compiler 10.1Q?? r a 1 BO  Ug0\fL@#Q Xx 997s xS3 \03UPUYt$tttS `TtUtttt#D,$|?,0, , $#(  0(0"n Ub"Y"R1x@"#&/>_HasLastPosiData  MoaVector"`BiasS"MeMatrix Obrv&&$0B|$@2 <pUP@909 9 3 441'h+97Z * *'h@ $ <P\,0,d4< |(d  &  l$ !l"Wl0@rForceNooA h@  @ & `$@  @@@U$0Db `$ D!  0PX` /| /0 d d    X 8  8 (H ? l$P 9"SX|xl@|x  hZ 1( X ?X X d 9X _ @ X 68 \@ p lX  5U8p,3H 8 h h  KP',Lx\l 0h2O Q& DXBCNJJjGRm# .n |ISGNH8Z[AP POSITIONNORMALOSGNh$PPPPYTEXCOORDSV_tSHDR,@ @EF hPX_ 1r,e  @g Rh820"Vxj2 |"F(l/((*(0d&VPh |(p/ (X(*(T6rd @:7?7"PH<l    h  ph (( h (# BD* :@*0,"F >ZnB$Globals_HasLastPositionData@0_Mo'VectorDepthBias|4_NonJitteredVPR0 _PreviousVP(`(MPUnityPerDraw u_ObjectToWorldHHFramep$LoMatrixd LLP ,L'3쩿e;&LSL  l,0lSV_Target0 0Nz0Sb $24%x #   ?B5 ("d (V &$?ld#Ad@P<D(F _ForceNo/v\B 2\V}s %s}JZ./<\.\ " Sh\("d\   &Z[`bXp "UU2"b WE  ~`@  x4T"@2%*T$T& D* dd 4 4 r   , ( (  (t       (@T (  LY( 4   P D` Camera @_Pro( ionParamsPxZBuffer- ,p xRare`  " 4/ PTextuU<0 0z0SBdM/pH/.t00dLH  hH1SV_P|PP`feX  f6 h8 (N@q9늋F<#WF/H@$@/ d"T@@r@(@&2 LrL@] * 8x@T8 Rp?tD Ghh+P$Globals UnityPerDraw UnityPerFrame _FlareTexture_FlareTexture_STunity_MatrixVPunity_ObjectToWorld? ? ? ? `A ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? 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A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor*ForceSupportedtrue RenderTypeOverlay    0p ForceSupportedtrue RenderTypeOverlay$Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld@ A @ A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorForceSupportedtrue RenderTypeOverlay    0p ForceSupportedtrue RenderTypeOverlayHidden/Internal-GUITexture[[:$T@2O  CTABS,L0D<@_MainTex d$ps_2_0Microsoft (R) HLSL Shader Compiler 10.1V # aB!/ <& "@n 9e7@"@QXPld@tsxh_STunity_MatrixVP ObjectToWorldvQ ? S  $ @  997993,cLC L ,d@x(X 0 2O "`DXBCѣoWuFX<& ,ISGNlWPV f\ [bSV_POSITIONCOLORTEXCOORDOSGN,Dt DtSV_TargetSHDR@Z+!`,bXp UUb` 12be (@h bE F("F~`E$8 |>_MainTex" 0 <"aW8JV&h tOY_OX)X X $ $A~EF Dd\!2r D&_DDgT "2 (` <#V j2 *T(`*(o 0&V LhrT( ( h*(D6H%F< P% & l ^4r$Globals0, 5_ST<x nnityPerDraw(u_ObjectToWorld  HFramep$LMatrixVPHd ~_MainTexTexturewhite $Globals UnityPerDraw UnityPerFrame_GUIClipTexture _MainTex _MainTex_STunity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld@ A ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorNForceSupportedtrue     @ p   ForceSupportedtrue $Globals UnityPerDraw UnityPerFrame_GUIClipTexture _MainTex _MainTex_STunity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld@ A @ A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColordForceSupportedtrue     @ p   ForceSupportedtrueHidden/Internal-GUITextureBlit!2O 1KCTAB@! @ G7_MainTex_STunity_GUIClipTextureMatrix,VP:ObjectToWorldvs_2_0Microsoft (R) HLSL Shader Compiler 10.1Q ?PP S  $ @  997997Y3 r A |3  @S` a X0 <(_ H ld" T,\,P, ?0 HU-"DD`T@dXp +!8LpW@ $  T QBXQ0Da ' (C/T 0l2O `DXBC_̘/~}u&,ISGNhV ft [z" SV_POSITIONCOLORTEXCOORDOSGN,8 \SV_TargetSHDR@?Z+G` PbXp&UUbb S2  be D@h,bE F("F~S8r8#F<@&@<@@:,:>g J_MainTexJ_GUIClipTextureD"l$P~("lD͝'DLB&4lb(lhPOYl_lQO)   A2F\!2r &_Dg &2  d#Vj2 "F(`*(p*F0&V LhT( ( hv*(D6T%F,2D \*2 <( ( x$b"tH|&0#H0H \% 2&  X"$Globals0 5_ST<xunitySMatrit@RU8PerDraw PObjectToWorldH H@Framf"p L/V\,P,4 _MainTexTexturewhite $Globals UnityPerDraw UnityPerFrame _BorderWidths _CornerRadius _GUIClipTexture _MainTex _MainTex_ST_Rect unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld@ A ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor(>    ! 0 p!     !   p ! $Globals UnityPerDraw UnityPerFrame _BorderWidths _CornerRadius _GUIClipTexture _MainTex _MainTex_ST_Rect unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld@ A @ A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor    ! 0 p!     !   p !Hidden/Internal-GUIRoundedRectHidden/Internal-GUITextureClipk  2O ^RCTAB@@S@ 3?!<P"_BorderWidthsJ# CornerRadiu  GUIClipTexture MainTexORectt(ps_3_0Microsoft (R) HLSL Shader Compiler 10.1Q @??HQ G  s 5 3 k4 Q qW)5U  V hU QUX Wt35  T  Oq ,2(p04@"T`UUQ Ux@Tp0pxXHH(#X$\131U#А QZ87 $ 8(["83 U $`F TTxl18l88SH@81U%Z `4t(   3p4D(h"<h|1B,2/ <l"1'DtD 8 $LQ&8<8 80"U!@0#@1( & h(, t,UDP@H"n AeK"$ @ ִ hQ_STP [unityMatrix,VPObjectToWorldv (?Pp X $$$$ b$ @  D $ tt3T 4X  r A 3 D   xuX  0 (  ld  ,,P$?0L` 2O rDXBC}Vz*AFsl ,@ISGNhWPZ[Y_POSITIONCOLORTEXCOORDOSGN|p<pOpOp " H?SV_SHDR$@AF Dph!2  12(ug e(%  "2 (  $@hS8"Vj2 "F(`*(p*F0&V LhT( ( h6*(D6`"F2D \*2 <( ( (b"H&<#H0H hFPV& @@>c $Globals)._MainTex_ST<unity_GUIClipTextureMatrix(t0fU8PerDraw PObjectToWorldH HFramep L/V\,P,&4 Lz?pr L=\(L L:L&  ,PVt Target ` J Z;` `bXp&UU&b&b  #    $iA0$"H $HE@ 8$T  \B8 x\*dKB\ $*8"d LW A!@ ?&/ BH,@((x+"@M7 00 00T0*000 ?"B:Lx+@ 0 "@# 2T"W4p#2|&@D <| XD,FDK\ 8p:`+ 1` =@x,E X(?SL2 d$" $ : ?4"V  A ? A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorCanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType Transparent     0p0     0p0         0  `p0          0  `p0         0            0CanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType TransparentSprites/Defaultt " ?$D< @4 X@LP\2O #ETC1_EXTERNAL_ALPHA$?CTAB@l! Pt\ @_ColorRenderer unity_MatrixVP0!;ObjectToWorldvs_2_0Microsoft (R) HLSL Shader Compiler 10.1Q ?<P S  $ @  997993@ \$S a AX$,, l0< <PPIXELSNAP_ONU 4S4WL0T<MainTex tp  # aB/4 t'   XP@ $LLL"LQA l`````_ScreenParams 0 E ?!_ @ 4`P P`  5S\1 hq($0` D hHB Ut3,,,, , ," X @  /$ ;H"HXX d\tt< RAlpha= < _EnableExternal*n d  1 p(k!8F'?/ ( 0    d.L !\PC 4h@D< <L2O +ETC1_EXTERNAL_ALPHA>DXBCerYYhmҾī:@8m,ISGNlPnf\ [bSV_POSITIONCOLORTEXCOORDOSGN,Dt DtSV_TargetSHDR\@WYF 4ZG` `bXp&UUbb 12be 8@hbE F("F~<p$$$`#H S:AS2 D5 ,E8tr#$f6 L>{l.nityPerDrawSprite0 _EnableExternalAlphaJ[' n_MainTexx >/`<>*< IXELSNAP_ONT"L&t︚J@_p+LnLhL L_LIO)   ?d,b_r Dg "2 (D8(#V p*&\(*(p*F0|&V jh(/ (h(T2(<T8 2l@?, HF<L@0L h&F ,T@ V4$Globals(2f_ColorCamera,_ScreenParamsH[` ,@u_ObjectToWorldD HFramep2LMatrixVPH/DL_Renderer$`@ \N   hH2hEeIU a2/ +1   d   6 8  : |lv7JO):/4||| ||l]llll lll  hl'./0``@@ @@ 0 5P_MainTexSprite Texturewhite _AlphaTexExternal Alphawhite_CutoffMask alpha cutoff?_ColorTint???L>_EnableExternalAlphaEnable External Alpha PixelSnap Pixel snapMaterialToggle$Globals ETC1_EXTERNAL_ALPHA PIXELSNAP_ONUnityPerCamera UnityPerDrawUnityPerDrawSprite UnityPerFrame _AlphaTex _Color_Cutoff _EnableExternalAlpha _MainTex _ScreenParamsunity_MatrixVPunity_ObjectToWorld? ? ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorCanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType Transparent  ! p!  ! p!  ! `p!  ! `p!   !    0@ !     !     0@ 0 !   !    0@ !     !     0@ 0 !CanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType Transparent Sprites/Mask|E ?4h DX2O ETC1_EXTERNAL_ALPHA PIXELSNAP_ON-8CTAB@X\shlxs _ScreenParams unity_MatrixVP ;ObjectToWorldvs_3_0Microsoft (R) HLSL Shader Compiler 10.1Q ?WP S 1$ @  997Y93qPP|Q x($0P D h0T Utc䐀,@ S P\ h0,|t\L0 !uQ!Rlp̘T&_AlphaTex Z}_Coloru_Cutoff0EnableExternalZM(BMains tp4T QB/A!ow$2/!A2!/& @LXX04d &; T06"PPx`xpHa <?D X$4+"iD T\d T\-_@4 5TTTT(T ( p  P  6P?< D4 pLP2O   PIXELSNAP_ON^ DXBC9j^O%'21X ,ISGNLV8j[AP OSITIONTEXCOORDOSGNPTTTo SV_W SHDRx@YF @H_r 12,ug e Rh2$"Vlj2 p"F(`*(p*F0&V LhT( (hj(T2($T8 2l@ ?, HF<L@0L $S6&F$> UnityPerCamera* ~ScreenParamsH`HSDraw(u_ObjectToWorldL HFramepLMatrixVPH"l "TETC1_EXTERNAL_ALPHA ,ag˅"(@sPF/"iE   h !sh  2 g\@UF&&SP&P,(X @rTargetd/8Z;`$bXp fUUbt`tEE L#F~ `(# $:W AD1$ $@6 >  `$Globals@ _Color _Cutoff40_MainTexx8p G X>2d΢Tv!œ`T"xT^ d pd W:Ab," HKX8bSpriteB_EnableExternalAlphaP <`_>"wX|gP _MainTexSprite Texturewhite_ColorTint???? _StencilCompStencil ComparisonA_Stencil Stencil ID _StencilOpStencil Operation_StencilWriteMaskStencil Write MaskC_StencilReadMaskStencil Read MaskC _ColorMask Color MaskpA_UseUIAlphaClipUse Alpha ClipToggle(UNITY_UI_ALPHACLIP) $GlobalsUNITY_UI_ALPHACLIPUNITY_UI_CLIP_RECT UnityPerDraw UnityPerFrame _ClipRect _Color_MainTex _TextureSampleAddunity_MatrixVPunity_ObjectToWorldDEFAULT@ A @ A _ColorMask? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? unity_GUIZTestMode _StencilOp _StencilComp A A _StencilReadMask_StencilWriteMask_Stencilunity_FogStart unity_FogEndunity_FogDensity unity_FogColor2CanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType Transparent    Pp    Pp    Pp    Pp   0P   0P    0 @P    0 @PCanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType Transparent UI/Default''o\   D ,h(2O UNITY_UI_CLIP_RECT6CTAB@X!P`\ps_Colorunity_MatrixVP ;ObjectToWorldvs_2_0Microsoft (R) HLSL Shader Compiler 10.1Q ?P S  $ @  997993q` s, C[0\$T 0  PALPHA1XU.""xP'`tMainTex _TextureSampleAddp o  # bB40 ,p/Hh/$\"qAD8X/ $ :t ~lipRect b  /qUX((U$ $(5UXU\ l0$(  Y  $| d 1P H Y h$/` ` L D yP ( 'DpX2O DXBC ei]0:!}&, ISGNhV ft [z"HSV_POSITIONCOLORTEXCOORDOSGN,8 \DTargetSHDR@1YF:Z;!`bXp UUbp 12be (@h bE F("F~`$% k8 >/F$GlobalsP"_TextureSampleAdd@0TH_MainTexl`p|FNITY_UI_ALPHACLIPMDDVҕ Aðb:/"$ID4b2 p:(:@oL6S10& LS   _RECTlmhT`%4Q:mCh$ W2(&F\  t4< (?h# 08 p* t&:rL!d  0ClipRect(@(dt B "A a:aҋ:&<b(hP_qO) # ;t!  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A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor RenderTypeOpaque   p (0 RenderTypeOpaqueHidden/CubeBlurE E ; 4 d:#h|P$|2O +CTAB@xDDL@\Xh_Level5t_MainTex"ps_2_0Microsoft (R) HLSL Shader Compiler 10.1S' a b' (B/B(&*  D\| NH8 =|9|"|Ql|0t@|((t(_Scale_Texel3⫫Q?R`@@@`?;?? @8@q1'PԀ a1X'U$S8As(@0t1p 1! &D\HP" S"U U$D1T$S(p$4R'|1ҀU ' 'D S $U @d_/ T@W 'W '   [ 5#A#l& ,;L  p$ 0 0W ' 0  0[ 0 00    W ' W '   [    5U0p F   DW'  [    1$l ll3U h =        L \3    x $ ?    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X )| &#V | ",\&" $PdPp  4 T & X p  jhQ! hAd`0 , @4\ @  ` l  !l  #* #+ B\ \$+B d!/ %d!H ""40%40%B0%*0%4 &Pt$ / t$ &Q &|'dL `2*F @  @      P  d4*d44444 t044 (d8+t),B0 *0 <  1$@0@ *d4P4P4?TexP4 t4$_Scale$,4( d"4zM"Vz!jW44S4lV/P@4$4 4`E4mNORMAL4 5& 54 ;i6Hz4 "DgT443 % 42&(3(p*F0h(( h (D6<7F7  UnityPerDrawu_ObjectToWorldt H@Framp9^LMatrixVPH" h _MainTexMain_LevelLevel$Globals UnityPerDraw UnityPerFrame_Level_MainTexunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorA RenderTypeOpaque   p  0 RenderTypeOpaque$Globals UnityPerDraw UnityPerFrame_Level_MainTexunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorI RenderTypeOpaque   p  0 RenderTypeOpaqueHidden/CubeCopyh$pPL|2O +CTAB,xD@SL@\+h_LevelMainTex.ps_3_0Microsoft (R) HLSL Shader Compiler 10.1'a b' p(_ v* $("pn 9.p/pTT@dunity_MatrixVP6 ObjectToWorldvs_2pQ?|TQp$@ 997993S  0x   0 0P P-PP^3PIhhhh ((^2(8/'((fB(84DP 2O ,FDXBCEy %缩^@,ISGNPic8N0 WDj SV_POSITIONTEXCOORDOSGN,(X @XSV_TargetSHDR0uYF 4Z!`bX0p UUbrpbe DH "F "F~L" d>d$Globals0_Level:C' ^_MainTexT8 d"zM"Vz!jWF&SlLVPx / EmNORMAL`&`, ,;i,Hz  1Dg < Rh2$#VL% 4j2 p"F(`*(p*F0|&V hT( ( h*(D6<7FP L` nityPerDrawu_ObjectToWorldt HFramep$LMatrixVPH" h _TexACubemapgrey_TexBCubemapgrey_valueValue?? $Globals UnityPerDraw UnityPerFrame_Level_TexA _TexA_HDR_TexB _TexB_HDR_valueunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorMQUEUE Background RenderType Background   p     0@DP QUEUE Background RenderType Background $Globals UnityPerDraw UnityPerFrame_Level_TexA _TexA_HDR_TexB _TexB_HDR_valueunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorQUEUE Background RenderType Background   p     0@DP QUEUE Background RenderType BackgroundHidden/CubeBlend \#h$$Pt2O OCTAB@ @+!(((( d_LevelBTexA_HDR4B4B47_valueps_3_0Microsoft (R) HLSL Shader Compiler 10.1Q?`'T Ar' (_/AQ (HU@ U !0SU@0'`4pD`?p'Th#T$%4 1s'!(& $U (  (ttx xdn U+"QxDlT@dunity_MatrixVPh ObjectToWorldv?T "8$@ lH8997993b䐠0  (<00h h-hh^2hIPPPP[ /PP2P4/'PP9BPPPP@P'PP\\P2O Q"DXBC>,A,ISGNLFV8Z[APPOSITIONTEXCOORDOSGNPTTToSV_W SHDR@iYF @H_r ug e Rh2$"Vl4j2 p"F(`*(p*F0|&V hT( ( h*(D6<"F>#  UnityPerDrawu_ObjectToWorld(H HFramep$LMatrixVPH" h D r43w [Հ[GB&lSP&P,(X @rTarget ;PZ;`$ `bX0p&UU&b|EH h#F~<p& 0:0 (\?/D D4 4T8rhn\  0 dr&t(&V,#*  s$GlobalsPV_TexA_HDRj8 (B(0_Level$P@$_value$D2B_MainTexTexture$Globals UnityPerDraw UnityPerFrame_ArraySliceIndex_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor|  @p0@Hidden/VR/BlitTexArraySlice(P-@ 42O  DXBC6MRXԸ̆Bf ,ISGNLFW8Z[APPOSITIONTEXCOORDOSGNPTTTo SV_W SHDR@sYF @H_r 12,ug e Rh2$"Vlj2 p"F(`*(p*F0&V LhT( ( h-( <F`5F & >;  J$Globals@v MainTex_ST<p UnityPerDraw(u_ObjectToWorldL HFramep$LMatrixVPH"d b@ nn2 *nV+ˋ= S &$,( x@rTarget ;*bZ;`bX@p fUUbT62S6B& hEE ~  8_ArraySliceIndexj0XP_MainTex _MainTex (A)black _SecondTex_SecondTex (A)black _ThirdTex _ThirdTex (A)black $Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_ST _SecondTex _ThirdTexunity_MatrixVPunity_ObjectToWorld YCBCR_TO_RGB1? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor7Q  ! @Pp! !! $Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_ST _SecondTex _ThirdTexunity_MatrixVPunity_ObjectToWorldYCBCRA_TO_RGBAFULL? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor$  ! @Pp! !! $Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_ST _SecondTex _ThirdTexunity_MatrixVPunity_ObjectToWorldYCBCRA_TO_RGBA? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor  ! @Pp! !!$Globals UnityPerDraw UnityPerFrame _AlphaParam_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorldCOMPOSITE_RGBA_TO_RGBA@ A @ A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor)  ! @Pp! ! P!$Globals UnityPerDraw UnityPerFrame _AlphaParam_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorldFLIP_RGBA_TO_RGBA? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor^  ! @Pp! ! 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