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D;D??u?`C???????v???? ????DC??w????4??7D}_DC??x?????? ??y?}zC???8???pB??z????????AA??{?C C??? ????C CCA??|?????? ??}?B???'N????HB أBأA??~?????? ???3sGC???<??3sGC3sC B??????b?? ???>D@???f/~????HDzD???@@??? ?????????????????? ???"D???^??C`CpB???A???????AD@??55?5^u>:::m????5^u>HCHB??@pA???q????@pABA???Ú???B???``D?????@C B B??????????C B???????? ??????\????C B???3sGC???<??3sGC3sC B???@ Dm??????@B|C???C????????@@???g????????%r?????f?????t??? ??(B B B??H??? ??HBAA???@C???i????@C BB???>C???~G??CHD?N???? C B??????????pAA???3sGC???<??3sGC3sC B??????Rs??pC???L???]????L$C C???lĿB????? 8D?????v??AA???CC??????A???B???????pAA???@@???0????????!?????HDRC???2?? CCC???g&NC<???~T??g&NCD???s??>DDB?????? .Ha??????YD??? ??4SiC B B???>B??????ppHB???3sGC???P ??3sGC3sC B??????- IP????BB???C???????C1DC???dfL>???q????dfL>@B??? ??????@C???C????????CH???9????CzCHB??????????@D?????? |[=(c.z????????N????CHB???ٚ???J???@pB???>D ???V ????DHD???C???q????CBpA???B???????BCpB???A@???-L??A@ffA???3sCz??? 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D;D??Y?L78??? 1 ???L78ff.C?Z????4????D B??\?;D??? ???3?B???%b??B B B?^????V????C B??_?4 D???E????4 DAA??`?0C???M????0CBA??a????????zC B??b? 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DP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3? 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Solid 2px??.#/l????u?u?u??H?H?H??H?H?H???=x%Normal HighlightedPressedDisabledOnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null/D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla?0l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null0D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?1D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw?2TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음3T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[1] 실험실 점검4T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 이론 학습5d22 B5{6????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledJ?>kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?7  SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null7l????;_???;%N???H?H?H???=Normal HighlightedPressedDisabled OnReplayStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null7D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|?9T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?:D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?;T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사 용 법<D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullY?=????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled0?/?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null=D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?>TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?흄 후드 부품의 기능 @T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null22?분광분석(UV-VIS, FT-IR, AAS) 콘텐츠의 기본 조작 방법 학습을 위한 튜토리얼 모드를 진행하시겠습니까?AD???f?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?ADl????u?u?u??H?H?H??H?H?H???=-TNormal HighlightedPressedDisabledOnClickAbrogationButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullDD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?E{ET????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?보호장갑 착용 이유F{FT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?연구활동 시 눈을 부상의 위험으로부터 보호하고자 할 때 보호경(고글)을 활용할 수 있습니다. 보호경은 다음의 안전사고를 예방할 수 있다. • 의도치 않게 위험·위해성 물질이 튀길 때 • 근처의 장비의 조작이나 작동 시 예상하지 못한 물체, 입자(조각, 파편) 또는 사용하던 연장이 비행할 때 • 비이온화성 방사선(Non-ionizing radiation; UV, IR 등)을 사용할 때 연구 활동 시, 콘택트렌즈를 착용해서는 안됩니다. 콘택트렌즈는 화학물질의 접촉으로부터 어떠한 보호 작용도 하지 않을 뿐만 아니라 감압 환경에서 활동하거나 화학물질이 튀었을 때 훨씬 더 위험할 수 있습니다. 부득이하게 콘택트렌즈를 착용할 시에는 반드시 보호 고글을 착용해야 하고 유해한 화학물질로 오염되었을 시 즉시 폐기해야 합니다. 또한 연구활동 종사자의 안전한 연구환경 보장을 위한 적절한 보안경을 선택하기 위해서는 위해성 평가가 선행 되어야 한다. 그러나 위해성 평가를 수행하는 것이 용이하지 않을 때는 안전관리자에게 연락을 취하여 조언을 구해야 합니다.GD>>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullu?I{IT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?호흡을 통한 인체 내 위험·유해 물질의 유입은 연구활동 종사자가 상해를 입는 가장 빈번한 경로입니다. 만약 공기 중에 많은 양의 화학물질이 오랜 기간 확산해 있다면 장· 단기적으로 건강상 고통을 받을 수 있습니다. 따라서 적절한 호흡 보호구를 사용함으로써 해로운 분진, 증기, 연기, 분무, 가스 등으로 인해 오염된 공기로의 노출을 방지해야 합니다. 1회용 마스크, 공기정화식 및 공기공급식 호흡 보호구 포함하는 모든 호흡 보호구에 대해 1년 마다 적합성 테스트를 진행해야 하고, 사용 전 사용법을 숙지해야 합니다. 보관 시에는 깨끗하고 건조한 곳에 두고, 되도록 같은 호흡 보호구를 공유하지 않도록 해야 합니다. ① 호흡 보호구의 종류 호흡 보호구는 크게 공기정화식과 공기공급식 호흡 보호구로 구분할 수 있고, 운용 방식과 안면부의 형태에 따라 용도가 달라질 수 있습니다. 다음은 연구실에서 주로 사용 되는 호흡 보호구의 종류입니다. a. 필터형 반면 마스크(Filtering face-piece respirator, 1회용) 석면, 생물학적 에어로졸 등의 입자성 유해 물질을 걸러내는 용도로 쓰이며 가스나 증기와 같은 비입자성 유해 물질로부터 연구활동종사자를 보호할 수 없습니다. 필터형 반면 마스크는 1회용이며, 그 종류가 매우 다양합니다. 호기 밸브가 있는 마스크는 숨을 쉬는 것이 용이하여 널리 활용되고 있습니다. b. 공기정화식 마스크(Air-purifying respirator, 카트리지 교환용) 공기정화식 마스크는 카트리지의 종류에 따라 매우 다양한 종류의 유해물질 유입을 막을 수 있습니다. 따라서 활용 시 위험성 평가를 통해 해당 유해 물질에 대한 적절한 카트리지를 선택하는 것이 중요합니다. 보관 시에는 카트리지가 부착되어 있는 채로 두지 말고, 마스크와 카트리지를 분리하여 보관하며 카트리지는 깨끗하고 건조한 곳에 보관하는 것이 좋습니다. 사용 전에 호기 밸브가 오염되지 않았는지, 깨지거나 구멍이 나 있는지 점검해야 합니다. 또한 마스크의 효율과 호흡의 용이성을 위해 직접 착용한 채로 테스트를 실시하여 양압과 음압을 확인해야 합니다. 카트리지는 정기적으로 체크하여 관리하고 기한 내에 사용하도록 합니다. c. 전동 공기정화식 마스크(Powered Air Purifying Respirator, PAPR) 건전지를 동력으로 사용하는 전동 공기정화식 마스크는 반면/전면 보호면, 호흡관, 건전지로 작동하는 풍기, 카트리지 필터로 구성되어 있습니다. 풍기는 오염된 공기를 카트리지로 통과시켜 오염물질을 제거하고 보호면 쪽으로 깨끗한 공기를 내보내는 역할을 하지만, 산소를 직접 공급하지는 않기 때문에 초기 공급된 공기의 양과 동등하지 않습니다. 또한 비전동 공기정화식 마스크와 동일하게 카트리지는 해당 유해물질에 따라 적절한 것을 선택해야 합니다. 예기치 않은 사고에 대비하기 위해서 상시 건전지가 충전되어 있는 채로 보관해야 합니다. d. 수술용 마스크와 분진 마스크(Surgical masks & Dust masks) 수술용 마스크와 분진 마스크는 어떠한 호흡 보호 기능을 제공하지 않으므로, 엄밀하게는 호흡 보호구라 할 수 없습니다. 따라서 연구실에서 해당 마스크 활용 시에는 별도의 호흡 보호구가 필요함을 인지해야 합니다.KT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 핫플레이트 사용법LT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?.1) 반사모드 (Attenuated Total Reflectance)M{Md@ND>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'?O????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled P SetChecklistUnityEngine.Object, UnityEngine Check Error3hUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullQC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?RT?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?툴팁Sl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullSD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?TOU{UT???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null((?"실험실 점검 목적 및 분류Vd22 BV{WT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?XS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?마이크로 피펫 사용법YD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Y\W0?@@????????tnh YProgress.Volume?hZD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullg?[D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?\D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw?]T?Wy?Wy??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 전체 소리^z^S???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null<? 시료접시_l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledPreButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null_D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?`T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?크기참조패널aT?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!bD>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null0???????이전 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullcT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?PIR Peak Table에서 파장이 발생한 구간의 확인값은 아래와 같다.dD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?eC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?fC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?gT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?u농도가 묽은 용액에서는 흡광도와 농도 사이에 직선 관계가 성립합니다. 그러나 농도가 진해지면(약 0.01M 이상) 흡수 화학종 사이의 평균 거리가 짧아지므로 서로의 전자 분포 상태에 영향을 주게됩니다. 따라서 화학종 간의 상호 작용도 농도에 따라 달라져서 편차를 발생시킵니다.hl????????H?H?H??H?H?H???=x%Normal HighlightedPressedDisabled  SetActiveUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullhD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla?iT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?[이전]jC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?k'~ UX 효과음 UX.VolumekD=`???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled)?(l>kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulllC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?mT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[7] 흄후드 사용법nT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?([1] 분광분석의 개요 및 필요성oC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?pC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?rT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 이론 학습sl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullsD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?tC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?uD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nully?vT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?환경wl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullwD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?xl????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledPreButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullxD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?yC?%$? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?z????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled ? >kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullzD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisableds?n6?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null{D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?|l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?}D9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?~{~T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?u호흡을 통한 인체 내 위험·유해 물질의 유입은 연구활동 종사자가 상해를 입는 가장 빈번한 경로입니다. 만약 공기 중에 많은 양의 화학물질이 오랜 기간 확산해 있다면 장· 단기적으로 건강상 고통을 받을 수 있습니다. 따라서 적절한 호흡 보호구를 사용함으로써 해로운 분진, 증기, 연기, 분무, 가스 등으로 인해 오염된 공기로의 노출을 방지해야 합니다. 1회용 마스크, 공기정화식 및 공기공급식 호흡 보호구 포함하는 모든 호흡 보호구에 대해 1년 마다 적합성 테스트를 진행해야 하고, 사용 전 사용법을 숙지해야 합니다. 보관 시에는 깨끗하고 건조한 곳에 두고, 되도록 같은 호흡 보호구를 공유하지 않도록 해야 합니다. 공기호흡기는 호흡이 불가능한 장소나 상황(화재 현장, 화생방 상황)에서 압축공기를 이용해 호흡을 할 수 있도록 만들어진 호흡 장비입니다. 작동 방식에 따라 크게 양압식, 음압식으로 나눌 수 있으며, 주로 양압식이 사용됩니다.T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?스크립트 숨기기D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullu?O@D??? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?3가지 표준용액의 흡광도와 미지시료의 흡광도가 아래와 같을때, 검정곡선을 작성하여 미지시료의 농도를 확인하여 보도록 하겠습니다.D???f?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled?~}?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C?????? 다음 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled/ SetChecklistUnityEngine.Object, UnityEngineGogglehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?4[5] 분광분석 실험 (표준물질, 분석시료)T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 이론 학습D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullY?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?파장의 발생 구간 값을 확인시 옆의 그림과 같은 폴리스티렌 (Polystyrene)의 구조식과 동일함을 확인 할 수 있다.l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사 용 법{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?Step 1. 준비(Preparation) 피펫을 수직으로 잡고 First Stop까지 피펫의 버튼을 천천히 누릅니다. Step 2. 흡입(Aspiration) 팁을 액체에 담근 상태에서 원 위치까지 천천히 피펫의 버튼을 놓아줍니다. 모든 액체가 팁으로 충분히 흡입될 수 있도록 최대한 부드럽고 천천히 작동합니다. Step 3. 분배(Distribution) 팁을 분배할 용기의 안쪽 벽면에 10~45도 정도 기울여서 버튼을 최초 정지 지점까지 눌러서 액체를 분배합니다. Step 4. 배출(Purge) 1초 정도 기다린 후에 버튼을 Second Stop까지 눌러서 팁에 남아있는 한방울의 시료까지 밀어냅니다. 팁은 용기 벽면을 올리면서 벽면에서 떼어냅니다.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null`?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?프레임 보이기T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?실험실 점검 개요D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?l????u?u?u??H?H?H??H?H?H???=+(Normal HighlightedPressedDisabled(OnPreviousStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullV?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?7[7] 결과 그래프 분석 (분석시료 농도계산)l??? ?u?u?u??H?H?H??H?H?H???=B Normal HighlightedPressedDisabled+OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullN?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?7[7] 결과 그래프 분석 (분석시료 농도계산)S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?팁을 액체에 담근 상태에서 원 위치까지 천천히 피펫의 버튼을 놓아줍니다. 모든 액체가 팁으로 충분히 흡입될 수 있도록 최대한 부드럽고 천천히 작동합니다.S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?① 배기 플레넘(Exhaust plenum) 후드 전면에 걸쳐 공기의 흐름이 균일하게 분포되도록 도움을 줍니다. 이 부품에 포집된 물질이 많아지면 난류가 생성되고 유해물질 포집 효율이 감소합니다. ② 방해판(Baffles) 후드의 뒤편을 따라 일자형의 구멍을 생성하는데 사용하는 이동식 가림막(Partitions)입니다. 배기 플레넘과 마찬가지로 후드의 전면에 균일한 공기 흐름을 유지하는데 도움을 주고 포집 효율을 증가시킵니다. ③ 작업대(Work surface) 실제 작업이 이루어지는 후드 아래의 영역입니다. ④ 내리닫이 창(Sash) 작업을 하는 동안 효율을 증가시키기 위하여 최적의 높이로 닫을 수 있는 이동식 전면 투명판입니다. 사용하지 않을 때는 에너지를 절약하기 위하여 완전히 닫습니다. 물리적 보호 장벽을 제공하여 오염으로부터 방어할 수 있는 추가적 안전 조치를 제공합니다. ⑤ 에어포일(Airfoil) 후드의 전면 양 옆과 바닥을 따라 위치해 있습니다. 후드 안으로 공기의 흐름이 유선형으로 흐르도록 하며 난류를 방지하는 작용을 합니다. 에어포일 아래에 있는 작은 공간은 샷시가 완전히 닫혔을 때 후드의 실험실 내 공기가 배출시키는 역할을 합니다. D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullS?l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled1cVideoStopButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled  SetChecklistUnityEngine.Object, UnityEngine Check Error4hUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null9%PGb|Bl????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled5OnClickGlobeButtonUnityEngine.Object, UnityEngineSafetyEquipment_Button3oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulln?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?분진 마스크TM0^?M0^?M0^??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null> -?FT-IR 이론 학습{d@@D>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?N xD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[5] 전자저울 사용법v/??????^EventStoryToolbarIndex, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullD???P>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?[① 연구주체의 장은 안전점검 장비를 이용하여 매년 1회 이상 정기적으로 소관 연구실에 대해 점검을 실시하여야 합니다. ② 실시자는 연구실 내의 모든 인적·물적인 면에서 물리화학적·기능적 결함 등이 있는지 여부를 다음 각 호에 따라 점검하여야 합니다.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?아날로그 신호{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?~개인보호구는 연구활동 종사자가 특정한 위험 물질로부터 보호하기 위해 착용하는 보호 장비입니다. 개인보호구는 위험을 줄이거나 제거할 수는 없지만, 안전사고로부터 연구활동 종사자의 개인의 안전을 보장하는 최소한의 조치입니다. 종류에는 보호경, 보호 장갑, 보호복, 호흡 보호구 등이 있습니다. 연구의 특성 및 사용하는 물질의 양과 특성에 따라 적절한 개인보호구를 선택할 수 있으며, 사용자는 사용하는 개인보호구의 기능, 사용법, 한계를 인지하고 있어야 합니다. C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 소방담요C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledf]OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (? 다시 하기D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;?-C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledOoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?전자저울(MicroScale)D>>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullu?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?항목UV-VISa"FT-IR#AASidOpAD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?[FT-IR 기기에서 분석 시료의 Peak가 발생한 파장은 아래의 그림과 같다.T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?스크립트 STORY 타입 ShowAnimationUnityEngine.Object, UnityEnginef ShowAnimationUnityEngine.Object, UnityEngine ShowAnimationUnityEngine.Object, UnityEngine ShowAnimationUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null HideAnimationUnityEngine.Object, UnityEnginef HideAnimationUnityEngine.Object, UnityEngine HideAnimationUnityEngine.Object, UnityEngine HideAnimationUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullOD???H>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null2?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?장비 유지 및 관리k*?????? 다음 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulll????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled^oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 실험 훈련D???f?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!pAlD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null}??*`lUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulls PrincipletutbA|D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?j=q= >A@@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?실험복 착용 이유D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledooUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?V# 진행 효과Progress.VolumeD=`???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullf?DP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?G 연구실에서 품이 맞지 않고 노출이 심한 의상은 연구활동 종사자를 위험에 처하게 할 수 있습니다. 따라서 연구 활동 중에는 품이 잘 맞고 되도록 노출이 없는 의상을 착용하도록 하고, 위험·유해 물질로부터 오염될 가능성이 있다면 반드시 물리적·화학적으로 신체를 보호할 수 있는 보호복을 일상복 위에 착용해야 합니다. 보호복을 선택할 때에는 장소와 용도에 따라 알맞게 선택해야 합니다. 예를 들어 무릎 길이의 긴 팔 실험복은 일반 화학 실험 시 적절하지만 기계 조작 시에는 소매가 기계에 낄 가능성이 있으므로 짧은 소매의 보호복을 입도록 합니다. 다음은 연구실에서 주로 사용하는 보호복의 종류 입니다. ① 1회용 실험복 1회용 실험복은 동물과 생물 실험에서 위험물질을 다룰 때 사용합니다. 보통 1회용 실험복의 소재는 항균 처리가 되어 있고, 다양한 종류가 있습니다. 얇은 플라스틱 소재의 실험복은 액체의 흡수를 막을 수 있는 1회용 실험복도 있습니다. 오염되었을 때는 소량의 화학물질이 묻은 경우 일반 쓰레기와 함께 폐기할 수 있지만, 위험, 생물, 방사선 물질의 경우 성질에 따라 분리하여 폐기합니다. ② 방화용 실험복 방화용 실험복의 천은 불에 타지 않는 성질을 가지고 있습니다. 따라서 자연 발화하는 물질 또는 매우 반응성이 높은 물질을 다룰 때 사용할 수 있습니다. 내열성 합성섬유인 노맥스(Nomex)는 불에 대한 보호력이 강하고 잘 찢어지지 않습니다. 또한 대부분의 용매, 산류, 염기류로부터 저항성이 뛰어나 방화용 실험복의 소재로 쓰입니다. 그러나 염소계 표백제에는 분해되므로 주의해야 합니다. 즉, 방화 처리된 면으로 만든 방화용 실험복은 여러 용도로 사용할 수 있는 반면, 세탁 시 그 기능이 소멸할 수 있으니 주의해야 합니다. ③ 일반 실험복 일반 실험복은 특별한 주의가 필요하지 않는 일반 실험 조작 시 주로 사용합니다. 면 실험복은 어느 정도의 방화력을 가지고 있지만, 산에 마모될 수 있고 충분한 방화력을 제공하지 않으므로 사용 시 이러한 점을 숙지해야 합니다. 또한 100% 폴리에스터 실험복과 면/폴리에스터 혼합 섬유로 만들어진 실험복은 대부분 방화력이 낮으므로 화기물질을 다룰 시 적절하지 않습니다. 일반 실험복은 보통 1년 이상 사용 가능하며 이를 정기적으로 세탁해야 합니다. ④ 앞치마 앞치마는 실험복 대신 입는 것이 아니라, 특별히 화학물질에 대한 추가적 보호가 필요할 시 실험복 위에 착용해야 합니다. 그 소재와 종류가 다양하므로 연구 활동 목적에 맞게 선택하고, 구매 전 제조사가 제공하는 정보를 참고하여 화학물질에 대한 저항력을 확인 후 구입하도록 합니다. 1BC>4CeB?HDDBB?4z??????중지 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullN_MxD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?k=H>h>R?u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;?T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? C?%$? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledPreButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?d22 B{;]?1??`>`>`>>7jl`>`>`>>????H?H?H???=ddjNormal HighlightedPressedDisabledOnStorySelectedButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullj?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??t??OnHoverUnityEngine.Object, UnityEnginegHighlightingSystem.RaycastEvent, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null^??>Defaultff&?>>Wideff&?>>Strong?>ff>Speed@?33>Quality??)\> Solid 1px?? Solid 2px??BD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Basics 이론 학습UV-VIS 분광분석 실험SynopsisUV-VIS 분광분석의 개요 UVVIS_개요4분광분석의 개요에 대하여 학습합니다.UV-VIS/BASICS/07LL/T01UV-VIS/BASICS/07LL/01 PrincipleUV-VIS 분광분석의 원리 UVVIS_원리4분광분석의 원리에 대하여 학습합니다.UV-VIS/BASICS/07LL/T02UV-VIS/BASICS/07LL/02Element#UV-VIS 분광분석의 구성요소UVVIS_구성요소AUV-VIS 분석기기의 구성요소에 대하여 학습합니다.UV-VIS/BASICS/07LL/T03UV-VIS/BASICS/07LL/03Tool실험 도구 개요 실험도구H실험에 사용되는 주요 실험기구에 대하여 학습합니다.UV-VIS/BASICS/07LL/T04UV-VIS/BASICS/07LL/04BeerBeer-Lambert 법칙 비어법칙1Beer-Lambert 법칙에 대하여 학습합니다.UV-VIS/BASICS/07LL/T05UV-VIS/BASICS/07LL/05Curve검정곡선 작성 개요UVVIS_검정곡선1검정곡선 작성에 대하여 학습합니다.UV-VIS/BASICS/07LL/T06UV-VIS/BASICS/07LL/06 Range -1 ~6l??? ?u?u?u??H?H?H??H?H?H???=  Normal HighlightedPressedDisabledOnClickItemDescriptionButtonUnityEngine.Object, UnityEngineButton4oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 용도l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?^StorytellerStatusEvent, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullToolBeaker 비커 개요Tool BeakerStartBeaker BeakerAction BeakerStartBeakerNarrationA실험도구 비커에 대하여 알아보도록 하겠습니다.l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[1] 안전장구 착용 ]Sm\kOnHideUnityEngine.Object, UnityEngineOnHideUnityEngine.Object, UnityEngineOnHideUnityEngine.Object, UnityEngine OnHideToolbarUnityEngine.Object, UnityEngineOnHideUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null?BlUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[11] 실험실 정리C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullg?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?DP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?0.339T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?@2) 굽힘 진동 : 두 결합 사이의 각도가 변화하는 운동 ① 가위질 진동 (scissoring) ② 좌우 흔듬 진동 (rocking) ③ 앞뒤 흔듬 진동 (wagging) ④ 꼬임 진동 (twisting){T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?j =q= > B>:@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null&? l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnClickPlayButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!  J SetActiveUnityEngine.Object, UnityEnginejset_textUnityEngine.Object, UnityEngine전체 목록 보기yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullJ SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null l????u?u?u??H?H?H??H?H?H???=KbVNormal HighlightedPressedDisabled_ OnCatalogUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullV? ; ; X????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledI0OnChangeDropdownUnityEngine.Object, UnityEnginelUnityEngine.UI.Dropdown+DropdownEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3? T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[4] 피펫 사용법  J SetActiveUnityEngine.Object, UnityEnginejset_textUnityEngine.Object, UnityEngine 이전 화면으로 돌아가기yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullJ SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????u?u?u??H?H?H??H?H?H???=IoFNormal HighlightedPressedDisabled_OnBackUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullF?;C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?  SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll Q>???_>??ą>?H?H?H???=Normal HighlightedPressedDisabled/>OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll??? ?u?u?u??H?H?H??H?H?H???=  Normal HighlightedPressedDisabledOnClickItemDescriptionButtonUnityEngine.Object, UnityEngineButton5oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?고정된 거울과 움직이는 거울로 인해 반사된 두 빛은 이후 서로 간섭된다. 이 때 두 빛살이 지나온 광로 거리의 차가 파장의 정수배가 되면 두 빛살은 강해지고 반파장의 정수배가 되면 서로 소멸되어 없어지게 된다. 움직이는 거울을 앞뒤로 이동시켜 빛이 지나가는 거리를 조절하게 되고 그 결과 간섭광의 강약 스펙트럼 즉 interferogram을 얻게 된다. 이렇게 생성된 간섭광은 반사 거울을 거쳐 reference 혹은 sample cell을 통과하게 되며 다시 반사 거울들을 거쳐 검출기(detector)에 도달한다. 이때 검출기가 받은 출력의 차이로부터 시료에 의한 적외서너의 흡수량을 구한다. Interferogram의 세기비는 여러가지 파장에서의 흡수량의 정보를 모두 포함하므로 이를 Fourier 변환시켜 분산형 분광 광도계로 얻은 것과 같은 흡수 스펙트럼을 얻을 수 있다.; ; SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null; SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????;_???;%N???H?H?H???=Normal HighlightedPressedDisabledOnShowUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?;T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null>(? 진행률D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null4?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?j=q= > B@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?이화학 실험실 내의 설치 가동 중인 모든 위험 기계 및 기구를 실험 시작 전에 실험자가 유해 위험으로부터 이상 유무를 점검함으로써 안전 사고를 예방합니다. D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullH?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullc&??????툴바 보이기 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullD>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?&핫플레이트 사용시 주의사항!C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?"l????u?u?u??H?H?H??H?H?H???=+(Normal HighlightedPressedDisabledOnPreviousStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullV?$D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"?%{%T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?보안경(고글) 착용 이유&C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?'D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullY?( ~ OnPointerDownUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null~ OnPointerUpUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(l????u?u?u??H?H?H??H?H?H???=PNormal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null8?)f)B?DDBB?*f*B?DDBB?+D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?,T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?다음 단계로-T?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?스토리 제목.;.l????u?u?u??H?H?H??H?H?H???=ZPeNormal HighlightedPressedDisabled* SetActiveUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulle?//D=`???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?0l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null0D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?2N2 N SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullN SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null2l????;_???;%N???H?H?H???=Normal HighlightedPressedDisabledXOnHideUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null2D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?2;3T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?FT-IR4T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 실험 훈련5D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?6D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?6-:{:T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?연구실 안전사고에 대비하기 위해 적절한 보호장갑의 선택은 매우 중요합니다. 보호장갑은 위험·유해 물질, 알려지지 않은 독성을 가진 화학물질, 부식성 물질, 거칠거나 날카로운 물질, 뜨겁거나 차가운 물질 등을 다룰 때 반드시 착용해야 합니다. 일회용 라텍스 (Latex), 비닐, 나이트릴(Nitrile) 장갑은 대부분의 연구 환경에 적합하나 다음의 상황에서는 화학물질의 성질과 특성에 따라 이 외의 적합한 보호 장갑을 선택해야 합니다. • 장시간 손을 담그고 화학물질을 다룰 때 • 고농도의 부식성 화학물질을 다룰 때 • 높은 급성 독성을 가지는 화학물질을 다룰 때 보호장갑 사용 전에는 마모되거나 구멍이 난 곳이 없는지 점검해야 합니다. 장갑 내부에 바람을 불어넣고 막아보았을 때 공기의 노출이 없는지 살핍니다. 이때, 공기대신 물을 넣어 점검해서는 안됩니다. 물을 넣어 점검한다면 점검 후 착용이 불편해지고, 물의 표면 장력 때문에 구멍 난 곳을 찾기가 더 어려워집니다. 유해물질이나 연구 장비를 만지고 난 뒤에, 장갑에 묻은 오염물질이 다른 장소나 개인의 신체에 접촉하여 2차 오염을 유발하지 않도록 주의해야 합니다. 또한 사용 후에는 최대한 장갑 외부와의 접촉을 피해가며 벗습니다. 아래 그림과 같이 1회용 장갑은 손목 쪽을 당겨 겉면이 안쪽으로 향하도록 뒤집어 벗고, 남은 한 쪽도 동일한 방식으로 벗어 손에서 제거한 후 폐기합니다. 재사용이 가능한 장갑은 반드시 세척 건조하여 보관합니다. ;D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?<T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?UV-VIS=S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?F① 연구실 책임자는 연구활동 종사자가 매일 연구개발활동 시작 전 일상점검을 실시하고 그 결과를 기록·유지하도록 하여야 합니다. 이 때, 연구실 책임자는 법 제5조의2제3항에 따라 연구실 안전관리담당자를 지정하여 점검을 하도록 할 수 있습니다. ② 일상점검을 실시하는 자는 사고 및 위험 가능성이 있는 사항 발견 즉시 해당 연구실 책임자에게 보고하고 필요한 조치를 취하여야 합니다. ③ 연구실 책임자는 일상점검 결과기록 및 미비사항을 매일 확인 조치하고, 지시사항을 점검일지에 기록하여야 합니다. ④ 일상점검 실시 내용(양식)은 별표 2와 같고 연구실 특성에 맞게 점검 항목을 추가·수정할 수 있습니다. > PlUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullm>f>B?DDBB??S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?표준물질제조@Dt>?i??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?AProgress.Volume?iA!X {k?@@????????ui AD?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Bl????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledNextButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullBD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?Cl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullCD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?DT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) 저울을 수평이 잘 맞는 실험대 위에 놓고 수평을 맞추는 공기 방울이 가운데 오도록 한다. 2) 저울의 전원을 켠다. 3) 저울의 영점이 맞지 않을 경우 영점 단추를 눌러 숫자가 나오는 화면이 '0'으로 표시되게 한다. 4) 측정하려는 물체를 저울 위에 살며시 올려 놓는다. 5) 화면에 표시된 숫자가 더 이상 변하지 않으면 그 값을 읽는다.EDP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?FD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?GC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?HD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullG?JC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?KT?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!LT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) 평평하고 안전한 곳에 두며, 저울의 측정 가능한 범위를 확인하고, 그 무게 이상의 물체를 올리지 않도록 한다. 2) 약품을 저울 위에 바로 올리지 않는다.MTH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음NC???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?OT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?PD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullg?Q{QT???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!RT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요TS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?e① 볼륨스위치를 [OFF]한 후 전원콘센트에 연결합니다. ② 시료용기를 핫플레이트의 중앙에 올려 놓습니다. ③ Main Power를 [On]시킵니다. ④ Heater 조절볼륨을 켜서 원하는 온도에 맞게 조절합니다. ⑤ 실험 종료 후 실험대상물을 제거합니다. ⑥ Main Power를 [OFF]시킵니다. UD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?VD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE?WD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?XD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullb?ZT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[8] 표준물질 제조[U????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled2BBOnChangeSliderUnityEngine.Object, UnityEnginehUnityEngine.UI.Slider+SliderEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[;]?pD(D(lUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]{]O?]D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?^C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?`T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 안전장구착용aD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullK?bD???-?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?c{cO?cD>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?e{eT???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!fS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?!마이크로 피펫 작동 방법gD>>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullu?hl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled8oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullhD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?iT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요jT?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?프레임 숨기기kO AkD=>??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?lxlD9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?mC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?nD>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?oT?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?pl????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledCVideoPlayButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullpD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?rD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null#?sesB?HDDBB?uS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?실험 전 ① 세라믹 상판이 깨지거나 금이 간 곳은 없는지 살핍니다. 오래되어 내구성이 떨어진 핫플레이트 내부로 화학물질이 스며들어 폭발할 위험성이 있습니다. ② 건조나 가열할 물체가 넘어지거나 미끄러지지 않도록 주의합니다. ③ 자력식 핫플레이트나 교반기를 함께 사용하는 경우, 신용카드, 교통카드, 전자시계와 같은 물체를 가까이 두지 않도록 합니다. 실험 중 ① 밀폐되어 있는 용기를 가열해서는 안 됩니다. ② 건조시키면 분말이 되는 물질은 공기 중으로 확산되지 않도록 주의합니다. ③ 실험 도중 세라믹 상판이 깨지면 즉시 전원을 차단하고 실험을 중지합니다. 실험 후 ① 핫플레이트의 전원을 끈 후에도 잔열이 남아 있으므로 접촉하지 않도록 주의합니다.wl????u?u?u??H?H?H??H?H?H???=5sNormal HighlightedPressedDisabledI%OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullwD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullK?w;yD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?zC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{O}l} l SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null}l????;_???;%N???H?H?H???=Normal HighlightedPressedDisabledFXOnShowUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null}D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?};T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?5[10] 분광분석 실험 (표준물질, 분석시료);????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledtOnChangeToggleUnityEngine.Object, UnityEnginehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(ff? 반사모드는 가장 일반적으로 많이 사용하는 모드로서 시료가 직접적으로 ATR Crystal과 접촉하여 분석하는 방식입니다. 어떤 형태(필름,분말,액체)에 제한받지 않고 바로 측정이 가능합니다. (신호강도 : 보통)l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledYoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null/?{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!l????u?u?u??H?H?H??H?H?H???=x%Normal HighlightedPressedDisabled_%OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla?;D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulli?; S OnSelectTabUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?8Xg%{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!l????;_???;M???H?H?H???=Normal HighlightedPressedDisabledmdOnNextMainStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null=?;l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledpoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null\?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 구급상자T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?공기호흡기T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(33?유리 실험기구를 마우스로 선택 후 회전시켜 금이 간 여부를 확인하세요. 금이 간 경우 폐기 버튼을 누르십시오C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?화학물질 상세정보D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?신소 대 잡음비D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l??? ?u?u?u??H?H?H??H?H?H???=  Normal HighlightedPressedDisabledOnClickItemDescriptionButtonUnityEngine.Object, UnityEngineButton3oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]? J SetActiveUnityEngine.Object, UnityEnginejset_textUnityEngine.Object, UnityEngine메인 화면으로 이동yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullJ SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????u?u?u??H?H?H??H?H?H???=S[CNormal HighlightedPressedDisabled_OnHomeUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC?;????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledpo?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?fB?DDBB?D>>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullu?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[5] Beer-Lambert 법칙T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?IRD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null>?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 실험복T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 실험실 점검T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?Option AC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!fB?DDBB?{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 연구활동 시 눈을 부상의 위험으로부터 보호하고자 할 때 보호경(고글)을 활용할 수 있습니다. 보호경은 다음의 안전사고를 예방할 수 있다. • 의도치 않게 위험·위해성 물질이 튀길 때 • 근처의 장비의 조작이나 작동 시 예상하지 못한 물체, 입자(조각, 파편) 또는 사용하던 연장이 비행할 때 • 비이온화성 방사선(Non-ionizing radiation; UV, IR 등)을 사용할 때 연구 활동 시, 콘택트렌즈를 착용해서는 안됩니다. 콘택트렌즈는 화학물질의 접촉으로부터 어떠한 보호 작용도 하지 않을 뿐만 아니라 감압 환경에서 활동하거나 화학물질이 튀었을 때 훨씬 더 위험할 수 있습니다. 부득이하게 콘택트렌즈를 착용할 시에는 반드시 보호 고글을 착용해야 하고 유해한 화학물질로 오염되었을 시 즉시 폐기해야 합니다. 또한 연구활동 종사자의 안전한 연구환경 보장을 위한 적절한 보안경을 선택하기 위해서는 위해성 평가가 선행 되어야 한다. 그러나 위해성 평가를 수행하는 것이 용이하지 않을 때는 안전관리자에게 연락을 취하여 조언을 구해야 합니다. a. 투명 보호경(Clear safety glasses) 일반 보안경과 유사해 보이지만 충격에 강한 렌즈와 견고한 구조를 가지고 있습니다. 입자, 유리 및 금속 파편 등의 물체로부터 눈을 보호할 필요가 있을 때 활용되나, 안면 전체를 보호할 수 없다는 보호 면적에 있어서의 한계가 존재합니다. 따라서 위험·유해성 화학물질의 튀길 때 사용하기 적절하지 않으며, 최소한의 보호를 위해서만 사용 가능하다는 것을 인지하고 있어야 합니다. b. 투명 보호고글(Clear safety goggles) 분진 및 분말로부터 보호하려면 보호경 보다는 보호고글을 착용하는 것이 더 적절합니다. 고무처리가 되어 밀착력이 높은 고글도 위험·유해성 화학물질이 튀길 때 연구활동종사자를 충분히 보호하지 못합니다. 다음은 고글의 대표적인 종류입니다. • 직접통기고글(Direct vented goggles): 고글에 통기구가 있어 고글 내부로 공기가 통하는 구조를 가집니다. 따라서 작은 파편의 튀김으로부터 눈을 보호하는 데는 적합하지만 화학물질의 튀김과 유해 기체로부터 보호하지는 못합니다. • 간접통기고글(Indirect vented goggles): 고글 상하단의 통기구는 덮여 있어 대기의 공기는 통과할 수 있지만 액체는 통과하지 못하는 구조를 가지고 있습니다. 따라서 파편 및 화학물질로 부터 눈을 보호할 수 있다. • 비통기고글(Non-vented goggles): 액체 및 기체 모두 고글 내부로 통과하지 못합니다. 따라서 분진, 분무, 액체와 그 외 유해기체로부터 눈을 보호할 수 있습니다. T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?적외선이 나온다.d22 B{S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?① 전자저울의 [ON] 버튼으로 저울의 스위치를 켭니다. ② 전자저울의 계량판에 평량지나 평량접시를 올려 놓습니다. ③ 평량지나 평량접시의 무게가 표시창에 표시되는 것을 확인합니다. ④ 영점 조절 스위치를 눌러 영점 조절을 수행합니다.<영점 조절을 반드시 수행합니다> ⑤ 평량지나 평량접시에 측정하고자 하는 시료를 넣습니다. ⑥ 표시창에서 나타난 값을 읽고 기록합니다.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[1] 안전장구 착용D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?^%>@????????njD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Progress.Volume?jl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? ● 면속도 확인 게이지가 부착되어 수시로 최소의 기능이 유지되는지를 확인할 수 있어야 합니다. ● 후드의 고유번호와 점검 확인서를 비치해야 합니다. ● 후드 내부를 깨끗하게 관리합니다. ● 후드 안에 머리를 넣지 않습니다. ● 필요 시 추가적인 개인 보호 장비를 착용하도록 합니다. ● 후드 창은 실험 조작이 가능한 최소 범위만 열도록 합니다. ● 후드 안의 물건은 입구에서 최소 15cm 정도 떨어져 있어야 합니다. ● 미사용 시 창을 완전히 닫아 놓아야 합니다. ● 콘센트나 다른 스파크가 발생할 수 있는 원천은 후드 내에 위치시키지 않습니다. ● 흄 후드에서의 스프레이 작업은 화재 및 폭발 위험이 있으므로 금지합니다. ● 흄 후드를 화학물질의 저장 및 폐기 장소로 사용해서는 안됩니다. S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?!이화학 실험실 점검 분류D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 방법C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?-jL>q= > ApUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???<{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?저울은 질량을 측정하는 기구로 물질의 양을 확인 할 수 있는 기구입니다. 정량분석에서는 0.0001g이하까지 측정할 수 있는 전자 저울을 사용합니다.j=q= >? @pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null^?NjxD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l??? ?u?u?u??H?H?H??H?H?H???=B Normal HighlightedPressedDisabledOnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullN?C?%$? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullU?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[11] 실험실 정리{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?피펫 또는 스포이드는 작은 양의 액체를 옮기는 데 사용하는 실험도구로 눈금 피펫과 홀 피펫, 마이크로 피펫 등이 있습니다. 마이크로 피펫은 정밀한 양을 옮기기 위한 기구로 용량을 수치적으로 조절할 수 있어 정확히 원하는 양만을 취할 수 있습니다. 정밀한 양을 옮기기 위해 고안된 기구이므로 100㎖ 정도의 용액을 옮기기엔 적합하지 않습니다. 100㎖ 정도면 피펫이 아니라 메스 실린더를 이용합니다. 1㎖, 200㎕, 20㎕, 10㎕, 2㎕ 등의 용량이 있으며, 일반적으로 plunger button에 숫자로 적혀있고, 색상으로 구분을 하고 있습니다. 또한, 마이크로 피펫은 종류에 따라 다른 피펫팁을 장착해야 하는데, plungerbutton의 색상과 tip의 색상을 동일하게 하는 경우가 많기 때문에 색으로 쉽게 구분하여 사용하실 수 있습니다.T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?출입문 개방T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사 용 법{d@l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullS?fB?HDDBB?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;?j=q= > AX@@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled  SetChecklistUnityEngine.Object, UnityEngine Fire BlenkethUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?j=q= > B@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 목적C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?,????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled/ SetChecklistUnityEngine.Object, UnityEngineLaboratory SuithUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?zS???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null<?팁{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?P연구실에서 품이 맞지 않고 노출이 심한 의상은 연구활동 종사자를 위험에 처하게 할 수 있습니다. 따라서 연구 활동 중에는 품이 잘 맞고 되도록 노출이 없는 의상을 착용하도록 하고, 위험·유해 물질로부터 오염될 가능성이 있다면 반드시 물리적·화학적으로 신체를 보호할 수 있는 보호복을 일상복 위에 착용해야 합니다. 보호복을 선택할 때에는 장소와 용도에 따라 알맞게 선택해야 합니다. 예를 들어 무릎 길이의 긴 팔 실험복은 일반 화학 실험 시 적절하지만 기계 조작 시에는 소매가 기계에 낄 가능성이 있으므로 짧은 소매의 보호복을 입도록 합니다. 일반 실험복은 특별한 주의가 필요하지 않는 일반 실험 조작 시 주로 사용합니다. 면 실험복은 어느 정도의 방화력을 가지고 있지만, 산에 마모될 수 있고 충분한 방화력을 제공하지 않으므로 사용 시 이러한 점을 숙지해야 합니다. 또한 100% 폴리에스터 실험복과 면/폴리에스터 혼합 섬유로 만들어진 실험복은 대부분 방화력이 낮으므로 화기물질을 다룰 시 적절하지 않습니다. 일반 실험복은 보통 1년 이상 사용 가능하며 이를 정기적으로 세탁해야 합니다. q?@@@T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(d?분광분석 전체 목차D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 음소거B>l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?이전 단계로T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사 용 법TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?Option AD9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?%FTIR과 IR 분석 장비의 장단점T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[4] 피펫 사용법 D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?&[4] 실험 도구별 개요 및 설명l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?AAS D>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null1? C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null^?OD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnClickSuitButtonUnityEngine.Object, UnityEngineSafetyEquipment_Button1oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???}?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullz?d22 B{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 그래픽 해상도 최적화 OND????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?Step 4. 배출(Purge)????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?D>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D?=?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulle?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{d@l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null%? S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?`시료의 질량을 0.0001g 이하의 정밀도로 측정하는데 사용하는 기기입니다.!l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledVideoStopButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null!D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:?"C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?#D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?%C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?&C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?'`hc'W????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??(ahpY(W????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??)D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?*D=>??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?+D\?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?,T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[4] 분석시료 제조-D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?.T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?농도/f/B?DDBB?0????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledA?Z?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null0D???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?1{1T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?호흡을 통한 인체 내 위험·유해 물질의 유입은 연구활동 종사자가 상해를 입는 가장 빈번한 경로입니다. 만약 공기 중에 많은 양의 화학물질이 오랜 기간 확산해 있다면 장· 단기적으로 건강상 고통을 받을 수 있습니다. 따라서 적절한 호흡 보호구를 사용함으로써 해로운 분진, 증기, 연기, 분무, 가스 등으로 인해 오염된 공기로의 노출을 방지해야 합니다. 1회용 마스크, 공기정화식 및 공기공급식 호흡 보호구 포함하는 모든 호흡 보호구에 대해 1년 마다 적합성 테스트를 진행해야 하고, 사용 전 사용법을 숙지해야 합니다. 보관 시에는 깨끗하고 건조한 곳에 두고, 되도록 같은 호흡 보호구를 공유하지 않도록 해야 합니다. 공기정화식 마스크는 카트리지의 종류에 따라 매우 다양한 종류의 유해물질 유입을 막을 수 있습니다. 따라서 활용 시 위험성 평가를 통해 해당 유해 물질에 대한 적절한 카트리지를 선택하는 것이 중요합니다. 보관 시에는 카트리지가 부착되어 있는 채로 두지 말고, 마스크와 카트리지를 분리하여 보관하며 카트리지는 깨끗하고 건조한 곳에 보관하는 것이 좋습니다. 사용 전에 호기 밸브가 오염되지 않았는지, 깨지거나 구멍이 나 있는지 점검해야 합니다. 또한 마스크의 효율과 호흡의 용이성을 위해 직접 착용한 채로 테스트를 실시하여 양압과 음압을 확인해야 합니다. 카트리지는 정기적으로 체크하여 관리하고 기한 내에 사용하도록 합니다.2????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null2D???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?4T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?4[5] 분광분석 실험 (표준물질, 분석시료)5l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled*oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null5D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?6;6????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled@OnChangeToggleUnityEngine.Object, UnityEnginehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null7l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled.oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null7D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?8C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?9T?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?:D+?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;?;D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?<D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?=D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?>T[??>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?H화면 크기에 최적화된 해상도를 자동으로 선택합니다.?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?AT?Wy?Wy??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 나래이션BD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?B: 8CD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null\?ET????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?헬멧FC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?GC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?HD>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?JT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?7[7] 결과 그래프 분석 (분석시료 농도계산)K????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullKD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?LT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?10 mg/LMdMD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?N]?1??6?7{N;Nl6??O.???H?H?H???=QQNormal HighlightedPressedDisabledHEOnStorySelectedButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullND????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null{?P UX.Volume?PDH?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?QD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?Sd22 BS{VD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?V?WD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?XC???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?Yl????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledSVideoStopButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullYD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:?ZT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사 용 법[TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음\C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?]l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledXoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?^D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?_DP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?bD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null\?cT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?매우 양호하다 H??????시작 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulldS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 기본 원리e(B 3#J*eO @gD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?hT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 음소거iD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?kS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?#주의 사항lC???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?nT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 안전화oD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?pS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null<? 시료접시qC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?rT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 검량선 작성 개요sS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 미지시료의 농도 구하기td  AtD??? ={UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?uT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?[다음]vC???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?w ~ OnPointerDownUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null~ OnPointerUpUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullwl????u?u?u??H?H?H??H?H?H???=wNormal HighlightedPressedDisabledroUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullwD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullv?yDx>?n?P>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?zT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 보안경{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?5[10] 분광분석 실험 (표준물질, 분석시료)|D???f?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null+?~S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?피펫 또는 스포이드는 작은 양의 액체를 옮기는 데 사용하는 실험도구로 눈금 피펫과 홀 피펫, 마이크로 피펫 등이 있습니다. 마이크로 피펫은 정밀한 양을 옮기기 위한 기구로 용량을 수치적으로 조절할 수 있어 정확히 원하는 양만을 취할 수 있습니다. 정밀한 양을 옮기기 위해 고안된 기구이므로 100㎖ 정도의 용액을 옮기기엔 적합하지 않습니다. 100㎖ 정도면 피펫이 아니라 메스 실린더를 이용합니다. 1㎖, 200㎕, 20㎕, 10㎕, 2㎕ 등의 용량이 있으며, 일반적으로 plunger button에 숫자로 적혀있고, 색상으로 구분을 하고 있습니다. 또한, 마이크로 피펫은 종류에 따라 다른 피펫팁을 장착해야 하는데, plungerbutton의 색상과 tip의 색상을 동일하게 하는 경우가 많기 때문에 색으로 쉽게 구분하여 사용하실 수 있습니다.l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledyoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?팁을 분배할 용기의 안쪽 벽면에 10~45도 정도 기울여서 버튼을 최초 정지 지점까지 눌러서 액체를 분배합니다.C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?C|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 검량선 작성D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?i=q= >A_@@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 분광분석 원리O@D??? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?핫 플레이트 사용법xD9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? J SetActiveUnityEngine.Object, UnityEnginejset_textUnityEngine.Object, UnityEngine창 모드 화면으로 전환yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullJ SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????u?u?u??H?H?H??H?H?H???=pG]Normal HighlightedPressedDisabled_ OnFullScreenUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]?;l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?FTIR InstrumentationOpAD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??BOnShowUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullOnHideUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null!M|WD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullR?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?유리기구 점검eB?HDDBB?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 검량선 작성 ] OnPointerDownUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null] OnPointerUpUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????u?u?u??H?H?H??H?H?H???=PNormal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null8?DH?H?H??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null`?D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?C|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledtMOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null+C??????목차 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullxD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[7] 흄후드 사용법fB?DDBB?-jL>q= >A\pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?r?????>??>?????  SetActiveUnityEngine.Object, UnityEngine} SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngine} SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll???????T?????H?H?H???=c7Normal HighlightedPressedDisabledBOnShowUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?~?~??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?;T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?확 인T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 음소거TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?이전T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 용도l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledcVideoStopButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?7 ף;????D???f?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?D>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullf?T??????툴바 숨기기 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?O@D??? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?j=q= >AG@@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[3] 표준물질 제조D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?*[3] 분광분석기기 주요 구성요소S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 측정 방법?????? 다시하기 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-l????u?u?u??H?H?H??H?H?H???=x%Normal HighlightedPressedDisabled%OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla?;D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullb?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 실험 훈련D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?*FT-IR 분광 분석 기기의 구성요소D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null/? 소리 설정D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?#1st STOP → 2nd STOP의 순으로 진행하는 방법은 Forward Pipetting으로 일반전인 피펫팅 방법이며, 정량을 흡입·분주합니다. 2nd STOP → 1st STOP의 순으로 진행하는 방법은 Reverse Pipetting으로 점성 수용액, 생물학적 용액, 적은 용량의 용액, 거품이 있는 용액 등에 이용되는 방법이며, 시료에 따라 피펫팅 방법을 달리하여야 정확한 결과를 얻어낼 수 있습니다.l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnClickPlayButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null.?T?>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?[위치선택]D9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Narration.Volume?nD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullg?7 나래이션Narration.VolumeD=`???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled?>kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!D9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullL?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?FTIRT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?IR 전체 파장에 대해 스캔한 후, 전체 파장에서 변화된 흡광도를 읽기 때문에 성분 분석의 폭이 넓다.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 용도C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled?>kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?R응급처치를 위한 의학품들을 담아놓는 상자입니다. 구급상자의 국제 표준은 응급처치에 대한 ISO 기호 7010으로 인증받음을 의미합니다. 평균적으로 녹색 배경에 흰 십자 모양으로 되어 있습니다. 물론 모든 구급상자들이 이 표준을 준수하는 것은 아닙니다.?((BlUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullJ?  SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????;_???;%N???H?H?H???=Normal HighlightedPressedDisabled OnNextStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null^?O@D??? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?mlS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 용도&U 전체 소리 Master.VolumeD=`???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 실험 평가D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?u>>R>z?n?333>ףp>ףP?QX?z?G!?{N?FS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?핫플레이트(HotPlate)C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?저 울D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 소화기D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?안전도구 점검; S OnSelectTabUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulli?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음 T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?([1] 분광분석의 개요 및 필요성 T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?*[3] 분광분석기기 주요 구성요소 C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[? C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음Tool 89p 89P uABb||c3-?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?U????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled+BBOnChangeSliderUnityEngine.Object, UnityEnginehUnityEngine.UI.Slider+SliderEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?j=q= >AF@@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?흄 후드 사용법l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled0oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled2oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled4OnClickStopButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) 머리를 후드 안에 넣고 사용하지 않도록 주의해야 합니다. 2) 화학물질이 사용자와 너무 가까이 있지 않도록 주의해야 합니다. 3) 컵싱크에 폐용액을 버리지 않도록 해야 합니다. { T7>p6>p6>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? - 목적 : 이화학 실험실 내의 설치 가동 중인 모든 위험 기계 및 기구를 실험 시작 전에 실험자가 유해 위험으로부터 이상 유무를 점검함으로써 안전 사고를 예방합니다. - 이화학 실험실 점검 분류 · 일상 점검 : ① 연구실 책임자는 연구활동 종사자가 매일 연구개발활동 시작 전 일상점검을 실시하고 그 결과를 기록·유지하도록 하여야 합니다. 이 때, 연구실 책임자는 법 제5조의2제3항에 따라 연구실 안전관리담당자를 지정하여 점검을 하도록 할 수 있습니다. ② 일상점검을 실시하는 자는 사고 및 위험 가능성이 있는 사항 발견 즉시 해당 연구실 책임자에게 보고하고 필요한 조치를 취하여야 합니다. ③ 연구실 책임자는 일상점검 결과기록 및 미비사항을 매일 확인 조치하고, 지시사항을 점검일지에 기록하여야 합니다. ④ 일상점검 실시 내용(양식)은 별표 2와 같고 연구실 특성에 맞게 점검 항목을 추가·수정할 수 있습니다. · 정기 점검 : ① 연구주체의 장은 안전점검 장비를 이용하여 매년 1회 이상 정기적으로 소관 연구실에 대해 점검을 실시하여야 합니다. ② 실시자는 연구실 내의 모든 인적·물적인 면에서 물리화학적·기능적 결함 등이 있는지 여부를 다음 각 호에 따라 점검하여야 합니다. 1. 영 별표 3(자체점검 시) 또는 영 별표 4의2(위탁점검 시)의 기술인력과 점검장비를 갖추어 점검을 실시하고 그 측정값을 점검결과에 기입합니다. 2. 해당 연구실의 위험요인에 적합한 보호구를 착용한 후 점검을 실시하고, 그 보호구는 사용 후 최적 상태가 유지되도록 보관 하여야 합니다. 3. 정기점검의 실시 내용은 별표 3과 같습니다. ③ 실시자는 정기점검 결과 제16조에 따라 각 연구실별 안전등급을 부여하고, 그 결과를 연구주체의 장에게 알려야 합니다. ④ 연구주체의 장은 연구 중단으로 연구실이 폐쇄되어 1년 이상 방치된 연구실의 경우 연구를 재개하기 전에 연구실의 기기·시설물 전반에 대해 정기점검에 준하는 점검을 해당 연구실 책임자와 함께 실시하고, 점검결과에 따라 적절한 안전조치를 취한 후 연구를 재개하도록 하여야 합니다. !Nx!D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?"D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?#D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?$D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?$j=q= > BV@@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null%C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?&U????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled!%B UpdatePercentUnityEngine.Object, UnityEnginehUnityEngine.UI.Slider+SliderEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(C?%$? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?)C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?*T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[3] 표준물질 제조+ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabled.OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null*?/D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?0????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled1?Mf&?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null0D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?1-1j L>q= > AipUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null1D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?2C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?4C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?5D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?6d22 B6{7{7T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?안전사고 예방을 위해 물질안전보건자료를 통해 각 화학약품의 독성과 위험성을 미리 파악합니다. - 물질에 따른 반응성 - 농도별 특성 및 사용제한 용량을 확인9l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledSoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null9D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?:D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullS?;:{Gz?>T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요?l????u?u?u??H?H?H??H?H?H???=B Normal HighlightedPressedDisabledXOnClickCheckEquipmentButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullN?@S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?q흄 후드는 유해 가스와 증기를 포집할 목적으로 설치되는 설비로, 창을 최대로 개방 하였을 때 보통 최소 면속도가 0.4m/sec 이상으로 권장됩니다. 실험은 가능한 한 후드 안쪽에서 이루어져야 하며, 실험 작업 시 창은 46cm 이상 열려서는 안됩니다. 흄 후드의 구조는 그림과 같다. AD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?B J SetActiveUnityEngine.Object, UnityEnginejset_textUnityEngine.Object, UnityEngine(콘텐츠 설명 및 조작 튜토리얼yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullJ SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullBl????u?u?u??H?H?H??H?H?H???=JUNNormal HighlightedPressedDisabled]_ OnTutorialUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullBD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullN?B;CT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?gDT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?nFT-IR은 신호 대 잡음비가 작아 미량 함량의 성분 분석에서도 높은 정확성을 갖는다.El????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledboUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullED????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?FT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?I고정된 거울이 반사시키지 않은 다른 빛을 반사시킨다.GC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?HNYxHD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Jx A AJDx+?x+?x+?P>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?KD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?LT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?&[4] 실험 도구별 개요 및 설명ND9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?OT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 검량선 작성 개요PD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?QD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Qj=q= >A!@@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullRD>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullI?SD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null\?Tl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledsoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullTD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?US????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?비커 사용법VS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?Peak 발생 파장WC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?XDm?m?m??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?YD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullR?ZC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?[C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?\T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null> P?스크립트 TITLE 타입]C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?^T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?([1] 분광분석의 개요 및 필요성_l????u?u?u??H?H?H??H?H?H???=x%Normal HighlightedPressedDisabled%OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null_D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla?_;`T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요aTH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음bC???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?bcD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?eT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?100fD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?gS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?2. 정기점검hD>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?iS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null<?팁jD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?jj =q= > Bt?@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullkT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?15 mg/Lll????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnClickGoggleButtonUnityEngine.Object, UnityEngineSafetyEquipment_Button2oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulllD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null_?mOAmD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?nly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledkOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulloC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?rD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE?sT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?"[3] 비커&플라스크 사용법vjx=q= > A@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullvDH?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?wl????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnClickStopButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullwD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:?xS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?p피펫을 수직으로 잡고 First Stop까지 피펫의 버튼을 천천히 누릅니다.yd 22 AyD?`|?`|? ={UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?BeerbuA|T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 실험실 점검C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledSOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullU????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledZBBOnChangeSliderUnityEngine.Object, UnityEnginehUnityEngine.UI.Slider+SliderEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 핫플레이트 사용법T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[1] 실험실 점검T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) Heater 조절 볼륨 스위치를 [OFF]한 후 전원 콘센트에 연결합니다. 2) 시료 용기를 핫 플레이트 중앙에 올려 놓습니다. 3) Main Power를 눌러 [ON] 시킵니다. 4) Heater 조절 볼륨을 켜서 원하는 온도에 맞게 조절합니다. 5) 실험 종료 후 시료 용기를 팟 플레이트에서 제거합니다. 6) Main Power를 눌러 [OFF] 시킵니다.N xD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T/?/?/??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullv',? 20 - 200㎕T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullh?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?Cx>?l??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?스토리 제목T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요  SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????;_???;%N???H?H?H???=Normal HighlightedPressedDisabledROnHideUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?;T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[8] 표준물질 제조Cx>?l??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음d{D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?공기호흡기D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullt?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!l??? ?????????H?H?H???=  Normal HighlightedPressedDisabledOnClickItemDescriptionButtonUnityEngine.Object, UnityEngineButton2oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]?D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?;b 8l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledVideoPlayButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledr ?*?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?IR Peak Table 확인 값D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? UX.Volume?oT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?디지털 신호D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulln?D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?9????>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledhUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulleB?HDDBB?1BC>4Cl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) 피펫을 기울여서 사용하면 정확한 양의 시료가 흡입되지 않기 때문에 항상 수직으로 세워서 사용하도록 주의해야 합니다. 2) 극소량의 액체를 옮길 때는 피펫팁과 시료의 접촉면이 최소화 될 수 있도록 주의해야 합니다. 3) 극소량의 시료를 옮길 경우에는 시료 안에서 2nd Stop을 누르지 않도록 주의해야 합니다.S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?FT-IR 분광 분석의 원리ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledaOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사 용 법D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullL?l????u?u?u??H?H?H??H?H?H???=5sNormal HighlightedPressedDisabled%OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullK?;T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?모든 유기, 무기 분자의 화합물은 어떤 복사선의 에너지를 받게 되면 적외선 영역에서 각 물질에 따른 흡수가 이루어 지며 이때 각 물질별로 고유의 스펙트럼을 얻을 수 있다. 스펙트럼을 이용하여 각 성분의 정량분석, 정성분석을 할 수 있으며, 이때 과원에서 오는 약한 신호를 스펙트럼을 분석하는데 "퓨리에 변환 분광법"을 이용하는 것이 현재까지는 가장 효과적인 방법이다.OpAD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?0231 J SetActiveUnityEngine.Object, UnityEnginejset_textUnityEngine.Object, UnityEngine 환경설정 대화상자 열기yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullJ SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????u?u?u??H?H?H??H?H?H???=RXONormal HighlightedPressedDisabled_ OnSettingsUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullO?;D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?구성이 간단하다.l????u?u?u??H?H?H??H?H?H???=+(Normal HighlightedPressedDisabledOnPreviousStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullV?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullO?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?0.017T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?비 커D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?d AD?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled SetChecklistUnityEngine.Object, UnityEngine Check Error2hUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled ?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[1] 실험실 점검fB?DDBB?T?Wy?Wy??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?장비T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null((?피펫(Pipette){T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!D?=?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 음소거{d@@T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null>(?0%C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null.?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled SetChecklistUnityEngine.Object, UnityEngine First-aid KithUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullg?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?;????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled"OnChangeToggleUnityEngine.Object, UnityEnginehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?C|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T?Wy?Wy??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 진행 효과?lUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 흡광도l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled(oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C?%$? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledM\OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk=H>h>R?u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled,oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;?HPGb|BD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null*?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled1cVideoPlayButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?bh!W????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-Cx>?l??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 실험실 점검{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?C?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[5] 전자저울 사용법????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled?~}?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-l????u?u?u??H?H?H??H?H?H???=+(Normal HighlightedPressedDisabledEOnPreviousStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullV?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[7] 흄후드 사용법D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledIoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD? T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 흄 후드 C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?확 인T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) 비커에 물을 알맞게 담고 약숟가락으로 약품을 넣은 후 유리 막대로 저어 녹인다. 2) 액체를 따를 때는 유리 막대를따라 흘러 내려가게 하며, 시험관에 따를 때는 시험관을 왼손으로 비스듬하게 잡고서 시험관 벽을 따라 흘러 내려가게 한다. 3) 고체 물질을 비커에 넣을 때는 비커를 비스듬하게 기울여서 벽을 따라 물질이 내려가게 한다.D???f?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?l????u?u?u??H?H?H??H?H?H???=5sNormal HighlightedPressedDisabledR%OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullK?;TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullo?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?시료의 작용기 분석SynopsisuutbA|@D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?1. 일상점검D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?-j~L>q= > ApUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?Cx>?l??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?%움직이는 거울 (moveable mirror)TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음 T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 핫플레이트 사용법!T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?2) 투과모드 (Transmittance)"C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?#C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?$T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?"[3] 비커&플라스크 사용법%D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?&{&T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null((?" 마이크로 피펫 작동 방법'Tx???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?툴팁 텍스트(l????????H?H?H??H?H?H???=x%Normal HighlightedPressedDisabledlOnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla?)C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?* ] OnPointerDownUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null] OnPointerUpUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null*l????u?u?u??H?H?H??H?H?H???=wNormal HighlightedPressedDisabledpoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null*D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullv?+S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?① 배기 플레넘(Exhaust plenum) 후드 전면에 걸쳐 공기의 흐름이 균일하게 분포되도록 도움을 줍니다. 이 부품에 포집된 물질이 많아지면 난류가 생성되고 유해물질 포집 효율이 감소합니다. ② 방해판(Baffles) 후드의 뒤편을 따라 일자형의 구멍을 생성하는데 사용하는 이동식 가림막(Partitions)입니다. 배기 플레넘과 마찬가지로 후드의 전면에 균일한 공기 흐름을 유지하는데 도움을 주고 포집 효율을 증가시킵니다. ③ 작업대(Work surface) 실제 작업이 이루어지는 후드 아래의 영역입니다. ④ 내리닫이 창(Sash) 작업을 하는 동안 효율을 증가시키기 위하여 최적의 높이로 닫을 수 있는 이동식 전면 투명판입니다. 사용하지 않을 때는 에너지를 절약하기 위하여 완전히 닫습니다. 물리적 보호 장벽을 제공하여 오염으로부터 방어할 수 있는 추가적 안전 조치를 제공합니다. ⑤ 에어포일(Airfoil) 후드의 전면 양 옆과 바닥을 따라 위치해 있습니다. 후드 안으로 공기의 흐름이 유선형으로 흐르도록 하며 난류를 방지하는 작용을 합니다. 에어포일 아래에 있는 작은 공간은 샷시가 완전히 닫혔을 때 후드의 실험실 내 공기가 배출시키는 역할을 합니다. ,D>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;?-C|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?.C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?/S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?고정된 거울(fixed mirror)0C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?1S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?Step 2. 흡입(Aspiration)3ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabled[OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null5C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?6C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?9T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?FT-IR은 가장 최근 분석 기술로서 흡수 세기의 파형을 디지털 신호로 저장한 후 결과치를 계산하기 때문에 IR 방법보다 안정되고 높은 정확도를 갖는다.:C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?;D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?<<D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC?=l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null=D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?>D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?@?p@lUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null@{@O?@D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?AD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?BNxBD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?CT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?"[3] 비커&플라스크 사용법D????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledvt?@?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullDD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ED>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullp?FS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?FT-IR 분광분석의 개요GT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 안전장구착용HD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?IfIB?DDBB?JT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 확 인KT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?FT-IR 기기에서 Peak가 발생한 파장을 IR Peak Table에서 찾아 어떤 결합이 있는지 확인한다. - IR Peak Table 확인 가능 URL : https://chem.libretexts.org/Reference/Reference_Tables/Spectroscopic_ Parameters /Infrared_Spectroscopy_Absorption_TableLl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullLD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?M????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled1L>kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullMD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?N?pD'zD'lUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullN{NO?ND>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?OT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?00122PT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?폐 기Q????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledy SetChecklistUnityEngine.Object, UnityEngineMaskhUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullRD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?R-SD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?TT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?UT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) 유리 비커가 가열되었을 때 색으로는 알 수 없으므로 데지 않도록 주의해야 합니다. 2) 충격으로 인하여 깨지지 않도록 주의해야 합니다.VW8PGb|B2XO@XD??? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?Yl????u?u?u??H?H?H??H?H?H???=5sNormal HighlightedPressedDisabled%OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullYD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullK?Y;ZD>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullp?[l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledNextButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?\C|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?]D>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullF?^^|84C@@?BCB`;B`;?==@L>HBHBBL>@@?_Nx_D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?`C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6?aC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?bD???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?cl????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledcVideoPlayButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullcD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?d????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled]?>kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulldD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?eD>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?f UX.Volume?qgD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?hT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?5[10] 분광분석 실험 (표준물질, 분석시료)iC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?jS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?피펫(Pipette)lD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?ml????u?u?u??H?H?H??H?H?H???=5sNormal HighlightedPressedDisabled%OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullmD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullK?m;n-njL>q= > ATpUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullnD???<{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;?oT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?비커는 물질을 가열할 때, 물질을 잠시 보관할 때, 액체에 가루 물질을 녹일 때, 액체를 희석할 때 자주 사용하는 실험 기구입니다. 일반적으로 비커에는 50ml, 100ml, 1000ml 용 등의 구분이 있고, 눈금이 새겨져 있습니다. 크기에 비해 액을 너무 많이 담으면 다루기가 힘들어지기 때문에 담는 액의 양은 비커 용량의 절반 또는 1/3정도 채워서 사용하는것이 좋습니다.pl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullpD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?qS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?D① 칭량병이나 무게를 측정할 물체는 손으로 직접 접촉하지 않습니다. ② 뜨거운 물체의 무게를 잴 경우에는 데시케이터 안에서 충분히(약 30분 정도) 식힌 다음에 무게를 측정하여야 합니다(대류에 의한 오차). ③ 외부의 공기흐름이나 진동은 무게측정의 오차를 발생시키므로 뛰거나 저울이 놓인 곳에 진동을 가하지 말아야 합니다. ④ 흡습성이 있는 시료나 휘발성이 있는 액체의 무게를 측정할 경우에는 반드시 칭량병을 사용하여 습기의 흡수나 증발에 의한 오차를 최소화하여야 합니다. ⑤ 저울은 항상 청결히 유지하여야 하고 저울을 손상시킬 수 있는 화학약품으로부터 보호되어야 하며 무리한 힘을 가하지 말아야 합니다.rT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null/?그래픽 설정sl????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledPreButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullsD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?tT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff? 확장성uD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?v????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled ?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullvD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?w????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledG0?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullwD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?xT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?1.9177y;yl????u?u?u??H?H?H??H?H?H???=ZPeNormal HighlightedPressedDisabled SetActiveUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullyD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulle?zS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?#주의 사항{l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null{D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?|T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[4] 분석시료 제조}S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요~d22 B~{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[5] Beer-Lambert 법칙C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[4] 분석시료 제조????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled SetChecklistUnityEngine.Object, UnityEngineGlobeshUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null{dT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?*1) 건조나 가열할때 용기가 넘어지거나 미끄러지지 않도록 주의해야 합니다. 2) 건조시키면 분말이 되는 물질은 공기 중으로 확산되지 않도록 주의해야 합니다. 3) 히팅 작동중 Top Plate 표면은 매우 고열이므로 주의해야 합니다.C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!d?{T[??>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?H진행시 끊김이 발생하거나 느려지면 품질을 낮추세요.TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?이전T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?@1) 신축 진동 : 두 원자 사이의 결합축에 따라 원자 간의 거리가 연속해서 변화하는 운동 ① 대칭 진동 ② 비대칭 진동D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null#?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개인 보호 장비T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?]광원에서 나온 빛은 거울에 의해 평형광선이 되어 간섭계로 들어간다.{d@C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?JW????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?D(>T>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?jJ=q= > B!@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?호흡보호구 착용 이유T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?0??????^EventStoryToolbarIndex, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulll Q>???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullDu?u?u??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullY?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?스크립트 보이기l????u?u?u??H?H?H??H?H?H???=$Normal HighlightedPressedDisabled OnOkUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null$?; AIqoD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"?P\?????? 다시하기 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null{d@C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?l????;_???;M???H?H?H???=Normal HighlightedPressedDisableddOnPreviousMainStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullA?;D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw?l????????H?H?H??H?H?H???=x%Normal HighlightedPressedDisabledM SetActiveUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l???? >y???H?H?H??H?H?H???=Normal HighlightedPressedDisabled E CloseChildUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullm?{dD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?FT-IR은 분자의 운동과 회전 운동에 관계가 있다. 어떤 분자에 적외선을 주사하면 X-선이나 자외선, 가시광선보다 에너지가 낮기 때문에 원자내 전자의 전이 현상을 일으키지 못하고 분자의 진동, 회전, 병진 등과 같은 여러 분자운동을 일으키게 된다. 주로 분자의 진동에 의한 특수한 흡수 스펙트럼이 나타나며 이것을 분자의 진동 스펙트럼 또는 적외선 스펙트럼이라 한다.S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?q흄 후드는 유해 가스와 증기를 포집할 목적으로 설치되는 설비로, 창을 최대로 개방 하였을 때 보통 최소 면속도가 0.4m/sec 이상으로 권장됩니다. 실험은 가능한 한 후드 안쪽에서 이루어져야 하며, 실험 작업 시 창은 46cm 이상 열려서는 안됩니다. 흄 후드의 구조는 그림과 같다. C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[4] 피펫 사용법 T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사 용 법D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled)cVideoStopButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?#주의 사항D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullY?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?&[4] 실험 도구별 개요 및 설명D,>X>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?j=q= > B"@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?! 안전보호장비 체크항목l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled2oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?0.187S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?빛 분할기 (beam splitter){d@T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 방법????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?Filter를 이용하여 성분을 측정하기 때문에 측정 가능한 성분이 제한되어 있다. (지방, 단백질, 유당, 고형분)C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????u?u?u??H?H?H??H?H?H???=x%Normal HighlightedPressedDisabledA%OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla?;D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?j=q= > B-@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll??? ?u?u?u??H?H?H??H?H?H???=B Normal HighlightedPressedDisabledFOnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullN?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-l????u?u?u??H?H?H??H?H?H???=-TNormal HighlightedPressedDisabledJoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[9] 분석시료 제조~ ף;????D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 용도D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?j<=q= > B@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?h??????중지 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullD?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff? 나쁘다U????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled. BBrOnChangeSliderUnityEngine.Object, UnityEnginehUnityEngine.UI.Slider+SliderEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 미지시료의 농도 구하기C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6?l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled[NextButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?모든 유기, 무기 분자의 화합물은 어떤 복사선의 에너지를 받게 되면 적외선 영역에서 각 작용기에 따른 흡수가 이루어지며, 이때 각 작용기별로 고유의 스펙트럼을 얻을 수 있다. FT-IR 스펙트럼으로부터 물질이 가지고 있는 구조적 정보를 파악할 수 있다. - 분자 진동 조건 1) 분자가 적외선을 흡수하려면 그 분자는 진동과 회전 운동에 의한 쌍극자 모멘트의 알짜 변화를 일으켜야 한다. 2) 분자가 진동할 때 , 이 쌍극자 모멘트의 변화량이 클수록 적외선의 흡수가 크다. 3) 쌍극자 모멘트의 변화량은 진동하고 있는 원자간 거리가 짧을수록, 부분전하가 클수록 커져서 강한 적외선 흡수가 관측된다. 4) 1 ~ 3의 조건에서만 복사선의 전기장이 분자와 작용할 수 있고, 분자의 진동 및 회전 운동의 진폭의 변화를 일으킨다. 5) 동일 핵종 분자(N2, H2, O2 분자와 같이 같은 원자가 결합한 분자)의 경우에는 분자의 진동 또는 회전 운동에 의해 쌍극자 모멘트의 알짜변화가 일어나지 않으므로 적외선을 흡수하지 않는다.DP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?fB?DDBB?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledNz SetChecklistUnityEngine.Object, UnityEngineBreatherhUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?DA?A?A??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?-D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulln?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullg?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 실험 평가D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledmoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?Step 3. 분배(Distribution){T{?>=?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?화학물질 점검;l????u?u?u??H?H?H??H?H?H???=$Normal HighlightedPressedDisableduOnCancelUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null$?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledwoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?O@D??? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?목 적D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null9?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 방독면 M ]  u >>R>z?n?333>ףp>ףP?QX?z?G!?{N? ElementtutbA| D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ? l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?이전????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledD?~}?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T?Wy?Wy??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?그래픽 품질D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 보호장갑O@D??? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?C?X=?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?확 인????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled SetChecklistUnityEngine.Object, UnityEngine Check Error1hUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null!C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?"Tw[> >>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null2,?0.03$C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?%DP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?&Dx>?l??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?(O(D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?)l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledPreButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?*Ct>?h??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null<?+l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null+D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?,l????u?u?u??H?H?H??H?H?H???=-TNormal HighlightedPressedDisabledOnClickOKButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?-{-T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!.C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?/C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?0CurvebuA|1S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 방법2TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?이전3 J SetActiveUnityEngine.Object, UnityEnginejset_textUnityEngine.Object, UnityEngine 전체 화면으로 전환하기yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullJ SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null_OnPreFullScreenUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3l????u?u?u??H?H?H??H?H?H???=hjmNormal HighlightedPressedDisabled_ OnFullScreenUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullm?3;5D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null!?6l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?7C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?8C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6?9O:C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?;T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(ff?p 투과모드는 전통적인 방법으로 광원(적외선)을 시료에 투과시켜 각 파장의 빛 흡수를 스펙트럼으로 나타내는 방식입니다. 주로 두께가 얇은 필름 등을 분석하며, 시료 두께가 두껍거나 불투명하여 빛이 검출계에 도달하지 못하면 분석 결과를 얻지 못합니다. (신호강도 : 강함)<T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[5] 전자저울 사용법=T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 음소거>D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB??-@D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ACx>?l??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?BD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null&?Cly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledQ?+=>kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullDC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?El????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullED????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?FD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?G}Gr?????}???>?????G } SetActiveUnityEngine.Object, UnityEngine SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null} SetActiveUnityEngine.Object, UnityEngine SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullGl???????T?????H?H?H???=c7Normal HighlightedPressedDisabledBOnHideUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullGD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?G;HD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|?IT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[3] 표준물질 제조JS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?흄 후드(Fume Hoods)KNxKD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?LT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?;장비 주변의 온도, 습도, 진동에 매우 강하다Nd222HC4B A AOU????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled BBOnChangeSliderUnityEngine.Object, UnityEnginehUnityEngine.UI.Slider+SliderEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullO;Ply+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabled?OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullQT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 검량선 작성 개요SL>ST????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?T-Tj L>q= > AzpUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullTD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?UT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 미지시료VD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulln?Y?(*BlUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullY4pXOnHideUnityEngine.Object, UnityEngineOnHideUnityEngine.Object, UnityEngineOnHideUnityEngine.Object, UnityEngine OnHideToolbarUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 자유이동!이동T 전체화면> 위치고정 T툴바숨기기d 툴바보이기 [C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?[,\TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?이전]C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?^l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null^D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?_????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledZ??kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null_D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?`????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled}3 SetChecklistUnityEngine.Object, UnityEngineGasMaskhUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla{aT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?초기상태의 불에 직접 담요을 덮어 화재를 진압하는 질식소화효과와 화염이 있거나 열기가 강해 대피가 어려울 경우 몸 전체를 덮어 일시적으로 열기를 차단할 수 있습니다.bD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?bA|Bu 89Pb!c%UV-VISXPropsActionEvent, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullcpUV-VISUV-VISUV_VISUV-VIS#ATNAIAABνv@DAdC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?eT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 분광분석 원리fx PGb| 89BgD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullX?hC???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?j,장비Machine.VolumejD=`???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?kfkB?HDDBB?lS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?/흄 후드 사용 및 유지 시 주의사항 m{mT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?연구실 안전사고에 대비하기 위해 적절한 보호장갑의 선택은 매우 중요합니다. 보호장갑은 위험·유해 물질, 알려지지 않은 독성을 가진 화학물질, 부식성 물질, 거칠거나 날카로운 물질, 뜨겁거나 차가운 물질 등을 다룰 때 반드시 착용해야 합니다. 일회용 라텍스 (Latex), 비닐, 나이트릴(Nitrile) 장갑은 대부분의 연구 환경에 적합하나 다음의 상황에서는 화학물질의 성질과 특성에 따라 이 외의 적합한 보호장갑을 선택해야 합니다. • 장시간 손을 담그고 화학물질을 다룰 때 • 고농도의 부식성 화학물질을 다룰 때 • 높은 급성 독성을 가지는 화학물질을 다룰 때 보호장갑 사용 전에는 마모되거나 구멍이 난 곳이 없는지 점검해야 합니다. 장갑 내부에 바람을 불어넣고 막아보았을 때 공기의 노출이 없는지 살핍니다. 이때, 공기대신 물을 넣어 점검해서는 안됩니다. 물을 넣어 점검한다면 점검 후 착용이 불편해지고, 물의 표면 장력 때문에 구멍 난 곳을 찾기가 더 어려워집니다. 유해물질이나 연구 장비를 만지고 난 뒤에, 장갑에 묻은 오염물질이 다른 장소나 개인의 신체에 접촉하여 2차 오염을 유발하지 않도록 주의해야 합니다. 또한 사용 후에는 최대한 장갑 외부와의 접촉을 피해가며 벗습니다. nl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullnD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?qC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?rD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?sS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?\샘플의 건조와 일반적인 가열이 필요한 실험에 사용하는 기기입니다.t-tj9L>q= > A^pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulltD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?vD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null&?wD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullR?xT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?*[3] 분광분석기기 주요 구성요소yC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?zD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?{C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?|T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 검량선 작성}D9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?~T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?4[5] 분광분석 실험 (표준물질, 분석시료)l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C?%$? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 아니오T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[11] 실험실 정리D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulli?; S OnSelectTabUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullv',?200T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?5 mg/LT???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null^?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?#주의 사항C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?광원(Light source)l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled#oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?G마이크로 피펫은 정밀한 양의 액체를 옮기기 위한 기구로 용량을 수치적으로 조절할 수 있어 정확히 원하는 양만을 취할 수 있는 정밀성을 가지고 있는 기구입니다. 1ml, 200μl, 20μl등의 여러가지 용량이 있으며, 일반적으로 피펫의 상단 버튼에 숫자로 적혀있고, 색상으로 구분을 하고 있습니다. 또한, 마이크로 피펫을 종류에 따라 다른 피펫팁을 장착해야 하는데, 상단 버튼과 동일한 색상을 사용하여 쉽게 구분하여 사용할 수 있습니다.T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null>(?스토리라인 타이틀T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-C???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?i=q= >A_@@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?-S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?1초 정도 기다린 후에 버튼을 Second Stop까지 눌러서 팁에 남아있는 한방울의 시료까지 밀어냅니다. 팁은 용기 벽면을 올리면서 벽면에서 떼어냅니다.C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled1oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?확 인D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[8] 표준물질 제조S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?흄 후드 부품의 기능 S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?/흄 후드 사용 및 유지 시 주의사항 )9?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null+?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?보유 안전 장비 확인T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 앞치마D>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk??CCCOnSHowUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullCOnHideUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullNA ShowAnimationUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullA HideAnimationUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullp?lUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullD???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullX?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledHoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?DP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? ● 면속도 확인 게이지가 부착되어 수시로 최소의 기능이 유지되는지를 확인할 수 있어야 합니다. ● 후드의 고유번호와 점검 확인서를 비치해야 합니다. ● 후드 내부를 깨끗하게 관리합니다. ● 후드 안에 머리를 넣지 않습니다. ● 필요 시 추가적인 개인 보호 장비를 착용하도록 합니다. ● 후드 창은 실험 조작이 가능한 최소 범위만 열도록 합니다. ● 후드 안의 물건은 입구에서 최소 15cm 정도 떨어져 있어야 합니다. ● 미사용 시 창을 완전히 닫아 놓아야 합니다. ● 콘센트나 다른 스파크가 발생할 수 있는 원천은 후드 내에 위치시키지 않습니다. ● 흄 후드에서의 스프레이 작업은 화재 및 폭발 위험이 있으므로 금지합니다. ● 흄 후드를 화학물질의 저장 및 폐기 장소로 사용해서는 안됩니다. TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음]8??????시작 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?d AD?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullX?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledToUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?데이터 처리T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?'스크립트 적어보기 1 2 3 4 5 6 7{C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullY?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullA?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled`oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 과정목차PGb|BwX????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisablede[위치선택]lUnityEngine.UI.Dropdown+DropdownEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledhoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledx ?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledloUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{d@C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?d호흡을 통한 인체 내 위험·유해 물질의 유입은 연구활동 종사자가 상해를 입는 가장 빈번한 경로입니다. 만약 공기 중에 많은 양의 화학물질이 오랜 기간 확산해 있다면 장· 단기적으로 건강상 고통을 받을 수 있습니다. 따라서 적절한 호흡 보호구를 사용함으로써 해로운 분진, 증기, 연기, 분무, 가스 등으로 인해 오염된 공기로의 노출을 방지해야 합니다. 1회용 마스크, 공기정화식 및 공기공급식 호흡 보호구 포함하는 모든 호흡 보호구에 대해 1년 마다 적합성 테스트를 진행해야 하고, 사용 전 사용법을 숙지해야 합니다. 보관 시에는 깨끗하고 건조한 곳에 두고, 되도록 같은 호흡 보호구를 공유하지 않도록 해야 합니다. 수술용 마스크와 분진 마스크는 어떠한 호흡 보호 기능을 제공하지 않으므로, 엄밀하게는 호흡 보호구라 할 수 없습니다. 따라서 연구실에서 해당 마스크 활용 시에는 별도의 호흡 보호구가 필요함을 인지해야 합니다.T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?흄 후드는 실험실에서 발생할 수 있는 유독 화합물의 증가를 예방하고 여러가지 오염물질을 제거하는 기능을 하는 기구 입니다.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?툴팁dhW????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledM|OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?89D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullr?T?Wy?Wy??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? UX 효과음l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?검정곡선은 검량선이라고도 부르기도 합니다. 표준용액을 만들어 흡광도를 측정한 데이터로 검정곡선을 만듭니다. 이는 농도에 따라 상대적 수치나 측정하고자 하는 변수를 x, y 좌표상에 표시하게 되며 이 점들을 수학적으로 직선이 되게 합니다. 그래서 미지의 시료가 있을때 기준물질의 검정곡선을 바탕으로 미지 시료의 농도도 알 수 있습니다. 요약하면 검정곡선은, 미지 시료의 농도를 기준물질과 비교하여 알아내는 직선입니다. 검정곡선을 만들기 위해서는 최소한 3가지 농도의 흡광도를 측정해야 합니다.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) Blower의 스위치를 조작하여 [ON] 시킵니다. 2) Lamp의 스위치를 조작하여 [ON] 시킵니다. 3) 흄 후드의 내리닫이 창(Sash)를 조작하여 창을 열어 줍니다. 4) 흄 후드 사용이 끝나면 내부를 정리합니다. 5) Blower의 스위치를 조작하여 [OFF] 시킵니다. 6) Lamp의 스위치를 조작하여 [OFF] 시킵니다. 7) 흄 후드의 내리닫이 창(Sash)를 조작하여 창을 닫습니다.T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?핫 플레이트C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ? 9S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?전자저울 작동 방법O@D??? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?;????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisableds rOnChangeToggleUnityEngine.Object, UnityEnginehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?jT=q= > B-@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null95 그래픽 해상도 최적화 ONH화면 크기에 최적화된 해상도를 자동으로 선택합니다.Resolution.OptimizeD=`???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 안전장구착용D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[5] Beer-Lambert 법칙{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?'1st STOP → 2nd STOP의 순으로 진행하는 방법은 Forward Pipetting으로 일반전인 피펫팅 방법이며, 정량을 흡입·분주합니다. 2nd STOP → 1st STOP의 순으로 진행하는 방법은 Reverse Pipetting으로 점성 수용액, 생물학적 용액, 적은 용량의 용액, 거품이 있는 용액 등에 이용되는 방법이며, 시료에 따라 피펫팅 방법을 달리하여야 정확한 결과를 얻어낼 수 있습니다.l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnClickMaskButtonUnityEngine.Object, UnityEngineSafetyEquipment_Button4oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?크기참조패널T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?- 분자 진동의 종류ehW????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 분광분석 원리D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?3가지 표준용액의 흡광도와 미지시료의 흡광도가 아래와 같을때, 검정곡선을 작성하여 미지시료의 농도를 확인하여 보도록 하겠습니다.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[9] 분석시료 제조 l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? TV?V?V??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullv'(,?200 T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?8장비 주변의 온도, 습도, 진동에 민감하다.  ShowAnimationUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null HideAnimationUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null O D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?함수 식으로부터 미지시료의 농도를 구하는 식은 아래와 같습니다. y(흡광도) = 0.0217x(미지시료) - 0.0033 0.0217x = 0.170 + 0.0033 미지시료 x는 약 7.986mg/L 입니다.C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?l??? ?????????H?H?H???=  Normal HighlightedPressedDisabledOnClickItemDescriptionButtonUnityEngine.Object, UnityEngineButton1oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD}?}?}??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?100D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?D>>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullu?{d@D?>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null=?JW????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?? D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?!D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE?"????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled/?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?#C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulli?%W????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??&DP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?'T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 예(D9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?)S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?핫플레이트 작동 방법*O@*D??? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?-S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?원리.T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?100/T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[1] 안전장구 착용0D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?3T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[9] 분석시료 제조4T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사 용 법5T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?화학물질 점검6D?:p>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?7pFT-IRFR-IR FT_IRFR-IRGPAjfA/I@AB'>\>DA7%FT-IRXPropsActionEvent, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null78D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null>?:S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?저울 사용법;D9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?=-=jL>q= > ANpUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null=D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?>T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 목차닫기?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?핫 플레이트는 기존의 불을 사용하는 알코올 램프와는 달리 전기를 이용하여 열선의 열을 이용하여 금속판 또는 자기제판을 가열시켜, 피가열체로 열을 전달하는 가열기구 입니다.AC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?BT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?pFT-IR의 부품 구성이 간단하여 유지 관리하기가 매우 쉬우며 유지비가 저렴하게 든다.CS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?#주의 사항DC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?EC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?Fl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullFD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?GT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?이전실험 잔여물 정리HCx>?l??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?IT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 목차보기KT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) 피펫을 수직으로 잡아 첫번째 스탑부분까지 피펫의 버튼을 천천히 눌러줍니다. 2) 액체에 팁을 담근 상태에서 원 위치까지 천천히 피펫의 버튼을 놓아줍니다. 이 때 모든 액체가 팁으로 충분하게 흡입이 되도록 천천히 작동을 해주는 것이 중요합니다. 3) 피펫을 용기 안쪽 벽면에 10 ~ 45도 정도 기울여 준 후 첫번째 스탑지점까지 눌러 액체를 배출합니다. 4) 2초 정도 기다려준 후 버튼을 두번째 스탑까지 눌러 팁에 남아있는 책체를 모두 밀어냅니다. 팁을 떼어낼때는 용기의 벽면에 밀착하여 올리면서 떼어내도록 합니다.Lly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledmOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullN?LlBLlBBlUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullO:{Gz?Pl????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledNextButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullPD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?QC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?RT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?O빛 분할기로 인해 갈라진 두 가닥 중 한 가지를 반사시킨다.SD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullr?Tly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledhOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullVC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?W-WjL>q= > AkpUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullWD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?Y{Yd@ZS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?Step 1. 준비(Preparation)\D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?\-]h]^ HorizontalVerticalSubmitCancel A?39x?????? 스크립트 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null^S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?간섭계 (interferometer)_l????u?u?u??H?H?H??H?H?H???=x%Normal HighlightedPressedDisabled%OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null_D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla?_;`C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?aS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?한 계b{bT???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!cC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?dD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?fD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE?gD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?iC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?j;j????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled2{OnChangeToggleUnityEngine.Object, UnityEnginehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulllT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?=빛 분할기로 인해 빛이 두 가닥으로 분리된다.nl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullnD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?pT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 실험 평가qC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?rC???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?s yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullsD\?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?uD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?v ( SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null( SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullvl????;_???;%N???H?H?H???=Normal HighlightedPressedDisabledOnPreviousStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullvD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?wC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?xD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?x-yC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?