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PublicKeyToken=null(š™™?ê연구활ë�™ 시 눈ì�„ ë¶€ìƒ�ì�˜ 위험으로부터 보호하고ìž� í•  때 보호경(고글)ì�„ 활용할 수 있습니다. 보호경ì�€ 다ì�Œì�˜ 안전사고를 예방할 수 있다. • ì�˜ë�„치 않게 위험·위해성 물질ì�´ 튀길 때 • 근처ì�˜ 장비ì�˜ ì¡°ìž‘ì�´ë‚˜ ìž‘ë�™ 시 예ìƒ�하지 못한 물체, ìž…ìž�(ì¡°ê°�, 파편) ë˜�는 사용하ë�˜ 연장ì�´ 비행할 때 • 비ì�´ì˜¨í™”성 방사선(Non-ionizing radiation; UV, IR 등)ì�„ 사용할 때 연구 활ë�™ 시, 콘íƒ�트렌즈를 착용해서는 안ë�©ë‹ˆë‹¤. 콘íƒ�트렌즈는 화학물질ì�˜ 접촉으로부터 어떠한 보호 작용ë�„ 하지 않ì�„ ë¿�ë§Œ 아니ë�¼ ê°�ì•• 환경ì—�서 활ë�™í•˜ê±°ë‚˜ 화학물질ì�´ 튀었ì�„ 때 훨씬 ë�” 위험할 수 있습니다. ë¶€ë“�ì�´í•˜ê²Œ 콘íƒ�트렌즈를 착용할 시ì—�는 반드시 보호 고글ì�„ 착용해야 하고 유해한 화학물질로 오염ë�˜ì—ˆì�„ 시 즉시 í��기해야 합니다. ë˜�한 연구활ë�™ 종사ìž�ì�˜ 안전한 연구환경 보장ì�„ 위한 ì �절한 보안경ì�„ ì„ íƒ�하기 위해서는 위해성 í�‰ê°€ê°€ ì„ í–‰ ë�˜ì–´ì•¼ 한다. 그러나 위해성 í�‰ê°€ë¥¼ 수행하는 것ì�´ ìš©ì�´í•˜ì§€ 않ì�„ 때는 안전관리ìž�ì—�게 ì—°ë�½ì�„ 취하여 ì¡°ì–¸ì�„ 구해야 합니다.Q{QT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?›호í�¡ì�„ 통한 ì�¸ì²´ ë‚´ 위험·유해 물질ì�˜ 유입ì�€ 연구활ë�™ 종사ìž�ê°€ ìƒ�해를 입는 가장 빈번한 경로입니다. 만약 공기 중ì—� ë§Žì�€ ì–‘ì�˜ 화학물질ì�´ 오랜 기간 확산해 있다면 장· 단기ì �으로 ê±´ê°•ìƒ� 고통ì�„ ë°›ì�„ 수 있습니다. ë”°ë�¼ì„œ ì �절한 호í�¡ 보호구를 사용함으로ì�¨ 해로운 ë¶„ì§„, ì¦�기, 연기, 분무, 가스 등으로 ì�¸í•´ 오염ë�œ 공기로ì�˜ 노출ì�„ 방지해야 합니다. 1회용 마스í�¬, 공기정화ì‹� ë°� 공기공급ì‹� 호í�¡ 보호구 í�¬í•¨í•˜ëŠ” 모든 호í�¡ 보호구ì—� 대해 1ë…„ 마다 ì �합성 테스트를 진행해야 하고, 사용 ì „ 사용법ì�„ 숙지해야 합니다. ë³´ê´€ 시ì—�는 깨ë�—하고 건조한 ê³³ì—� ë‘�ê³ , ë�˜ë�„ë¡� ê°™ì�€ 호í�¡ 보호구를 공유하지 않ë�„ë¡� 해야 합니다. â‘  호í�¡ 보호구ì�˜ 종류 호í�¡ 보호구는 í�¬ê²Œ 공기정화ì‹�ê³¼ 공기공급ì‹� 호í�¡ 보호구로 구분할 수 있고, ìš´ìš© ë°©ì‹�ê³¼ 안면부ì�˜ 형태ì—� ë”°ë�¼ ìš©ë�„ê°€ 달ë�¼ì§ˆ 수 있습니다. 다ì�Œì�€ 연구실ì—�서 주로 사용 ë�˜ëŠ” 호í�¡ 보호구ì�˜ 종류입니다. a. 필터형 반면 마스í�¬(Filtering face-piece respirator, 1회용) ì„�ë©´, ìƒ�물학ì � ì—�어로졸 등ì�˜ ìž…ìž�성 유해 물질ì�„ 걸러내는 ìš©ë�„로 ì“°ì�´ë©° 가스나 ì¦�기와 ê°™ì�€ 비입ìž�성 유해 물질로부터 연구활ë�™ì¢…사ìž�를 보호할 수 없습니다. 필터형 반면 마스í�¬ëŠ” 1회용ì�´ë©°, ê·¸ 종류가 매우 다양합니다. 호기 밸브가 있는 마스í�¬ëŠ” 숨ì�„ 쉬는 것ì�´ ìš©ì�´í•˜ì—¬ ë„�리 활용ë�˜ê³  있습니다. b. 공기정화ì‹� 마스í�¬(Air-purifying respirator, 카트리지 êµ�환용) 공기정화ì‹� 마스í�¬ëŠ” 카트리지ì�˜ 종류ì—� ë”°ë�¼ 매우 다양한 종류ì�˜ 유해물질 유입ì�„ 막ì�„ 수 있습니다. ë”°ë�¼ì„œ 활용 시 위험성 í�‰ê°€ë¥¼ 통해 해당 유해 물질ì—� 대한 ì �절한 카트리지를 ì„ íƒ�하는 것ì�´ 중요합니다. ë³´ê´€ 시ì—�는 카트리지가 부착ë�˜ì–´ 있는 채로 ë‘�ì§€ ë§�ê³ , 마스í�¬ì™€ 카트리지를 분리하여 보관하며 카트리지는 깨ë�—하고 건조한 ê³³ì—� 보관하는 것ì�´ 좋습니다. 사용 ì „ì—� 호기 밸브가 오염ë�˜ì§€ 않았는지, 깨지거나 구ë©�ì�´ 나 있는지 ì �검해야 합니다. ë˜�한 마스í�¬ì�˜ 효율과 호í�¡ì�˜ ìš©ì�´ì„±ì�„ 위해 ì§�ì ‘ 착용한 채로 테스트를 실시하여 ì–‘ì••ê³¼ ì�Œì••ì�„ 확ì�¸í•´ì•¼ 합니다. 카트리지는 정기ì �으로 ì²´í�¬í•˜ì—¬ 관리하고 기한 ë‚´ì—� 사용하ë�„ë¡� 합니다. c. ì „ë�™ 공기정화ì‹� 마스í�¬(Powered Air Purifying Respirator, PAPR) 건전지를 ë�™ë ¥ìœ¼ë¡œ 사용하는 ì „ë�™ 공기정화ì‹� 마스í�¬ëŠ” 반면/ì „ë©´ 보호면, 호í�¡ê´€, 건전지로 ìž‘ë�™í•˜ëŠ” í’�기, 카트리지 필터로 구성ë�˜ì–´ 있습니다. í’�기는 오염ë�œ 공기를 카트리지로 통과시켜 오염물질ì�„ 제거하고 보호면 쪽으로 깨ë�—한 공기를 내보내는 ì—­í• ì�„ 하지만, 산소를 ì§�ì ‘ 공급하지는 않기 때문ì—� 초기 공급ë�œ 공기ì�˜ ì–‘ê³¼ ë�™ë“±í•˜ì§€ 않습니다. ë˜�한 비전ë�™ 공기정화ì‹� 마스í�¬ì™€ ë�™ì�¼í•˜ê²Œ 카트리지는 해당 유해물질ì—� ë”°ë�¼ ì �절한 것ì�„ ì„ íƒ�해야 합니다. 예기치 않ì�€ 사고ì—� 대비하기 위해서 ìƒ�시 건전지가 ì¶©ì „ë�˜ì–´ 있는 채로 보관해야 합니다. d. 수술용 마스í�¬ì™€ ë¶„ì§„ 마스í�¬(Surgical masks & Dust masks) 수술용 마스í�¬ì™€ ë¶„ì§„ 마스í�¬ëŠ” 어떠한 호í�¡ 보호 기능ì�„ 제공하지 않으므로, 엄밀하게는 호í�¡ 보호구ë�¼ í•  수 없습니다. ë”°ë�¼ì„œ 연구실ì—�서 해당 마스í�¬ 활용 시ì—�는 별ë�„ì�˜ 호í�¡ 보호구가 필요함ì�„ ì�¸ì§€í•´ì•¼ 합니다.Sl€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledÚoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullSD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?TD�ŒŒ>�ŒŒ>�ŒŒ>€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'€?U€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledzù€?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullUD€?€?€?…„„>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM€?V�€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledñB SetChecklistUnityEngine.Object, UnityEngine Check Error3hUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullWC€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[€?YC€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[€?[{[T€? ?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null((€?"실험실 ì �ê²€ 목ì � ë°� 분류\d22 B\{]T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?^S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?마ì�´í�¬ë¡œ 피펫 사용법_D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?_¿jçvg*?@@€?€?€?€?€?€?€?€?tÑ Í  `D€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?aly+{?y+{?y+{?€?€?Ñ_Ý>€?€?Ä…ª>�€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled6OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulldzdS€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null<€?ì›�ìž�í™” 장치el€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledîÓPreButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, 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PublicKeyToken=null?Œff¦?Ñí�¡ê´‘ë�„(A)는 ì›�래ì�˜ ê´‘ì›� 세기와 시료를 투과한 ê´‘ì›�ì�˜ 세기를 로 표시ë�˜ëŠ” 수치입니다. í�¡ê´‘ë�„(A)는 ë¹›ì�´ 지나가는 시료층ì�˜ ë‘�께(b)ì—� 비례함ì�„ Lambertê°€ 발견하였고, ê·¸ ë’¤ Beer는 í�¡ê´‘ë�„(A)ê°€ ë¹›ì�´ 지나가는 시료ì�˜ ë†�ë�„(c)ì—� 비례함ì�„ 발견하여 ì�´ê²ƒì�„ 합하여 Beer-Lambert 법칙ì�´ë�¼ 하였습니다. Beer-Lambert법칙ì—�서 í�¡ê´‘ë�„(A)는 아래와 같습니다.ml€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledùoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullmD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?nD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?oC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?pC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?qT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?uë†�ë�„ê°€ 묽ì�€ 용액ì—�서는 í�¡ê´‘ë�„와 ë†�ë�„ 사ì�´ì—� ì§�ì„  관계가 성립합니다. 그러나 ë†�ë�„ê°€ 진해지면(약 0.01M ì�´ìƒ�) í�¡ìˆ˜ 화학종 사ì�´ì�˜ í�‰ê·  거리가 짧아지므로 서로ì�˜ ì „ìž� ë¶„í�¬ ìƒ�태ì—� ì˜�í–¥ì�„ 주게ë�©ë‹ˆë‹¤. ë”°ë�¼ì„œ 화학종 ê°„ì�˜ ìƒ�호 작용ë�„ ë†�ë�„ì—� ë”°ë�¼ 달ë�¼ì ¸ì„œ 편차를 ë°œìƒ�시킵니다.rTw[>øè >ðð°>€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null2,€?0.03sl€?€?€?‰ˆ?€?€?€?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=x%Normal HighlightedPressedDisabledW SetActiveUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullsD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla€?uT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?[ì�´ì „]w€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled›]€?33?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullwC€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?xl€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullxD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?z»€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullI_0ÿÿÿÿ°AÍÌL>??{l€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null{D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?}T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(€? ì�Œì†Œê±°~C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?T€?ÃE1?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?!�TÜÛ[?�œ?©¨¨>€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?H진행시 ë�Šê¹€ì�´ ë°œìƒ�하거나 ëŠ�려지면 품질ì�„ 낮추세요.‚T€?Wöy?Wöy?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(€? ì „ì²´ 소리ƒC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?„D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nully€?…O†D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullX€?‡l€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledÓPreButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null‡D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?ˆC€?Ç%$? ÆÛ>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?‰€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled€? ­¶>kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null‰D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?Š€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisableduÿ€?nÛ6?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullŠD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ŒD9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?�S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?#주ì�˜ 사항Ž{ŽT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?u호í�¡ì�„ 통한 ì�¸ì²´ ë‚´ 위험·유해 물질ì�˜ 유입ì�€ 연구활ë�™ 종사ìž�ê°€ ìƒ�해를 입는 가장 빈번한 경로입니다. 만약 공기 중ì—� ë§Žì�€ ì–‘ì�˜ 화학물질ì�´ 오랜 기간 확산해 있다면 장· 단기ì �으로 ê±´ê°•ìƒ� 고통ì�„ ë°›ì�„ 수 있습니다. ë”°ë�¼ì„œ ì �절한 호í�¡ 보호구를 사용함으로ì�¨ 해로운 ë¶„ì§„, ì¦�기, 연기, 분무, 가스 등으로 ì�¸í•´ 오염ë�œ 공기로ì�˜ 노출ì�„ 방지해야 합니다. 1회용 마스í�¬, 공기정화ì‹� ë°� 공기공급ì‹� 호í�¡ 보호구 í�¬í•¨í•˜ëŠ” 모든 호í�¡ 보호구ì—� 대해 1ë…„ 마다 ì �합성 테스트를 진행해야 하고, 사용 ì „ 사용법ì�„ 숙지해야 합니다. ë³´ê´€ 시ì—�는 깨ë�—하고 건조한 ê³³ì—� ë‘�ê³ , ë�˜ë�„ë¡� ê°™ì�€ 호í�¡ 보호구를 공유하지 않ë�„ë¡� 해야 합니다. 공기호í�¡ê¸°ëŠ” 호í�¡ì�´ 불가능한 장소나 ìƒ�황(화재 현장, í™”ìƒ�ë°© ìƒ�황)ì—�서 압축공기를 ì�´ìš©í•´ 호í�¡ì�„ í•  수 있ë�„ë¡� 만들어진 호í�¡ 장비입니다. ìž‘ë�™ ë°©ì‹�ì—� ë”°ë�¼ í�¬ê²Œ ì–‘ì••ì‹�, ì�Œì••ì‹�으로 나눌 수 있으며, 주로 ì–‘ì••ì‹�ì�´ 사용ë�©ë‹ˆë‹¤.�T€?ÃE1?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?스í�¬ë¦½íЏ 숨기기�D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullS€?‘Dûúú>ûúú>ûúú>ÉÈÈ>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullu€?“D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB€?“-•T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?µ3가지 표준용액ì�˜ í�¡ê´‘ë�„와 ë¶„ì„�시료ì�˜ í�¡ê´‘ë�„ê°€ 아래와 ê°™ì�„때, 검정곡선ì�„ 작성하여 ë¶„ì„�시료ì�˜ ë†�ë�„를 확ì�¸í•˜ì—¬ ë³´ë�„ë¡� 하겠습니다.–D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?—D€?€?€?çæf?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ€?˜T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?4[5] ë¶„ê´‘ë¶„ì„� 실험 (표준물질, ë¶„ì„�시료)®¢5M€?€?€?€?€?€? 다ì�Œœ OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullš�€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled˜ SetChecklistUnityEngine.Object, UnityEngineGogglehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullœT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[2] 안전장구착용�T€?ÃE1?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?í�¬ê¸°ì°¸ì¡°íŒ¨ë„� T€?ÃE1?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?!¡C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?£l€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled-oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null£D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?¤ì¥T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?스토리 제목¦T€?ÃE1?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?툴íŒ�¨l€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled2oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null¨D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ªT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 사 ìš© 법«{«T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?ÒStep 1. 준비(Preparation) 피펫ì�„ 수ì§�으로 잡고 First Stop까지 피펫ì�˜ 버튼ì�„ 천천히 누릅니다. 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PublicKeyToken=null(š™™?‰â‘  배기 플레넘(Exhaust plenum) 후드 ì „ë©´ì—� 걸ì³� 공기ì�˜ í��름ì�´ ê· ì�¼í•˜ê²Œ ë¶„í�¬ë�˜ë�„ë¡� ë�„움ì�„ ì¤�니다. ì�´ 부품ì—� í�¬ì§‘ë�œ 물질ì�´ 많아지면 난류가 ìƒ�성ë�˜ê³  유해물질 í�¬ì§‘ 효율ì�´ ê°�소합니다. â‘¡ ë°©í•´íŒ�(Baffles) 후드ì�˜ 뒤편ì�„ ë”°ë�¼ ì�¼ìž�형ì�˜ 구ë©�ì�„ ìƒ�성하는ë�° 사용하는 ì�´ë�™ì‹� 가림막(Partitions)입니다. 배기 플레넘과 마찬가지로 후드ì�˜ ì „ë©´ì—� ê· ì�¼í•œ 공기 í��름ì�„ 유지하는ë�° ë�„움ì�„ 주고 í�¬ì§‘ 효율ì�„ ì¦�가시킵니다. â‘¢ 작업대(Work surface) 실제 작업ì�´ ì�´ë£¨ì–´ì§€ëŠ” 후드 아래ì�˜ ì˜�역입니다. â‘£ 내리닫ì�´ ì°½(Sash) 작업ì�„ 하는 ë�™ì•ˆ 효율ì�„ ì¦�가시키기 위하여 최ì �ì�˜ 높ì�´ë¡œ ë‹«ì�„ 수 있는 ì�´ë�™ì‹� ì „ë©´ 투명íŒ�입니다. 사용하지 않ì�„ 때는 ì—�너지를 절약하기 위하여 완전히 닫습니다. 물리ì � 보호 장벽ì�„ 제공하여 오염으로부터 ë°©ì–´í•  수 있는 추가ì � 안전 조치를 제공합니다. ⑤ ì—�ì–´í�¬ì�¼(Airfoil) 후드ì�˜ ì „ë©´ ì–‘ 옆과 바닥ì�„ ë”°ë�¼ 위치해 있습니다. 후드 안으로 공기ì�˜ í��름ì�´ 유선형으로 í��르ë�„ë¡� 하며 난류를 방지하는 작용ì�„ 합니다. ì—�ì–´í�¬ì�¼ 아래ì—� 있는 ìž‘ì�€ 공간ì�€ 샷시가 완전히 닫혔ì�„ 때 후드ì�˜ 실험실 ë‚´ 공기가 배출시키는 ì—­í• ì�„ 합니다. ½T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[2] ë¶„ê´‘ë¶„ì„� ì›�리¾D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE€?¿l€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledNMVideoStopButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null¿D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:€?Á�€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledòr SetChecklistUnityEngine.Object, UnityEngine Check Error4hUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null¿V»Xêă›Ã_ÍÃl€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledROnClickGlobeButtonUnityEngine.Object, UnityEngineSafetyEquipment_Button3oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÃD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulln€?ÄT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?ë¶„ì§„ 마스í�¬Å{Åd@ÆTM0^?M0^?M0^?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null> -€?AAS ì�´ë¡  학습ÈD€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ÈjÇÍÌÌ=q= > BZf@À ÀpUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÉ€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledð€?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÉD€?€?€?…„„>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM€?ÊD�ŒŒ>�ŒŒ>�ŒŒ>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ËN�ÞxËD€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ÌT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?7[7] ê²°ê³¼ 그래프 ë¶„ì„� (ë¶„ì„�시료 ë†�ë�„계산)ÍS€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?[â‘  연구주체ì�˜ 장ì�€ 안전ì �ê²€ 장비를 ì�´ìš©í•˜ì—¬ 매년 1회 ì�´ìƒ� 정기ì �으로 소관 연구실ì—� 대해 ì �ê²€ì�„ 실시하여야 합니다. â‘¡ 실시ìž�는 연구실 ë‚´ì�˜ 모든 ì�¸ì �·물ì �ì�¸ ë©´ì—�서 물리화학ì �·기능ì � 결함 등ì�´ 있는지 여부를 다ì�Œ ê°� 호ì—� 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알맞게 ì„ íƒ�해야 합니다. 예를 들어 무릎 길ì�´ì�˜ 긴 팔 실험복ì�€ ì�¼ë°˜ 화학 실험 시 ì �절하지만 기계 ì¡°ìž‘ 시ì—�는 소매가 기계ì—� ë‚„ 가능성ì�´ 있으므로 ì§§ì�€ 소매ì�˜ 보호복ì�„ ìž…ë�„ë¡� 합니다. 다ì�Œì�€ 연구실ì—�서 주로 사용하는 보호복ì�˜ 종류 입니다. â‘  1회용 실험복 1회용 실험복ì�€ ë�™ë¬¼ê³¼ ìƒ�물 실험ì—�서 위험물질ì�„ 다룰 때 사용합니다. 보통 1회용 실험복ì�˜ 소재는 í•­ê·  처리가 ë�˜ì–´ 있고, 다양한 종류가 있습니다. ì–‡ì�€ 플ë�¼ìŠ¤í‹± 소재ì�˜ 실험복ì�€ ì•¡ì²´ì�˜ í�¡ìˆ˜ë¥¼ 막ì�„ 수 있는 1회용 실험복ë�„ 있습니다. 오염ë�˜ì—ˆì�„ 때는 소량ì�˜ 화학물질ì�´ 묻ì�€ 경우 ì�¼ë°˜ 쓰레기와 함께 í��기할 수 있지만, 위험, ìƒ�물, 방사선 물질ì�˜ 경우 성질ì—� ë”°ë�¼ 분리하여 í��기합니다. â‘¡ 방화용 실험복 방화용 실험복ì�˜ 천ì�€ 불ì—� 타지 않는 성질ì�„ 가지고 있습니다. ë”°ë�¼ì„œ ìž�ì—° 발화하는 물질 ë˜�는 매우 ë°˜ì�‘성ì�´ 높ì�€ 물질ì�„ 다룰 때 사용할 수 있습니다. 내열성 합성섬유ì�¸ 노맥스(Nomex)는 불ì—� 대한 보호력ì�´ 강하고 잘 찢어지지 않습니다. ë˜�한 대부분ì�˜ 용매, 산류, 염기류로부터 저항성ì�´ 뛰어나 방화용 실험복ì�˜ 소재로 쓰입니다. 그러나 염소계 표백제ì—�는 ë¶„í•´ë�˜ë¯€ë¡œ 주ì�˜í•´ì•¼ 합니다. 즉, ë°©í™” 처리ë�œ 면으로 만든 방화용 실험복ì�€ 여러 ìš©ë�„로 사용할 수 있는 반면, 세íƒ� 시 ê·¸ 기능ì�´ 소멸할 수 있으니 주ì�˜í•´ì•¼ 합니다. â‘¢ ì�¼ë°˜ 실험복 ì�¼ë°˜ 실험복ì�€ 특별한 주ì�˜ê°€ 필요하지 않는 ì�¼ë°˜ 실험 ì¡°ìž‘ 시 주로 사용합니다. ë©´ 실험복ì�€ ì–´ëŠ� ì •ë�„ì�˜ 방화력ì�„ 가지고 있지만, ì‚°ì—� 마모ë�  수 있고 충분한 방화력ì�„ 제공하지 않으므로 사용 시 ì�´ëŸ¬í•œ ì �ì�„ 숙지해야 합니다. ë˜�한 100% í�´ë¦¬ì—�스터 실험복과 ë©´/í�´ë¦¬ì—�스터 혼합 섬유로 만들어진 실험복ì�€ 대부분 방화력ì�´ 낮으므로 화기물질ì�„ 다룰 시 ì �절하지 않습니다. ì�¼ë°˜ 실험복ì�€ 보통 1ë…„ ì�´ìƒ� 사용 가능하며 ì�´ë¥¼ 정기ì �으로 세íƒ�해야 합니다. â‘£ 앞치마 앞치마는 실험복 대신 입는 것ì�´ 아니ë�¼, 특별히 화학물질ì—� 대한 추가ì � 보호가 필요할 시 실험복 위ì—� 착용해야 합니다. ê·¸ 소재와 종류가 다양하므로 연구 활ë�™ 목ì �ì—� 맞게 ì„ íƒ�하고, 구매 ì „ 제조사가 제공하는 정보를 참고하여 화학물질ì—� 대한 저항력ì�„ 확ì�¸ 후 구입하ë�„ë¡� 합니다. öly+{?y+{?y+{?€?€?Ñ_Ý>€?€?Ä…ª>�€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled·³OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null÷Dÿþþ>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?øØÌ´B´Cš™™>4Cøeÿÿÿÿø†ÈB€?HDDÀBÀB€?�¢—/�€?€?€?€?€?€?중지œ OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, 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D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€? ÿÿÿÿBasics ì�´ë¡  학습ASS ë¶„ê´‘ë¶„ì„� 실험SynopsisAAS ë¶„ê´‘ë¶„ì„�ì�˜ 개요 AAS_개요:AAS ë¶„ê´‘ ë¶„ì„�ì�˜ 개요ì—� 대하여 학습 합니다.AAS/BASICS/07LL/T01AAS/BASICS/07LL/01 PrincipleAAS ë¶„ê´‘ë¶„ì„�ì�˜ ì›�리 AAS_ì›�리:AAS ë¶„ê´‘ ë¶„ì„�ì�˜ ì›�리ì—� 대하여 학습 합니다.AAS/BASICS/07LL/T02AAS/BASICS/07LL/02Element AAS ë¶„ê´‘ë¶„ì„�ì�˜ 구성요소AAS_구성요소AAAS ë¶„ì„� 기기ì�˜ 구성 요소ì—� 대하여 학습 합니다.AAS/BASICS/07LL/T03AAS/BASICS/07LL/03Tool실험 ë�„구 개요 실험ë�„구I실험ì—� 사용ë�˜ëŠ” 주요 실험기구ì—� 대하여 학습 합니다.AAS/BASICS/07LL/T04AAS/BASICS/07LL/04BeerBeer-Lambert 법칙 비어법칙2Beer-Lambert 법칙ì—� 대하여 학습 합니다.AAS/BASICS/07LL/T05AAS/BASICS/07LL/05Curve검정곡선 작성 개요 검정곡선2검정곡선 작성ì—� 대하여 학습 합니다.AAS/BASICS/07LL/T06AAS/BASICS/07LL/06ÿÿÿÿ Range -1 ~6ÿÿÿÿl€?€?€?¡  ?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=  Normal HighlightedPressedDisabled³OnClickItemDescriptionButtonUnityEngine.Object, UnityEngineButton4oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]€?S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 사용 ìš©ë�„C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?l€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled·oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?l€?€?€?€? >y?€?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled1¡ CloseChildUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullm€?Œ^StorytellerStatusEvent, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullToolBeaker 비커 개요Tool BeakerStartBeaker BeakerAction BeakerStartBeakerNarrationA실험ë�„구 비커ì—� 대하여 알아보ë�„ë¡� 하겠습니다.D€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?j«ÍÌÌ=q= > BÈÈ@À ÀpUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullà Õ³éôQ/{ïyOnHideUnityEngine.Object, UnityEngineOnHideUnityEngine.Object, UnityEngineOnHideUnityEngine.Object, UnityEngine OnHideToolbarUnityEngine.Object, UnityEngine½OnHideUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null…?¨BlUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullD€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB€?-D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullg€? : SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null: SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulllà Q>€?€?€?Ñ_Ý>€?€?Ä…ª>�€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledY;OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÑUV-VIS­”FT-IRùõAAS”`idOpAD€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?C€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk€?DÑÐP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€? 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PublicKeyToken=null-D€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?-;.D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null^€?/T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null>(€? 진행률0D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null4€?2T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[11] 실험실 정리3{3d@@5S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?Õì�´í™”í•™ 실험실 ë‚´ì�˜ 설치 ê°€ë�™ 중ì�¸ 모든 위험 기계 ë°� 기구를 실험 시작 ì „ì—� 실험ìž�ê°€ 유해 위험으로부터 ì�´ìƒ� 유무를 ì �검함으로ì�¨ 안전 사고를 예방합니다. 6Dÿþþ>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?7T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(€?1008C€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq€?9;9�€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledßW¡OnChangeToggleUnityEngine.Object, UnityEnginehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÉ¢W û€?€?€?€?€?€?툴바 ë³´ì�´ê¸°½ OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null:T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(€? 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UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullIl€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=PNormal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullID€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null8€?J{JT€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?!LfÿÿÿÿL‡ÈB€?ðD‡DÀBÀB€?NfÿÿÿÿN‡ÈB€?ðD‡DÀBÀB€?OT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null> P€?스í�¬ë¦½íЏ TITLE 타입PT€?ÃE1?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?다ì�Œ 단계로Ql€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal 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PublicKeyToken=nullSD€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?S;TD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null €?W{WT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?é연구실 안전사고ì—� 대비하기 위해 ì �절한 보호장갑ì�˜ ì„ íƒ�ì�€ 매우 중요합니다. 보호장갑ì�€ 위험·유해 물질, 알려지지 않ì�€ ë�…성ì�„ 가진 화학물질, ë¶€ì‹�성 물질, 거칠거나 날카로운 물질, 뜨ê²�거나 차가운 물질 등ì�„ 다룰 때 반드시 착용해야 합니다. ì�¼íšŒìš© ë�¼í…�스 (Latex), 비ë‹�, 나ì�´íŠ¸ë¦´(Nitrile) 장갑ì�€ 대부분ì�˜ 연구 환경ì—� ì �합하나 다ì�Œì�˜ ìƒ�황ì—�서는 화학물질ì�˜ 성질과 특성ì—� ë”°ë�¼ ì�´ 외ì�˜ ì �합한 보호 장갑ì�„ ì„ íƒ�해야 합니다. • 장시간 ì†�ì�„ 담그고 화학물질ì�„ 다룰 때 • ê³ ë†�ë�„ì�˜ ë¶€ì‹�성 화학물질ì�„ 다룰 때 • 높ì�€ 급성 ë�…성ì�„ 가지는 화학물질ì�„ 다룰 때 보호장갑 사용 ì „ì—�는 마모ë�˜ê±°ë‚˜ 구ë©�ì�´ 난 ê³³ì�´ 없는지 ì �검해야 합니다. 장갑 ë‚´ë¶€ì—� 바람ì�„ 불어넣고 막아보았ì�„ 때 공기ì�˜ 노출ì�´ 없는지 ì‚´í•�니다. ì�´ë•Œ, 공기대신 물ì�„ 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ZT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[6] 검량선 작성[S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?표준물질제조]Döôt>’‘?ëéi?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?^l€?€?€?€? >y?€?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled¡ OpenChildUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null^D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullm€?`l€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled"ÓNextButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, 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PublicKeyToken=null(š™™?ú실험 ì „ â‘  세ë�¼ë¯¹ ìƒ�íŒ�ì�´ 깨지거나 금ì�´ ê°„ ê³³ì�€ 없는지 ì‚´í•�니다. 오래ë�˜ì–´ 내구성ì�´ 떨어진 핫플레ì�´íЏ 내부로 화학물질ì�´ 스며들어 í�­ë°œí•  위험성ì�´ 있습니다. â‘¡ 건조나 가열할 물체가 넘어지거나 미ë�„러지지 않ë�„ë¡� 주ì�˜í•©ë‹ˆë‹¤. â‘¢ ìž�ë ¥ì‹� 핫플레ì�´íŠ¸ë‚˜ êµ�반기를 함께 사용하는 경우, 신용카드, êµ�통카드, ì „ìž�시계와 ê°™ì�€ 물체를 가까ì�´ ë‘�ì§€ 않ë�„ë¡� 합니다. 실험 중 â‘  ë°€í��ë�˜ì–´ 있는 용기를 가열해서는 안 ë�©ë‹ˆë‹¤. â‘¡ 건조시키면 ë¶„ë§�ì�´ ë�˜ëŠ” 물질ì�€ 공기 중으로 확산ë�˜ì§€ 않ë�„ë¡� 주ì�˜í•©ë‹ˆë‹¤. â‘¢ 실험 ë�„중 세ë�¼ë¯¹ ìƒ�íŒ�ì�´ 깨지면 즉시 ì „ì›�ì�„ 차단하고 실험ì�„ 중지합니다. 실험 후 â‘  핫플레ì�´íЏì�˜ ì „ì›�ì�„ ë�ˆ 후ì—�ë�„ 잔열ì�´ 남아 있으므로 접촉하지 않ë�„ë¡� 주ì�˜í•©ë‹ˆë‹¤.—l€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=5sNormal HighlightedPressedDisabled\+OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null—D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, 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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 구급ìƒ�ìž�·T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?공기호í�¡ê¸°ºT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(33³?¨ìœ ë¦¬ 실험기구를 마우스로 ì„ íƒ� 후 회전시켜 금ì�´ ê°„ 여부를 확ì�¸í•˜ì„¸ìš”. 금ì�´ ê°„ 경우 í��기 버튼ì�„ 누르십시오»C€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?¼D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?½l€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled‡oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null½D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?¾D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null €?¿T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?화학물질 ìƒ�세정보ÂD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?Ãl€?€?€?¡  ?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=  Normal HighlightedPressedDisabledŒOnClickItemDescriptionButtonUnityEngine.Object, UnityEngineButton3oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÃD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]€?ÄÅ k SetActiveUnityEngine.Object, UnityEnginefset_textUnityEngine.Object, UnityEngineë©”ì�¸ 화면으로 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PublicKeyToken=nullP SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÆD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulli€?ÈC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?É€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled^àýÿ?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÉD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ÊD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?ËD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB€?Ë-ÎC€?€?�€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?ÏfÿÿÿÿχÈB€?ðD‡DÀBÀB€?ÐT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[4] ë¶„ì„�시료 제조ÑD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ÓD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null>€?ÔT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 실험복ÖC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?×T€?ÃE1?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?!ØD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB€?Ø-Ùly+{?y+{?y+{?€?€?Ñ_Ý>€?€?Ä…ª>�€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledHöOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÛD€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?Ü{ÜT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?à 연구활ë�™ 시 눈ì�„ ë¶€ìƒ�ì�˜ 위험으로부터 보호하고ìž� í•  때 보호경(고글)ì�„ 활용할 수 있습니다. 보호경ì�€ 다ì�Œì�˜ 안전사고를 예방할 수 있다. • ì�˜ë�„치 않게 위험·위해성 물질ì�´ 튀길 때 • 근처ì�˜ 장비ì�˜ ì¡°ìž‘ì�´ë‚˜ ìž‘ë�™ 시 예ìƒ�하지 못한 물체, ìž…ìž�(ì¡°ê°�, 파편) ë˜�는 사용하ë�˜ 연장ì�´ 비행할 때 • 비ì�´ì˜¨í™”성 방사선(Non-ionizing radiation; UV, IR 등)ì�„ 사용할 때 연구 활ë�™ 시, 콘íƒ�트렌즈를 착용해서는 안ë�©ë‹ˆë‹¤. 콘íƒ�트렌즈는 화학물질ì�˜ 접촉으로부터 어떠한 보호 작용ë�„ 하지 않ì�„ ë¿�ë§Œ 아니ë�¼ ê°�ì•• 환경ì—�서 활ë�™í•˜ê±°ë‚˜ 화학물질ì�´ 튀었ì�„ 때 훨씬 ë�” 위험할 수 있습니다. ë¶€ë“�ì�´í•˜ê²Œ 콘íƒ�트렌즈를 착용할 시ì—�는 반드시 보호 고글ì�„ 착용해야 하고 유해한 화학물질로 오염ë�˜ì—ˆì�„ 시 즉시 í��기해야 합니다. ë˜�한 연구활ë�™ 종사ìž�ì�˜ 안전한 연구환경 보장ì�„ 위한 ì �절한 보안경ì�„ ì„ íƒ�하기 위해서는 위해성 í�‰ê°€ê°€ ì„ í–‰ ë�˜ì–´ì•¼ 한다. 그러나 위해성 í�‰ê°€ë¥¼ 수행하는 것ì�´ ìš©ì�´í•˜ì§€ 않ì�„ 때는 안전관리ìž�ì—�게 ì—°ë�½ì�„ 취하여 ì¡°ì–¸ì�„ 구해야 합니다. a. 투명 보호경(Clear safety glasses) ì�¼ë°˜ 보안경과 유사해 ë³´ì�´ì§€ë§Œ 충격ì—� 강한 렌즈와 견고한 구조를 가지고 있습니다. ìž…ìž�, 유리 ë°� 금ì†� 파편 등ì�˜ 물체로부터 눈ì�„ 보호할 필요가 있ì�„ 때 활용ë�˜ë‚˜, 안면 전체를 보호할 수 없다는 보호 ë©´ì �ì—� 있어서ì�˜ 한계가 존재합니다. ë”°ë�¼ì„œ 위험·유해성 화학물질ì�˜ 튀길 때 사용하기 ì �절하지 않으며, 최소한ì�˜ 보호를 위해서만 사용 가능하다는 것ì�„ ì�¸ì§€í•˜ê³  있어야 합니다. b. 투명 보호고글(Clear safety goggles) ë¶„ì§„ ë°� ë¶„ë§�로부터 보호하려면 보호경 보다는 보호고글ì�„ 착용하는 것ì�´ ë�” ì �절합니다. 고무처리가 ë�˜ì–´ 밀착력ì�´ 높ì�€ 고글ë�„ 위험·유해성 화학물질ì�´ 튀길 때 연구활ë�™ì¢…사ìž�를 충분히 보호하지 못합니다. 다ì�Œì�€ 고글ì�˜ 대표ì �ì�¸ 종류입니다. • ì§�접통기고글(Direct vented goggles): 고글ì—� 통기구가 있어 고글 내부로 공기가 통하는 구조를 가집니다. ë”°ë�¼ì„œ ìž‘ì�€ 파편ì�˜ 튀김으로부터 눈ì�„ 보호하는 ë�°ëŠ” ì �합하지만 화학물질ì�˜ 튀김과 유해 기체로부터 보호하지는 못합니다. • 간접통기고글(Indirect vented goggles): 고글 ìƒ�하단ì�˜ 통기구는 ë�®ì—¬ 있어 대기ì�˜ 공기는 통과할 수 있지만 액체는 통과하지 못하는 구조를 가지고 있습니다. ë”°ë�¼ì„œ 파편 ë°� 화학물질로 부터 눈ì�„ 보호할 수 있다. • 비통기고글(Non-vented goggles): ì•¡ì²´ ë°� 기체 모ë‘� 고글 내부로 통과하지 못합니다. ë”°ë�¼ì„œ ë¶„ì§„, 분무, 액체와 ê·¸ 외 유해기체로부터 눈ì�„ 보호할 수 있습니다. ÝT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?Së¶„ì„�하고ìž� 하는 목ì � ì›�소ì—� 맞는 ë¹›ì�„ ë°œìƒ�하는 램프입니다.Þd22 BÞ{ßS€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?â‘  ì „ìž�저울ì�˜ [ON] 버튼으로 저울ì�˜ 스위치를 켭니다. â‘¡ ì „ìž�저울ì�˜ 계량íŒ�ì—� í�‰ëŸ‰ì§€ë‚˜ í�‰ëŸ‰ì ‘시를 올려 놓습니다. â‘¢ í�‰ëŸ‰ì§€ë‚˜ í�‰ëŸ‰ì ‘시ì�˜ 무게가 표시창ì—� 표시ë�˜ëŠ” 것ì�„ 확ì�¸í•©ë‹ˆë‹¤. â‘£ ì˜�ì � ì¡°ì ˆ 스위치를 눌러 ì˜�ì � ì¡°ì ˆì�„ 수행합니다.<ì˜�ì � ì¡°ì ˆì�„ 반드시 수행합니다> ⑤ í�‰ëŸ‰ì§€ë‚˜ í�‰ëŸ‰ì ‘시ì—� 측정하고ìž� 하는 시료를 넣습니다. â‘¥ 표시창ì—�서 나타난 ê°’ì�„ ì�½ê³  기ë¡�합니다.àD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null €?á¨N³OV UX 효과ì�Œ UX.VolumeáD€=`?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?â�l²š™™>@€?€?€?€?€?€?€?€?Ñ Î âD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ãD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk€?åC€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[€?æT€?ÃE1?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?!éS€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?· â—� ë©´ì†�ë�„ 확ì�¸ 게ì�´ì§€ê°€ 부착ë�˜ì–´ 수시로 최소ì�˜ 기능ì�´ 유지ë�˜ëŠ”ì§€ë¥¼ 확ì�¸í•  수 있어야 합니다. â—� 후드ì�˜ 고유번호와 ì �ê²€ 확ì�¸ì„œë¥¼ 비치해야 합니다. â—� 후드 내부를 깨ë�—하게 관리합니다. â—� 후드 안ì—� 머리를 넣지 않습니다. â—� í•„ìš” 시 추가ì �ì�¸ ê°œì�¸ 보호 장비를 착용하ë�„ë¡� 합니다. â—� 후드 ì°½ì�€ 실험 ì¡°ìž‘ì�´ 가능한 최소 범위만 ì—´ë�„ë¡� 합니다. â—� 후드 안ì�˜ 물건ì�€ 입구ì—�서 최소 15cm ì •ë�„ 떨어져 있어야 합니다. â—� 미사용 시 ì°½ì�„ 완전히 ë‹«ì•„ 놓아야 합니다. â—� 콘센트나 다른 스파í�¬ê°€ ë°œìƒ�í•  수 있는 ì›�천ì�€ 후드 ë‚´ì—� 위치시키지 않습니다. â—� í�„ 후드ì—�서ì�˜ 스프레ì�´ 작업ì�€ 화재 ë°� í�­ë°œ 위험ì�´ 있으므로 금지합니다. â—� í�„ 후드를 화학물질ì�˜ 저장 ë°� í��기 장소로 사용해서는 안ë�©ë‹ˆë‹¤. êD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullK€?ëS€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?!ì�´í™”í•™ 실험실 ì �ê²€ 분류ìS€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 사용 방법íC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ï-ïjÈÍÌL>q= > AÊpUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullïD€?€?€?�€<{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;€?ðT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?5[10] ë¶„ê´‘ë¶„ì„� 실험 (표준물질, ë¶„ì„�시료)òD€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?òjÍÌÌ=q= > Bœh@À ÀpUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullóT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?Ä저울ì�€ 질량ì�„ 측정하는 기구로 물질ì�˜ ì–‘ì�„ 확ì�¸ í•  수 있는 기구입니다. 정량분ì„�ì—�서는 0.0001gì�´í•˜ê¹Œì§€ 측정할 수 있는 ì „ìž� 저울ì�„ 사용합니다.ôl€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledÃoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullôD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?õD€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ö{öT€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?í�¬ê¸°ì°¸ì¡°íŒ¨ë„�÷l€?€?€?¡  ?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=B Normal HighlightedPressedDisabledÈOnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null÷D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullN€?øC€?Ç%$? ÆÛ>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ùCþü|>–•?òðp?ÉÈH?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?úD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullU€?ü{üT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?°피펫 ë˜�는 스í�¬ì�´ë“œëŠ” ìž‘ì�€ ì–‘ì�˜ 액체를 옮기는 ë�° 사용하는 실험ë�„구로 눈금 피펫과 홀 피펫, 마ì�´í�¬ë¡œ 피펫 등ì�´ 있습니다. 마ì�´í�¬ë¡œ 피펫ì�€ 정밀한 ì–‘ì�„ 옮기기 위한 기구로 용량ì�„ 수치ì �으로 조절할 수 있어 정확히 ì›�하는 ì–‘ë§Œì�„ 취할 수 있습니다. 정밀한 ì–‘ì�„ 옮기기 위해 고안ë�œ 기구ì�´ë¯€ë¡œ 100㎖ ì •ë�„ì�˜ 용액ì�„ 옮기기엔 ì �합하지 않습니다. 100㎖ ì •ë�„ë©´ 피펫ì�´ 아니ë�¼ 메스 실린ë�”를 ì�´ìš©í•©ë‹ˆë‹¤. 1㎖, 200㎕, 20㎕, 10㎕, 2㎕ 등ì�˜ 용량ì�´ 있으며, ì�¼ë°˜ì �으로 plunger buttonì—� 숫ìž�로 ì �혀있고, 색ìƒ�으로 구분ì�„ 하고 있습니다. ë˜�한, 마ì�´í�¬ë¡œ 피펫ì�€ 종류ì—� ë”°ë�¼ 다른 피펫íŒ�ì�„ 장착해야 하는ë�°, plungerbuttonì�˜ 색ìƒ�ê³¼ tipì�˜ 색ìƒ�ì�„ ë�™ì�¼í•˜ê²Œ 하는 경우가 많기 때문ì—� 색으로 쉽게 구분하여 사용하실 수 있습니다.ýT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?출입문 개방T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 사 ìš© 법;l€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=$Normal HighlightedPressedDisabledÒOnCancelUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null$€?l€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledÔoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null\€?D9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?D{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;€?jÁÍÌÌ=q= > A™Ì@À@ÀpUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null�€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledð SetChecklistUnityEngine.Object, UnityEngine Fire BlenkethUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€? T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?Á1) 피펫ì�„ 수ì§�으로 잡아 첫번째 스탑부분까지 피펫ì�˜ 버튼ì�„ 천천히 눌러ì¤�니다. 2) ì•¡ì²´ì—� íŒ�ì�„ ë‹´ê·¼ ìƒ�태ì—�서 ì›� 위치까지 천천히 피펫ì�˜ 버튼ì�„ 놓아ì¤�니다. ì�´ 때 모든 ì•¡ì²´ê°€ íŒ�으로 충분하게 í�¡ìž…ì�´ ë�˜ë�„ë¡� 천천히 ìž‘ë�™ì�„ 해주는 것ì�´ 중요합니다. 3) 피펫ì�„ 용기 안쪽 벽면ì—� 10 ~ 45ë�„ ì •ë�„ 기울여 준 후 첫번째 스탑지ì �까지 눌러 액체를 배출합니다. 4) 2ì´ˆ ì •ë�„ 기다려준 후 버튼ì�„ ë‘�번째 스탑까지 눌러 íŒ�ì—� 남아있는 책체를 모ë‘� 밀어냅니다. íŒ�ì�„ 떼어낼때는 용기ì�˜ 벽면ì—� 밀착하여 올리면서 떼어내ë�„ë¡� 합니다. 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PublicKeyToken=null€??{?T€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?!@T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[4] ë¶„ì„�시료 제조AC€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq€?Cly+{?y+{?y+{?€?€?Ñ_Ý>€?€?Ä…ª>�€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledÔ{OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullDðn€hŠÞDW€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?€?Eðo€h‰nEW€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, 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Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld€?Q{QT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™? 호í�¡ì�„ 통한 ì�¸ì²´ ë‚´ 위험·유해 물질ì�˜ 유입ì�€ 연구활ë�™ 종사ìž�ê°€ ìƒ�해를 입는 가장 빈번한 경로입니다. 만약 공기 중ì—� ë§Žì�€ ì–‘ì�˜ 화학물질ì�´ 오랜 기간 확산해 있다면 장· 단기ì �으로 ê±´ê°•ìƒ� 고통ì�„ ë°›ì�„ 수 있습니다. ë”°ë�¼ì„œ ì �절한 호í�¡ 보호구를 사용함으로ì�¨ 해로운 ë¶„ì§„, ì¦�기, 연기, 분무, 가스 등으로 ì�¸í•´ 오염ë�œ 공기로ì�˜ 노출ì�„ 방지해야 합니다. 1회용 마스í�¬, 공기정화ì‹� ë°� 공기공급ì‹� 호í�¡ 보호구 í�¬í•¨í•˜ëŠ” 모든 호í�¡ 보호구ì—� 대해 1ë…„ 마다 ì �합성 테스트를 진행해야 하고, 사용 ì „ 사용법ì�„ 숙지해야 합니다. ë³´ê´€ 시ì—�는 깨ë�—하고 건조한 ê³³ì—� ë‘�ê³ , ë�˜ë�„ë¡� ê°™ì�€ 호í�¡ 보호구를 공유하지 않ë�„ë¡� 해야 합니다. 공기정화ì‹� 마스í�¬ëŠ” 카트리지ì�˜ 종류ì—� ë”°ë�¼ 매우 다양한 종류ì�˜ 유해물질 유입ì�„ 막ì�„ 수 있습니다. ë”°ë�¼ì„œ 활용 시 위험성 í�‰ê°€ë¥¼ 통해 해당 유해 물질ì—� 대한 ì �절한 카트리지를 ì„ íƒ�하는 것ì�´ 중요합니다. ë³´ê´€ 시ì—�는 카트리지가 부착ë�˜ì–´ 있는 채로 ë‘�ì§€ ë§�ê³ , 마스í�¬ì™€ 카트리지를 분리하여 보관하며 카트리지는 깨ë�—하고 건조한 ê³³ì—� 보관하는 것ì�´ 좋습니다. 사용 ì „ì—� 호기 밸브가 오염ë�˜ì§€ 않았는지, 깨지거나 구ë©�ì�´ 나 있는지 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PublicKeyToken=null,€?[8] 표준물질 제조‡T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 안전화ˆl€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledboUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullˆD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?‰l€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisableddoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null‰D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ŠD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, 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={UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?‘T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?[다ì�Œ]’C€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?”T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[9] ë¶„ì„�시료 제조• � OnPointerDownUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null� OnPointerUpUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null•l€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=wNormal HighlightedPressedDisabledtoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null•D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullv€?—Dúøx>•”?ðîn?ÑÐP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?˜T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 보안경™D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@€?šl€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledyoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullšD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?›D€?€?€?çæf?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null+€?œS€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?°피펫 ë˜�는 스í�¬ì�´ë“œëŠ” ìž‘ì�€ ì–‘ì�˜ 액체를 옮기는 ë�° 사용하는 실험ë�„구로 눈금 피펫과 홀 피펫, 마ì�´í�¬ë¡œ 피펫 등ì�´ 있습니다. 마ì�´í�¬ë¡œ 피펫ì�€ 정밀한 ì–‘ì�„ 옮기기 위한 기구로 용량ì�„ 수치ì �으로 조절할 수 있어 정확히 ì›�하는 ì–‘ë§Œì�„ 취할 수 있습니다. 정밀한 ì–‘ì�„ 옮기기 위해 고안ë�œ 기구ì�´ë¯€ë¡œ 100㎖ ì •ë�„ì�˜ 용액ì�„ 옮기기엔 ì �합하지 않습니다. 100㎖ ì •ë�„ë©´ 피펫ì�´ 아니ë�¼ 메스 실린ë�”를 ì�´ìš©í•©ë‹ˆë‹¤. 1㎖, 200㎕, 20㎕, 10㎕, 2㎕ 등ì�˜ 용량ì�´ 있으며, ì�¼ë°˜ì �으로 plunger buttonì—� 숫ìž�로 ì �혀있고, 색ìƒ�으로 구분ì�„ 하고 있습니다. ë˜�한, 마ì�´í�¬ë¡œ 피펫ì�€ 종류ì—� ë”°ë�¼ 다른 피펫íŒ�ì�„ 장착해야 하는ë�°, plungerbuttonì�˜ 색ìƒ�ê³¼ tipì�˜ 색ìƒ�ì�„ ë�™ì�¼í•˜ê²Œ 하는 경우가 많기 때문ì—� 색으로 쉽게 구분하여 사용하실 수 있습니다.�S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?’íŒ�ì�„ ë¶„ë°°í•  용기ì�˜ 안쪽 벽면ì—� 10~45ë�„ ì •ë�„ 기울여서 버튼ì�„ 최초 ì •ì§€ ì§€ì �까지 눌러서 액체를 분배합니다.ŸNeðxŸD€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€? C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?¡D€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?¡jïÍÌÌ=q= > BÆ„@À ÀpUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null£Cþü|>–•?òðp?ÉÈH?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?¤T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld€? ì�´ë¡  학습¥€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled\î€?ã~}?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null¥D€?€?€?…„„>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?§C€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?§i¥ÍÌÌ=q= > Al@À@ÀpUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null©»€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulllog(\frac{I_0} {I})ÿÿÿÿ°AÍÌL>??ªD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw€?«l€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled‹oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null«D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?­C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?®T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[5] ì „ìž�저울 사용법¯S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?í•« 플레ì�´íЏ 사용법°x€¿€¿€¿€¿€¿€¿°D9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?± k SetActiveUnityEngine.Object, UnityEnginefset_textUnityEngine.Object, UnityEngineì°½ 모드 화면으로 전환yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null±l€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=pG]Normal HighlightedPressedDisabled“S OnFullScreenUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null±D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]€?±;²k©¨¨=ÉÈH>éèh>ÓÒR?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled–oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null²C€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;€?³C€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[€?µOpAµD€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?¶D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullY€?¸?ÍÌÚB’™·ÂœOnShowUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullœOnHideUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null¸!Þö&6›—A¸D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullR€?ºT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?유리기구 ì �ê²€»eÿÿÿÿ»†ÈB€?HDDÀBÀB€?½{½d@¾T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld€? 실험 í�‰ê°€¿T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?»1) 저울ì�„ 수í�‰ì�´ 잘 맞는 실험대 위ì—� 놓고 수í�‰ì�„ 맞추는 공기 방울ì�´ 가운ë�° 오ë�„ë¡� 한다. 2) 저울ì�˜ ì „ì›�ì�„ 켠다. 3) 저울ì�˜ ì˜�ì �ì�´ ë§žì§€ 않ì�„ 경우 ì˜�ì � 단추를 눌러 숫ìž�ê°€ 나오는 화면ì�´ '0'으로 표시ë�˜ê²Œ 한다. 4) 측정하려는 물체를 저울 위ì—� 살며시 올려 놓는다. 5) 화면ì—� 표시ë�œ 숫ìž�ê°€ ë�” ì�´ìƒ� 변하지 않으면 ê·¸ ê°’ì�„ ì�½ëŠ”ë‹¤.À G OnPointerDownUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullG OnPointerUpUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÀl€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=PNormal HighlightedPressedDisabled§oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÀD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null8€?ÁT€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?ÂD¬«+?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;€?ÃCþü|>–•?òðp?ÉÈH?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ÄD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD€?ÅD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@€?ÆD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulli€?Æ;Æ Å OnSelectTabUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null² SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null² SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÇT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(€? ì�Œì†Œê±°È{Èd@ö¢SX–€?€?€?€?€?€?목차½ OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, 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- 목ì � : ì�´í™”í•™ 실험실 ë‚´ì�˜ 설치 ê°€ë�™ 중ì�¸ 모든 위험 기계 ë°� 기구를 실험 시작 ì „ì—� 실험ìž�ê°€ 유해 위험으로부터 ì�´ìƒ� 유무를 ì �검함으로ì�¨ 안전 사고를 예방합니다. - ì�´í™”í•™ 실험실 ì �ê²€ 분류 · ì�¼ìƒ� ì �ê²€ : â‘  연구실 ì±…ìž„ìž�는 연구활ë�™ 종사ìž�ê°€ 매ì�¼ 연구개발활ë�™ 시작 ì „ ì�¼ìƒ�ì �ê²€ì�„ 실시하고 ê·¸ 결과를 기ë¡�·유지하ë�„ë¡� 하여야 합니다. ì�´ 때, 연구실 ì±…ìž„ìž�는 법 ì œ5ì¡°ì�˜2ì œ3í•­ì—� ë”°ë�¼ 연구실 안전관리담당ìž�를 지정하여 ì �ê²€ì�„ 하ë�„ë¡� í•  수 있습니다. â‘¡ ì�¼ìƒ�ì �ê²€ì�„ 실시하는 ìž�는 사고 ë°� 위험 가능성ì�´ 있는 사항 발견 즉시 해당 연구실 ì±…ìž„ìž�ì—�게 보고하고 필요한 조치를 취하여야 합니다. â‘¢ 연구실 ì±…ìž„ìž�는 ì�¼ìƒ�ì �ê²€ 결과기ë¡� ë°� 미비사항ì�„ 매ì�¼ 확ì�¸ 조치하고, 지시사항ì�„ ì �ê²€ì�¼ì§€ì—� 기ë¡�하여야 합니다. â‘£ ì�¼ìƒ�ì �ê²€ 실시 ë‚´ìš©(ì–‘ì‹�)ì�€ 별표 2와 같고 연구실 특성ì—� 맞게 ì �ê²€ 항목ì�„ 추가·수정할 수 있습니다. · 정기 ì �ê²€ : â‘  연구주체ì�˜ 장ì�€ 안전ì �ê²€ 장비를 ì�´ìš©í•˜ì—¬ 매년 1회 ì�´ìƒ� 정기ì �으로 소관 연구실ì—� 대해 ì �ê²€ì�„ 실시하여야 합니다. â‘¡ 실시ìž�는 연구실 ë‚´ì�˜ 모든 ì�¸ì �·물ì �ì�¸ ë©´ì—�서 물리화학ì �·기능ì � 결함 등ì�´ 있는지 여부를 다ì�Œ ê°� 호ì—� ë”°ë�¼ ì �검하여야 합니다. 1. ì˜� 별표 3(ìž�ì²´ì �ê²€ 시) ë˜�는 ì˜� 별표 4ì�˜2(위íƒ�ì �ê²€ 시)ì�˜ 기술ì�¸ë ¥ê³¼ ì �검장비를 갖추어 ì �ê²€ì�„ 실시하고 ê·¸ 측정값ì�„ ì �검결과ì—� 기입합니다. 2. 해당 연구실ì�˜ 위험요ì�¸ì—� ì �합한 보호구를 착용한 후 ì �ê²€ì�„ 실시하고, ê·¸ 보호구는 사용 후 최ì � ìƒ�태가 유지ë�˜ë�„ë¡� ë³´ê´€ 하여야 합니다. 3. 정기ì �ê²€ì�˜ 실시 ë‚´ìš©ì�€ 별표 3ê³¼ 같습니다. â‘¢ 실시ìž�는 정기ì �ê²€ ê²°ê³¼ ì œ16ì¡°ì—� ë”°ë�¼ ê°� 연구실별 안전등급ì�„ 부여하고, ê·¸ 결과를 연구주체ì�˜ 장ì—�게 알려야 합니다. â‘£ 연구주체ì�˜ 장ì�€ 연구 중단으로 연구실ì�´ í��쇄ë�˜ì–´ 1ë…„ ì�´ìƒ� 방치ë�œ 연구실ì�˜ 경우 연구를 재개하기 ì „ì—� 연구실ì�˜ 기기·시설물 ì „ë°˜ì—� 대해 정기ì �ê²€ì—� 준하는 ì �ê²€ì�„ 해당 연구실 ì±…ìž„ìž�와 함께 실시하고, ì �검결과ì—� ë”°ë�¼ ì �절한 안전조치를 취한 후 연구를 재개하ë�„ë¡� 하여야 합니다. 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í�¡ìˆ˜í•˜ë©° ì „ìž� ì „ì�´ë¥¼ ì�¼ìœ¼í‚¤ë©° í�¡ìˆ˜ 스펙트럼ì�„ 나타냅니다. ì�´ë•Œ, í�¡ìˆ˜í•˜ëŠ” 파장ì�„ 통해 ì›�ìž� ë˜�는 ë¶„ìž�ì�˜ 구조 ë°� 조성ì�„ 파악할 수 있으며, í�¡ìˆ˜í•˜ëŠ” ë¹› ì—�너지ì�˜ 세기를 통해 ì›�ìž�나 ë¶„ìž�ì�˜ ë†�ë�„를 ê²°ì • í•  수 있습니다.ØD€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ÙOpAÙD€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?Úl€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledêoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullÚD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?Û¨óë>장비Machine.VolumeÛD€=`?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, 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HighlightedPressedDisabledù  SetChecklistUnityEngine.Object, UnityEngine Check Error2hUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullìT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null22š™Ù?„ë¶„ê´‘ë¶„ì„�(UV-VIS, FT-IR, AAS) 콘í…�츠ì�˜ 기본 ì¡°ìž‘ 방법 학습ì�„ 위한 튜토리얼 모드를 진행하시겠습니까?íT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?î{îT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null((€?피펫(Pipette)ðl€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullðD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, 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T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[2] 실험실 ì �ê²€ðp€hÄ=W€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?€?D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulln€?D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB€?-Cúøx>”“?îìl?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?Æ)5€?€?€?€?€?€?^EventStoryToolbarIndex, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllà Q>€?€?€?Ñ_Ý>€?€?Ä…ª>�€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled4OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[6] 핫플레ì�´íЏ 사용법S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?ê°œ ìš”T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[2] 실험실 ì �ê²€D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB€?-D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null €?C€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?!D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?"ly+{?y+{?y+{?€?€?Ñ_Ý>€?€?Ä…ª>�€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledîéOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null#D€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?$l€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=+(Normal HighlightedPressedDisabledAÔOnPreviousStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null$D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullV€?%D€?€?�€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?'T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? í�„ 후드(Dÿþþ>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?)C€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?*T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?확 ì�¸+D€?€?€?çæf?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ€?+Ã,l€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=5sNormal HighlightedPressedDisabledJ+OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullK€?,;-TÉÈH>ÉÈH>ÉÈH>€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?다 ì�Œ.D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD€?/D€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullo€?0C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?2Dÿþþ>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?3S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?Beer-Lambert 법칙5‘Synopsis˜˜°ƒGÄ+ã›—â @6U€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledwÉDÈBÈB›OnChangeSliderUnityEngine.Object, UnityEnginehUnityEngine.UI.Slider+SliderEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6;;S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?1. ì�¼ìƒ�ì �ê²€=T€?Wöy?Wöy?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(€? UX 효과ì�Œ>->j©ÍÌL>q= > AL´pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null>D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq€??Cúøx>”“?îìl?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?@C€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null.€?ATÉÈH>ÉÈH>ÉÈH>€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?다 ì�ŒCC€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[€?DC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?El€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled`oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullED€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?GD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@€?HC€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?I{IT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null((€?" 마ì�´í�¬ë¡œ 피펫 ìž‘ë�™ 방법JT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld€? 실험 훈련LTùøx?±ä?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?툴íŒ� í…�스트Ml€?€?€?‰ˆ?€?€?€?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=x%Normal HighlightedPressedDisabledhOnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullMD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla€?NC€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll€?O G OnPointerDownUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullG OnPointerUpUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullOl€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=wNormal HighlightedPressedDisabledloUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullOD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullv€?PS€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?‰â‘  배기 플레넘(Exhaust plenum) 후드 ì „ë©´ì—� 걸ì³� 공기ì�˜ í��름ì�´ ê· ì�¼í•˜ê²Œ ë¶„í�¬ë�˜ë�„ë¡� ë�„움ì�„ ì¤�니다. ì�´ 부품ì—� í�¬ì§‘ë�œ 물질ì�´ 많아지면 난류가 ìƒ�성ë�˜ê³  유해물질 í�¬ì§‘ 효율ì�´ ê°�소합니다. â‘¡ ë°©í•´íŒ�(Baffles) 후드ì�˜ 뒤편ì�„ ë”°ë�¼ ì�¼ìž�형ì�˜ 구ë©�ì�„ ìƒ�성하는ë�° 사용하는 ì�´ë�™ì‹� 가림막(Partitions)입니다. 배기 플레넘과 마찬가지로 후드ì�˜ ì „ë©´ì—� ê· ì�¼í•œ 공기 í��름ì�„ 유지하는ë�° ë�„움ì�„ 주고 í�¬ì§‘ 효율ì�„ ì¦�가시킵니다. â‘¢ 작업대(Work surface) 실제 작업ì�´ ì�´ë£¨ì–´ì§€ëŠ” 후드 아래ì�˜ ì˜�역입니다. â‘£ 내리닫ì�´ ì°½(Sash) 작업ì�„ 하는 ë�™ì•ˆ 효율ì�„ ì¦�가시키기 위하여 최ì �ì�˜ 높ì�´ë¡œ ë‹«ì�„ 수 있는 ì�´ë�™ì‹� ì „ë©´ 투명íŒ�입니다. 사용하지 않ì�„ 때는 ì—�너지를 절약하기 위하여 완전히 닫습니다. 물리ì � 보호 장벽ì�„ 제공하여 오염으로부터 ë°©ì–´í•  수 있는 추가ì � 안전 조치를 제공합니다. ⑤ ì—�ì–´í�¬ì�¼(Airfoil) 후드ì�˜ ì „ë©´ ì–‘ 옆과 바닥ì�„ ë”°ë�¼ 위치해 있습니다. 후드 안으로 공기ì�˜ í��름ì�´ 유선형으로 í��르ë�„ë¡� 하며 난류를 방지하는 작용ì�„ 합니다. ì—�ì–´í�¬ì�¼ 아래ì—� 있는 ìž‘ì�€ 공간ì�€ 샷시가 완전히 닫혔ì�„ 때 후드ì�˜ 실험실 ë‚´ 공기가 배출시키는 ì—­í• ì�„ 합니다. QD�ŒŒ>�ŒŒ>�ŒŒ>€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;€?RCþü|>–•?òðp?ÉÈH?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?Sl€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledqoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullSD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?TC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?Ul€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledtoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, 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과정목차÷ÙXêă›Ã_Í_ù;ù�€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled{L¯OnChangeToggleUnityEngine.Object, UnityEnginehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullý€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled‰ô€?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullýD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?þT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(€?100ÿD€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?ÿj…ÍÌÌ=q= > BRY@À ÀpUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld€?C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?{T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?d호í�¡ì�„ 통한 ì�¸ì²´ ë‚´ 위험·유해 물질ì�˜ 유입ì�€ 연구활ë�™ 종사ìž�ê°€ ìƒ�해를 입는 가장 빈번한 경로입니다. 만약 공기 중ì—� ë§Žì�€ ì–‘ì�˜ 화학물질ì�´ 오랜 기간 확산해 있다면 장· 단기ì �으로 ê±´ê°•ìƒ� 고통ì�„ ë°›ì�„ 수 있습니다. ë”°ë�¼ì„œ ì �절한 호í�¡ 보호구를 사용함으로ì�¨ 해로운 ë¶„ì§„, ì¦�기, 연기, 분무, 가스 등으로 ì�¸í•´ 오염ë�œ 공기로ì�˜ 노출ì�„ 방지해야 합니다. 1회용 마스í�¬, 공기정화ì‹� ë°� 공기공급ì‹� 호í�¡ 보호구 í�¬í•¨í•˜ëŠ” 모든 호í�¡ 보호구ì—� 대해 1ë…„ 마다 ì �합성 테스트를 진행해야 하고, 사용 ì „ 사용법ì�„ 숙지해야 합니다. ë³´ê´€ 시ì—�는 깨ë�—하고 건조한 ê³³ì—� ë‘�ê³ , ë�˜ë�„ë¡� ê°™ì�€ 호í�¡ 보호구를 공유하지 않ë�„ë¡� 해야 합니다. 수술용 마스í�¬ì™€ ë¶„ì§„ 마스í�¬ëŠ” 어떠한 호í�¡ 보호 기능ì�„ 제공하지 않으므로, 엄밀하게는 호í�¡ 보호구ë�¼ í•  수 없습니다. ë”°ë�¼ì„œ 연구실ì—�서 해당 마스í�¬ 활용 시ì—�는 별ë�„ì�˜ 호í�¡ 보호구가 필요함ì�„ ì�¸ì§€í•´ì•¼ 합니다.T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?ªí�„ 후드는 실험실ì—�서 ë°œìƒ�í•  수 있는 유ë�… 화합물ì�˜ ì¦�가를 예방하고 여러가지 오염물질ì�„ 제거하는 기능ì�„ 하는 기구 입니다.D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE€?D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?Dûúú>ûúú>ûúú>ÉÈÈ>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullu€? 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D€?€?€?®­-?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€? ðr€h¿ W€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?€?C€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?D€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ€?[VT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?([1] ë¶„ê´‘ë¶„ì„�ì�˜ 개요 ë°� 필요성T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?"[3] 비커&플ë�¼ìФí�¬ 사용법T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?¬검정곡선ì�€ 검량선ì�´ë�¼ê³ ë�„ 부르기ë�„ 합니다. 표준용액ì�„ 만들어 í�¡ê´‘ë�„를 측정한 ë�°ì�´í„°ë¡œ 검정곡선ì�„ 만듭니다. ì�´ëŠ” ë†�ë�„ì—� ë”°ë�¼ ìƒ�대ì � 수치나 측정하고ìž� 하는 변수를 x, y 좌표ìƒ�ì—� 표시하게 ë�˜ë©° ì�´ ì �들ì�„ 수학ì �으로 ì§�ì„ ì�´ ë�˜ê²Œ 합니다. 그래서 미지ì�˜ 시료가 있ì�„때 기준물질ì�˜ 검정곡선ì�„ 바탕으로 ë¶„ì„�시료ì�˜ ë†�ë�„ë�„ 알 수 있습니다. 요약하면 검정곡선ì�€, ë¶„ì„�시료ì�˜ ë†�ë�„를 기준물질과 비êµ�하여 알아내는 ì§�선입니다. 검정곡선ì�„ 만들기 위해서는 최소한 3가지 ë†�ë�„ì�˜ í�¡ê´‘ë�„를 측정해야 합니다.D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null\€?T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?À1) Blowerì�˜ 스위치를 조작하여 [ON] 시킵니다. 2) Lampì�˜ 스위치를 조작하여 [ON] 시킵니다. 3) í�„ 후드ì�˜ 내리닫ì�´ ì°½(Sash)를 조작하여 ì°½ì�„ ì—´ì–´ ì¤�니다. 4) í�„ 후드 사용ì�´ ë��나면 내부를 정리합니다. 5) Blowerì�˜ 스위치를 조작하여 [OFF] 시킵니다. 6) Lampì�˜ 스위치를 조작하여 [OFF] 시킵니다. 7) í�„ 후드ì�˜ 내리닫ì�´ ì°½(Sash)를 조작하여 ì°½ì�„ 닫습니다.T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[5] ì „ìž�저울 사용법T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?í•« 플레ì�´íЏD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?l€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisablednoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?T€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?스토리 제목D€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ€? V*T€?Wöy?Wöy?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(€? ì§„í–‰ 효과S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€?ì „ìž�저울 ìž‘ë�™ 방법 D€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?!T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?#T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld€? ì�´ë¡  학습'l€?€?€?€?Ä…ª>€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabledxoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?(T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null/€? 소리 설정+D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw€?,D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk€?-C€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?.T€?ÃE1?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?!/T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?*[3] ë¶„ê´‘ë¶„ì„�기기 주요 구성요소1{1T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(š™™?'1st STOP → 2nd STOPì�˜ 순으로 진행하는 방법ì�€ Forward Pipetting으로 ì�¼ë°˜ì „ì�¸ 피펫팅 방법ì�´ë©°, 정량ì�„ í�¡ìž…·분주합니다. 2nd STOP → 1st STOPì�˜ 순으로 진행하는 방법ì�€ Reverse Pipetting으로 ì �성 수용액, ìƒ�물학ì � 용액, ì �ì�€ 용량ì�˜ 용액, ê±°í’ˆì�´ 있는 용액 등ì—� ì�´ìš©ë�˜ëŠ” 방법ì�´ë©°, 시료ì—� ë”°ë�¼ 피펫팅 방법ì�„ 달리하여야 정확한 결과를 얻어낼 수 있습니다.2T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?5[10] ë¶„ê´‘ë¶„ì„� 실험 (표준물질, ë¶„ì„�시료)3;3�€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled§“›OnChangeToggleUnityEngine.Object, UnityEnginehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null4l€?€?€?€?öõu?öõu?öõu?€?ÉÈH?ÉÈH?ÉÈH?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=Normal HighlightedPressedDisabled…OnClickMaskButtonUnityEngine.Object, UnityEngineSafetyEquipment_Button4oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null4D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3€?5T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,€?[8] 표준물질 제조6ß9ðs€h Ö9W€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?€?:D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?;S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 사용 방법<T€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?µ3가지 표준용액ì�˜ í�¡ê´‘ë�„와 미지시료ì�˜ í�¡ê´‘ë�„ê°€ 아래와 ê°™ì�„때, 검정곡선ì�„ 작성하여 미지시료ì�˜ ë†�ë�„를 확ì�¸í•˜ì—¬ ë³´ë�„ë¡� 하겠습니다.=S€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(€? 사용 ìš©ë�„>ØÌ´B´Cš™™>4C>eÿÿÿÿ>†ÈB€?HDDÀBÀB€?@D€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null €?AT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?œ1) 피펫ì�„ 기울여서 사용하면 정확한 ì–‘ì�˜ 시료가 í�¡ìž…ë�˜ì§€ 않기 때문ì—� í•­ìƒ� 수ì§�으로 세워서 사용하ë�„ë¡� 주ì�˜í•´ì•¼ 합니다. 2) 극소량ì�˜ 액체를 옮길 때는 피펫íŒ�ê³¼ 시료ì�˜ 접촉면ì�´ 최소화 ë�  수 있ë�„ë¡� 주ì�˜í•´ì•¼ 합니다. 3) 극소량ì�˜ 시료를 옮길 경우ì—�는 시료 안ì—�서 2nd Stopì�„ 누르지 않ë�„ë¡� 주ì�˜í•´ì•¼ 합니다.BT€?ÃE1?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (€?!CT––V?––V?––V?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullv'(,€?200DD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB€?D-FÎÙí› ShowAnimationUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null› HideAnimationUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullFOFD€?€?€?9´È>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?HT€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Œff¦?Ð함수 ì‹�으로부터 ë¶„ì„�시료ì�˜ ë†�ë�„를 구하는 ì‹�ì�€ 아래와 같습니다. y(í�¡ê´‘ë�„) = 0.33302x(미지시료) + 0.00387 0.33302x = 0.1631 + 0.00387 ë¶„ì„�시료 x는 약 0.478mg/L 입니다.IC€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?JD€?€?€?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null €?Ll€?€?€?¡  ?€?€?€?€?€?€?€?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=  Normal HighlightedPressedDisabledžOnClickItemDescriptionButtonUnityEngine.Object, UnityEngineButton1oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullLD¼•}?¼•}?¼•}?€?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]€?M yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullMDÝÜ\?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null€?N]^€?ÑÏ1?€?·¶6?7{N;Nl·¶6?€?O.?€?€?ÉÈH?ÉÈH?ÉÈH?�€?€?ÍÌÌ=QQNormal 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