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HighlightedPressedDisabled[위치선택]lUnityEngine.UI.Dropdown+DropdownEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?Aly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabled>LOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledh?/?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullBD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?CTH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음D{DT???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!ES????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?흄 후드 부품의 기능 FD???f?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?FHl????u?u?u??H?H?H??H?H?H???=-TNormal HighlightedPressedDisabledOnClickAbrogationButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullHD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?I{IT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?보호장갑 착용 이유J{JT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?연구활동 시 눈을 부상의 위험으로부터 보호하고자 할 때 보호경(고글)을 활용할 수 있습니다. 보호경은 다음의 안전사고를 예방할 수 있다. • 의도치 않게 위험·위해성 물질이 튀길 때 • 근처의 장비의 조작이나 작동 시 예상하지 못한 물체, 입자(조각, 파편) 또는 사용하던 연장이 비행할 때 • 비이온화성 방사선(Non-ionizing radiation; UV, IR 등)을 사용할 때 연구 활동 시, 콘택트렌즈를 착용해서는 안됩니다. 콘택트렌즈는 화학물질의 접촉으로부터 어떠한 보호 작용도 하지 않을 뿐만 아니라 감압 환경에서 활동하거나 화학물질이 튀었을 때 훨씬 더 위험할 수 있습니다. 부득이하게 콘택트렌즈를 착용할 시에는 반드시 보호 고글을 착용해야 하고 유해한 화학물질로 오염되었을 시 즉시 폐기해야 합니다. 또한 연구활동 종사자의 안전한 연구환경 보장을 위한 적절한 보안경을 선택하기 위해서는 위해성 평가가 선행 되어야 한다. 그러나 위해성 평가를 수행하는 것이 용이하지 않을 때는 안전관리자에게 연락을 취하여 조언을 구해야 합니다.LT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[3] 표준물질 제조M{MT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?호흡을 통한 인체 내 위험·유해 물질의 유입은 연구활동 종사자가 상해를 입는 가장 빈번한 경로입니다. 만약 공기 중에 많은 양의 화학물질이 오랜 기간 확산해 있다면 장· 단기적으로 건강상 고통을 받을 수 있습니다. 따라서 적절한 호흡 보호구를 사용함으로써 해로운 분진, 증기, 연기, 분무, 가스 등으로 인해 오염된 공기로의 노출을 방지해야 합니다. 1회용 마스크, 공기정화식 및 공기공급식 호흡 보호구 포함하는 모든 호흡 보호구에 대해 1년 마다 적합성 테스트를 진행해야 하고, 사용 전 사용법을 숙지해야 합니다. 보관 시에는 깨끗하고 건조한 곳에 두고, 되도록 같은 호흡 보호구를 공유하지 않도록 해야 합니다. ① 호흡 보호구의 종류 호흡 보호구는 크게 공기정화식과 공기공급식 호흡 보호구로 구분할 수 있고, 운용 방식과 안면부의 형태에 따라 용도가 달라질 수 있습니다. 다음은 연구실에서 주로 사용 되는 호흡 보호구의 종류입니다. a. 필터형 반면 마스크(Filtering face-piece respirator, 1회용) 석면, 생물학적 에어로졸 등의 입자성 유해 물질을 걸러내는 용도로 쓰이며 가스나 증기와 같은 비입자성 유해 물질로부터 연구활동종사자를 보호할 수 없습니다. 필터형 반면 마스크는 1회용이며, 그 종류가 매우 다양합니다. 호기 밸브가 있는 마스크는 숨을 쉬는 것이 용이하여 널리 활용되고 있습니다. b. 공기정화식 마스크(Air-purifying respirator, 카트리지 교환용) 공기정화식 마스크는 카트리지의 종류에 따라 매우 다양한 종류의 유해물질 유입을 막을 수 있습니다. 따라서 활용 시 위험성 평가를 통해 해당 유해 물질에 대한 적절한 카트리지를 선택하는 것이 중요합니다. 보관 시에는 카트리지가 부착되어 있는 채로 두지 말고, 마스크와 카트리지를 분리하여 보관하며 카트리지는 깨끗하고 건조한 곳에 보관하는 것이 좋습니다. 사용 전에 호기 밸브가 오염되지 않았는지, 깨지거나 구멍이 나 있는지 점검해야 합니다. 또한 마스크의 효율과 호흡의 용이성을 위해 직접 착용한 채로 테스트를 실시하여 양압과 음압을 확인해야 합니다. 카트리지는 정기적으로 체크하여 관리하고 기한 내에 사용하도록 합니다. c. 전동 공기정화식 마스크(Powered Air Purifying Respirator, PAPR) 건전지를 동력으로 사용하는 전동 공기정화식 마스크는 반면/전면 보호면, 호흡관, 건전지로 작동하는 풍기, 카트리지 필터로 구성되어 있습니다. 풍기는 오염된 공기를 카트리지로 통과시켜 오염물질을 제거하고 보호면 쪽으로 깨끗한 공기를 내보내는 역할을 하지만, 산소를 직접 공급하지는 않기 때문에 초기 공급된 공기의 양과 동등하지 않습니다. 또한 비전동 공기정화식 마스크와 동일하게 카트리지는 해당 유해물질에 따라 적절한 것을 선택해야 합니다. 예기치 않은 사고에 대비하기 위해서 상시 건전지가 충전되어 있는 채로 보관해야 합니다. d. 수술용 마스크와 분진 마스크(Surgical masks & Dust masks) 수술용 마스크와 분진 마스크는 어떠한 호흡 보호 기능을 제공하지 않으므로, 엄밀하게는 호흡 보호구라 할 수 없습니다. 따라서 연구실에서 해당 마스크 활용 시에는 별도의 호흡 보호구가 필요함을 인지해야 합니다.Nl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullND????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?OTH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?Option AP????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledF?Z?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullPD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?RT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?5[10] 분광분석 실험 (표준물질, 분석시료)SD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?TD>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'?Ul????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullUD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?V????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled\ SetChecklistUnityEngine.Object, UnityEngine Check Error3hUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullXD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Xj=q= > B~u@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullYC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?[D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?\{\T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null((?"실험실 점검 목적 및 분류]d22 B]{^T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?_S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?마이크로 피펫 사용법`D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?`6?@@????????t `Progress.Volume?aT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?FT-IRbl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullbD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?c;cl????u?u?u??H?H?H??H?H?H???=ZPeNormal HighlightedPressedDisabled+ SetActiveUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullcD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulle?dzdS???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null<?시료 장착부el????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledPreButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulleD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?fT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[1] 안전장구 착용gD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?hT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 실험 평가i??????^EventStoryToolbarIndex, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullil Q>???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulljD>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null0?+]??????이전 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullkT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?흡광도(A)는 원래의 광원 세기와 시료를 투과한 광원의 세기를 로 표시되는 수치입니다. 흡광도(A)는 빛이 지나가는 시료층의 두께(b)에 비례함을 Lambert가 발견하였고, 그 뒤 Beer는 흡광도(A)가 빛이 지나가는 시료의 농도(c)에 비례함을 발견하여 이것을 합하여 Beer-Lambert 법칙이라 하였습니다. Beer-Lambert법칙에서 흡광도(A)는 아래와 같습니다.lD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?mC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?nD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?nj=q= > B"@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulloC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?pD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?qT?Wy?Wy??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 진행 효과rl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled+oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullrD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?sT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?u농도가 묽은 용액에서는 흡광도와 농도 사이에 직선 관계가 성립합니다. 그러나 농도가 진해지면(약 0.01M 이상) 흡수 화학종 사이의 평균 거리가 짧아지므로 서로의 전자 분포 상태에 영향을 주게됩니다. 따라서 화학종 간의 상호 작용도 농도에 따라 달라져서 편차를 발생시킵니다.tl????????H?H?H??H?H?H???=x%Normal HighlightedPressedDisabled. SetActiveUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulltD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla?uT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?[이전]vT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 실험 평가w????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledz?33?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullwC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?x????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullI_0AL>??yT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?100{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 핫플레이트 사용법|C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nully?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullY?T?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled<PreButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?C?%$? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled0%? >kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled#?n6?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?u호흡을 통한 인체 내 위험·유해 물질의 유입은 연구활동 종사자가 상해를 입는 가장 빈번한 경로입니다. 만약 공기 중에 많은 양의 화학물질이 오랜 기간 확산해 있다면 장· 단기적으로 건강상 고통을 받을 수 있습니다. 따라서 적절한 호흡 보호구를 사용함으로써 해로운 분진, 증기, 연기, 분무, 가스 등으로 인해 오염된 공기로의 노출을 방지해야 합니다. 1회용 마스크, 공기정화식 및 공기공급식 호흡 보호구 포함하는 모든 호흡 보호구에 대해 1년 마다 적합성 테스트를 진행해야 하고, 사용 전 사용법을 숙지해야 합니다. 보관 시에는 깨끗하고 건조한 곳에 두고, 되도록 같은 호흡 보호구를 공유하지 않도록 해야 합니다. 공기호흡기는 호흡이 불가능한 장소나 상황(화재 현장, 화생방 상황)에서 압축공기를 이용해 호흡을 할 수 있도록 만들어진 호흡 장비입니다. 작동 방식에 따라 크게 양압식, 음압식으로 나눌 수 있으며, 주로 양압식이 사용됩니다.T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?스크립트 숨기기l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledHoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledJoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?;????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnChangeToggleUnityEngine.Object, UnityEnginehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?3가지 표준용액의 흡광도와 미지시료의 흡광도가 아래와 같을때, 검정곡선을 작성하여 미지시료의 농도를 확인하여 보도록 하겠습니다.D???f?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?#주의 사항l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledQoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?q[?????? 다음 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledB SetChecklistUnityEngine.Object, UnityEngineGogglehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledUoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulln?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledXoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullt?{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사 용 법{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?Step 1. 준비(Preparation) 피펫을 수직으로 잡고 First Stop까지 피펫의 버튼을 천천히 누릅니다. Step 2. 흡입(Aspiration) 팁을 액체에 담근 상태에서 원 위치까지 천천히 피펫의 버튼을 놓아줍니다. 모든 액체가 팁으로 충분히 흡입될 수 있도록 최대한 부드럽고 천천히 작동합니다. Step 3. 분배(Distribution) 팁을 분배할 용기의 안쪽 벽면에 10~45도 정도 기울여서 버튼을 최초 정지 지점까지 눌러서 액체를 분배합니다. Step 4. 배출(Purge) 1초 정도 기다린 후에 버튼을 Second Stop까지 눌러서 팁에 남아있는 한방울의 시료까지 밀어냅니다. 팁은 용기 벽면을 올리면서 벽면에서 떼어냅니다.T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[5] Beer-Lambert 법칙D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null`?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?프레임 보이기T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?실험실 점검 개요C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?l????u?u?u??H?H?H??H?H?H???=+(Normal HighlightedPressedDisabledgOnPreviousStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullV?{d@C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?l??? ?u?u?u??H?H?H??H?H?H???=B Normal HighlightedPressedDisabledlOnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullN?:N{Gz?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?팁을 액체에 담근 상태에서 원 위치까지 천천히 피펫의 버튼을 놓아줍니다. 모든 액체가 팁으로 충분히 흡입될 수 있도록 최대한 부드럽고 천천히 작동합니다.S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?① 배기 플레넘(Exhaust plenum) 후드 전면에 걸쳐 공기의 흐름이 균일하게 분포되도록 도움을 줍니다. 이 부품에 포집된 물질이 많아지면 난류가 생성되고 유해물질 포집 효율이 감소합니다. ② 방해판(Baffles) 후드의 뒤편을 따라 일자형의 구멍을 생성하는데 사용하는 이동식 가림막(Partitions)입니다. 배기 플레넘과 마찬가지로 후드의 전면에 균일한 공기 흐름을 유지하는데 도움을 주고 포집 효율을 증가시킵니다. ③ 작업대(Work surface) 실제 작업이 이루어지는 후드 아래의 영역입니다. ④ 내리닫이 창(Sash) 작업을 하는 동안 효율을 증가시키기 위하여 최적의 높이로 닫을 수 있는 이동식 전면 투명판입니다. 사용하지 않을 때는 에너지를 절약하기 위하여 완전히 닫습니다. 물리적 보호 장벽을 제공하여 오염으로부터 방어할 수 있는 추가적 안전 조치를 제공합니다. ⑤ 에어포일(Airfoil) 후드의 전면 양 옆과 바닥을 따라 위치해 있습니다. 후드 안으로 공기의 흐름이 유선형으로 흐르도록 하며 난류를 방지하는 작용을 합니다. 에어포일 아래에 있는 작은 공간은 샷시가 완전히 닫혔을 때 후드의 실험실 내 공기가 배출시키는 역할을 합니다. l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledqaVideoStopButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled SetChecklistUnityEngine.Object, UnityEngine Check Error4hUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null/W(j2l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisableduOnClickGlobeButtonUnityEngine.Object, UnityEngineSafetyEquipment_Button3oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulln?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?분진 마스크T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?([1] 분광분석의 개요 및 필요성TM0^?M0^?M0^??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null> -?UV-VIS 이론 학습;????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnChangeToggleUnityEngine.Object, UnityEnginehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullT?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!D>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[9] 분석시료 제조S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?[① 연구주체의 장은 안전점검 장비를 이용하여 매년 1회 이상 정기적으로 소관 연구실에 대해 점검을 실시하여야 합니다. ② 실시자는 연구실 내의 모든 인적·물적인 면에서 물리화학적·기능적 결함 등이 있는지 여부를 다음 각 호에 따라 점검하여야 합니다.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?~개인보호구는 연구활동 종사자가 특정한 위험 물질로부터 보호하기 위해 착용하는 보호 장비입니다. 개인보호구는 위험을 줄이거나 제거할 수는 없지만, 안전사고로부터 연구활동 종사자의 개인의 안전을 보장하는 최소한의 조치입니다. 종류에는 보호경, 보호 장갑, 보호복, 호흡 보호구 등이 있습니다. 연구의 특성 및 사용하는 물질의 양과 특성에 따라 적절한 개인보호구를 선택할 수 있으며, 사용자는 사용하는 개인보호구의 기능, 사용법, 한계를 인지하고 있어야 합니다. C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 소방담요C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 분광분석 원리C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (? 다시 하기T?>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?[위치선택]D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;?-C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?전자저울(MicroScale)l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?스크립트 STORY 타입W ShowAnimationUnityEngine.Object, UnityEngine ShowAnimationUnityEngine.Object, UnityEngine ShowAnimationUnityEngine.Object, UnityEngine ShowAnimationUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null HideAnimationUnityEngine.Object, UnityEngine HideAnimationUnityEngine.Object, UnityEngine HideAnimationUnityEngine.Object, UnityEngine HideAnimationUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullOD???H>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null2?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?AAS{?????? 다음 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullOD???f?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?[(D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null}??*`lUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulls Principle2t[2(FjD???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?j =q= >A??@@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?실험복 착용 이유NxD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?DP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?G 연구실에서 품이 맞지 않고 노출이 심한 의상은 연구활동 종사자를 위험에 처하게 할 수 있습니다. 따라서 연구 활동 중에는 품이 잘 맞고 되도록 노출이 없는 의상을 착용하도록 하고, 위험·유해 물질로부터 오염될 가능성이 있다면 반드시 물리적·화학적으로 신체를 보호할 수 있는 보호복을 일상복 위에 착용해야 합니다. 보호복을 선택할 때에는 장소와 용도에 따라 알맞게 선택해야 합니다. 예를 들어 무릎 길이의 긴 팔 실험복은 일반 화학 실험 시 적절하지만 기계 조작 시에는 소매가 기계에 낄 가능성이 있으므로 짧은 소매의 보호복을 입도록 합니다. 다음은 연구실에서 주로 사용하는 보호복의 종류 입니다. ① 1회용 실험복 1회용 실험복은 동물과 생물 실험에서 위험물질을 다룰 때 사용합니다. 보통 1회용 실험복의 소재는 항균 처리가 되어 있고, 다양한 종류가 있습니다. 얇은 플라스틱 소재의 실험복은 액체의 흡수를 막을 수 있는 1회용 실험복도 있습니다. 오염되었을 때는 소량의 화학물질이 묻은 경우 일반 쓰레기와 함께 폐기할 수 있지만, 위험, 생물, 방사선 물질의 경우 성질에 따라 분리하여 폐기합니다. ② 방화용 실험복 방화용 실험복의 천은 불에 타지 않는 성질을 가지고 있습니다. 따라서 자연 발화하는 물질 또는 매우 반응성이 높은 물질을 다룰 때 사용할 수 있습니다. 내열성 합성섬유인 노맥스(Nomex)는 불에 대한 보호력이 강하고 잘 찢어지지 않습니다. 또한 대부분의 용매, 산류, 염기류로부터 저항성이 뛰어나 방화용 실험복의 소재로 쓰입니다. 그러나 염소계 표백제에는 분해되므로 주의해야 합니다. 즉, 방화 처리된 면으로 만든 방화용 실험복은 여러 용도로 사용할 수 있는 반면, 세탁 시 그 기능이 소멸할 수 있으니 주의해야 합니다. ③ 일반 실험복 일반 실험복은 특별한 주의가 필요하지 않는 일반 실험 조작 시 주로 사용합니다. 면 실험복은 어느 정도의 방화력을 가지고 있지만, 산에 마모될 수 있고 충분한 방화력을 제공하지 않으므로 사용 시 이러한 점을 숙지해야 합니다. 또한 100% 폴리에스터 실험복과 면/폴리에스터 혼합 섬유로 만들어진 실험복은 대부분 방화력이 낮으므로 화기물질을 다룰 시 적절하지 않습니다. 일반 실험복은 보통 1년 이상 사용 가능하며 이를 정기적으로 세탁해야 합니다. ④ 앞치마 앞치마는 실험복 대신 입는 것이 아니라, 특별히 화학물질에 대한 추가적 보호가 필요할 시 실험복 위에 착용해야 합니다. 그 소재와 종류가 다양하므로 연구 활동 목적에 맞게 선택하고, 구매 전 제조사가 제공하는 정보를 참고하여 화학물질에 대한 저항력을 확인 후 구입하도록 합니다. l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?BC>4CeB?HDDBB?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null???????중지 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null^?D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulli?; J OnSelectTabUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?7[7] 결과 그래프 분석 (분석시료 농도계산)C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?k=H>h>R?u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;?T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? C?%$? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledPreButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?d22 B{D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??t??OnHoverUnityEngine.Object, UnityEnginegHighlightingSystem.RaycastEvent, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null^??>Defaultff&?>>Wideff&?>>Strong?>ff>Speed@?33>Quality??)\> Solid 1px?? Solid 2px??BD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Basics 이론 학습UV-VIS 분광분석 실험SynopsisUV-VIS 분광분석의 개요 UVVIS_개요4분광분석의 개요에 대하여 학습합니다.UV-VIS/BASICS/07LL/T01UV-VIS/BASICS/07LL/01 PrincipleUV-VIS 분광분석의 원리 UVVIS_원리4분광분석의 원리에 대하여 학습합니다.UV-VIS/BASICS/07LL/T02UV-VIS/BASICS/07LL/02Element#UV-VIS 분광분석의 구성요소UVVIS_구성요소AUV-VIS 분석기기의 구성요소에 대하여 학습합니다.UV-VIS/BASICS/07LL/T03UV-VIS/BASICS/07LL/03Tool실험 도구 개요 실험도구H실험에 사용되는 주요 실험기구에 대하여 학습합니다.UV-VIS/BASICS/07LL/T04UV-VIS/BASICS/07LL/04BeerBeer-Lambert 법칙 비어법칙1Beer-Lambert 법칙에 대하여 학습합니다.UV-VIS/BASICS/07LL/T05UV-VIS/BASICS/07LL/05Curve검정곡선 작성 개요UVVIS_검정곡선1검정곡선 작성에 대하여 학습합니다.UV-VIS/BASICS/07LL/T06UV-VIS/BASICS/07LL/06 Range -1 ~6l??? ?u?u?u??H?H?H??H?H?H???=  Normal HighlightedPressedDisabledOnClickItemDescriptionButtonUnityEngine.Object, UnityEngineButton4oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]?D=`???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 용도C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D???-?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?^StorytellerStatusEvent, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullToolBeaker 비커 개요Tool BeakerStartBeaker BeakerAction BeakerStartBeakerNarrationA실험도구 비커에 대하여 알아보도록 하겠습니다. &fgOnHideUnityEngine.Object, UnityEngineOnHideUnityEngine.Object, UnityEngineOnHideUnityEngine.Object, UnityEngine OnHideToolbarUnityEngine.Object, UnityEngineOnHideUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null?BlUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[4] 분석시료 제조C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!DP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?0.339D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null&?l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnClickPlayButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?  - SetActiveUnityEngine.Object, UnityEngineset_textUnityEngine.Object, UnityEngine전체 목록 보기yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null- SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null l????u?u?u??H?H?H??H?H?H???=KbVNormal HighlightedPressedDisabledh OnCatalogUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullV? ; OA D???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?  - SetActiveUnityEngine.Object, UnityEngineset_textUnityEngine.Object, UnityEngine 이전 화면으로 돌아가기yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null- SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null l????u?u?u??H?H?H??H?H?H???=IoFNormal HighlightedPressedDisabledhOnBackUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullF? ; S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 방법C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullH?l??? ?u?u?u??H?H?H??H?H?H???=  Normal HighlightedPressedDisabledOnClickItemDescriptionButtonUnityEngine.Object, UnityEngineButton5oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 실험실 점검{d@  SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????;_???;%N???H?H?H???=Normal HighlightedPressedDisabled$OnShowUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?;T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null>(? 진행률D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null4?????>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled'hUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?이화학 실험실 내의 설치 가동 중인 모든 위험 기계 및 기구를 실험 시작 전에 실험자가 유해 위험으로부터 이상 유무를 점검함으로써 안전 사고를 예방합니다. T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[11] 실험실 정리C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?2`&??????툴바 보이기 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!D>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?&핫플레이트 사용시 주의사항!C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?"D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?#l????u?u?u??H?H?H??H?H?H???=+(Normal HighlightedPressedDisabled OnPreviousStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null#D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullV?$D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"?%{%T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?보안경(고글) 착용 이유&  OnPointerDownUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null OnPointerUpUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null&l????u?u?u??H?H?H??H?H?H???=PNormal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null&D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null8?'f'B?DDBB?(D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(j =q= > B;@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?다음 단계로*l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null*D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?+1+ 1 SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null1 SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null+l????;_???;%N???H?H?H???=Normal HighlightedPressedDisabled OnHideUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null+D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?+;,D,>X>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?,jy=q= > BS@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null-D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?0l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled#oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null0D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?1{1T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?연구실 안전사고에 대비하기 위해 적절한 보호장갑의 선택은 매우 중요합니다. 보호장갑은 위험·유해 물질, 알려지지 않은 독성을 가진 화학물질, 부식성 물질, 거칠거나 날카로운 물질, 뜨겁거나 차가운 물질 등을 다룰 때 반드시 착용해야 합니다. 일회용 라텍스 (Latex), 비닐, 나이트릴(Nitrile) 장갑은 대부분의 연구 환경에 적합하나 다음의 상황에서는 화학물질의 성질과 특성에 따라 이 외의 적합한 보호 장갑을 선택해야 합니다. • 장시간 손을 담그고 화학물질을 다룰 때 • 고농도의 부식성 화학물질을 다룰 때 • 높은 급성 독성을 가지는 화학물질을 다룰 때 보호장갑 사용 전에는 마모되거나 구멍이 난 곳이 없는지 점검해야 합니다. 장갑 내부에 바람을 불어넣고 막아보았을 때 공기의 노출이 없는지 살핍니다. 이때, 공기대신 물을 넣어 점검해서는 안됩니다. 물을 넣어 점검한다면 점검 후 착용이 불편해지고, 물의 표면 장력 때문에 구멍 난 곳을 찾기가 더 어려워집니다. 유해물질이나 연구 장비를 만지고 난 뒤에, 장갑에 묻은 오염물질이 다른 장소나 개인의 신체에 접촉하여 2차 오염을 유발하지 않도록 주의해야 합니다. 또한 사용 후에는 최대한 장갑 외부와의 접촉을 피해가며 벗습니다. 아래 그림과 같이 1회용 장갑은 손목 쪽을 당겨 겉면이 안쪽으로 향하도록 뒤집어 벗고, 남은 한 쪽도 동일한 방식으로 벗어 손에서 제거한 후 폐기합니다. 재사용이 가능한 장갑은 반드시 세척 건조하여 보관합니다. 2ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?5D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?6D(>T>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?6jG=q= > BMr@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null7D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?9S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?F① 연구실 책임자는 연구활동 종사자가 매일 연구개발활동 시작 전 일상점검을 실시하고 그 결과를 기록·유지하도록 하여야 합니다. 이 때, 연구실 책임자는 법 제5조의2제3항에 따라 연구실 안전관리담당자를 지정하여 점검을 하도록 할 수 있습니다. ② 일상점검을 실시하는 자는 사고 및 위험 가능성이 있는 사항 발견 즉시 해당 연구실 책임자에게 보고하고 필요한 조치를 취하여야 합니다. ③ 연구실 책임자는 일상점검 결과기록 및 미비사항을 매일 확인 조치하고, 지시사항을 점검일지에 기록하여야 합니다. ④ 일상점검 실시 내용(양식)은 별표 2와 같고 연구실 특성에 맞게 점검 항목을 추가·수정할 수 있습니다. :l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled.oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?;S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?표준물질제조<Dt>?i??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?=T?Wy?Wy??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 전체 소리>l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled3NextButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null>D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3??DP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?@C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?AD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullG?B????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled?~}?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullBD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?CC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?DTH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음EC???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?FT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?100GD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null\?HT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요IS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?e① 볼륨스위치를 [OFF]한 후 전원콘센트에 연결합니다. ② 시료용기를 핫플레이트의 중앙에 올려 놓습니다. ③ Main Power를 [On]시킵니다. ④ Heater 조절볼륨을 켜서 원하는 온도에 맞게 조절합니다. ⑤ 실험 종료 후 실험대상물을 제거합니다. ⑥ Main Power를 [OFF]시킵니다. JD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?KD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullb?MT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 실험 훈련O?pD(D(lUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullO{OO?OD>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?PC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?RT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[4] 피펫 사용법 ST????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 음소거T{TO?TD>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?US????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?!마이크로 피펫 작동 방법V????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled) ?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullVD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?WT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 안전장구착용XD>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?ZC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?[l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledToUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?\T?Wy?Wy??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?장비]T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요^T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?프레임 숨기기_x_D9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?aC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?bT?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?cl????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled]VideoPlayButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullcD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?dl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled_oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulldD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?gT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 이론 학습iD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null#?jejB?HDDBB?kS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?실험 전 ① 세라믹 상판이 깨지거나 금이 간 곳은 없는지 살핍니다. 오래되어 내구성이 떨어진 핫플레이트 내부로 화학물질이 스며들어 폭발할 위험성이 있습니다. ② 건조나 가열할 물체가 넘어지거나 미끄러지지 않도록 주의합니다. ③ 자력식 핫플레이트나 교반기를 함께 사용하는 경우, 신용카드, 교통카드, 전자시계와 같은 물체를 가까이 두지 않도록 합니다. 실험 중 ① 밀폐되어 있는 용기를 가열해서는 안 됩니다. ② 건조시키면 분말이 되는 물질은 공기 중으로 확산되지 않도록 주의합니다. ③ 실험 도중 세라믹 상판이 깨지면 즉시 전원을 차단하고 실험을 중지합니다. 실험 후 ① 핫플레이트의 전원을 끈 후에도 잔열이 남아 있으므로 접촉하지 않도록 주의합니다.lO@lD??? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?mD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullg?ol????u?u?u??H?H?H??H?H?H???=5sNormal HighlightedPressedDisabledi5OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulloD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullK?o;pD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?qT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?"[3] 비커&플라스크 사용법rC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?uOvD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw?x_x _ SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null_ SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullxl????;_???;%N???H?H?H???=Normal HighlightedPressedDisabledEOnShowUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullxD???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?x;y????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled1?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullyD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?|C|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?}T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?4[5] 분광분석 실험 (표준물질, 분석시료)~D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null/?l????u?u?u??H?H?H??H?H?H???=x%Normal HighlightedPressedDisabled|5OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla?;T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 안전장구착용D>>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullu?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledr?~}?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?8w5T[??>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?H화면 크기에 최적화된 해상도를 자동으로 선택합니다.l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????;_???;M???H?H?H???=Normal HighlightedPressedDisabledOnNextMainStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null=?;C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null~?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullY?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 구급상자T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?공기호흡기T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(33?유리 실험기구를 마우스로 선택 후 회전시켜 금이 간 여부를 확인하세요. 금이 간 경우 폐기 버튼을 누르십시오C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?화학물질 상세정보D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l??? ?u?u?u??H?H?H??H?H?H???=  Normal HighlightedPressedDisabledOnClickItemDescriptionButtonUnityEngine.Object, UnityEngineButton3oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]? - SetActiveUnityEngine.Object, UnityEngineset_textUnityEngine.Object, UnityEngine메인 화면으로 이동yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null- SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????u?u?u??H?H?H??H?H?H???=S[CNormal HighlightedPressedDisabledhOnHomeUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC?;C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?fB?DDBB?D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?G마이크로 피펫은 정밀한 양의 액체를 옮기기 위한 기구로 용량을 수치적으로 조절할 수 있어 정확히 원하는 양만을 취할 수 있는 정밀성을 가지고 있는 기구입니다. 1ml, 200μl, 20μl등의 여러가지 용량이 있으며, 일반적으로 피펫의 상단 버튼에 숫자로 적혀있고, 색상으로 구분을 하고 있습니다. 또한, 마이크로 피펫을 종류에 따라 다른 피펫팁을 장착해야 하는데, 상단 버튼과 동일한 색상을 사용하여 쉽게 구분하여 사용할 수 있습니다.l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null>?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 실험복l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled?~}?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 실험실 점검;????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled%OnChangeToggleUnityEngine.Object, UnityEnginehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledv?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 연구활동 시 눈을 부상의 위험으로부터 보호하고자 할 때 보호경(고글)을 활용할 수 있습니다. 보호경은 다음의 안전사고를 예방할 수 있다. • 의도치 않게 위험·위해성 물질이 튀길 때 • 근처의 장비의 조작이나 작동 시 예상하지 못한 물체, 입자(조각, 파편) 또는 사용하던 연장이 비행할 때 • 비이온화성 방사선(Non-ionizing radiation; UV, IR 등)을 사용할 때 연구 활동 시, 콘택트렌즈를 착용해서는 안됩니다. 콘택트렌즈는 화학물질의 접촉으로부터 어떠한 보호 작용도 하지 않을 뿐만 아니라 감압 환경에서 활동하거나 화학물질이 튀었을 때 훨씬 더 위험할 수 있습니다. 부득이하게 콘택트렌즈를 착용할 시에는 반드시 보호 고글을 착용해야 하고 유해한 화학물질로 오염되었을 시 즉시 폐기해야 합니다. 또한 연구활동 종사자의 안전한 연구환경 보장을 위한 적절한 보안경을 선택하기 위해서는 위해성 평가가 선행 되어야 한다. 그러나 위해성 평가를 수행하는 것이 용이하지 않을 때는 안전관리자에게 연락을 취하여 조언을 구해야 합니다. a. 투명 보호경(Clear safety glasses) 일반 보안경과 유사해 보이지만 충격에 강한 렌즈와 견고한 구조를 가지고 있습니다. 입자, 유리 및 금속 파편 등의 물체로부터 눈을 보호할 필요가 있을 때 활용되나, 안면 전체를 보호할 수 없다는 보호 면적에 있어서의 한계가 존재합니다. 따라서 위험·유해성 화학물질의 튀길 때 사용하기 적절하지 않으며, 최소한의 보호를 위해서만 사용 가능하다는 것을 인지하고 있어야 합니다. b. 투명 보호고글(Clear safety goggles) 분진 및 분말로부터 보호하려면 보호경 보다는 보호고글을 착용하는 것이 더 적절합니다. 고무처리가 되어 밀착력이 높은 고글도 위험·유해성 화학물질이 튀길 때 연구활동종사자를 충분히 보호하지 못합니다. 다음은 고글의 대표적인 종류입니다. • 직접통기고글(Direct vented goggles): 고글에 통기구가 있어 고글 내부로 공기가 통하는 구조를 가집니다. 따라서 작은 파편의 튀김으로부터 눈을 보호하는 데는 적합하지만 화학물질의 튀김과 유해 기체로부터 보호하지는 못합니다. • 간접통기고글(Indirect vented goggles): 고글 상하단의 통기구는 덮여 있어 대기의 공기는 통과할 수 있지만 액체는 통과하지 못하는 구조를 가지고 있습니다. 따라서 파편 및 화학물질로 부터 눈을 보호할 수 있다. • 비통기고글(Non-vented goggles): 액체 및 기체 모두 고글 내부로 통과하지 못합니다. 따라서 분진, 분무, 액체와 그 외 유해기체로부터 눈을 보호할 수 있습니다. T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) 중수소 램프(Deuterium lamp)는 자외선부터 가시광선 영역(190-325nm)의 램프입니다. 2) 텅스텐-할로겐 램프(Tungsten-Halogen lamp)는 자외선부터 근적외선 영역(325-1,000nm)의 램프입니다.d22 B{S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?① 전자저울의 [ON] 버튼으로 저울의 스위치를 켭니다. ② 전자저울의 계량판에 평량지나 평량접시를 올려 놓습니다. ③ 평량지나 평량접시의 무게가 표시창에 표시되는 것을 확인합니다. ④ 영점 조절 스위치를 눌러 영점 조절을 수행합니다.<영점 조절을 반드시 수행합니다> ⑤ 평량지나 평량접시에 측정하고자 하는 시료를 넣습니다. ⑥ 표시창에서 나타난 값을 읽고 기록합니다.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?>@????????D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Progress.Volume?ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullX?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullK?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulln?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? ● 면속도 확인 게이지가 부착되어 수시로 최소의 기능이 유지되는지를 확인할 수 있어야 합니다. ● 후드의 고유번호와 점검 확인서를 비치해야 합니다. ● 후드 내부를 깨끗하게 관리합니다. ● 후드 안에 머리를 넣지 않습니다. ● 필요 시 추가적인 개인 보호 장비를 착용하도록 합니다. ● 후드 창은 실험 조작이 가능한 최소 범위만 열도록 합니다. ● 후드 안의 물건은 입구에서 최소 15cm 정도 떨어져 있어야 합니다. ● 미사용 시 창을 완전히 닫아 놓아야 합니다. ● 콘센트나 다른 스파크가 발생할 수 있는 원천은 후드 내에 위치시키지 않습니다. ● 흄 후드에서의 스프레이 작업은 화재 및 폭발 위험이 있으므로 금지합니다. ● 흄 후드를 화학물질의 저장 및 폐기 장소로 사용해서는 안됩니다. S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?!이화학 실험실 점검 분류S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 방법C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) 비커에 물을 알맞게 담고 약숟가락으로 약품을 넣은 후 유리 막대로 저어 녹인다. 2) 액체를 따를 때는 유리 막대를따라 흘러 내려가게 하며, 시험관에 따를 때는 시험관을 왼손으로 비스듬하게 잡고서 시험관 벽을 따라 흘러 내려가게 한다. 3) 고체 물질을 비커에 넣을 때는 비커를 비스듬하게 기울여서 벽을 따라 물질이 내려가게 한다.T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[1] 안전장구 착용-jL>q= > ApUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???<{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 실험 훈련D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?저울은 질량을 측정하는 기구로 물질의 양을 확인 할 수 있는 기구입니다. 정량분석에서는 0.0001g이하까지 측정할 수 있는 전자 저울을 사용합니다.T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[8] 표준물질 제조T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null> P?스크립트 TITLE 타입T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[3] 표준물질 제조l??? ?u?u?u??H?H?H??H?H?H???=B Normal HighlightedPressedDisabledOnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullN?C?%$? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullU?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?피펫 또는 스포이드는 작은 양의 액체를 옮기는 데 사용하는 실험도구로 눈금 피펫과 홀 피펫, 마이크로 피펫 등이 있습니다. 마이크로 피펫은 정밀한 양을 옮기기 위한 기구로 용량을 수치적으로 조절할 수 있어 정확히 원하는 양만을 취할 수 있습니다. 정밀한 양을 옮기기 위해 고안된 기구이므로 100㎖ 정도의 용액을 옮기기엔 적합하지 않습니다. 100㎖ 정도면 피펫이 아니라 메스 실린더를 이용합니다. 1㎖, 200㎕, 20㎕, 10㎕, 2㎕ 등의 용량이 있으며, 일반적으로 plunger button에 숫자로 적혀있고, 색상으로 구분을 하고 있습니다. 또한, 마이크로 피펫은 종류에 따라 다른 피펫팁을 장착해야 하는데, plungerbutton의 색상과 tip의 색상을 동일하게 하는 경우가 많기 때문에 색으로 쉽게 구분하여 사용하실 수 있습니다.T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?출입문 개방T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사 용 법D9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;?j=q= > A @@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled?  SetChecklistUnityEngine.Object, UnityEngine Fire BlenkethUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[11] 실험실 정리S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 목적l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabled=OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?,????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledP) SetChecklistUnityEngine.Object, UnityEngineLaboratory SuithUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullzS???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null<? 조작판T?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?스토리 제목{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?P연구실에서 품이 맞지 않고 노출이 심한 의상은 연구활동 종사자를 위험에 처하게 할 수 있습니다. 따라서 연구 활동 중에는 품이 잘 맞고 되도록 노출이 없는 의상을 착용하도록 하고, 위험·유해 물질로부터 오염될 가능성이 있다면 반드시 물리적·화학적으로 신체를 보호할 수 있는 보호복을 일상복 위에 착용해야 합니다. 보호복을 선택할 때에는 장소와 용도에 따라 알맞게 선택해야 합니다. 예를 들어 무릎 길이의 긴 팔 실험복은 일반 화학 실험 시 적절하지만 기계 조작 시에는 소매가 기계에 낄 가능성이 있으므로 짧은 소매의 보호복을 입도록 합니다. 일반 실험복은 특별한 주의가 필요하지 않는 일반 실험 조작 시 주로 사용합니다. 면 실험복은 어느 정도의 방화력을 가지고 있지만, 산에 마모될 수 있고 충분한 방화력을 제공하지 않으므로 사용 시 이러한 점을 숙지해야 합니다. 또한 100% 폴리에스터 실험복과 면/폴리에스터 혼합 섬유로 만들어진 실험복은 대부분 방화력이 낮으므로 화기물질을 다룰 시 적절하지 않습니다. 일반 실험복은 보통 1년 이상 사용 가능하며 이를 정기적으로 세탁해야 합니다. l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l???? >y???H?H?H??H?H?H???=Normal HighlightedPressedDisabled OpenChildUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullm?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null/?그래픽 설정B>C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?이전 단계로T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사 용 법D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?jp=q= > B7@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?&전자기 스펙트럼의 주요범위; J OnSelectTabUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3 SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3 SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulli?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?UV-VIST????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?Option A;????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled(bOnChangeToggleUnityEngine.Object, UnityEnginehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null1?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null^?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null$?OD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? j=q= > B@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnClickSuitButtonUnityEngine.Object, UnityEngineSafetyEquipment_Button1oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D???}?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullz? ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[4] 분석시료 제조d22 B{S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?Step 4. 배출(Purge)D>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?`시료의 질량을 0.0001g 이하의 정밀도로 측정하는데 사용하는 기기입니다.T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?*[3] 분광분석기기 주요 구성요소l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled)VideoStopButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?jl=q= >?4@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?hCW????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??hcEW????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D=>??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullT = \frac{I} {I_0}AL>?? D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?"T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?농도#f#B?DDBB?$Nx$D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?%{%T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?호흡을 통한 인체 내 위험·유해 물질의 유입은 연구활동 종사자가 상해를 입는 가장 빈번한 경로입니다. 만약 공기 중에 많은 양의 화학물질이 오랜 기간 확산해 있다면 장· 단기적으로 건강상 고통을 받을 수 있습니다. 따라서 적절한 호흡 보호구를 사용함으로써 해로운 분진, 증기, 연기, 분무, 가스 등으로 인해 오염된 공기로의 노출을 방지해야 합니다. 1회용 마스크, 공기정화식 및 공기공급식 호흡 보호구 포함하는 모든 호흡 보호구에 대해 1년 마다 적합성 테스트를 진행해야 하고, 사용 전 사용법을 숙지해야 합니다. 보관 시에는 깨끗하고 건조한 곳에 두고, 되도록 같은 호흡 보호구를 공유하지 않도록 해야 합니다. 공기정화식 마스크는 카트리지의 종류에 따라 매우 다양한 종류의 유해물질 유입을 막을 수 있습니다. 따라서 활용 시 위험성 평가를 통해 해당 유해 물질에 대한 적절한 카트리지를 선택하는 것이 중요합니다. 보관 시에는 카트리지가 부착되어 있는 채로 두지 말고, 마스크와 카트리지를 분리하여 보관하며 카트리지는 깨끗하고 건조한 곳에 보관하는 것이 좋습니다. 사용 전에 호기 밸브가 오염되지 않았는지, 깨지거나 구멍이 나 있는지 점검해야 합니다. 또한 마스크의 효율과 호흡의 용이성을 위해 직접 착용한 채로 테스트를 실시하여 양압과 음압을 확인해야 합니다. 카트리지는 정기적으로 체크하여 관리하고 기한 내에 사용하도록 합니다.'l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled>oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(U????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledU0BBQOnChangeSliderUnityEngine.Object, UnityEnginehUnityEngine.UI.Slider+SliderEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(;)C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?+f+B?DDBB?,D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?-  SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null-l Q>???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledFOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullg?/D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null%?2D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?2: 4T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?헬멧5C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?6C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?7Tw[> >>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null2,?0.038T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? (>=그러므로 T는 0에서 1의 범위를 가지게 됩니다.:Nx:D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?;T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?10 mg/L<D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?=d=D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?>D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ??T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?"[3] 비커&플라스크 사용법@d22 B@{AD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ANBD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?CC???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?El????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled_VideoStopButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullED????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:?FD>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?GT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사 용 법HD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE?ITH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음JD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?KDP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?r??????시작 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullLS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 기본 원리M( & ~'-O+MO @NT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 음소거O????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullmI_0 : 투과전 빛의 세기 I : 큐벳 투과후 빛의 세기 b : 큐벳의 너비 c : 시료의 농도AL>?Pl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledmoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullPD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?QD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?RD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?Sl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledqoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullSD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?TS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?#주의 사항UT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?100WC???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?YT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 안전화[D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw?\D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?]S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null<?시료 장착부^C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?_S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 미지시료의 농도 구하기ad  AaD??? ={UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?bT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?[다음]cC???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?dD>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?el????u?u?u??H?H?H??H?H?H???=$Normal HighlightedPressedDisabled,OnOkUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulleD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null$?e;fT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 분광분석 원리g  OnPointerDownUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null OnPointerUpUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullgl????u?u?u??H?H?H??H?H?H???=wNormal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullgD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullv?hDx>?n?P>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?iT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 보안경jD???f?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null+?kD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?kj =q= > B @pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullmS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?피펫 또는 스포이드는 작은 양의 액체를 옮기는 데 사용하는 실험도구로 눈금 피펫과 홀 피펫, 마이크로 피펫 등이 있습니다. 마이크로 피펫은 정밀한 양을 옮기기 위한 기구로 용량을 수치적으로 조절할 수 있어 정확히 원하는 양만을 취할 수 있습니다. 정밀한 양을 옮기기 위해 고안된 기구이므로 100㎖ 정도의 용액을 옮기기엔 적합하지 않습니다. 100㎖ 정도면 피펫이 아니라 메스 실린더를 이용합니다. 1㎖, 200㎕, 20㎕, 10㎕, 2㎕ 등의 용량이 있으며, 일반적으로 plunger button에 숫자로 적혀있고, 색상으로 구분을 하고 있습니다. 또한, 마이크로 피펫은 종류에 따라 다른 피펫팁을 장착해야 하는데, plungerbutton의 색상과 tip의 색상을 동일하게 하는 경우가 많기 때문에 색으로 쉽게 구분하여 사용하실 수 있습니다.nT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 검량선 작성 개요oS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?팁을 분배할 용기의 안쪽 벽면에 10~45도 정도 기울여서 버튼을 최초 정지 지점까지 눌러서 액체를 분배합니다.rC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?sC|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?tC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?uly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullvC???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?vi=q= >A1@@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulllog(\frac{I_0} {I})AL>??xD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullY?zC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?|S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?핫 플레이트 사용법}x}D9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?~ - SetActiveUnityEngine.Object, UnityEngineset_textUnityEngine.Object, UnityEngine창 모드 화면으로 전환yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null- SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null~l????u?u?u??H?H?H??H?H?H???=pG]Normal HighlightedPressedDisabledh OnFullScreenUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null~D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]?~;D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?O@D??? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?OpAD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?U????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisableddBBOnChangeSliderUnityEngine.Object, UnityEnginehUnityEngine.UI.Slider+SliderEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[3] 표준물질 제조?BOnShowUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullOnHideUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null!!RLXD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullR?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?유리기구 점검l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?eB?HDDBB?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null \ OnPointerDownUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null\ OnPointerUpUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????u?u?u??H?H?H??H?H?H???=PNormal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null8?C|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?N0gxD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 방법Z??????목차 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?fB?DDBB?-j L>q= >AApUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?r?????>??>?????  SetActiveUnityEngine.Object, UnityEngineD SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngineD SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll???????T?????H?H?H???=c7Normal HighlightedPressedDisabledAOnShowUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?~?~??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?;l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?확 인TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?이전T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?#주의 사항S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 용도l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledaVideoStopButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 실험실 점검ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledROnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabled&OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullu ף;????D+?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;?D???f?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?D>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullf? ??????툴바 숨기기 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) 피펫을 기울여서 사용하면 정확한 양의 시료가 흡입되지 않기 때문에 항상 수직으로 세워서 사용하도록 주의해야 합니다. 2) 극소량의 액체를 옮길 때는 피펫팁과 시료의 접촉면이 최소화 될 수 있도록 주의해야 합니다. 3) 극소량의 시료를 옮길 경우에는 시료 안에서 2nd Stop을 누르지 않도록 주의해야 합니다.D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?j=q= >A|@@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?uD?????? 다시하기 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulll????u?u?u??H?H?H??H?H?H???=x%Normal HighlightedPressedDisabled5OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla?;D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullb?D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?*UV-VIS 분광분석 기기의 구성요소D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?#1st STOP → 2nd STOP의 순으로 진행하는 방법은 Forward Pipetting으로 일반전인 피펫팅 방법이며, 정량을 흡입·분주합니다. 2nd STOP → 1st STOP의 순으로 진행하는 방법은 Reverse Pipetting으로 점성 수용액, 생물학적 용액, 적은 용량의 용액, 거품이 있는 용액 등에 이용되는 방법이며, 시료에 따라 피펫팅 방법을 달리하여야 정확한 결과를 얻어낼 수 있습니다.l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnClickPlayButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null.?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null&?{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!D9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Narration.Volume?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled4(?>kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 핫플레이트 사용법l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullL?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled;?>kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?R응급처치를 위한 의학품들을 담아놓는 상자입니다. 구급상자의 국제 표준은 응급처치에 대한 ISO 기호 7010으로 인증받음을 의미합니다. 평균적으로 녹색 배경에 흰 십자 모양으로 되어 있습니다. 물론 모든 구급상자들이 이 표준을 준수하는 것은 아닙니다.?((BlUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullJ?D?=?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??  SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????;_???;%N???H?H?H???=Normal HighlightedPressedDisabled  OnNextStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?mlS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 용도NBxD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 이론 학습l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullS?OC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?u>>R>z?n?333>ףp>ףP?QX?z?G!?{N?FS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?핫플레이트(HotPlate)C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?OAD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?저 울l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[9] 분석시료 제조D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 소화기IFU장비Machine.VolumeD=`???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?안전도구 점검D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?j =q= > A5@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullDH?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음Tool /X xQZP /W [F2(jasJ?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled9oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-DH?H?H??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null`?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?j=q= >AU@@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?흄 후드 사용법C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[? l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledDOnClickStopButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:? T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) 머리를 후드 안에 넣고 사용하지 않도록 주의해야 합니다. 2) 화학물질이 사용자와 너무 가까이 있지 않도록 주의해야 합니다. 3) 컵싱크에 폐용액을 버리지 않도록 해야 합니다. F??????^EventStoryToolbarIndex, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null D???P>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? { T7>p6>p6>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? - 목적 : 이화학 실험실 내의 설치 가동 중인 모든 위험 기계 및 기구를 실험 시작 전에 실험자가 유해 위험으로부터 이상 유무를 점검함으로써 안전 사고를 예방합니다. - 이화학 실험실 점검 분류 · 일상 점검 : ① 연구실 책임자는 연구활동 종사자가 매일 연구개발활동 시작 전 일상점검을 실시하고 그 결과를 기록·유지하도록 하여야 합니다. 이 때, 연구실 책임자는 법 제5조의2제3항에 따라 연구실 안전관리담당자를 지정하여 점검을 하도록 할 수 있습니다. ② 일상점검을 실시하는 자는 사고 및 위험 가능성이 있는 사항 발견 즉시 해당 연구실 책임자에게 보고하고 필요한 조치를 취하여야 합니다. ③ 연구실 책임자는 일상점검 결과기록 및 미비사항을 매일 확인 조치하고, 지시사항을 점검일지에 기록하여야 합니다. ④ 일상점검 실시 내용(양식)은 별표 2와 같고 연구실 특성에 맞게 점검 항목을 추가·수정할 수 있습니다. · 정기 점검 : ① 연구주체의 장은 안전점검 장비를 이용하여 매년 1회 이상 정기적으로 소관 연구실에 대해 점검을 실시하여야 합니다. ② 실시자는 연구실 내의 모든 인적·물적인 면에서 물리화학적·기능적 결함 등이 있는지 여부를 다음 각 호에 따라 점검하여야 합니다. 1. 영 별표 3(자체점검 시) 또는 영 별표 4의2(위탁점검 시)의 기술인력과 점검장비를 갖추어 점검을 실시하고 그 측정값을 점검결과에 기입합니다. 2. 해당 연구실의 위험요인에 적합한 보호구를 착용한 후 점검을 실시하고, 그 보호구는 사용 후 최적 상태가 유지되도록 보관 하여야 합니다. 3. 정기점검의 실시 내용은 별표 3과 같습니다. ③ 실시자는 정기점검 결과 제16조에 따라 각 연구실별 안전등급을 부여하고, 그 결과를 연구주체의 장에게 알려야 합니다. ④ 연구주체의 장은 연구 중단으로 연구실이 폐쇄되어 1년 이상 방치된 연구실의 경우 연구를 재개하기 전에 연구실의 기기·시설물 전반에 대해 정기점검에 준하는 점검을 해당 연구실 책임자와 함께 실시하고, 점검결과에 따라 적절한 안전조치를 취한 후 연구를 재개하도록 하여야 합니다. UV-VIS  FT-IRAAS id OpA D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?U????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledGkB8 UpdatePercentUnityEngine.Object, UnityEnginehUnityEngine.UI.Slider+SliderEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC?%$? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null*?;????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled;hUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledi?Mf&?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?-j[ L>q= > AKgpUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?l???? >y???H?H?H??H?H?H???=Normal HighlightedPressedDisabled  CloseChildUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullm?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?d22 B{D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?안전사고 예방을 위해 물질안전보건자료를 통해 각 화학약품의 독성과 위험성을 미리 파악합니다. - 물질에 따른 반응성 - 농도별 특성 및 사용제한 용량을 확인!D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullS?"D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?"j=q= > B@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null#T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요$S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?q흄 후드는 유해 가스와 증기를 포집할 목적으로 설치되는 설비로, 창을 최대로 개방 하였을 때 보통 최소 면속도가 0.4m/sec 이상으로 권장됩니다. 실험은 가능한 한 후드 안쪽에서 이루어져야 하며, 실험 작업 시 창은 46cm 이상 열려서는 안됩니다. 흄 후드의 구조는 그림과 같다. %D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?& - SetActiveUnityEngine.Object, UnityEngineset_textUnityEngine.Object, UnityEngine(콘텐츠 설명 및 조작 튜토리얼yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null- SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null&l????u?u?u??H?H?H??H?H?H???=JUNNormal HighlightedPressedDisabledlh OnTutorialUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null&D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullN?&;(T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?g){)T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!,C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?-x A A-Dx+?x+?x+?P>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?. 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>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?<T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?"[3] 비커&플라스크 사용법=;=X????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled:OnChangeDropdownUnityEngine.Object, UnityEnginelUnityEngine.UI.Dropdown+DropdownEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null=D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?>S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?"투광도 계산(transmittance, T)?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?@C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?ADm?m?m??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?BD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullR?CC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?DT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?5[10] 분광분석 실험 (표준물질, 분석시료)El????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullED????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?FC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?GC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Hl????u?u?u??H?H?H??H?H?H???=x%Normal HighlightedPressedDisabled5OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullHD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla?H;IT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요JTH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음KT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 음소거LC???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?LMD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ND????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?PS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?2. 정기점검QD>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?RT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[5] Beer-Lambert 법칙SS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null<? 조작판TT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) 피펫을 수직으로 잡아 첫번째 스탑부분까지 피펫의 버튼을 천천히 눌러줍니다. 2) 액체에 팁을 담근 상태에서 원 위치까지 천천히 피펫의 버튼을 놓아줍니다. 이 때 모든 액체가 팁으로 충분하게 흡입이 되도록 천천히 작동을 해주는 것이 중요합니다. 3) 피펫을 용기 안쪽 벽면에 10 ~ 45도 정도 기울여 준 후 첫번째 스탑지점까지 눌러 액체를 배출합니다. 4) 2초 정도 기다려준 후 버튼을 두번째 스탑까지 눌러 팁에 남아있는 책체를 모두 밀어냅니다. 팁을 떼어낼때는 용기의 벽면에 밀착하여 올리면서 떼어내도록 합니다.UT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?15 mg/LVT?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?크기참조패널Wl????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnClickGoggleButtonUnityEngine.Object, UnityEngineSafetyEquipment_Button2oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullWD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null_?Yl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullYD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ZD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?\l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnClickStopButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null\D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:?]S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?p피펫을 수직으로 잡고 First Stop까지 피펫의 버튼을 천천히 누릅니다.^d 22 A^D?`|?`|? ={UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?aBeer([FjbC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?cT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) Heater 조절 볼륨 스위치를 [OFF]한 후 전원 콘센트에 연결합니다. 2) 시료 용기를 핫 플레이트 중앙에 올려 놓습니다. 3) Main Power를 눌러 [ON] 시킵니다. 4) Heater 조절 볼륨을 켜서 원하는 온도에 맞게 조절합니다. 5) 실험 종료 후 시료 용기를 팟 플레이트에서 제거합니다. 6) Main Power를 눌러 [OFF] 시킵니다.dT/?/?/??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullv',? 20 - 200㎕eT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요fD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullh?g{gd@hD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?i{iT???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!jD>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?kC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ll????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulllD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?mD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?nT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null/? 소리 설정oCx>?l??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?pT?Wy?Wy??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? UX 효과음qT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요rl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullrD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?s}s } SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null} SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullsl????;_???;%N???H?H?H???=Normal HighlightedPressedDisabledVOnHideUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullsD???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?s;tD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullf?uCx>?l??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?v yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullvD\?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?wTH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음xdx{yC???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?yzT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 예{N^x{D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?|D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?|-}D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?~l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null~D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?공기호흡기C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?N{xD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullL?l??? ?????????H?H?H???=  Normal HighlightedPressedDisabledOnClickItemDescriptionButtonUnityEngine.Object, UnityEngineButton2oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]?D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?;( l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledVideoPlayButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null\?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?몰 흡광계수9LG 그래픽 해상도 최적화 ONH화면 크기에 최적화된 해상도를 자동으로 선택합니다.Resolution.OptimizeD=`???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabled|OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled ?*?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?흡광도 계산(absorbance, A)C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw? UX.Volume?D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?/eB?HDDBB?BC>4CD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullA?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?UV-VIS 분광분석의 원리4+ 나래이션Narration.VolumeD=`???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null^?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사 용 법l????u?u?u??H?H?H??H?H?H???=5sNormal HighlightedPressedDisabled5OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullK?;D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulli?; J OnSelectTabUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?0원자 또는 분자가 외부에서 빛 에너지를 흡수하면 전자전이, 진동, 회전 그리고 병진과 같은 분자운동을 하게됩니다. 바닥상태에 있는 원자나 분자는 종류에 따라 특정 파장의 자외선 및 가시광선을 흡수하며 전자 전이를 일으키며 흡수 스펙트럼을 나타냅니다. 이때, 흡수하는 파장을 통해 원자 또는 분자의 구조 및 조성을 파악할 수 있으며, 흡수하는 빛 에너지의 세기를 통해 원자나 분자의 농도를 결정 할 수 있습니다.OpAD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?툴팁T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?0.231 UX.Volume? - SetActiveUnityEngine.Object, UnityEngineset_textUnityEngine.Object, UnityEngine 환경설정 대화상자 열기yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null- SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????u?u?u??H?H?H??H?H?H???=RXONormal HighlightedPressedDisabledh OnSettingsUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullO?;T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!l????u?u?u??H?H?H??H?H?H???=+(Normal HighlightedPressedDisabledOnPreviousStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullV?D>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullO?ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullfB?DDBB?;l????u?u?u??H?H?H??H?H?H???=$Normal HighlightedPressedDisabled#,OnCancelUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null$?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?0.017T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?비 커T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) 유리 비커가 가열되었을 때 색으로는 알 수 없으므로 데지 않도록 주의해야 합니다. 2) 충격으로 인하여 깨지지 않도록 주의해야 합니다.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?d AD?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled5 SetChecklistUnityEngine.Object, UnityEngine Check Error2hUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?&[4] 실험 도구별 개요 및 설명.lUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullfB?DDBB?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) 저울을 수평이 잘 맞는 실험대 위에 놓고 수평을 맞추는 공기 방울이 가운데 오도록 한다. 2) 저울의 전원을 켠다. 3) 저울의 영점이 맞지 않을 경우 영점 단추를 눌러 숫자가 나오는 화면이 '0'으로 표시되게 한다. 4) 측정하려는 물체를 저울 위에 살며시 올려 놓는다. 5) 화면에 표시된 숫자가 더 이상 변하지 않으면 그 값을 읽는다.T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null((?피펫(Pipette)D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[5] 전자저울 사용법D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledgOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null9T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null>(?0%C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null.?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled SetChecklistUnityEngine.Object, UnityEngine First-aid KithUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?4[5] 분광분석 실험 (표준물질, 분석시료)C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?C|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3??lUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 흡광도C?%$? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?100T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 그래픽 해상도 최적화 ONk=H>h>R?u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledIoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;?HW(j2;]?1??`>`>`>>7jl`>`>`>>????H?H?H???=ddjNormal HighlightedPressedDisabledNLOnStorySelectedButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullj?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null*?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledRaVideoPlayButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?hW????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-Cx>?l??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledw?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?C?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{d@D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????u?u?u??H?H?H??H?H?H???=+(Normal HighlightedPressedDisabledcOnPreviousStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullV?D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?스토리 제목T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 흄 후드C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?확 인D???f?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 검량선 작성l????u?u?u??H?H?H??H?H?H???=5sNormal HighlightedPressedDisabledm5OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullK?;TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullo?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled ?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?5[10] 분광분석 실험 (표준물질, 분석시료)S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?Beer-Lambert 법칙D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld?Synopsis[t[2(Fj@l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledyoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 분광분석 원리T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 실험 평가T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?1. 일상점검l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?-jL>q= > AopUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?Cx>?l??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음U????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled9} BBOnChangeSliderUnityEngine.Object, UnityEnginehUnityEngine.UI.Slider+SliderEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null((?" 마이크로 피펫 작동 방법 Tx???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?툴팁 텍스트 T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[7] 흄후드 사용법 l????????H?H?H??H?H?H???=x%Normal HighlightedPressedDisabledOnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla? C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?  \ OnPointerDownUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null\ OnPointerUpUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null l????u?u?u??H?H?H??H?H?H???=wNormal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullv?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?① 배기 플레넘(Exhaust plenum) 후드 전면에 걸쳐 공기의 흐름이 균일하게 분포되도록 도움을 줍니다. 이 부품에 포집된 물질이 많아지면 난류가 생성되고 유해물질 포집 효율이 감소합니다. ② 방해판(Baffles) 후드의 뒤편을 따라 일자형의 구멍을 생성하는데 사용하는 이동식 가림막(Partitions)입니다. 배기 플레넘과 마찬가지로 후드의 전면에 균일한 공기 흐름을 유지하는데 도움을 주고 포집 효율을 증가시킵니다. ③ 작업대(Work surface) 실제 작업이 이루어지는 후드 아래의 영역입니다. ④ 내리닫이 창(Sash) 작업을 하는 동안 효율을 증가시키기 위하여 최적의 높이로 닫을 수 있는 이동식 전면 투명판입니다. 사용하지 않을 때는 에너지를 절약하기 위하여 완전히 닫습니다. 물리적 보호 장벽을 제공하여 오염으로부터 방어할 수 있는 추가적 안전 조치를 제공합니다. ⑤ 에어포일(Airfoil) 후드의 전면 양 옆과 바닥을 따라 위치해 있습니다. 후드 안으로 공기의 흐름이 유선형으로 흐르도록 하며 난류를 방지하는 작용을 합니다. 에어포일 아래에 있는 작은 공간은 샷시가 완전히 닫혔을 때 후드의 실험실 내 공기가 배출시키는 역할을 합니다. T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[5] Beer-Lambert 법칙D>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled(?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[8] 표준물질 제조C|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?q?@@@T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null d?환경 설정 D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D?=?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulle?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?3검출기(광전자 증배관:Photomultiplier tube)C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?Step 2. 흡입(Aspiration)N`xD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[5] 전자저울 사용법C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[4] 피펫 사용법 C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?!C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?"D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?##D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC?%?p@lUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null%{%O?%D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?&????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled ?@?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null&D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?'D>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullp?(T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 검량선 작성)S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?UV-VIS 분광분석의 개요*D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?+f+B?DDBB?,T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 확 인-T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?광원으로부터 나오는 빛의 감쇠 양이 시료의 농도와 흡수가 일어나는 경로(큐벳) 길이에 어떻게 의존하는가를 정량으로 나타냅니다. 빛을 흡수하는 분석물을 가진 매질(시료)을 지나가면 분석물이 들뜸으로써 빛의 세기는 감소가 일어 나고, 매질(큐벳)의 길이가 길어질수록 흡수하는 물질이 더 많아 더 큰 감쇠가 일어납니다. 또한, 주어진 빛이 시료의 농도가 높을수록 더 강한 감쇠가 일어납니다. 광원에 경로(큐벳)길이가 b(cm)이고, 농도가 c(mol/L)인 용액을 통과시켰을 때 광원의 복사력은  에서 로 감소합니다..T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!/?pD'zD'lUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null/{/O?/D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?0T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?0.1221T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?폐 기2????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled' SetChecklistUnityEngine.Object, UnityEngineMaskhUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?4W W(j2S6l????u?u?u??H?H?H??H?H?H???=5sNormal HighlightedPressedDisabled5OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullK?6;7C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?8D>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullp?9l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledNextButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null9D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?:C|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?;D>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullF?<<;4C@@?BCB`;B`;?==@L>HBHBBL>@@?=U????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOlBBOnChangeSliderUnityEngine.Object, UnityEnginehUnityEngine.UI.Slider+SliderEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null=;>T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?7[7] 결과 그래프 분석 (분석시료 농도계산)?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6?@C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?A????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null/A = \varepsilon{bc} (\varepsilon : )AL>??BD???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Cl????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledaVideoPlayButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullCD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?DD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Dj =q= > B{N@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledn;?>kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullED????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?FC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?GC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?HS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?피펫(Pipette)Il????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullID????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?KD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?Ll????u?u?u??H?H?H??H?H?H???=5sNormal HighlightedPressedDisabled5OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullLD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullK?L;M-MjL>q= > ApUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullMD???<{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;?NT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?비커는 물질을 가열할 때, 물질을 잠시 보관할 때, 액체에 가루 물질을 녹일 때, 액체를 희석할 때 자주 사용하는 실험 기구입니다. 일반적으로 비커에는 50ml, 100ml, 1000ml 용 등의 구분이 있고, 눈금이 새겨져 있습니다. 크기에 비해 액을 너무 많이 담으면 다루기가 힘들어지기 때문에 담는 액의 양은 비커 용량의 절반 또는 1/3정도 채워서 사용하는것이 좋습니다.OfOB?DDBB?PS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?D① 칭량병이나 무게를 측정할 물체는 손으로 직접 접촉하지 않습니다. ② 뜨거운 물체의 무게를 잴 경우에는 데시케이터 안에서 충분히(약 30분 정도) 식힌 다음에 무게를 측정하여야 합니다(대류에 의한 오차). ③ 외부의 공기흐름이나 진동은 무게측정의 오차를 발생시키므로 뛰거나 저울이 놓인 곳에 진동을 가하지 말아야 합니다. ④ 흡습성이 있는 시료나 휘발성이 있는 액체의 무게를 측정할 경우에는 반드시 칭량병을 사용하여 습기의 흡수나 증발에 의한 오차를 최소화하여야 합니다. ⑤ 저울은 항상 청결히 유지하여야 하고 저울을 손상시킬 수 있는 화학약품으로부터 보호되어야 하며 무리한 힘을 가하지 말아야 합니다.Ql????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledPreButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullQD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?RD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?S????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisableddu?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullSD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?TT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?1.9177US????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요Vd22 BV{XC???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Y????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled SetChecklistUnityEngine.Object, UnityEngineGlobeshUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 검량선 작성[{[d\T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?*1) 건조나 가열할때 용기가 넘어지거나 미끄러지지 않도록 주의해야 합니다. 2) 건조시키면 분말이 되는 물질은 공기 중으로 확산되지 않도록 주의해야 합니다. 3) 히팅 작동중 Top Plate 표면은 매우 고열이므로 주의해야 합니다.]T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[4] 피펫 사용법 ^{^d@_C|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?``d?`{aTH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?이전dT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 검량선 작성 개요eD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null#?fT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개인 보호 장비gT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?7입사슬릿, 분산장치, 방출슬릿으로 구성됩니다. 이중 단색화 장치에는 두 개의 분산계가 연속적으로 사용됩니다. 두개의 동일한 단색화 장치를 연속적으로 사용하면 분산과 분해능은 대략 두배가 되고 미광, 복사선은 크게 감소합니다.hT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 아니오iJiW????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??jT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 이론 학습lT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[7] 흄후드 사용법mD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?nD>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?o{oT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?호흡보호구 착용 이유pO@pD??? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?qT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?0rly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabled3fOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullsl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullsD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?tC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?uD>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullY?vT?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?스크립트 보이기xD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullg?yT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 핫플레이트 사용법z;zl????u?u?u??H?H?H??H?H?H???=ZPeNormal HighlightedPressedDisabled#O SetActiveUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullzD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulle?{D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"?|S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 방법p!?????? 다시하기 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null}C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?~l????;_???;M???H?H?H???=Normal HighlightedPressedDisabled)OnPreviousMainStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null~D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullA?~;l????????H?H?H??H?H?H???=x%Normal HighlightedPressedDisabled,= SetActiveUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-{dD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?/원자 또는 분자가 외부에서 빛 에너지를 흡수하면 전자전이, 진동, 회전 그리고 병진과 같은 분자운동을 하게됩니다. 바닥상태에 있는 원자나 분자는 종류에 따라 특정 파장의 자외선 및 가시광선을 흡수하며 전자 전이를 일으키며 흡수 스펙트럼을 나타냅니다. 이때, 흡수하는 파장을 통해 원자 또는 분자의 구조 및 조성을 파악할 수 있으며, 흡수하는 빛 에너지의 세기를 통해 원자나 분자의 농도를 결정 할 수 있습니다.S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?q흄 후드는 유해 가스와 증기를 포집할 목적으로 설치되는 설비로, 창을 최대로 개방 하였을 때 보통 최소 면속도가 0.4m/sec 이상으로 권장됩니다. 실험은 가능한 한 후드 안쪽에서 이루어져야 하며, 실험 작업 시 창은 46cm 이상 열려서는 안됩니다. 흄 후드의 구조는 그림과 같다. T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[8] 표준물질 제조C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사 용 법D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled;aVideoStopButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled=oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?xD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledAoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?! 안전보호장비 체크항목T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?*[3] 분광분석기기 주요 구성요소O AD=>??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?0.187S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?시료부(큐벳의 재질)U????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledA0BB%OnChangeSliderUnityEngine.Object, UnityEnginehUnityEngine.UI.Slider+SliderEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 방법C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledNoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledQoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????u?u?u??H?H?H??H?H?H???=x%Normal HighlightedPressedDisabledT5OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[5] 전자저울 사용법l??? ?u?u?u??H?H?H??H?H?H???=B Normal HighlightedPressedDisabledWOnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullN?{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!l????u?u?u??H?H?H??H?H?H???=-TNormal HighlightedPressedDisabled]oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[7] 흄후드 사용법{d@< ף;????T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 검량선 작성 개요S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 용도D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) 평평하고 안전한 곳에 두며, 저울의 측정 가능한 범위를 확인하고, 그 무게 이상의 물체를 올리지 않도록 한다. 2) 약품을 저울 위에 바로 올리지 않는다.C?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?7??????중지 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullD?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 미지시료의 농도 구하기C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6?l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledlNextButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?분석하고자 하는 시료에 자외선 또는 가시광선을 입사시켜 이때 시료가 흡수하는 빛의 양을 측정합니다. 시료의 성분, 농도, 화학적 구조, 환경 등을 알 수 있습니다.DP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?fB?DDBB?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledM SetChecklistUnityEngine.Object, UnityEngineBreatherhUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?DA?A?A??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?-C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledwoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullg?{d@@TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?Step 3. 분배(Distribution){T{?>=?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?화학물질 점검T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?([1] 분광분석의 개요 및 필요성D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[1] 실험실 점검S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?목 적s UX 효과음 UX.VolumeD=`???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null9?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 방독면]u >>R>z?n?333>ףp>ףP?QX?z?G!?{N?Element2t[2(FjD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?이전C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 보호장갑C?X=?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?확 인????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled# SetChecklistUnityEngine.Object, UnityEngine Check Error1hUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?#주의 사항C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullY?{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE?DP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?Dx>?l??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?([1] 분광분석의 개요 및 필요성OD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledPreButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?Ct>?h??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null<?l????u?u?u??H?H?H??H?H?H???=-TNormal HighlightedPressedDisabledOnClickOKButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?Curve([FjD>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?이전 - SetActiveUnityEngine.Object, UnityEngineset_textUnityEngine.Object, UnityEngine 전체 화면으로 전환하기yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null- SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullhOnPreFullScreenUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????u?u?u??H?H?H??H?H?H???=hjmNormal HighlightedPressedDisabledh OnFullScreenUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullm?;D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6?{d@@T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[1] 실험실 점검 D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB? - D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? Cx>?l??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null&?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled]?#>kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?Dr?????}???>????? D SetActiveUnityEngine.Object, UnityEngine SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD SetActiveUnityEngine.Object, UnityEngine SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll???????T?????H?H?H???=c7Normal HighlightedPressedDisabledAOnHideUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?;S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?흄 후드(Fume Hoods)D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-d222HC4B A Al????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?L>T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?-j= L>q= > ApUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 미지시료l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D>>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullu?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled ?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? ?(*BlUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 47OnHideUnityEngine.Object, UnityEngineOnHideUnityEngine.Object, UnityEngineOnHideUnityEngine.Object, UnityEngine OnHideToolbarUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 자유이동!이동T 전체화면> 위치고정 T툴바숨기기d툴바보이기"T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[4] 분석시료 제조#C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?#,$TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?이전%????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisablede ?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null%D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?&????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledD SetChecklistUnityEngine.Object, UnityEngineGasMaskhUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'{'T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?초기상태의 불에 직접 담요을 덮어 화재를 진압하는 질식소화효과와 화염이 있거나 열기가 강해 대피가 어려울 경우 몸 전체를 덮어 일시적으로 열기를 차단할 수 있습니다.(D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(Fj2[ /W(!)%UV-VISXPropsActionEvent, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)pUV-VISUV-VISUV_VISUV-VIS#ATNAIAABνv@DA*C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?+xDW(j /20,O@,D??? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?-C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?0f0B?HDDBB?1S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?/흄 후드 사용 및 유지 시 주의사항 3D>>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullu?4{4T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?연구실 안전사고에 대비하기 위해 적절한 보호장갑의 선택은 매우 중요합니다. 보호장갑은 위험·유해 물질, 알려지지 않은 독성을 가진 화학물질, 부식성 물질, 거칠거나 날카로운 물질, 뜨겁거나 차가운 물질 등을 다룰 때 반드시 착용해야 합니다. 일회용 라텍스 (Latex), 비닐, 나이트릴(Nitrile) 장갑은 대부분의 연구 환경에 적합하나 다음의 상황에서는 화학물질의 성질과 특성에 따라 이 외의 적합한 보호장갑을 선택해야 합니다. • 장시간 손을 담그고 화학물질을 다룰 때 • 고농도의 부식성 화학물질을 다룰 때 • 높은 급성 독성을 가지는 화학물질을 다룰 때 보호장갑 사용 전에는 마모되거나 구멍이 난 곳이 없는지 점검해야 합니다. 장갑 내부에 바람을 불어넣고 막아보았을 때 공기의 노출이 없는지 살핍니다. 이때, 공기대신 물을 넣어 점검해서는 안됩니다. 물을 넣어 점검한다면 점검 후 착용이 불편해지고, 물의 표면 장력 때문에 구멍 난 곳을 찾기가 더 어려워집니다. 유해물질이나 연구 장비를 만지고 난 뒤에, 장갑에 묻은 오염물질이 다른 장소나 개인의 신체에 접촉하여 2차 오염을 유발하지 않도록 주의해야 합니다. 또한 사용 후에는 최대한 장갑 외부와의 접촉을 피해가며 벗습니다. 5D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?7D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?8C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?9{9T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?크기참조패널:T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?7[7] 결과 그래프 분석 (분석시료 농도계산);S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?\샘플의 건조와 일반적인 가열이 필요한 실험에 사용하는 기기입니다.<-<jL>q= > ApUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null<D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?=D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullR?>O@>D??? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW??C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?@D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?AD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?BC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?DD9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?FC?%$? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?GT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?u투광도(T)는 원래의 광원 세기와 시료를 투과한 광원 세기의 분율로서 정의 되어집니다.IO@ID??? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?K;K????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled^OnChangeToggleUnityEngine.Object, UnityEnginehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullMTH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullv',?200NT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?5 mg/LOD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullu?PT???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? RS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?#주의 사항SC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?TS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 광원(lamp)UT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null>(?스토리라인 타이틀WD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld?Xl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullXD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?YC???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Yi!=q= >A@@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledoU?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?[;[????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledSQOnChangeToggleUnityEngine.Object, UnityEnginehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null\D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?\-^S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?1초 정도 기다린 후에 버튼을 Second Stop까지 눌러서 팁에 남아있는 한방울의 시료까지 밀어냅니다. 팁은 용기 벽면을 올리면서 벽면에서 떼어냅니다._C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?`C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?aT?Wy?Wy??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 나래이션bT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?확 인fl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled.oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullfD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?gS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?흄 후드 부품의 기능 hS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?/흄 후드 사용 및 유지 시 주의사항 iD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?j)9?jD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null+?k????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled?L>kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullkD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?lC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?mD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?nC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?o{oT???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!pDu?u?u??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?qT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 앞치마rD>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?sD>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?tC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?v?CCBOnSHowUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullBOnHideUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullvM@ ShowAnimationUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null@ HideAnimationUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullv?lUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullvD???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?wT?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!yD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullX?z{zT???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!{C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?|DP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?}S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? ● 면속도 확인 게이지가 부착되어 수시로 최소의 기능이 유지되는지를 확인할 수 있어야 합니다. ● 후드의 고유번호와 점검 확인서를 비치해야 합니다. ● 후드 내부를 깨끗하게 관리합니다. ● 후드 안에 머리를 넣지 않습니다. ● 필요 시 추가적인 개인 보호 장비를 착용하도록 합니다. ● 후드 창은 실험 조작이 가능한 최소 범위만 열도록 합니다. ● 후드 안의 물건은 입구에서 최소 15cm 정도 떨어져 있어야 합니다. ● 미사용 시 창을 완전히 닫아 놓아야 합니다. ● 콘센트나 다른 스파크가 발생할 수 있는 원천은 후드 내에 위치시키지 않습니다. ● 흄 후드에서의 스프레이 작업은 화재 및 폭발 위험이 있으므로 금지합니다. ● 흄 후드를 화학물질의 저장 및 폐기 장소로 사용해서는 안됩니다. ~TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음AG-??????시작 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?d AD?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq??%1 전체 소리 Master.VolumeD=`???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? AID????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullY?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullX?D\?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?'스크립트 적어보기 1 2 3 4 5 6 7{T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 과정목차xW(j2tT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?4[5] 분광분석 실험 (표준물질, 분석시료)l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisableddoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledfoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled ?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledjoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 안전장구착용C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?d호흡을 통한 인체 내 위험·유해 물질의 유입은 연구활동 종사자가 상해를 입는 가장 빈번한 경로입니다. 만약 공기 중에 많은 양의 화학물질이 오랜 기간 확산해 있다면 장· 단기적으로 건강상 고통을 받을 수 있습니다. 따라서 적절한 호흡 보호구를 사용함으로써 해로운 분진, 증기, 연기, 분무, 가스 등으로 인해 오염된 공기로의 노출을 방지해야 합니다. 1회용 마스크, 공기정화식 및 공기공급식 호흡 보호구 포함하는 모든 호흡 보호구에 대해 1년 마다 적합성 테스트를 진행해야 하고, 사용 전 사용법을 숙지해야 합니다. 보관 시에는 깨끗하고 건조한 곳에 두고, 되도록 같은 호흡 보호구를 공유하지 않도록 해야 합니다. 수술용 마스크와 분진 마스크는 어떠한 호흡 보호 기능을 제공하지 않으므로, 엄밀하게는 호흡 보호구라 할 수 없습니다. 따라서 연구실에서 해당 마스크 활용 시에는 별도의 호흡 보호구가 필요함을 인지해야 합니다.T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?흄 후드는 실험실에서 발생할 수 있는 유독 화합물의 증가를 예방하고 여러가지 오염물질을 제거하는 기능을 하는 기구 입니다.{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[1] 안전장구 착용D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?hW????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ? /T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[9] 분석시료 제조T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?검정곡선은 검량선이라고도 부르기도 합니다. 표준용액을 만들어 흡광도를 측정한 데이터로 검정곡선을 만듭니다. 이는 농도에 따라 상대적 수치나 측정하고자 하는 변수를 x, y 좌표상에 표시하게 되며 이 점들을 수학적으로 직선이 되게 합니다. 그래서 미지의 시료가 있을때 기준물질의 검정곡선을 바탕으로 미지 시료의 농도도 알 수 있습니다. 요약하면 검정곡선은, 미지 시료의 농도를 기준물질과 비교하여 알아내는 직선입니다. 검정곡선을 만들기 위해서는 최소한 3가지 농도의 흡광도를 측정해야 합니다.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) Blower의 스위치를 조작하여 [ON] 시킵니다. 2) Lamp의 스위치를 조작하여 [ON] 시킵니다. 3) 흄 후드의 내리닫이 창(Sash)를 조작하여 창을 열어 줍니다. 4) 흄 후드 사용이 끝나면 내부를 정리합니다. 5) Blower의 스위치를 조작하여 [OFF] 시킵니다. 6) Lamp의 스위치를 조작하여 [OFF] 시킵니다. 7) 흄 후드의 내리닫이 창(Sash)를 조작하여 창을 닫습니다.T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?핫 플레이트D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{d@D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ? /S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?전자저울 작동 방법D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulln?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 용도C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?'1st STOP → 2nd STOP의 순으로 진행하는 방법은 Forward Pipetting으로 일반전인 피펫팅 방법이며, 정량을 흡입·분주합니다. 2nd STOP → 1st STOP의 순으로 진행하는 방법은 Reverse Pipetting으로 점성 수용액, 생물학적 용액, 적은 용량의 용액, 거품이 있는 용액 등에 이용되는 방법이며, 시료에 따라 피펫팅 방법을 달리하여야 정확한 결과를 얻어낼 수 있습니다.l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnClickMaskButtonUnityEngine.Object, UnityEngineSafetyEquipment_Button4oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?&[4] 실험 도구별 개요 및 설명{d@D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null\?hW????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?3가지 표준용액의 흡광도와 미지시료의 흡광도가 아래와 같을때, 검정곡선을 작성하여 미지시료의 농도를 확인하여 보도록 하겠습니다.T?Wy?Wy??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?그래픽 품질D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?TV?V?V??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullv'(,?200 ShowAnimationUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null HideAnimationUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullOD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?함수 식으로부터 미지시료의 농도를 구하는 식은 아래와 같습니다. y(흡광도) = 0.0217x(미지시료) - 0.0033 0.0217x = 0.170 + 0.0033 미지시료 x는 약 7.986 mg/L 입니다.C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null22?분광분석(UV-VIS, FT-IR, AAS) 콘텐츠의 기본 조작 방법 학습을 위한 튜토리얼 모드를 진행하시겠습니까?l??? ?????????H?H?H???=  Normal HighlightedPressedDisabledOnClickItemDescriptionButtonUnityEngine.Object, UnityEngineButton1oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD}?}?}??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]?fB?HDDBB?l????u?u?u??H?H?H??H?H?H???=B Normal HighlightedPressedDisabledOnClickCheckEquipmentButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullN?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullg?{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!D?>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null=?JW????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?O@D??? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulli?W????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??DP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?&[4] 실험 도구별 개요 및 설명T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 음소거D9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?핫플레이트 작동 방법D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullg?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?원리D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사 용 법T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?화학물질 점검D?:p>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null>?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?저울 사용법D9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null\?-jL>q= > AxpUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 목차닫기T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?핫 플레이트는 기존의 불을 사용하는 알코올 램프와는 달리 전기를 이용하여 열선의 열을 이용하여 금속판 또는 자기제판을 가열시켜, 피가열체로 열을 전달하는 가열기구 입니다.T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[1] 실험실 점검C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?툴팁C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?이전실험 잔여물 정리Cx>?l??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 목차보기?LlBLlBBlUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullr? N x D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? ????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullA = log(\frac{I_0} {I}) = -logTAL>?? l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledNextButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3? C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?S자외선/가시광선 영역 범위의 빛을 검출하는 검출기에는 보통 3가지 종류가 있으며 이들은 각각 감도, 응답시간, 사용되는 파장범위 및 출력의 형태 등에 따라 차이점을 갖고 있다. 일반적으로 많이 사용되는 광다이오드(photodiode type)는 광이 다이오드에 닿으면 전력이 생기는 광전기력의 효과를 이용해서 빛을 검출하는 장치이며, 광전자 증배관(phototube type)은 세슘을 입힌 음극에 광자가 충돌하여 나오는 전자를 전기장에 의해 가속화 시킴으로써 감도를 106~109배 정도 증폭시키는 장치이다. 따라서, 빛의 증폭을 이용하여 매우 약한 빛도 측정이 가능한 광전자 증배관을 사용하면 샘플에 대하여 고감도로 더 많은 정보를 얻을 수 있습니다.{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullr?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?-jL>q= > ApUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?D>>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullu?:N{Gz?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[11] 실험실 정리T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?보유 안전 장비 확인D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?Step 1. 준비(Preparation)D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null^?h^ HorizontalVerticalSubmitCancel A?Y?????? 스크립트 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?)파장선택 장치(Double Monochromator)l????u?u?u??H?H?H??H?H?H???=x%Normal HighlightedPressedDisabled5OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla?; C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?!S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?한 계"C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null^?#D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?$D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?%D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?&C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?'D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?(T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?시료를 담는 용기에 따라 특정 파장을 흡수하는 경향을 감안하여 용기를 선택해야 합니다. 1) 유리는 가시광선과 근적외선 영역에 사용합니다. 따라서 근 자외선 분석 시 적절하지 않습니다. 2) 석영은 자외선, 가시광선, 근적외선의 모든 영역에 사용합니다. 가장 보편적이므로 시료분석 시 널리 이용합니다. 3) 플라스틱은 가시광선 및 근적외선 영역에서 사용되며, 간단한 실험 시 일회용으로 사용합니다.+ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabled!OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|?-C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?.]?1??6?7{.;.l6??O.???H?H?H???=QQNormal HighlightedPressedDisabledOnStorySelectedButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null{?/C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?1T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?에너지 준위 도표3D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?4  SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null4l????;_???;%N???H?H?H???=Normal HighlightedPressedDisabled OnPreviousStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null4D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?5C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?6C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?