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PublicKeyToken=nullY€?=€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledž0íÿ?“‚/?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null=D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?>TÉÈH>ÉÈH>ÉÈH>€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?다 ì�Œ?S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?í�„ 후드 부품ì�˜ 기능 @T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null22š™Ù?„ë¶„ê´‘ë¶„ì„�(UV-VIS, FT-IR, AAS) 콘í…�츠ì�˜ 기본 ì¡°ìž‘ 방법 학습ì�„ 위한 튜토리얼 모드를 진행하시겠습니까?AD€?€?€?çæf?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ€?AŽ÷Dl€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=-TNormal HighlightedPressedDisabled¿OnClickAbrogationButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullDD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM€?E{ET€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?보호장갑 ì°©ìš© ì�´ìœ F{FT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?ê연구활ë�™ 시 눈ì�„ ë¶€ìƒ�ì�˜ 위험으로부터 보호하고ìž� í•  때 보호경(고글)ì�„ 활용할 수 있습니다. 보호경ì�€ 다ì�Œì�˜ 안전사고를 예방할 수 있다. • ì�˜ë�„치 않게 위험·위해성 물질ì�´ 튀길 때 • 근처ì�˜ 장비ì�˜ ì¡°ìž‘ì�´ë‚˜ ìž‘ë�™ 시 예ìƒ�하지 못한 물체, ìž…ìž�(ì¡°ê°�, 파편) ë˜�는 사용하ë�˜ 연장ì�´ 비행할 때 • 비ì�´ì˜¨í™”성 방사선(Non-ionizing radiation; UV, IR 등)ì�„ 사용할 때 연구 활ë�™ 시, 콘íƒ�트렌즈를 착용해서는 안ë�©ë‹ˆë‹¤. 콘íƒ�트렌즈는 화학물질ì�˜ 접촉으로부터 어떠한 보호 작용ë�„ 하지 않ì�„ ë¿�ë§Œ 아니ë�¼ ê°�ì•• 환경ì—�서 활ë�™í•˜ê±°ë‚˜ 화학물질ì�´ 튀었ì�„ 때 훨씬 ë�” 위험할 수 있습니다. ë¶€ë“�ì�´í•˜ê²Œ 콘íƒ�트렌즈를 착용할 시ì—�는 반드시 보호 고글ì�„ 착용해야 하고 유해한 화학물질로 오염ë�˜ì—ˆì�„ 시 즉시 í��기해야 합니다. ë˜�한 연구활ë�™ 종사ìž�ì�˜ 안전한 연구환경 보장ì�„ 위한 ì �절한 보안경ì�„ ì„ íƒ�하기 위해서는 위해성 í�‰ê°€ê°€ ì„ í–‰ ë�˜ì–´ì•¼ 한다. 그러나 위해성 í�‰ê°€ë¥¼ 수행하는 것ì�´ ìš©ì�´í•˜ì§€ 않ì�„ 때는 안전관리ìž�ì—�게 ì—°ë�½ì�„ 취하여 ì¡°ì–¸ì�„ 구해야 합니다.GDûúú>ûúú>ûúú>ÉÈÈ>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullu€?I{IT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?›호í�¡ì�„ 통한 ì�¸ì²´ ë‚´ 위험·유해 물질ì�˜ 유입ì�€ 연구활ë�™ 종사ìž�ê°€ ìƒ�해를 입는 가장 빈번한 경로입니다. 만약 공기 중ì—� ë§Žì�€ ì–‘ì�˜ 화학물질ì�´ 오랜 기간 확산해 있다면 장· 단기ì �으로 ê±´ê°•ìƒ� 고통ì�„ ë°›ì�„ 수 있습니다. ë”°ë�¼ì„œ ì �절한 호í�¡ 보호구를 사용함으로ì�¨ 해로운 ë¶„ì§„, ì¦�기, 연기, 분무, 가스 등으로 ì�¸í•´ 오염ë�œ 공기로ì�˜ 노출ì�„ 방지해야 합니다. 1회용 마스í�¬, 공기정화ì‹� ë°� 공기공급ì‹� 호í�¡ 보호구 í�¬í•¨í•˜ëŠ” 모든 호í�¡ 보호구ì—� 대해 1ë…„ 마다 ì �합성 테스트를 진행해야 하고, 사용 ì „ 사용법ì�„ 숙지해야 합니다. ë³´ê´€ 시ì—�는 깨ë�—하고 건조한 ê³³ì—� ë‘�ê³ , ë�˜ë�„ë¡� ê°™ì�€ 호í�¡ 보호구를 공유하지 않ë�„ë¡� 해야 합니다. â‘  호í�¡ 보호구ì�˜ 종류 호í�¡ 보호구는 í�¬ê²Œ 공기정화ì‹�ê³¼ 공기공급ì‹� 호í�¡ 보호구로 구분할 수 있고, ìš´ìš© ë°©ì‹�ê³¼ 안면부ì�˜ 형태ì—� ë”°ë�¼ ìš©ë�„ê°€ 달ë�¼ì§ˆ 수 있습니다. 다ì�Œì�€ 연구실ì—�서 주로 사용 ë�˜ëŠ” 호í�¡ 보호구ì�˜ 종류입니다. a. 필터형 반면 마스í�¬(Filtering face-piece respirator, 1회용) ì„�ë©´, ìƒ�물학ì � ì—�어로졸 등ì�˜ ìž…ìž�성 유해 물질ì�„ 걸러내는 ìš©ë�„로 ì“°ì�´ë©° 가스나 ì¦�기와 ê°™ì�€ 비입ìž�성 유해 물질로부터 연구활ë�™ì¢…사ìž�를 보호할 수 없습니다. 필터형 반면 마스í�¬ëŠ” 1회용ì�´ë©°, ê·¸ 종류가 매우 다양합니다. 호기 밸브가 있는 마스í�¬ëŠ” 숨ì�„ 쉬는 것ì�´ ìš©ì�´í•˜ì—¬ ë„�리 활용ë�˜ê³  있습니다. b. 공기정화ì‹� 마스í�¬(Air-purifying respirator, 카트리지 êµ�환용) 공기정화ì‹� 마스í�¬ëŠ” 카트리지ì�˜ 종류ì—� ë”°ë�¼ 매우 다양한 종류ì�˜ 유해물질 유입ì�„ 막ì�„ 수 있습니다. ë”°ë�¼ì„œ 활용 시 위험성 í�‰ê°€ë¥¼ 통해 해당 유해 물질ì—� 대한 ì �절한 카트리지를 ì„ íƒ�하는 것ì�´ 중요합니다. ë³´ê´€ 시ì—�는 카트리지가 부착ë�˜ì–´ 있는 채로 ë‘�ì§€ ë§�ê³ , 마스í�¬ì™€ 카트리지를 분리하여 보관하며 카트리지는 깨ë�—하고 건조한 ê³³ì—� 보관하는 것ì�´ 좋습니다. 사용 ì „ì—� 호기 밸브가 오염ë�˜ì§€ 않았는지, 깨지거나 구ë©�ì�´ 나 있는지 ì �검해야 합니다. ë˜�한 마스í�¬ì�˜ 효율과 호í�¡ì�˜ ìš©ì�´ì„±ì�„ 위해 ì§�ì ‘ 착용한 채로 테스트를 실시하여 ì–‘ì••ê³¼ ì�Œì••ì�„ 확ì�¸í•´ì•¼ 합니다. 카트리지는 정기ì �으로 ì²´í�¬í•˜ì—¬ 관리하고 기한 ë‚´ì—� 사용하ë�„ë¡� 합니다. c. ì „ë�™ 공기정화ì‹� 마스í�¬(Powered Air Purifying Respirator, PAPR) 건전지를 ë�™ë ¥ìœ¼ë¡œ 사용하는 ì „ë�™ 공기정화ì‹� 마스í�¬ëŠ” 반면/ì „ë©´ 보호면, 호í�¡ê´€, 건전지로 ìž‘ë�™í•˜ëŠ” í’�기, 카트리지 필터로 구성ë�˜ì–´ 있습니다. í’�기는 오염ë�œ 공기를 카트리지로 통과시켜 오염물질ì�„ 제거하고 보호면 쪽으로 깨ë�—한 공기를 내보내는 ì—­í• ì�„ 하지만, 산소를 ì§�ì ‘ 공급하지는 않기 때문ì—� 초기 공급ë�œ 공기ì�˜ ì–‘ê³¼ ë�™ë“±í•˜ì§€ 않습니다. ë˜�한 비전ë�™ 공기정화ì‹� 마스í�¬ì™€ ë�™ì�¼í•˜ê²Œ 카트리지는 해당 유해물질ì—� ë”°ë�¼ ì �절한 것ì�„ ì„ íƒ�해야 합니다. 예기치 않ì�€ 사고ì—� 대비하기 위해서 ìƒ�시 건전지가 ì¶©ì „ë�˜ì–´ 있는 채로 보관해야 합니다. d. 수술용 마스í�¬ì™€ ë¶„ì§„ 마스í�¬(Surgical masks & Dust masks) 수술용 마스í�¬ì™€ ë¶„ì§„ 마스í�¬ëŠ” 어떠한 호í�¡ 보호 기능ì�„ 제공하지 않으므로, 엄밀하게는 호í�¡ 보호구ë�¼ í•  수 없습니다. ë”°ë�¼ì„œ 연구실ì—�서 해당 마스í�¬ 활용 시ì—�는 별ë�„ì�˜ 호í�¡ 보호구가 필요함ì�„ ì�¸ì§€í•´ì•¼ 합니다.KT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[6] 핫플레ì�´íЏ 사용법LT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?.1) 반사모드 (Attenuated Total Reflectance)M{Md@ND�ŒŒ>�ŒŒ>�ŒŒ>€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'€?O�€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled P SetChecklistUnityEngine.Object, UnityEngine Check Error3hUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullQC€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[€?RT€?ÃE1?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?툴íŒ�Sl€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledÐoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullSD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?TOU{UT€? ?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null((€?"실험실 ì �ê²€ 목ì � ë°� 분류Vd22 BV{WT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?XS€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?마ì�´í�¬ë¡œ 피펫 사용법YD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?Y¿\ØW0?@@€?€?€?€?€?€?€?€?tnh YÆProgress.Volume€?hZD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullg€?[D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk€?\D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw€?]T€?Wöy?Wöy?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(€? ì „ì²´ 소리^z^S€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null<€? 시료접시_l€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledâðPreButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, 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같다.dD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?eC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?fC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?gT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?uë†�ë�„ê°€ 묽ì�€ 용액ì—�서는 í�¡ê´‘ë�„와 ë†�ë�„ 사ì�´ì—� ì§�ì„  관계가 성립합니다. 그러나 ë†�ë�„ê°€ 진해지면(약 0.01M ì�´ìƒ�) í�¡ìˆ˜ 화학종 사ì�´ì�˜ í�‰ê·  거리가 짧아지므로 서로ì�˜ ì „ìž� ë¶„í�¬ ìƒ�태ì—� ì˜�í–¥ì�„ 주게ë�©ë‹ˆë‹¤. ë”°ë�¼ì„œ 화학종 ê°„ì�˜ ìƒ�호 작용ë�„ ë†�ë�„ì—� ë”°ë�¼ 달ë�¼ì ¸ì„œ 편차를 ë°œìƒ�시킵니다.hl€?€?€?‰ˆ?€?€?€?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=x%Normal HighlightedPressedDisabledí  SetActiveUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, 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PublicKeyToken=null€?mT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[7] í�„후드 사용법nT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?([1] ë¶„ê´‘ë¶„ì„�ì�˜ 개요 ë°� 필요성oC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?pC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?rT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld€? ì�´ë¡  학습sl€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledúoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, 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다ì�Œš OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null†�€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledˆ/ SetChecklistUnityEngine.Object, UnityEngineGogglehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null‰T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?4[5] ë¶„ê´‘ë¶„ì„� 실험 (표준물질, ë¶„ì„�시료)ŠT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld€? ì�´ë¡  학습ŒD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?�D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullY€?ŽC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?�ì‘T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?“파장ì�˜ ë°œìƒ� 구간 ê°’ì�„ 확ì�¸ì‹œ 옆ì�˜ 그림과 ê°™ì�€ í�´ë¦¬ìŠ¤í‹°ë Œ (Polystyrene)ì�˜ 구조ì‹�ê³¼ ë�™ì�¼í•¨ì�„ 확ì�¸ í•  수 있다.“l€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null“D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?”T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 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UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null›D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullV€?œT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?7[7] ê²°ê³¼ 그래프 ë¶„ì„� (ë¶„ì„�시료 ë†�ë�„계산)žl€?€?€?¡  ?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=B Normal HighlightedPressedDisabled+OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullžD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullN€?ŸT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?7[7] ê²°ê³¼ 그래프 ë¶„ì„� (ë¶„ì„�시료 ë†�ë�„계산) S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?éíŒ�ì�„ ì•¡ì²´ì—� ë‹´ê·¼ ìƒ�태ì—�서 ì›� 위치까지 천천히 피펫ì�˜ 버튼ì�„ 놓아ì¤�니다. 모든 ì•¡ì²´ê°€ íŒ�으로 충분히 í�¡ìž…ë�  수 있ë�„ë¡� 최대한 부드럽고 천천히 ìž‘ë�™í•©ë‹ˆë‹¤.¡S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?‰â‘  배기 플레넘(Exhaust plenum) 후드 ì „ë©´ì—� 걸ì³� 공기ì�˜ í��름ì�´ ê· ì�¼í•˜ê²Œ ë¶„í�¬ë�˜ë�„ë¡� ë�„움ì�„ ì¤�니다. ì�´ 부품ì—� í�¬ì§‘ë�œ 물질ì�´ 많아지면 난류가 ìƒ�성ë�˜ê³  유해물질 í�¬ì§‘ 효율ì�´ ê°�소합니다. â‘¡ ë°©í•´íŒ�(Baffles) 후드ì�˜ 뒤편ì�„ ë”°ë�¼ ì�¼ìž�형ì�˜ 구ë©�ì�„ ìƒ�성하는ë�° 사용하는 ì�´ë�™ì‹� 가림막(Partitions)입니다. 배기 플레넘과 마찬가지로 후드ì�˜ ì „ë©´ì—� ê· ì�¼í•œ 공기 í��름ì�„ 유지하는ë�° ë�„움ì�„ 주고 í�¬ì§‘ 효율ì�„ ì¦�가시킵니다. â‘¢ 작업대(Work surface) 실제 작업ì�´ ì�´ë£¨ì–´ì§€ëŠ” 후드 아래ì�˜ ì˜�역입니다. â‘£ 내리닫ì�´ ì°½(Sash) 작업ì�„ 하는 ë�™ì•ˆ 효율ì�„ ì¦�가시키기 위하여 최ì �ì�˜ 높ì�´ë¡œ ë‹«ì�„ 수 있는 ì�´ë�™ì‹� ì „ë©´ 투명íŒ�입니다. 사용하지 않ì�„ 때는 ì—�너지를 절약하기 위하여 완전히 닫습니다. 물리ì � 보호 장벽ì�„ 제공하여 오염으로부터 ë°©ì–´í•  수 있는 추가ì � 안전 조치를 제공합니다. ⑤ ì—�ì–´í�¬ì�¼(Airfoil) 후드ì�˜ ì „ë©´ ì–‘ 옆과 바닥ì�„ ë”°ë�¼ 위치해 있습니다. 후드 안으로 공기ì�˜ í��름ì�´ 유선형으로 í��르ë�„ë¡� 하며 난류를 방지하는 작용ì�„ 합니다. ì—�ì–´í�¬ì�¼ 아래ì—� 있는 ìž‘ì�€ 공간ì�€ 샷시가 완전히 닫혔ì�„ 때 후드ì�˜ 실험실 ë‚´ 공기가 배출시키는 ì—­í• ì�„ 합니다. ¢D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullS€?£l€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled1cVideoStopButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null£D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:€?¤�€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled ’ SetChecklistUnityEngine.Object, UnityEngine Check Error4hUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null¥¿9%PG¦b|í¥B᯦l€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled5OnClickGlobeButtonUnityEngine.Object, UnityEngineSafetyEquipment_Button3oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null¦D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulln€?§T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?ë¶„ì§„ 마스í�¬¨TM0^?M0^?M0^?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null> -€?FT-IR ì�´ë¡  학습©{©d@@ªD�ŒŒ>�ŒŒ>�ŒŒ>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?«N àx«D€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?¬T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[5] ì „ìž�저울 사용법®vÎÅ/€?€?€?€?€?€?^EventStoryToolbarIndex, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null®D€?€?€?ÑÐP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?°S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?[â‘  연구주체ì�˜ 장ì�€ 안전ì �ê²€ 장비를 ì�´ìš©í•˜ì—¬ 매년 1회 ì�´ìƒ� 정기ì �으로 소관 연구실ì—� 대해 ì �ê²€ì�„ 실시하여야 합니다. â‘¡ 실시ìž�는 연구실 ë‚´ì�˜ 모든 ì�¸ì �·물ì �ì�¸ ë©´ì—�서 물리화학ì �·기능ì � 결함 등ì�´ 있는지 여부를 다ì�Œ ê°� 호ì—� ë”°ë�¼ ì �검하여야 합니다.²D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?³T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?아날로그 신호´{´T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?~ê°œì�¸ë³´í˜¸êµ¬ëŠ” 연구활ë�™ 종사ìž�ê°€ 특정한 위험 물질로부터 보호하기 위해 착용하는 보호 장비입니다. ê°œì�¸ë³´í˜¸êµ¬ëŠ” 위험ì�„ 줄ì�´ê±°ë‚˜ 제거할 수는 없지만, 안전사고로부터 연구활ë�™ 종사ìž�ì�˜ ê°œì�¸ì�˜ 안전ì�„ 보장하는 최소한ì�˜ 조치입니다. 종류ì—�는 보호경, 보호 장갑, 보호복, 호í�¡ 보호구 등ì�´ 있습니다. 연구ì�˜ 특성 ë°� 사용하는 물질ì�˜ ì–‘ê³¼ 특성ì—� ë”°ë�¼ ì �절한 ê°œì�¸ë³´í˜¸êµ¬ë¥¼ ì„ íƒ�í•  수 있으며, 사용ìž�는 사용하는 ê°œì�¸ë³´í˜¸êµ¬ì�˜ 기능, 사용법, 한계를 ì�¸ì§€í•˜ê³  있어야 합니다. ¶C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?·T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 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PublicKeyToken=nullZ€?ʃ÷Ë{ËT€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?!Ì‘ÛpA‰lÌD€?€?€?—–?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null}€?Ì?*Â`ÀlUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullÎs Principlet±ut÷b¦AÊ|ƒ»ÏD€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ÏjÉÍÌÌ=q= > A@À@ÀpUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÐC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?Ò{ÒT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?실험복 ì°©ìš© ì�´ìœ ÓD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?Ôl€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledooUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÔD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ÕD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw€?ÖC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?بV†Ž# ì§„í–‰ 효과Progress.VolumeØD€=`?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ÚD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE€?ÛD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullf€?ÝDÑÐP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?Þ{ÞT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?G 연구실ì—�서 í’ˆì�´ ë§žì§€ 않고 노출ì�´ 심한 ì�˜ìƒ�ì�€ 연구활ë�™ 종사ìž�를 위험ì—� 처하게 í•  수 있습니다. ë”°ë�¼ì„œ 연구 활ë�™ 중ì—�는 í’ˆì�´ 잘 ë§žê³  ë�˜ë�„ë¡� 노출ì�´ 없는 ì�˜ìƒ�ì�„ 착용하ë�„ë¡� 하고, 위험·유해 물질로부터 오염ë�  가능성ì�´ 있다면 반드시 물리ì �·화학ì �으로 신체를 보호할 수 있는 보호복ì�„ ì�¼ìƒ�ë³µ 위ì—� 착용해야 합니다. 보호복ì�„ ì„ íƒ�í•  때ì—�는 장소와 ìš©ë�„ì—� ë”°ë�¼ 알맞게 ì„ íƒ�해야 합니다. 예를 들어 무릎 길ì�´ì�˜ 긴 팔 실험복ì�€ ì�¼ë°˜ 화학 실험 시 ì �절하지만 기계 ì¡°ìž‘ 시ì—�는 소매가 기계ì—� ë‚„ 가능성ì�´ 있으므로 ì§§ì�€ 소매ì�˜ 보호복ì�„ ìž…ë�„ë¡� 합니다. 다ì�Œì�€ 연구실ì—�서 주로 사용하는 보호복ì�˜ 종류 입니다. â‘  1회용 실험복 1회용 실험복ì�€ ë�™ë¬¼ê³¼ ìƒ�물 실험ì—�서 위험물질ì�„ 다룰 때 사용합니다. 보통 1회용 실험복ì�˜ 소재는 í•­ê·  처리가 ë�˜ì–´ 있고, 다양한 종류가 있습니다. ì–‡ì�€ 플ë�¼ìŠ¤í‹± 소재ì�˜ 실험복ì�€ ì•¡ì²´ì�˜ í�¡ìˆ˜ë¥¼ 막ì�„ 수 있는 1회용 실험복ë�„ 있습니다. 오염ë�˜ì—ˆì�„ 때는 소량ì�˜ 화학물질ì�´ 묻ì�€ 경우 ì�¼ë°˜ 쓰레기와 함께 í��기할 수 있지만, 위험, ìƒ�물, 방사선 물질ì�˜ 경우 성질ì—� ë”°ë�¼ 분리하여 í��기합니다. â‘¡ 방화용 실험복 방화용 실험복ì�˜ 천ì�€ 불ì—� 타지 않는 성질ì�„ 가지고 있습니다. ë”°ë�¼ì„œ ìž�ì—° 발화하는 물질 ë˜�는 매우 ë°˜ì�‘성ì�´ 높ì�€ 물질ì�„ 다룰 때 사용할 수 있습니다. 내열성 합성섬유ì�¸ 노맥스(Nomex)는 불ì—� 대한 보호력ì�´ 강하고 잘 찢어지지 않습니다. ë˜�한 대부분ì�˜ 용매, 산류, 염기류로부터 저항성ì�´ 뛰어나 방화용 실험복ì�˜ 소재로 쓰입니다. 그러나 염소계 표백제ì—�는 ë¶„í•´ë�˜ë¯€ë¡œ 주ì�˜í•´ì•¼ 합니다. 즉, ë°©í™” 처리ë�œ 면으로 만든 방화용 실험복ì�€ 여러 ìš©ë�„로 사용할 수 있는 반면, 세íƒ� 시 ê·¸ 기능ì�´ 소멸할 수 있으니 주ì�˜í•´ì•¼ 합니다. â‘¢ ì�¼ë°˜ 실험복 ì�¼ë°˜ 실험복ì�€ 특별한 주ì�˜ê°€ 필요하지 않는 ì�¼ë°˜ 실험 ì¡°ìž‘ 시 주로 사용합니다. ë©´ 실험복ì�€ ì–´ëŠ� ì •ë�„ì�˜ 방화력ì�„ 가지고 있지만, ì‚°ì—� 마모ë�  수 있고 충분한 방화력ì�„ 제공하지 않으므로 사용 시 ì�´ëŸ¬í•œ ì �ì�„ 숙지해야 합니다. ë˜�한 100% í�´ë¦¬ì—�스터 실험복과 ë©´/í�´ë¦¬ì—�스터 혼합 섬유로 만들어진 실험복ì�€ 대부분 방화력ì�´ 낮으므로 화기물질ì�„ 다룰 시 ì �절하지 않습니다. ì�¼ë°˜ 실험복ì�€ 보통 1ë…„ ì�´ìƒ� 사용 가능하며 ì�´ë¥¼ 정기ì �으로 세íƒ�해야 합니다. â‘£ 앞치마 앞치마는 실험복 대신 입는 것ì�´ 아니ë�¼, 특별히 화학물질ì—� 대한 추가ì � 보호가 필요할 시 실험복 위ì—� 착용해야 합니다. ê·¸ 소재와 종류가 다양하므로 연구 활ë�™ 목ì �ì—� 맞게 ì„ íƒ�하고, 구매 ì „ 제조사가 제공하는 정보를 참고하여 화학물질ì—� 대한 저항력ì�„ 확ì�¸ 후 구입하ë�„ë¡� 합니다. ߨ1´B´Cš™™>4Cßeÿÿÿÿ߆ÈB€?HDDÀBÀB€?à¢4z€?€?€?€?€?€?중지š OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullàN_MxàD€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?âC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?äC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, 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ÆÛ>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?èC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?él€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled‡ðPreButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulléD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?ëd22 Bë{ì;ì]€?ÑÏ1?€?`¼•>`¼•>`¼•>ýüü>7jìl`¼•>`¼•>`¼•>ýüü>€?š™?€?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=ddjNormal HighlightedPressedDisabled�‹OnStorySelectedButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullìD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullj€?íD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?î„€?Òôt?�€?î¼ÿÿÿÿ€¿�OnHoverUnityEngine.Object, UnityEnginegHighlightingSystem.RaycastEvent, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullî^€?€?š™™>Defaultff&?€>š™™>Wideff&?€>š™™>Strong?š™>ff¦>Speed@?33³>Quality??)\�> Solid 1px€?€? Solid 2px€?€?îBÿÿÿÿîßïD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@€?ðD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ñÿÿÿÿBasics ì�´ë¡  학습UV-VIS ë¶„ê´‘ë¶„ì„� 실험SynopsisUV-VIS ë¶„ê´‘ë¶„ì„�ì�˜ 개요 UVVIS_개요4ë¶„ê´‘ë¶„ì„�ì�˜ 개요ì—� 대하여 학습합니다.UV-VIS/BASICS/07LL/T01UV-VIS/BASICS/07LL/01 PrincipleUV-VIS ë¶„ê´‘ë¶„ì„�ì�˜ ì›�리 UVVIS_ì›�리4ë¶„ê´‘ë¶„ì„�ì�˜ ì›�리ì—� 대하여 학습합니다.UV-VIS/BASICS/07LL/T02UV-VIS/BASICS/07LL/02Element#UV-VIS ë¶„ê´‘ë¶„ì„�ì�˜ 구성요소UVVIS_구성요소AUV-VIS ë¶„ì„�기기ì�˜ 구성요소ì—� 대하여 학습합니다.UV-VIS/BASICS/07LL/T03UV-VIS/BASICS/07LL/03Tool실험 ë�„구 개요 실험ë�„구H실험ì—� 사용ë�˜ëŠ” 주요 실험기구ì—� 대하여 학습합니다.UV-VIS/BASICS/07LL/T04UV-VIS/BASICS/07LL/04BeerBeer-Lambert 법칙 비어법칙1Beer-Lambert 법칙ì—� 대하여 학습합니다.UV-VIS/BASICS/07LL/T05UV-VIS/BASICS/07LL/05Curve검정곡선 작성 개요UVVIS_검정곡선1검정곡선 작성ì—� 대하여 학습합니다.UV-VIS/BASICS/07LL/T06UV-VIS/BASICS/07LL/06ÿÿÿÿ Range -1 ~6ÿÿÿÿòl€?€?€?¡  ?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=  Normal HighlightedPressedDisabled˜OnClickItemDescriptionButtonUnityEngine.Object, UnityEngineButton4oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullòD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]€?óS€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 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Ü SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÜ SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulllà Q>€?€?€?Ñ_Ý>€?€?Ä…ª>�€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled/>OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll€?€?€?¡  ?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=  Normal HighlightedPressedDisabledÇOnClickItemDescriptionButtonUnityEngine.Object, UnityEngineButton5oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]€?C€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll€?T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?Ñê³ ì •ë�œ 거울과 움ì§�ì�´ëŠ” 거울로 ì�¸í•´ 반사ë�œ ë‘� ë¹›ì�€ ì�´í›„ 서로 ê°„ì„­ë�œë‹¤. ì�´ 때 ë‘� 빛살ì�´ 지나온 광로 거리ì�˜ 차가 파장ì�˜ 정수배가 ë�˜ë©´ ë‘� 빛살ì�€ 강해지고 반파장ì�˜ 정수배가 ë�˜ë©´ 서로 소멸ë�˜ì–´ 없어지게 ë�œë‹¤. 움ì§�ì�´ëŠ” 거울ì�„ 앞뒤로 ì�´ë�™ì‹œì¼œ ë¹›ì�´ 지나가는 거리를 조절하게 ë�˜ê³  ê·¸ ê²°ê³¼ ê°„ì„­ê´‘ì�˜ 강약 스펙트럼 즉 interferogramì�„ 얻게 ë�œë‹¤. ì�´ë ‡ê²Œ ìƒ�성ë�œ ê°„ì„­ê´‘ì�€ 반사 거울ì�„ ê±°ì³� reference 혹ì�€ sample cellì�„ 통과하게 ë�˜ë©° 다시 반사 거울들ì�„ ê±°ì³� 검출기(detector)ì—� ë�„달한다. ì�´ë•Œ 검출기가 ë°›ì�€ 출력ì�˜ ì°¨ì�´ë¡œë¶€í„° 시료ì—� ì�˜í•œ ì �외서너ì�˜ í�¡ìˆ˜ëŸ‰ì�„ 구한다. Interferogramì�˜ 세기비는 여러가지 파장ì—�서ì�˜ í�¡ìˆ˜ëŸ‰ì�˜ 정보를 모ë‘� í�¬í•¨í•˜ë¯€ë¡œ ì�´ë¥¼ Fourier 변환시켜 분산형 ë¶„ê´‘ ê´‘ë�„계로 ì–»ì�€ 것과 ê°™ì�€ í�¡ìˆ˜ 스펙트럼ì�„ ì–»ì�„ 수 있다.ï; ; SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null; SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll€?€?€?€?�€€;áß_?€?€?€€€;%N?€?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled¯OnShowUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?;T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null>(€? 진행률D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null4€?T€?ÃE1?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?!D€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?jŠÍÌÌ=q= > B“‹@À ÀpUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledÕoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?Õì�´í™”í•™ 실험실 ë‚´ì�˜ 설치 ê°€ë�™ 중ì�¸ 모든 위험 기계 ë°� 기구를 실험 시작 ì „ì—� 실험ìž�ê°€ 유해 위험으로부터 ì�´ìƒ� 유무를 ì �검함으로ì�¨ 안전 사고를 예방합니다. 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대부분ì�˜ 연구 환경ì—� ì �합하나 다ì�Œì�˜ ìƒ�황ì—�서는 화학물질ì�˜ 성질과 특성ì—� ë”°ë�¼ ì�´ 외ì�˜ ì �합한 보호 장갑ì�„ ì„ íƒ�해야 합니다. • 장시간 ì†�ì�„ 담그고 화학물질ì�„ 다룰 때 • ê³ ë†�ë�„ì�˜ ë¶€ì‹�성 화학물질ì�„ 다룰 때 • 높ì�€ 급성 ë�…성ì�„ 가지는 화학물질ì�„ 다룰 때 보호장갑 사용 ì „ì—�는 마모ë�˜ê±°ë‚˜ 구ë©�ì�´ 난 ê³³ì�´ 없는지 ì �검해야 합니다. 장갑 ë‚´ë¶€ì—� 바람ì�„ 불어넣고 막아보았ì�„ 때 공기ì�˜ 노출ì�´ 없는지 ì‚´í•�니다. ì�´ë•Œ, 공기대신 물ì�„ 넣어 ì �검해서는 안ë�©ë‹ˆë‹¤. 물ì�„ 넣어 ì �검한다면 ì �ê²€ 후 ì°©ìš©ì�´ 불편해지고, 물ì�˜ 표면 장력 때문ì—� 구ë©� 난 ê³³ì�„ 찾기가 ë�” 어려워집니다. 유해물질ì�´ë‚˜ 연구 장비를 만지고 난 ë’¤ì—�, 장갑ì—� 묻ì�€ 오염물질ì�´ 다른 장소나 ê°œì�¸ì�˜ ì‹ ì²´ì—� 접촉하여 2ì°¨ 오염ì�„ 유발하지 않ë�„ë¡� 주ì�˜í•´ì•¼ 합니다. ë˜�한 사용 후ì—�는 최대한 장갑 외부와ì�˜ ì ‘ì´‰ì�„ 피해가며 벗습니다. 아래 그림과 ê°™ì�´ 1회용 장갑ì�€ ì†�목 쪽ì�„ 당겨 겉면ì�´ 안쪽으로 향하ë�„ë¡� 뒤집어 ë²—ê³ , 남ì�€ 한 쪽ë�„ ë�™ì�¼í•œ ë°©ì‹�으로 ë²—ì–´ ì†�ì—�서 제거한 후 í��기합니다. 재사용ì�´ 가능한 장갑ì�€ 반드시 세척 건조하여 보관합니다. ;D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null €?<T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?UV-VIS=S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?Fâ‘  연구실 ì±…ìž„ìž�는 연구활ë�™ 종사ìž�ê°€ 매ì�¼ 연구개발활ë�™ 시작 ì „ ì�¼ìƒ�ì �ê²€ì�„ 실시하고 ê·¸ 결과를 기ë¡�·유지하ë�„ë¡� 하여야 합니다. ì�´ 때, 연구실 ì±…ìž„ìž�는 법 ì œ5ì¡°ì�˜2ì œ3í•­ì—� ë”°ë�¼ 연구실 안전관리담당ìž�를 지정하여 ì �ê²€ì�„ 하ë�„ë¡� í•  수 있습니다. â‘¡ ì�¼ìƒ�ì �ê²€ì�„ 실시하는 ìž�는 사고 ë°� 위험 가능성ì�´ 있는 사항 발견 즉시 해당 연구실 ì±…ìž„ìž�ì—�게 보고하고 필요한 조치를 취하여야 합니다. â‘¢ 연구실 ì±…ìž„ìž�는 ì�¼ìƒ�ì �ê²€ 결과기ë¡� ë°� 미비사항ì�„ 매ì�¼ 확ì�¸ 조치하고, 지시사항ì�„ ì �ê²€ì�¼ì§€ì—� 기ë¡�하여야 합니다. â‘£ ì�¼ìƒ�ì �ê²€ 실시 ë‚´ìš©(ì–‘ì‹�)ì�€ 별표 2와 같고 연구실 특성ì—� 맞게 ì �ê²€ 항목ì�„ 추가·수정할 수 있습니다. > » PlUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullm>fÿÿÿÿ>‡ÈB€?ðD‡DÀBÀB€??S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?표준물질제조@Döôt>’‘?ëéi?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?AÆProgress.Volume€?iA!X {k´?@@€?€?€?€?€?€?€?€?ui AD€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?Bl€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledðNextButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullBD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?Cl€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullCD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?DT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?»1) 저울ì�„ 수í�‰ì�´ 잘 맞는 실험대 위ì—� 놓고 수í�‰ì�„ 맞추는 공기 방울ì�´ 가운ë�° 오ë�„ë¡� 한다. 2) 저울ì�˜ ì „ì›�ì�„ 켠다. 3) 저울ì�˜ ì˜�ì �ì�´ ë§žì§€ 않ì�„ 경우 ì˜�ì � 단추를 눌러 숫ìž�ê°€ 나오는 화면ì�´ '0'으로 표시ë�˜ê²Œ 한다. 4) 측정하려는 물체를 저울 위ì—� 살며시 올려 놓는다. 5) 화면ì—� 표시ë�œ 숫ìž�ê°€ ë�” ì�´ìƒ� 변하지 않으면 ê·¸ ê°’ì�„ ì�½ëŠ”ë‹¤.EDÑÐP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?FD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@€?GC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?HD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullG€?JC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?KT€?ÃE1?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?!LT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?Ï1) í�‰í�‰í•˜ê³  안전한 ê³³ì—� ë‘�ë©°, 저울ì�˜ 측정 가능한 범위를 확ì�¸í•˜ê³ , ê·¸ 무게 ì�´ìƒ�ì�˜ 물체를 올리지 않ë�„ë¡� 한다. 2) 약품ì�„ 저울 위ì—� 바로 올리지 않는다.MTÉÈH>ÉÈH>ÉÈH>€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?다 ì�ŒNC€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?OT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?PD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullg€?Q{QT€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?!RT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?ê°œ ìš”TS€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?eâ‘  볼륨스위치를 [OFF]한 후 ì „ì›�콘센트ì—� 연결합니다. â‘¡ 시료용기를 핫플레ì�´íЏì�˜ 중앙ì—� 올려 놓습니다. â‘¢ Main Power를 [On]시킵니다. â‘£ Heater 조절볼륨ì�„ 켜서 ì›�하는 온ë�„ì—� 맞게 조절합니다. ⑤ 실험 종료 후 실험대ìƒ�물ì�„ 제거합니다. â‘¥ Main Power를 [OFF]시킵니다. UD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?VD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE€?WD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@€?XD€?€?€?—–?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullb€?ZT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[8] 표준물질 제조[U€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledÙ2ÈBÈBOnChangeSliderUnityEngine.Object, UnityEnginehUnityEngine.UI.Slider+SliderEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[;]?pD(ÂðD(ÂlUnityEngine.Events.UnityEvent, 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UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullpD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?rD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null#€?seÿÿÿÿs†ÈB€?HDDÀBÀB€?uS€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?ú실험 ì „ â‘  세ë�¼ë¯¹ ìƒ�íŒ�ì�´ 깨지거나 금ì�´ ê°„ ê³³ì�€ 없는지 ì‚´í•�니다. 오래ë�˜ì–´ 내구성ì�´ 떨어진 핫플레ì�´íЏ 내부로 화학물질ì�´ 스며들어 í�­ë°œí•  위험성ì�´ 있습니다. â‘¡ 건조나 가열할 물체가 넘어지거나 미ë�„러지지 않ë�„ë¡� 주ì�˜í•©ë‹ˆë‹¤. â‘¢ ìž�ë ¥ì‹� 핫플레ì�´íŠ¸ë‚˜ êµ�반기를 함께 사용하는 경우, 신용카드, êµ�통카드, ì „ìž�시계와 ê°™ì�€ 물체를 가까ì�´ ë‘�ì§€ 않ë�„ë¡� 합니다. 실험 중 â‘  ë°€í��ë�˜ì–´ 있는 용기를 가열해서는 안 ë�©ë‹ˆë‹¤. â‘¡ 건조시키면 ë¶„ë§�ì�´ ë�˜ëŠ” 물질ì�€ 공기 중으로 확산ë�˜ì§€ 않ë�„ë¡� 주ì�˜í•©ë‹ˆë‹¤. â‘¢ 실험 ë�„중 세ë�¼ë¯¹ ìƒ�íŒ�ì�´ 깨지면 즉시 ì „ì›�ì�„ 차단하고 실험ì�„ 중지합니다. 실험 후 â‘  핫플레ì�´íЏì�˜ ì „ì›�ì�„ ë�ˆ 후ì—�ë�„ 잔열ì�´ 남아 있으므로 접촉하지 않ë�„ë¡� 주ì�˜í•©ë‹ˆë‹¤.wl€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=5sNormal HighlightedPressedDisabledI%OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullwD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullK€?w;yD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?zC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?{O}ïl} l SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null}l€?€?€?€?�€€;áß_?€?€?€€€;%N?€?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledFXOnShowUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null}D€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?};T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?5[10] ë¶„ê´‘ë¶„ì„� 실험 (표준물질, ë¶„ì„�시료)€;€�€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledÜtOnChangeToggleUnityEngine.Object, UnityEnginehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null�Cþü|>–•?òðp?ÉÈH?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?‚T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(ff¦? 반사모드는 가장 ì�¼ë°˜ì �으로 ë§Žì�´ 사용하는 모드로서 시료가 ì§�ì ‘ì �으로 ATR Crystalê³¼ 접촉하여 ë¶„ì„�하는 ë°©ì‹�입니다. ì–´ë–¤ 형태(필름,ë¶„ë§�,ì•¡ì²´)ì—� 제한받지 않고 바로 측정ì�´ 가능합니다. (신호강ë�„ : 보통)ƒl€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledYoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullƒD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?„D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld€?…D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null/€?†{†T€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?!‡l€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=x%Normal HighlightedPressedDisabled_%OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null‡D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla€?‡;ˆD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulli€?ˆ;ˆ S OnSelectTabUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null� SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null� SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null‹C€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll€?ŒC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?�C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ŽD€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?�D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null €?‘8Xg…%�’{’T€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?!“l€?€?€?€?�€€;àß_?€?€?�€€;ÎÍM?€?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledmdOnNextMainStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null“D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null=€?“;”l€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledpoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null”D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?•D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?–C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?—D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null\€?™D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW€?šT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 구급ìƒ�ìž�›T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?공기호í�¡ê¸°�T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(33³?¨ìœ ë¦¬ 실험기구를 마우스로 ì„ íƒ� 후 회전시켜 금ì�´ ê°„ 여부를 확ì�¸í•˜ì„¸ìš”. 금ì�´ ê°„ 경우 í��기 버튼ì�„ 누르십시오žC€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ŸD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€? T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?화학물질 ìƒ�세정보¡D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE€?£T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?신소 대 ìž¡ì�Œë¹„¤D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?¥l€?€?€?¡  ?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=  Normal HighlightedPressedDisabledOnClickItemDescriptionButtonUnityEngine.Object, UnityEngineButton3oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null¥D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]€?¦§ J SetActiveUnityEngine.Object, UnityEnginejset_textUnityEngine.Object, UnityEngineë©”ì�¸ 화면으로 ì�´ë�™yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullJ SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null§l€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=S[CNormal HighlightedPressedDisabledƒ_OnHomeUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null§D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC€?§;©€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledpo€?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null©D€?€?€?…„„>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM€?ªC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?¬D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?®{®T€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?!¯C€?€?�€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?°fÿÿÿÿ°‡ÈB€?ðD‡DÀBÀB€?±Dûúú>ûúú>ûúú>ÉÈÈ>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullu€?³T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[5] Beer-Lambert 법칙´T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?IRµD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?¶D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null>€?·T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 실험복¹T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[2] 실험실 ì �ê²€ºT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null €?Option A¼C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?½D€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?¿{¿T€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?!ÀfÿÿÿÿÀ‡ÈB€?ðD‡DÀBÀB€?Á{ÁT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?à 연구활ë�™ 시 눈ì�„ ë¶€ìƒ�ì�˜ 위험으로부터 보호하고ìž� í•  때 보호경(고글)ì�„ 활용할 수 있습니다. 보호경ì�€ 다ì�Œì�˜ 안전사고를 예방할 수 있다. • ì�˜ë�„치 않게 위험·위해성 물질ì�´ 튀길 때 • 근처ì�˜ 장비ì�˜ ì¡°ìž‘ì�´ë‚˜ ìž‘ë�™ 시 예ìƒ�하지 못한 물체, ìž…ìž�(ì¡°ê°�, 파편) ë˜�는 사용하ë�˜ 연장ì�´ 비행할 때 • 비ì�´ì˜¨í™”성 방사선(Non-ionizing radiation; UV, IR 등)ì�„ 사용할 때 연구 활ë�™ 시, 콘íƒ�트렌즈를 착용해서는 안ë�©ë‹ˆë‹¤. 콘íƒ�트렌즈는 화학물질ì�˜ 접촉으로부터 어떠한 보호 작용ë�„ 하지 않ì�„ ë¿�ë§Œ 아니ë�¼ ê°�ì•• 환경ì—�서 활ë�™í•˜ê±°ë‚˜ 화학물질ì�´ 튀었ì�„ 때 훨씬 ë�” 위험할 수 있습니다. ë¶€ë“�ì�´í•˜ê²Œ 콘íƒ�트렌즈를 착용할 시ì—�는 반드시 보호 고글ì�„ 착용해야 하고 유해한 화학물질로 오염ë�˜ì—ˆì�„ 시 즉시 í��기해야 합니다. ë˜�한 연구활ë�™ 종사ìž�ì�˜ 안전한 연구환경 보장ì�„ 위한 ì �절한 보안경ì�„ ì„ íƒ�하기 위해서는 위해성 í�‰ê°€ê°€ ì„ í–‰ ë�˜ì–´ì•¼ 한다. 그러나 위해성 í�‰ê°€ë¥¼ 수행하는 것ì�´ ìš©ì�´í•˜ì§€ 않ì�„ 때는 안전관리ìž�ì—�게 ì—°ë�½ì�„ 취하여 ì¡°ì–¸ì�„ 구해야 합니다. a. 투명 보호경(Clear safety glasses) ì�¼ë°˜ 보안경과 유사해 ë³´ì�´ì§€ë§Œ 충격ì—� 강한 렌즈와 견고한 구조를 가지고 있습니다. ìž…ìž�, 유리 ë°� 금ì†� 파편 등ì�˜ 물체로부터 눈ì�„ 보호할 필요가 있ì�„ 때 활용ë�˜ë‚˜, 안면 전체를 보호할 수 없다는 보호 ë©´ì �ì—� 있어서ì�˜ 한계가 존재합니다. ë”°ë�¼ì„œ 위험·유해성 화학물질ì�˜ 튀길 때 사용하기 ì �절하지 않으며, 최소한ì�˜ 보호를 위해서만 사용 가능하다는 것ì�„ ì�¸ì§€í•˜ê³  있어야 합니다. b. 투명 보호고글(Clear safety goggles) ë¶„ì§„ ë°� ë¶„ë§�로부터 보호하려면 보호경 보다는 보호고글ì�„ 착용하는 것ì�´ ë�” ì �절합니다. 고무처리가 ë�˜ì–´ 밀착력ì�´ 높ì�€ 고글ë�„ 위험·유해성 화학물질ì�´ 튀길 때 연구활ë�™ì¢…사ìž�를 충분히 보호하지 못합니다. 다ì�Œì�€ 고글ì�˜ 대표ì �ì�¸ 종류입니다. • ì§�접통기고글(Direct vented goggles): 고글ì—� 통기구가 있어 고글 내부로 공기가 통하는 구조를 가집니다. ë”°ë�¼ì„œ ìž‘ì�€ 파편ì�˜ 튀김으로부터 눈ì�„ 보호하는 ë�°ëŠ” ì �합하지만 화학물질ì�˜ 튀김과 유해 기체로부터 보호하지는 못합니다. • 간접통기고글(Indirect vented goggles): 고글 ìƒ�하단ì�˜ 통기구는 ë�®ì—¬ 있어 대기ì�˜ 공기는 통과할 수 있지만 액체는 통과하지 못하는 구조를 가지고 있습니다. ë”°ë�¼ì„œ 파편 ë°� 화학물질로 부터 눈ì�„ 보호할 수 있다. • 비통기고글(Non-vented goggles): ì•¡ì²´ ë°� 기체 모ë‘� 고글 내부로 통과하지 못합니다. ë”°ë�¼ì„œ ë¶„ì§„, 분무, 액체와 ê·¸ 외 유해기체로부터 눈ì�„ 보호할 수 있습니다. 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사용함으로ì�¨ 해로운 ë¶„ì§„, ì¦�기, 연기, 분무, 가스 등으로 ì�¸í•´ 오염ë�œ 공기로ì�˜ 노출ì�„ 방지해야 합니다. 1회용 마스í�¬, 공기정화ì‹� ë°� 공기공급ì‹� 호í�¡ 보호구 í�¬í•¨í•˜ëŠ” 모든 호í�¡ 보호구ì—� 대해 1ë…„ 마다 ì �합성 테스트를 진행해야 하고, 사용 ì „ 사용법ì�„ 숙지해야 합니다. ë³´ê´€ 시ì—�는 깨ë�—하고 건조한 ê³³ì—� ë‘�ê³ , ë�˜ë�„ë¡� ê°™ì�€ 호í�¡ 보호구를 공유하지 않ë�„ë¡� 해야 합니다. 공기정화ì‹� 마스í�¬ëŠ” 카트리지ì�˜ 종류ì—� ë”°ë�¼ 매우 다양한 종류ì�˜ 유해물질 유입ì�„ 막ì�„ 수 있습니다. ë”°ë�¼ì„œ 활용 시 위험성 í�‰ê°€ë¥¼ 통해 해당 유해 물질ì—� 대한 ì �절한 카트리지를 ì„ íƒ�하는 것ì�´ 중요합니다. ë³´ê´€ 시ì—�는 카트리지가 부착ë�˜ì–´ 있는 채로 ë‘�ì§€ ë§�ê³ , 마스í�¬ì™€ 카트리지를 분리하여 보관하며 카트리지는 깨ë�—하고 건조한 ê³³ì—� 보관하는 것ì�´ 좋습니다. 사용 ì „ì—� 호기 밸브가 오염ë�˜ì§€ 않았는지, 깨지거나 구ë©�ì�´ 나 있는지 ì �검해야 합니다. ë˜�한 마스í�¬ì�˜ 효율과 호í�¡ì�˜ ìš©ì�´ì„±ì�„ 위해 ì§�ì ‘ 착용한 채로 테스트를 실시하여 ì–‘ì••ê³¼ ì�Œì••ì�„ 확ì�¸í•´ì•¼ 합니다. 카트리지는 정기ì �으로 ì²´í�¬í•˜ì—¬ 관리하고 기한 ë‚´ì—� 사용하ë�„ë¡� 합니다.2€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled¤Œ€?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, 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- 목ì � : ì�´í™”í•™ 실험실 ë‚´ì�˜ 설치 ê°€ë�™ 중ì�¸ 모든 위험 기계 ë°� 기구를 실험 시작 ì „ì—� 실험ìž�ê°€ 유해 위험으로부터 ì�´ìƒ� 유무를 ì �검함으로ì�¨ 안전 사고를 예방합니다. - ì�´í™”í•™ 실험실 ì �ê²€ 분류 · ì�¼ìƒ� ì �ê²€ : â‘  연구실 ì±…ìž„ìž�는 연구활ë�™ 종사ìž�ê°€ 매ì�¼ 연구개발활ë�™ 시작 ì „ ì�¼ìƒ�ì �ê²€ì�„ 실시하고 ê·¸ 결과를 기ë¡�·유지하ë�„ë¡� 하여야 합니다. ì�´ 때, 연구실 ì±…ìž„ìž�는 법 ì œ5ì¡°ì�˜2ì œ3í•­ì—� ë”°ë�¼ 연구실 안전관리담당ìž�를 지정하여 ì �ê²€ì�„ 하ë�„ë¡� í•  수 있습니다. â‘¡ ì�¼ìƒ�ì �ê²€ì�„ 실시하는 ìž�는 사고 ë°� 위험 가능성ì�´ 있는 사항 발견 즉시 해당 연구실 ì±…ìž„ìž�ì—�게 보고하고 필요한 조치를 취하여야 합니다. â‘¢ 연구실 ì±…ìž„ìž�는 ì�¼ìƒ�ì �ê²€ 결과기ë¡� ë°� 미비사항ì�„ 매ì�¼ 확ì�¸ 조치하고, 지시사항ì�„ ì �ê²€ì�¼ì§€ì—� 기ë¡�하여야 합니다. â‘£ ì�¼ìƒ�ì �ê²€ 실시 ë‚´ìš©(ì–‘ì‹�)ì�€ 별표 2와 같고 연구실 특성ì—� 맞게 ì �ê²€ 항목ì�„ 추가·수정할 수 있습니다. · 정기 ì �ê²€ : â‘  연구주체ì�˜ 장ì�€ 안전ì �ê²€ 장비를 ì�´ìš©í•˜ì—¬ 매년 1회 ì�´ìƒ� 정기ì �으로 소관 연구실ì—� 대해 ì �ê²€ì�„ 실시하여야 합니다. â‘¡ 실시ìž�는 연구실 ë‚´ì�˜ 모든 ì�¸ì �·물ì �ì�¸ ë©´ì—�서 물리화학ì �·기능ì � 결함 등ì�´ 있는지 여부를 다ì�Œ ê°� 호ì—� ë”°ë�¼ ì �검하여야 합니다. 1. ì˜� 별표 3(ìž�ì²´ì �ê²€ 시) ë˜�는 ì˜� 별표 4ì�˜2(위íƒ�ì �ê²€ 시)ì�˜ 기술ì�¸ë ¥ê³¼ ì �검장비를 갖추어 ì �ê²€ì�„ 실시하고 ê·¸ 측정값ì�„ ì �검결과ì—� 기입합니다. 2. 해당 연구실ì�˜ 위험요ì�¸ì—� ì �합한 보호구를 착용한 후 ì �ê²€ì�„ 실시하고, ê·¸ 보호구는 사용 후 최ì � ìƒ�태가 유지ë�˜ë�„ë¡� ë³´ê´€ 하여야 합니다. 3. 정기ì �ê²€ì�˜ 실시 ë‚´ìš©ì�€ 별표 3ê³¼ 같습니다. â‘¢ 실시ìž�는 정기ì �ê²€ ê²°ê³¼ ì œ16ì¡°ì—� ë”°ë�¼ ê°� 연구실별 안전등급ì�„ 부여하고, ê·¸ 결과를 연구주체ì�˜ 장ì—�게 알려야 합니다. â‘£ 연구주체ì�˜ 장ì�€ 연구 중단으로 연구실ì�´ í��쇄ë�˜ì–´ 1ë…„ ì�´ìƒ� 방치ë�œ 연구실ì�˜ 경우 연구를 재개하기 ì „ì—� 연구실ì�˜ 기기·시설물 ì „ë°˜ì—� 대해 정기ì �ê²€ì—� 준하는 ì �ê²€ì�„ 해당 연구실 ì±…ìž„ìž�와 함께 실시하고, ì �검결과ì—� ë”°ë�¼ ì �절한 안전조치를 취한 후 연구를 재개하ë�„ë¡� 하여야 합니다. !Nx!D€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?"D€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?#D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD€?$D€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?$jÞÍÌÌ=q= > BV@@À ÀpUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null%C€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?&U€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledÜ!%ÈB UpdatePercentUnityEngine.Object, UnityEnginehUnityEngine.UI.Slider+SliderEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(C€?Ç%$? 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UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?gDT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?nFT-IRì�€ 신호 대 ìž¡ì�Œë¹„ê°€ 작아 미량 함량ì�˜ 성분 ë¶„ì„�ì—�서ë�„ 높ì�€ 정확성ì�„ 갖는다.El€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledboUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullED€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?FT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?Iê³ ì •ë�œ 거울ì�´ 반사시키지 않ì�€ 다른 ë¹›ì�„ 반사시킨다.GC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, 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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null> P€?스í�¬ë¦½íЏ TITLE 타입]C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?^T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?([1] ë¶„ê´‘ë¶„ì„�ì�˜ 개요 ë°� 필요성_l€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=x%Normal HighlightedPressedDisabled%OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null_D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla€?_;`T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?ê°œ ìš”aTÉÈH>ÉÈH>ÉÈH>€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, 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PublicKeyToken=null?Œff¦?�1) Heater ì¡°ì ˆ 볼륨 스위치를 [OFF]한 후 ì „ì›� 콘센트ì—� 연결합니다. 2) 시료 용기를 í•« 플레ì�´íЏ 중앙ì—� 올려 놓습니다. 3) Main Power를 눌러 [ON] 시킵니다. 4) Heater ì¡°ì ˆ 볼륨ì�„ 켜서 ì›�하는 온ë�„ì—� 맞게 조절합니다. 5) 실험 종료 후 시료 용기를 팟 플레ì�´íЏì—�서 제거합니다. 6) Main Power를 눌러 [OFF] 시킵니다.‡N Ùx‡D€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ˆT/?/?/?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullv',€? 20 - 200㎕‰T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?ê°œ ìš”ŠD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullh€?�C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, 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Culture=neutral, PublicKeyToken=null¨D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?©S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?IR Peak Table 확ì�¸ ê°’ªD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?«C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?¬Æ UX.Volume€?o­T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?디지털 신호®D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulln€?¯D€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ€?¯æ9°�€?€?€?€?»–Ô>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled‰hUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null±eÿÿÿÿ±†ÈB€?HDDÀBÀB€?±Ø1´B´Cš™™>4C²l€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledÞoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null²D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?³l€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledàoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null³D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?´T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?œ1) 피펫ì�„ 기울여서 사용하면 정확한 ì–‘ì�˜ 시료가 í�¡ìž…ë�˜ì§€ 않기 때문ì—� í•­ìƒ� 수ì§�으로 세워서 사용하ë�„ë¡� 주ì�˜í•´ì•¼ 합니다. 2) 극소량ì�˜ 액체를 옮길 때는 피펫íŒ�ê³¼ 시료ì�˜ 접촉면ì�´ 최소화 ë�  수 있ë�„ë¡� 주ì�˜í•´ì•¼ 합니다. 3) 극소량ì�˜ 시료를 옮길 경우ì—�는 시료 안ì—�서 2nd Stopì�„ 누르지 않ë�„ë¡� 주ì�˜í•´ì•¼ 합니다.µS€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?FT-IR ë¶„ê´‘ ë¶„ì„�ì�˜ ì›�리¶ly+{?y+{?y+{?€?€?Ñ_Ý>€?€?Ä…ª>�€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledaæOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null¸T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 사 ìš© 법¹D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, 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Culture=neutral, PublicKeyToken=null€?¾D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk€?¿T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(€?0231À J SetActiveUnityEngine.Object, UnityEnginejset_textUnityEngine.Object, UnityEngine 환경설정 대화ìƒ�ìž� 열기yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullJ SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÀl€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=RXONormal HighlightedPressedDisabledð_ OnSettingsUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÀD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullO€?À;ÁD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB€?Á-ÃT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?구성ì�´ 간단하다.Äl€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=+(Normal HighlightedPressedDisabledöñOnPreviousStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÄD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullV€?Ål€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledøoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÅD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?Æly+{?y+{?y+{?€?€?Ñ_Ý>€?€?Ä…ª>�€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledÐÑOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÇD�ŒŒ>�ŒŒ>�ŒŒ>€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullO€?ÉT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(€?0.017ÊT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?비 커ËD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@€?Ìd ðAÌD€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq€?Í�€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledõ SetChecklistUnityEngine.Object, UnityEngine Check Error2hUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null΀?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledšÔ €?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÎD€?€?€?…„„>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM€?ÏT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[1] 실험실 ì �ê²€ÐfÿÿÿÿЇÈB€?ðD‡DÀBÀB€?ÑT€?Wöy?Wöy?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(€?장비ÒT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?Ó{ÓT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null((€?피펫(Pipette)Ô{ÔT€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?!ÕD€?âàà=€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?€?ÖT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(€? ì�Œì†Œê±°×{×d@@Ø­ØT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null>(€?0%ÙC€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null.€?Úl€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÚD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?Û�€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledÒ‡ SetChecklistUnityEngine.Object, UnityEngine First-aid KithUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÜD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullg€?ÝD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?Þ{ÞT€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?!ßC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?àDÿþþ>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?áC€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[€?â;â�€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled’"ðOnChangeToggleUnityEngine.Object, UnityEnginehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullãD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?äD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null €?æCþü|>–•?òðp?ÉÈH?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?çD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?èT€?Wöy?Wöy?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(€? ì§„í–‰ 효과é? ÁlUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulléD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?êT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(€? í�¡ê´‘ë�„ìl€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled(oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullìD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?íC€?Ç%$? ÆÛ>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?îly+{?y+{?y+{?€?€?Ñ_Ý>€?€?Ä…ª>�€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledM\OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullïk©¨¨=ÉÈH>éèh>ÓÒR?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled,oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullïC€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;€?ðHúPG¦b|¯¥BáíòD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null*€?óD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?ôl€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled1cVideoPlayButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullôD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?õðb€h¦!õW€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?€?öD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB€?ö-ùCúøx>”“?îìl?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?úT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[2] 실험실 ì �ê²€û{ûT€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?!ýS€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?ê°œ ìš”þD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null €?ÿC€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[5] ì „ìž�저울 사용법€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledºÍ€?ã~}?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD€?€?€?…„„>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?D€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB€?-l€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=+(Normal HighlightedPressedDisabledEñOnPreviousStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullV€?T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[7] í�„후드 사용법D€?€?�€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?l€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledIoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€? D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD€? T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? í�„ 후드 C€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€? T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?확 ì�¸T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?Æ1) 비커ì—� 물ì�„ 알맞게 ë‹´ê³  약숟가ë�½ìœ¼ë¡œ 약품ì�„ ë„£ì�€ 후 유리 막대로 저어 ë…¹ì�¸ë‹¤. 2) 액체를 따를 때는 유리 막대를따ë�¼ í�˜ëŸ¬ 내려가게 하며, 시험관ì—� 따를 때는 시험관ì�„ 왼ì†�으로 비스듬하게 잡고서 시험관 ë²½ì�„ ë”°ë�¼ í�˜ëŸ¬ 내려가게 한다. 3) ê³ ì²´ 물질ì�„ 비커ì—� ë„£ì�„ 때는 비커를 비스듬하게 기울여서 ë²½ì�„ ë”°ë�¼ 물질ì�´ 내려가게 한다.D€?€?€?çæf?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ€?Ã÷l€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=5sNormal HighlightedPressedDisabledR%OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullK€?;TÉÈH>ÉÈH>ÉÈH>€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?다 ì�ŒD€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullo€?C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?시료ì�˜ 작용기 ë¶„ì„�‘Synopsisu±ut÷bA¦Ê|ƒ» @Dÿþþ>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?1. ì�¼ìƒ�ì �ê²€D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?-j~ÍÌL>q= > A»pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq€?Cúøx>”“?îìl?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?%움ì§�ì�´ëŠ” 거울 (moveable mirror)TÉÈH>ÉÈH>ÉÈH>€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?다 ì�Œ T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[6] 핫플레ì�´íЏ 사용법!T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?2) 투과모드 (Transmittance)"C€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[€?#C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?$T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?"[3] 비커&플ë�¼ìФí�¬ 사용법%D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@€?&{&T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null((€?" 마ì�´í�¬ë¡œ 피펫 ìž‘ë�™ 방법'Tùøx?±ä?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?툴íŒ� í…�스트(l€?€?€?‰ˆ?€?€?€?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=x%Normal HighlightedPressedDisabledlOnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla€?)C€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll€?* ] OnPointerDownUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null] OnPointerUpUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null*l€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=wNormal HighlightedPressedDisabledpoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null*D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullv€?+S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?‰â‘  배기 플레넘(Exhaust plenum) 후드 ì „ë©´ì—� 걸ì³� 공기ì�˜ í��름ì�´ ê· ì�¼í•˜ê²Œ ë¶„í�¬ë�˜ë�„ë¡� ë�„움ì�„ ì¤�니다. ì�´ 부품ì—� í�¬ì§‘ë�œ 물질ì�´ 많아지면 난류가 ìƒ�성ë�˜ê³  유해물질 í�¬ì§‘ 효율ì�´ ê°�소합니다. â‘¡ ë°©í•´íŒ�(Baffles) 후드ì�˜ 뒤편ì�„ ë”°ë�¼ ì�¼ìž�형ì�˜ 구ë©�ì�„ ìƒ�성하는ë�° 사용하는 ì�´ë�™ì‹� 가림막(Partitions)입니다. 배기 플레넘과 마찬가지로 후드ì�˜ ì „ë©´ì—� ê· ì�¼í•œ 공기 í��름ì�„ 유지하는ë�° ë�„움ì�„ 주고 í�¬ì§‘ 효율ì�„ ì¦�가시킵니다. â‘¢ 작업대(Work surface) 실제 작업ì�´ ì�´ë£¨ì–´ì§€ëŠ” 후드 아래ì�˜ ì˜�역입니다. â‘£ 내리닫ì�´ ì°½(Sash) 작업ì�„ 하는 ë�™ì•ˆ 효율ì�„ ì¦�가시키기 위하여 최ì �ì�˜ 높ì�´ë¡œ ë‹«ì�„ 수 있는 ì�´ë�™ì‹� ì „ë©´ 투명íŒ�입니다. 사용하지 않ì�„ 때는 ì—�너지를 절약하기 위하여 완전히 닫습니다. 물리ì � 보호 장벽ì�„ 제공하여 오염으로부터 ë°©ì–´í•  수 있는 추가ì � 안전 조치를 제공합니다. ⑤ ì—�ì–´í�¬ì�¼(Airfoil) 후드ì�˜ ì „ë©´ ì–‘ 옆과 바닥ì�„ ë”°ë�¼ 위치해 있습니다. 후드 안으로 공기ì�˜ í��름ì�´ 유선형으로 í��르ë�„ë¡� 하며 난류를 방지하는 작용ì�„ 합니다. ì—�ì–´í�¬ì�¼ 아래ì—� 있는 ìž‘ì�€ 공간ì�€ 샷시가 완전히 닫혔ì�„ 때 후드ì�˜ 실험실 ë‚´ 공기가 배출시키는 ì—­í• ì�„ 합니다. ,D�ŒŒ>�ŒŒ>�ŒŒ>€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;€?-Cþü|>–•?òðp?ÉÈH?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?.C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?/S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?ê³ ì •ë�œ 거울(fixed mirror)0C€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[€?1S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?Step 2. í�¡ìž…(Aspiration)3ly+{?y+{?y+{?€?€?Ñ_Ý>€?€?Ä…ª>�€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled[OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null5C€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[€?6C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?9T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?ÇFT-IRì�€ 가장 최근 ë¶„ì„� 기술로서 í�¡ìˆ˜ 세기ì�˜ 파형ì�„ 디지털 신호로 저장한 후 결과치를 계산하기 때문ì—� IR 방법보다 안정ë�˜ê³  높ì�€ 정확ë�„를 갖는다.:C€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[€?;D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?<ó<D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC€?=l€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled�oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null=D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?>D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€??l€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled„oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?@?pÄìÿ§Â@¦Äìÿ§ÂlUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null@{@O€?@D³²²>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?AD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null €?BN«ªxBD€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?CT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?"[3] 비커&플ë�¼ìФí�¬ 사용법D€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledvt€?@?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullDD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ED�ŒŒ>�ŒŒ>�ŒŒ>€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullp€?FS€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?FT-IR ë¶„ê´‘ë¶„ì„�ì�˜ 개요GT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[2] 안전장구착용HD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk€?IfÿÿÿÿI‡ÈB€?ðD‡DÀBÀB€?JT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 확 ì�¸KT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?FT-IR 기기ì—�서 Peakê°€ ë°œìƒ�한 파장ì�„ IR Peak Tableì—�서 찾아 ì–´ë–¤ ê²°í•©ì�´ 있는지 확ì�¸í•œë‹¤. - IR Peak Table 확ì�¸ 가능 URL : https://chem.libretexts.org/Reference/Reference_Tables/Spectroscopic_ Parameters /Infrared_Spectroscopy_Absorption_TableLl€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled˜oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullLD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, 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Culture=neutral, PublicKeyToken=null€?hT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?5[10] ë¶„ê´‘ë¶„ì„� 실험 (표준물질, ë¶„ì„�시료)iC€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll€?jS€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?피펫(Pipette)lD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@€?ml€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=5sNormal HighlightedPressedDisabledÅ%OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullmD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullK€?m;n-nj�ÍÌL>q= > ATøpUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullnD€?€?€?�€<{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;€?oT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?ß비커는 물질ì�„ 가열할 때, 물질ì�„ 잠시 보관할 때, ì•¡ì²´ì—� 가루 물질ì�„ ë…¹ì�¼ 때, 액체를 í�¬ì„�í•  때 ìž�주 사용하는 실험 기구입니다. ì�¼ë°˜ì �으로 비커ì—�는 50ml, 100ml, 1000ml ìš© 등ì�˜ 구분ì�´ 있고, 눈금ì�´ 새겨져 있습니다. í�¬ê¸°ì—� 비해 ì•¡ì�„ 너무 ë§Žì�´ 담으면 다루기가 힘들어지기 때문ì—� 담는 ì•¡ì�˜ ì–‘ì�€ 비커 용량ì�˜ 절반 ë˜�는 1/3ì •ë�„ 채워서 사용하는것ì�´ 좋습니다.pl€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledÌoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullpD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, 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B!@À ÀpUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null�{�T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?호í�¡ë³´í˜¸êµ¬ ì°©ìš© ì�´ìœ žT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?0Ÿ¡ãÉ€?€?€?€?€?€?^EventStoryToolbarIndex, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullŸlà Q>€?€?€?Ñ_Ý>€?€?Ä…ª>�€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledÉOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Döõu?öõu?öõu?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?¡C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?¢l€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null¢D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?£D�ŒŒ>�ŒŒ>�ŒŒ>€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullY€?¤T€?ÃE1?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?스í�¬ë¦½íЏ ë³´ì�´ê¸°¦l€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=$Normal HighlightedPressedDisabled OnOkUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null¦D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, 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Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullA€?¬;­D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw€?®l€?€?€?‰ˆ?€?€?€?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=x%Normal HighlightedPressedDisabledM SetActiveUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null®D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla€?¯C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?°C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?±l€?€?€?€? >y?€?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled E CloseChildUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null±D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullm€?²{²d³D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?´T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?íFT-IRì�€ ë¶„ìž�ì�˜ ìš´ë�™ê³¼ 회전 ìš´ë�™ì—� 관계가 있다. ì–´ë–¤ ë¶„ìž�ì—� ì �외선ì�„ 주사하면 X-ì„ ì�´ë‚˜ ìž�외선, 가시광선보다 ì—�너지가 낮기 때문ì—� ì›�ìž�ë‚´ ì „ìž�ì�˜ ì „ì�´ 현ìƒ�ì�„ ì�¼ìœ¼í‚¤ì§€ 못하고 ë¶„ìž�ì�˜ ì§„ë�™, 회전, 병진 등과 ê°™ì�€ 여러 ë¶„ìž�ìš´ë�™ì�„ ì�¼ìœ¼í‚¤ê²Œ ë�œë‹¤. 주로 ë¶„ìž�ì�˜ ì§„ë�™ì—� ì�˜í•œ 특수한 í�¡ìˆ˜ 스펙트럼ì�´ 나타나며 ì�´ê²ƒì�„ ë¶„ìž�ì�˜ ì§„ë�™ 스펙트럼 ë˜�는 ì �외선 스펙트럼ì�´ë�¼ 한다.¶S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?qí�„ 후드는 유해 가스와 ì¦�기를 í�¬ì§‘í•  목ì �으로 설치ë�˜ëŠ” 설비로, ì°½ì�„ 최대로 개방 하였ì�„ 때 보통 최소 ë©´ì†�ë�„ê°€ 0.4m/sec ì�´ìƒ�으로 권장ë�©ë‹ˆë‹¤. 실험ì�€ 가능한 한 후드 안쪽ì—�서 ì�´ë£¨ì–´ì ¸ì•¼ 하며, 실험 작업 시 ì°½ì�€ 46cm ì�´ìƒ� 열려서는 안ë�©ë‹ˆë‹¤. í�„ 후드ì�˜ 구조는 그림과 같다. ¸C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?¹T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[4] 피펫 사용법 ºT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 사 ìš© 법»D€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?½l€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled)cVideoStopButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null½D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:€?¾S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?#주ì�˜ 사항ÀD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullY€?ÂT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?&[4] 실험 ë�„구별 개요 ë°� 설명ÃD­¬,>ÚØX>‹ŠŠ>€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ÃjÍÌÌ=q= > Bì"@À ÀpUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÄD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@€?ÅT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?! 안전보호장비 ì²´í�¬í•­ëª©Çl€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled2oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÇD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ÈD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ÉT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(€?0.187ÊS€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, 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PublicKeyToken=null€?ÑT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?ŽFilter를 ì�´ìš©í•˜ì—¬ 성분ì�„ 측정하기 때문ì—� 측정 가능한 성분ì�´ 제한ë�˜ì–´ 있다. (지방, 단백질, 유당, 고형분)ÒC€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?Ól€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=x%Normal HighlightedPressedDisabledA%OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÓD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla€?Ó;ÕD€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ÕjÁÍÌÌ=q= > B-…@À ÀpUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null×l€?€?€?¡  ?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=B Normal HighlightedPressedDisabledFOnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null×D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullN€?ÙD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB€?Ù-Úl€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=-TNormal HighlightedPressedDisabledJoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÚD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM€?ÛT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[9] ë¶„ì„�시료 제조Ü~ŸÛ ×£;€?€?€?€?ÝD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE€?ÞS€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 사용 ìš©ë�„ßD€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ßj<ÍÌÌ=q= > B@À ÀpUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullàD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?áC€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?‚¢ìh €?€?€?€?€?€?중지¡ OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullâD€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq€?ãT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦? 나ì�˜ë‹¤äU€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled¶.ä ÈBÈBrOnChangeSliderUnityEngine.Object, UnityEnginehUnityEngine.UI.Slider+SliderEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullä;åS€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 미지시료ì�˜ ë†�ë�„ 구하기çC€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6€?èl€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled[ðNextButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullèD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?éT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?µ모든 유기, 무기 ë¶„ìž�ì�˜ 화합물ì�€ ì–´ë–¤ 복사선ì�˜ ì—�너지를 받게 ë�˜ë©´ ì �외선 ì˜�ì—­ì—�서 ê°� 작용기ì—� 따른 í�¡ìˆ˜ê°€ ì�´ë£¨ì–´ì§€ë©°, ì�´ë•Œ ê°� 작용기별로 고유ì�˜ 스펙트럼ì�„ ì–»ì�„ 수 있다. FT-IR 스펙트럼으로부터 물질ì�´ 가지고 있는 구조ì � 정보를 파악할 수 있다. - ë¶„ìž� ì§„ë�™ ì¡°ê±´ 1) ë¶„ìž�ê°€ ì �외선ì�„ í�¡ìˆ˜í•˜ë ¤ë©´ ê·¸ ë¶„ìž�는 ì§„ë�™ê³¼ 회전 ìš´ë�™ì—� ì�˜í•œ ìŒ�ê·¹ìž� 모멘트ì�˜ 알짜 변화를 ì�¼ìœ¼ì¼œì•¼ 한다. 2) ë¶„ìž�ê°€ ì§„ë�™í•  때 , ì�´ ìŒ�ê·¹ìž� 모멘트ì�˜ 변화량ì�´ í�´ìˆ˜ë¡� ì �외선ì�˜ í�¡ìˆ˜ê°€ í�¬ë‹¤. 3) ìŒ�ê·¹ìž� 모멘트ì�˜ 변화량ì�€ ì§„ë�™í•˜ê³  있는 ì›�ìž�ê°„ 거리가 ì§§ì�„수ë¡�, 부분전하가 í�´ìˆ˜ë¡� 커져서 강한 ì �외선 í�¡ìˆ˜ê°€ 관측ë�œë‹¤. 4) 1 ~ 3ì�˜ ì¡°ê±´ì—�서만 복사선ì�˜ 전기장ì�´ ë¶„ìž�와 작용할 수 있고, ë¶„ìž�ì�˜ ì§„ë�™ ë°� 회전 ìš´ë�™ì�˜ ì§„í�­ì�˜ 변화를 ì�¼ìœ¼í‚¨ë‹¤. 5) ë�™ì�¼ 핵종 ë¶„ìž�(N2, H2, O2 ë¶„ìž�와 ê°™ì�´ ê°™ì�€ ì›�ìž�ê°€ 결합한 ë¶„ìž�)ì�˜ 경우ì—�는 ë¶„ìž�ì�˜ ì§„ë�™ ë˜�는 회전 ìš´ë�™ì—� ì�˜í•´ ìŒ�ê·¹ìž� 모멘트ì�˜ 알짜변화가 ì�¼ì–´ë‚˜ì§€ 않으므로 ì �외선ì�„ í�¡ìˆ˜í•˜ì§€ 않는다.êDÑÐP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?ëfÿÿÿÿë‡ÈB€?ðD‡DÀBÀB€?ì�€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledNz SetChecklistUnityEngine.Object, UnityEngineBreatherhUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullíCþü|>–•?òðp?ÉÈH?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?îDÂÁA?ÂÁA?ÂÁA?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?î-ðD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulln€?ñD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullg€?òC€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[€?óC€?€?€?…„?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6€?ôT€?ÃE1?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?!õD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll€?öT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld€? 실험 í�‰ê°€÷D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null €?øl€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledmoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulløD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?úTÉÈH>ÉÈH>ÉÈH>€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?다 ì�ŒûD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)€?üS€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?Step 3. ë¶„ë°°(Distribution)þ{þTýû{?æää>±°°=€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?화학물질 ì �ê²€ÿ;ÿl€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=$Normal HighlightedPressedDisableduOnCancelUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÿD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null$€?l€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledwoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?D€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?Dÿþþ>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD€?C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?O @D€?€?€?¡  >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW€?S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?목 ì �D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null9€?T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? ë°©ë�…ë©´ M‚ ] Ú u ®Ç>…ëÑ>R¸ž>áz?˜n?333>×£p>×£P?ìQX?áz?®G!?{N? üElementt±ut÷bʦA|ƒ» D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null €? l€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledˆoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?T€?ÃE1?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?TÉÈH>ÉÈH>ÉÈH>€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?ì�´ì „€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled¯D€?ã~}?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD€?€?€?…„„>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?T€?ÃE1?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?!D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB€?-C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?T€?Wöy?Wöy?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(€?그래픽 품질D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@€?T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 보호장갑O @D€?€?€?¡  >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW€?C€?ÀX¤=€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?D9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?확 ì�¸�€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledè” SetChecklistUnityEngine.Object, UnityEngine Check Error1hUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null!C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?"Tw[>øè >ðð°>€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null2,€?0.03$C€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?%DÑÐP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?&Dúøx>”“?îìl?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?(O(D€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?)l€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled£ðPreButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?*Cõôt>‘�?éèh?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null<€?+l€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled¦oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null+D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?,l€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=-TNormal HighlightedPressedDisabled¨OnClickOKButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM€?-{-T€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?!.C€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq€?/C€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq€?0áCurve»bu¦AÊ|ƒ1S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 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ì›�리fx ƒPG¦b|¥ 8ø9Báí¯·gD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullX€?hC€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?j¨¡�,장비Machine.VolumejD€=`?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?kfÿÿÿÿk‡ÈB€?HDDÀBÀB€?lS€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?/í�„ 후드 사용 ë°� 유지 시 주ì�˜ì‚¬í•­ m{mT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?Æ연구실 안전사고ì—� 대비하기 위해 ì �절한 보호장갑ì�˜ ì„ íƒ�ì�€ 매우 중요합니다. 보호장갑ì�€ 위험·유해 물질, 알려지지 않ì�€ ë�…성ì�„ 가진 화학물질, ë¶€ì‹�성 물질, 거칠거나 날카로운 물질, 뜨ê²�거나 차가운 물질 등ì�„ 다룰 때 반드시 착용해야 합니다. ì�¼íšŒìš© ë�¼í…�스 (Latex), 비ë‹�, 나ì�´íŠ¸ë¦´(Nitrile) 장갑ì�€ 대부분ì�˜ 연구 환경ì—� ì �합하나 다ì�Œì�˜ ìƒ�황ì—�서는 화학물질ì�˜ 성질과 특성ì—� ë”°ë�¼ ì�´ 외ì�˜ ì �합한 보호장갑ì�„ ì„ íƒ�해야 합니다. • 장시간 ì†�ì�„ 담그고 화학물질ì�„ 다룰 때 • ê³ ë†�ë�„ì�˜ ë¶€ì‹�성 화학물질ì�„ 다룰 때 • 높ì�€ 급성 ë�…성ì�„ 가지는 화학물질ì�„ 다룰 때 보호장갑 사용 ì „ì—�는 마모ë�˜ê±°ë‚˜ 구ë©�ì�´ 난 ê³³ì�´ 없는지 ì �검해야 합니다. 장갑 ë‚´ë¶€ì—� 바람ì�„ 불어넣고 막아보았ì�„ 때 공기ì�˜ 노출ì�´ 없는지 ì‚´í•�니다. ì�´ë•Œ, 공기대신 물ì�„ 넣어 ì �검해서는 안ë�©ë‹ˆë‹¤. 물ì�„ 넣어 ì �검한다면 ì �ê²€ 후 ì°©ìš©ì�´ 불편해지고, 물ì�˜ 표면 장력 때문ì—� 구ë©� 난 ê³³ì�„ 찾기가 ë�” 어려워집니다. 유해물질ì�´ë‚˜ 연구 장비를 만지고 난 ë’¤ì—�, 장갑ì—� 묻ì�€ 오염물질ì�´ 다른 장소나 ê°œì�¸ì�˜ ì‹ ì²´ì—� 접촉하여 2ì°¨ 오염ì�„ 유발하지 않ë�„ë¡� 주ì�˜í•´ì•¼ 합니다. ë˜�한 사용 후ì—�는 최대한 장갑 외부와ì�˜ ì ‘ì´‰ì�„ 피해가며 벗습니다. nl€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullnD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, 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Culture=neutral, PublicKeyToken=null„ SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null‡D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ˆTÉÈH>ÉÈH>ÉÈH>€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullv',€?200‰T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(€?5 mg/LŠT€?‘â?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? ‹D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null^€?ŒS€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, 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고유번호와 ì �ê²€ 확ì�¸ì„œë¥¼ 비치해야 합니다. â—� 후드 내부를 깨ë�—하게 관리합니다. â—� 후드 안ì—� 머리를 넣지 않습니다. â—� í•„ìš” 시 추가ì �ì�¸ ê°œì�¸ 보호 장비를 착용하ë�„ë¡� 합니다. â—� 후드 ì°½ì�€ 실험 ì¡°ìž‘ì�´ 가능한 최소 범위만 ì—´ë�„ë¡� 합니다. â—� 후드 안ì�˜ 물건ì�€ 입구ì—�서 최소 15cm ì •ë�„ 떨어져 있어야 합니다. â—� 미사용 시 ì°½ì�„ 완전히 ë‹«ì•„ 놓아야 합니다. â—� 콘센트나 다른 스파í�¬ê°€ ë°œìƒ�í•  수 있는 ì›�천ì�€ 후드 ë‚´ì—� 위치시키지 않습니다. â—� í�„ 후드ì—�서ì�˜ 스프레ì�´ 작업ì�€ 화재 ë°� í�­ë°œ 위험ì�´ 있으므로 금지합니다. â—� í�„ 후드를 화학물질ì�˜ 저장 ë°� í��기 장소로 사용해서는 안ë�©ë‹ˆë‹¤. ¶TÉÈH>ÉÈH>ÉÈH>€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?다 ì�Œ¤¢]8§€?€?€?€?€?€?시작š OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null¸D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?¹C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?»d ðA»D€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq€?½D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullX€?¾l€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledToUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null¾D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?¿D€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ÀT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?ë�°ì�´í„° 처리ÂT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, 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PublicKeyToken=null€?Ó{Ód@ÕC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?Ö{ÖT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?d호í�¡ì�„ 통한 ì�¸ì²´ ë‚´ 위험·유해 물질ì�˜ 유입ì�€ 연구활ë�™ 종사ìž�ê°€ ìƒ�해를 입는 가장 빈번한 경로입니다. 만약 공기 중ì—� ë§Žì�€ ì–‘ì�˜ 화학물질ì�´ 오랜 기간 확산해 있다면 장· 단기ì �으로 ê±´ê°•ìƒ� 고통ì�„ ë°›ì�„ 수 있습니다. ë”°ë�¼ì„œ ì �절한 호í�¡ 보호구를 사용함으로ì�¨ 해로운 ë¶„ì§„, ì¦�기, 연기, 분무, 가스 등으로 ì�¸í•´ 오염ë�œ 공기로ì�˜ 노출ì�„ 방지해야 합니다. 1회용 마스í�¬, 공기정화ì‹� ë°� 공기공급ì‹� 호í�¡ 보호구 í�¬í•¨í•˜ëŠ” 모든 호í�¡ 보호구ì—� 대해 1ë…„ 마다 ì �합성 테스트를 진행해야 하고, 사용 ì „ 사용법ì�„ 숙지해야 합니다. ë³´ê´€ 시ì—�는 깨ë�—하고 건조한 ê³³ì—� ë‘�ê³ , ë�˜ë�„ë¡� ê°™ì�€ 호í�¡ 보호구를 공유하지 않ë�„ë¡� 해야 합니다. 수술용 마스í�¬ì™€ ë¶„ì§„ 마스í�¬ëŠ” 어떠한 호í�¡ 보호 기능ì�„ 제공하지 않으므로, 엄밀하게는 호í�¡ 보호구ë�¼ í•  수 없습니다. ë”°ë�¼ì„œ 연구실ì—�서 해당 마스í�¬ 활용 시ì—�는 별ë�„ì�˜ 호í�¡ 보호구가 필요함ì�„ ì�¸ì§€í•´ì•¼ 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B-Ó@À ÀpUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullôô9Œÿ5 그래픽 í•´ìƒ�ë�„ 최ì �í™” ONH화면 í�¬ê¸°ì—� 최ì �í™”ë�œ í•´ìƒ�ë�„를 ìž�ë�™ìœ¼ë¡œ ì„ íƒ�합니다.Resolution.OptimizeôD€=`?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?õT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[2] 안전장구착용öDÿþþ>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?ùC€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[€?úC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ûT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[5] Beer-Lambert 법칙ü{üT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?'1st STOP → 2nd STOPì�˜ 순으로 진행하는 방법ì�€ Forward Pipetting으로 ì�¼ë°˜ì „ì�¸ 피펫팅 방법ì�´ë©°, 정량ì�„ í�¡ìž…·분주합니다. 2nd STOP → 1st STOPì�˜ 순으로 진행하는 방법ì�€ Reverse Pipetting으로 ì �성 수용액, ìƒ�물학ì � 용액, ì �ì�€ 용량ì�˜ 용액, ê±°í’ˆì�´ 있는 용액 등ì—� ì�´ìš©ë�˜ëŠ” 방법ì�´ë©°, 시료ì—� ë”°ë�¼ 피펫팅 방법ì�„ 달리하여야 정확한 결과를 얻어낼 수 있습니다.ýl€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled�OnClickMaskButtonUnityEngine.Object, UnityEngineSafetyEquipment_Button4oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullýD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?þD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, 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PublicKeyToken=nullD€?T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?µ3가지 표준용액ì�˜ í�¡ê´‘ë�„와 미지시료ì�˜ í�¡ê´‘ë�„ê°€ 아래와 ê°™ì�„때, 검정곡선ì�„ 작성하여 미지시료ì�˜ ë†�ë�„를 확ì�¸í•˜ì—¬ ë³´ë�„ë¡� 하겠습니다.D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null €?T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[9] ë¶„ì„�시료 제조 l€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled¬oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€? T––V?––V?––V?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullv'(,€?200 T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?8장비 주변ì�˜ 온ë�„, 습ë�„, ì§„ë�™ì—� 민ê°�하다. ΤÈ™ ShowAnimationUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null™ HideAnimationUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null O D€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€? T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?Ë함수 ì‹�으로부터 미지시료ì�˜ ë†�ë�„를 구하는 ì‹�ì�€ 아래와 같습니다. y(í�¡ê´‘ë�„) = 0.0217x(미지시료) - 0.0033 0.0217x = 0.170 + 0.0033 미지시료 x는 약 7.986mg/L 입니다.C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null €?l€?€?€?¡  ?€?€?€?€?€?€?€?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=  Normal HighlightedPressedDisabled¶OnClickItemDescriptionButtonUnityEngine.Object, UnityEngineButton1oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD¼•}?¼•}?¼•}?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]€?D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(€?100Dÿþþ>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?Dÿþþ>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?Dûúú>ûúú>ûúú>ÉÈÈ>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullu€?{d@D€?ÖÔÔ>€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null=€?JW€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?€? D€?€?€?—–?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ€?!D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE€?"€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled/èýÿ?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?#C€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulli€?%W€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?€?&DÑÐP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?'T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 예(D9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?)S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?핫플레ì�´íЏ ìž‘ë�™ 방법*O @*D€?€?€?¡  >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW€?-S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?ì›�리.T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(€?100/T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[1] 안전장구 ì°©ìš©0D€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?3T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[9] ë¶„ì„�시료 제조4T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 사 ìš© 법5T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?화학물질 ì �ê²€6D€?:pþ>€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?7pFT-IRFR-IR FT_IRFR-IRGP²AŸjfA´/I@ðA´B½Ø'>Ô\–>À±DA7%FT-IRXPropsActionEvent, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null7�8D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null>€?:S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?저울 사용법;D9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?=-=j¸ÍÌL>q= > AN®pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null=D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq€?>T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 목차닫기?T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?ðí•« 플레ì�´íŠ¸ëŠ” 기존ì�˜ 불ì�„ 사용하는 알코올 램프와는 달리 전기를 ì�´ìš©í•˜ì—¬ ì—´ì„ ì�˜ ì—´ì�„ ì�´ìš©í•˜ì—¬ 금ì†�íŒ� ë˜�는 ìž�기제íŒ�ì�„ 가열시켜, 피가열체로 ì—´ì�„ 전달하는 가열기구 입니다.AC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?BT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?pFT-IRì�˜ 부품 구성ì�´ 간단하여 유지 관리하기가 매우 쉬우며 유지비가 저렴하게 든다.CS€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?#주ì�˜ 사항DC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?EC€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[€?Fl€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledçoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullFD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?GT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?ì�´ì „실험 잔여물 정리HCúøx>”“?îìl?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?IT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 목차보기KT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?Á1) 피펫ì�„ 수ì§�으로 잡아 첫번째 스탑부분까지 피펫ì�˜ 버튼ì�„ 천천히 눌러ì¤�니다. 2) ì•¡ì²´ì—� íŒ�ì�„ ë‹´ê·¼ ìƒ�태ì—�서 ì›� 위치까지 천천히 피펫ì�˜ 버튼ì�„ 놓아ì¤�니다. ì�´ 때 모든 ì•¡ì²´ê°€ íŒ�으로 충분하게 í�¡ìž…ì�´ ë�˜ë�„ë¡� 천천히 ìž‘ë�™ì�„ 해주는 것ì�´ 중요합니다. 3) 피펫ì�„ 용기 안쪽 벽면ì—� 10 ~ 45ë�„ ì •ë�„ 기울여 준 후 첫번째 스탑지ì �까지 눌러 액체를 배출합니다. 4) 2ì´ˆ ì •ë�„ 기다려준 후 버튼ì�„ ë‘�번째 스탑까지 눌러 íŒ�ì—� 남아있는 책체를 모ë‘� 밀어냅니다. íŒ�ì�„ 떼어낼때는 용기ì�˜ 벽면ì—� 밀착하여 올리면서 떼어내ë�„ë¡� 합니다.Lly+{?y+{?y+{?€?€?Ñ_Ý>€?€?Ä…ª>�€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledãmOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullN?ÍLlBÍLlB¨BlUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullO:œÿÿÿÿ{®Gáz„?Pl€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledððNextButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullPD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?QC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?RT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?Oë¹› 분할기로 ì�¸í•´ ê°ˆë�¼ì§„ ë‘� 가닥 중 한 가지를 반사시킨다.SD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullr€?Tly+{?y+{?y+{?€?€?Ñ_Ý>€?€?Ä…ª>�€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledhÅOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullVC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?W-WjÍÌL>q= > Ak�pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullWD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq€?Y{Yd@ZS€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?Step 1. 준비(Preparation)\D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB€?\-]h]^ HorizontalVerticalSubmitCancel A?3¢9Ñx€?€?€?€?€?€? 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