K$َjr,.iE|yQA,OAӏIzpXr  |3gueЪ6ri58 ]ˤQ=Wkf#K20r y3^C\F]0/>D~&(fd{)xra<TGig5oh9vWo?`)˞'rP }0&~U穫9zd)(mr|{,r"DoE**Czf ^0XΠ?]|D}rJETt`Ӌm>#Ii4rR]N{^*t}c޿MiP-u r6gxS,SJbf9-1>[RrERSkٍ(kRKe{WV3_$reI-}J9?Ъ6rp(c'Lw(?EVZ>RFpr%w!|16d7X& ] eSJ'rLkUnAvQˌ|9h8K2ʫrSXDx2/RQ$ɉ\#Wg3٦ro(c'Lw(?EVZ>RFpr y3^C\F]0/>D~&(fd{)xr.>-y/-96 Q&@\ɼr?5ߺZ.@Zb]x {\rZtZ3C2_EeKwzVrf`KJ ZONA1=^-Trq Li't ķDXZrk7,lt]vIbxlԜr%kMܲ?dՇ׸ubgr;*=lZ"-ă kiUCPr@@ϐW("_ 0ZVF.(E~PrK#Dͬ*C^PRI]fZrxd~ 5T^gSr,fWaݷtkJkr}rV)^auD#~Gah׉~Kxe(r5Kûym#e?]vSArg`KJ ZONA1=^-Trr Li't ķDXZr_*:֎WD{r(_ͻ-\#O%0zݚ~ݤ}꼪r\{xnH w4*]=~ ri3SpmX}5RqQBN_B r1D&MhL9o$ U۲0kcCrK\_6q72L?qFHdawr}ѥ):Gn9="Q Ϸ݋8Ϟr+ T) - I8Ѫa\Կcʋfr$냈kKDoѯ=GnL@#rH'5<+5 ?I2ȋnlZ{rXnj5|2y>ݮ]YVƲ@+O.r K%[D!!iG]d8 P5iDzr]Gν'joau\"YqJ~r/'qjp؆(K 3u xr!4+5xbƋ mŨWYs c((ł_ri8litRD9Mk<ٗ-`.Or8UIMOj0إKbH4e A-#z5eGr3H3ӄJx"ɛBJ%y:[G֊ˢrT \Q>n5`yAQ7߫CrNGaXtcAK֯ 6wDCʸ8dr5cg p#|2iErc/!_i;1Gtogrs7vr#S^a\+ዤ0Sf3srY?aQXR{P"˓;Cj HrQb{rCI:iuO;GULY@yrIxyZq0OE3vpRe*+0OLr:&dRv}uhai "\|IrGNzu6/Sɻ(a(k"Er=D==؀PYqN csr2/ ځ̛6vbX9rp¦2RrJ h)g2j!Cr\_?DLrMZ" oIRKe{WV3_$rD0+Zetbn\#Wg3٦r&>YSg#@ 8MZ#[9 yr>tڣb!e,j&3ɅRKe{WV3_$rZ5N)?!E%7>RKe{WV3_$rTNPϭ]&cWr>L6e'c`O Qp|q% KB[r<|?ϳ+ b؆(K 3u xrG(.]0Qʹ^ɝ_#@Pr] }xe}%űTo r xO.1FRҞ,m8 \r%5M=B-)r*]Db?rSm)Viӣ]̢{rFj} \tLӴb X QF&Ir[~5MƦ_eRI+z2xVa7'wj;}r)^o zm/|2iErUyMtB̻ hĞ^8rG6_1fr'Il߃vƱB( .rASDXn݆ebkx=y:V/SzGq rhf{GdݲRKe{WV3_$rdψ:E?QV9f|YriδKP?7KG`G;7 K p; C K HK;7GXG?S87pK?;@C7C;H7??' (7!`G";#7$ O%p 7& [' C(P ')x '* 7+ ?, C-` 7. C/ ?0 ?1` 72 3 G4h 75 ?6 '7;8H79;:7;;<8K=;>G?S@hWA?B7C8SDSE7F 7GXOH#IGJKKhOLKM?NH'Op?P;QOR@CSKT?USVp3W?X+Y?ZX?[G\;] ?^`7__`?a8Cb;c'dOe8KfKgGh Gih?j?k;l(?mhKn?o?p8?qx?rCsGtH?u;v?wSx`Ky?zC{8 K| ?} ;~!;H!7!'!;!7 "?`";"?"; #Kp#C#S$Sh$?$;$7 %Kp%7%;%?(&?h&G&?&?0';p'?'7'#(/@('h(7(7(?)?X)7)?)/*KP*3*7*7*# +Kp+?+7+G0,;p,7,?,G0-Gx-?-K.?H.;.G.?/?P/G/G/; 0Ch07070?1Kh1G131;(2W2?2;3?@3'h3K3S4CX4K474O05?p5K5G6?H6G6;6S(7Gp7?777K887p8G8;8709Cx9C979[X:;:S:K@;c;7;#<7@<7x<K<;=?H=K=O=?(>?h>;>?>;(??h?;?O?G@@C@_@?(A;hA'A?A;B?PB;BOB/C;PCCC?CK(D7`D;D? D?  Eo EK E;  F7XFGF7F;GKhGKG7GK@H_HGH?(I7`IGI?I?(JWJCJ?K; HK7!KG"KK#L_$xL?%L[&M?'XMK(MG)M?*0N++`N;,N?-No.PO;/O70O;1P'20P73hP;4PG5PC68QC7Q;8QC9R;:HR;;RC<R7=SC>PS??SK@S'ATKBXTKCT;DTsE`UOFU7GU'HVKI`VWJVGKW;L@WKMWCNWOO(X7P`X7QXKRX7S YoTY?UY'VY+W(ZOXxZCYZOZ[7[H[7\[?][;^\K_P\#`x\Ka\7b];c@]?d]7e]Kf^7g@^7hx^?i^Kj_7k@_Gl_?m_?n`7o@`7px`;q`GraGsHa7taKua?vb'w8bgxb?yb?z c;{`c;|c;}c;~ d[d7d?d70e7heGe;eO@fGf?f?gKXg7g#gKhGPhGh?hS0i;pi;iGi;8j7pj#jWj;0k?pk/k'ko8lSl'lSm7Hm?m?mS n'Hn#pn?n;n?0o?po?o?oK@p?p;p7p70qWqGq?r7HrCrGr?s?Xs#s;sCt?HtKt;t?uG`u?u;uG(v?hv[vOw?Xw?wKw?(xGpx/x#x;yKXy7y;y?z;PzKz?z? {7X{G{G{?(|?h|O|?|;8}7p}?}K~ch~;~;~?(7`?'7;@7x7?G8W7ȁ?KX?K?(GpKC?HC/C7@?;7G@WK;(;hW3C @C 7 ' K 8GS؉+OXK;G0Cx;?707h;C#7P7?ȍ7 ;!@?";#7$?%8'&`S'G(?)@G*#+S,3-@?.W/ؑ70;1P;2;3ВK4 ?5`C6C7'8C9`;:7;ؔ?<C=`K>??G@87ApCB?CCD@cEcF?GP?H;IИ?JOK`CL?MKN8;OxSPК;QKR`GSCTGU8?Vx?W7XGY8;Zx7[G\O]H?^?_ȞS` a@Gb?cȟ;dKeX7f[gCh8CiCjȡ;kSl`Km;nKo@7px7q?r;s0?tpKu;v7w8;xxKyȥ7z7{8S|;}ЦG~7PK7ا3?PC;ب;7PGKK8;xGK7H?7K7HC?Ь7W`G;?(CpK?CHCO?@K?аC7PSGK@?CȲ;KX3?г77@GgO@?CȵK;X'g?(7`S;;87pCW;P?Cع7GXS;;0KKл?O`#W`7C77P?K';H'p;'ؿ#KP7K7GX??C ChW?KP'x;?SPO?'7@7x;7K@GO;Kh;SSXO?S@G;;'0;p;?;0?pSK _ xK W  O p7K?87p''??@???;@7x?77(OxCG #!07"h7#'$;%7&@O'7(?)C*P7+',?-;.07/hC071#2?3P?475;637@?8?9?:G;H?<?=?>??HK@?A7BCCXKD7EKF0?GpCHCICJHCK/L#MCN0?Op7P7QCR(?ShST?UGVHWW?X?Y ;Z`C[/\;]G^`K_?`7a(Cbp?c_d?eP?f;g?h_ipCjGkGlHKm?n;o;pXCqKr;s07th?uKv7w07xh?yGz;{0/|`?}?~? Sx77?(7`;7K(CpKKCXK77?XWC30?pKW;XCG#?PKCK8'`;3?7P?C?G`;77GX?;C ?`7o;H?7;;@K?K 'HS?; KpC??8#`GKKHK?7Sh7K?0;p7O_XK?7 'H77W?P?KK0KKO 7X;G; Kp_K ;`#77KHCK37P7G/GHKK7 Gh 7 ; 3 Kh ? 7 ? ?` ; # C K` ? ? C( 7` O O;@; 7 ; ? 8K 7c(;h#;?GX';+?0Cx77;(7`G?C 0?!p;"G#C$@K%;&;'7(HC)C*7+O,`W-7.7/(C0p?1;2C3874p/576;7;8X#9K:';K<H?=7>W??@X;A7BGC?DX?EKF?G(KHx?IGJ7K8;Lx?MGN ?O@ WP 7Q CR!?SX!KT!?U!KV8"7Wp"?X"GY"KZH##[p#7\#?]#;^($?_h$C`$Ga$?b8%?cx%Od%?e&GfP&Gg&Ch&giH'?j';k'Sl (?m`(7n(Go(?p )Oqp)7r)?s)gtP*7u*Gv*7w++x8+Cy+?z+K{,W|h,7},K~,C8-;x-?-?-?8.C.G.;/?H/C/C/;0Kh0;0S1CH1'p1?171+2'@2C272C3W`3W3?3704K474?4# 5Sx5?5K67@6;6?676/(7;h7?7?7/8G`878'878709?p979?9?(:7`:W:?:;8;O;;;?</8<?x<;<C=OP=7=;=7>GH>;>S>C(??h?[?G@CX@;@;@;A?XACASA?8B7pB?BKC;@CKCKC? D#HDKD7DCE?XE7E[E7(FKxFKF;G7@G?G+G?G7(H?hH?HKHC@ISI7I#I# JGhJ'J;J?KGXK?K7KGL?XL7L?LCM;XM7MSM;(N?hN?NKN?8O;xOSOGP?XP/ P? P7 Q3 8QG QSQ?R#@R?R?RGSKXS;S?S7TCXTGT;T? UGhUwU; V?`V? VG!Vk"XW;#W;$W7%X?&PX7'XC(X7)Y7*@Y'+hY;,Y7-Y_.@Z7/xZC0Z?1['2([73`[?4[K5[?60\?7p\;8\79\3: ]G;h]'<]?=]K> ^??`^S@^WA_CBX_;C_;D_?E`GF``SG`7H`KI@a?JaGKaCLbCMXbGNb3Ob7PcgQxc'RcCSc?T(d7U`d?Vd;WdKX0e?YpeGZeK[fK\XfG]fG^f;_(g?`hg?agGbg7c(hSdh?eh?fi?g@i?hiijKjPj7kjCljKm k#nHk3okOpk;qlOr`lWsl?tl?u8mKvm?wm?xnOyXn#zn?{n;|oG}Ho7~o;oSp/HpKp7pS(qKxqCqGr7@r?r#rKr70sKs?s?t;@tGt?t?uS`uKu?uC8vWv;v7w?HwKw?w;x;XxCx7x;y?Xy?y7y;z;PzKzGz7 {'H{;{7{C|CP|7|7|7|;8};x}/}K}70~Gx~?~S?P;?K ?`;7؀?#@'h?;?(7`;7؂O(CpG?G@CWC(?h7;oPK7؆?7P/;C;H7KЈ7GPK?? ;`K;7(;h;C7(7`;'Ȍ;OXKG/ ;`7;؎/;H?GЏ'SP;K; ;`?K?0?p?;? 0? p+ ? ;  c?ȔO7P7#?;0?p;?7(7`?K7(Ox77 ?!(;"h;#7$G%(?&h?'K(7)0+*`7+;,؛?-?.X7/70Ȝ?1G2P73;4ȝW5 76X?7?8؞;9c:?;7<?=87>p_?Р'@CA@?B7CCDGEHGF[G?H0CIx?J?K?L8GMKNФsOHGP?QХGR?SX7T#U;VWWPSXCY7Z(C[pG\;]?^8;_x?`;a;b87cp?d#eت3f7gH?h'i7j7k 7lX7m;nЬ7o;pH;qWr?s 7tX?u'v_w Gxh?y7z?{ ?|`7}?~ذ7;P?7ȱG;PC7вK ?`?G?(?hWK?PW7K0GxKȶ??H7Sط;G`7C? ?`G??(7`;GG07h?'лG#@??770CxKȽ/G@[?? DhDDD@DDDD`DDP@DDDD`PDD@DDDD`DDD8DDt@DDDhDDDXDDD0DxDD\htD(DpDp(DpDDDHDDD DhPDDHDDD PpDDDHPDD(DpDDDHDPD(DpDHDDD DD XD D D 0D xDDDPDD`DPD@PDD DhDDD@DDD D!`D"D#D$8D%D&\'(D(pD)D*D+HD,D-D. t/D0D1(D2pD3D4D5HD6D7D8 D9hh:D;<D=D>@D?D@DADB`CDD(DEpDFDGPHPDIPJKDLDMDNXDODPDQ0DRxDSDTDUPDV\WDX@dYDZD[8D\P]D^P_hD`DaDb@DcPdDe DfhPgDhDiHDjDkDl DmhDnDoDp@DqDrDsDt`DuDvDw8DxDyDzD{XD|D}D~0tPD@D\D0DxDDDPDPD0DxPDDXDDD0DxDDDPDT P@ D D D D` D D D8 h D D0 Dx D DPXDDD0lDD0DxDDDPDDD(DpDDDD8PDDD`DDD8DDDP`DDD8DDDDXDDD0DxDDDPDDD(PxDXDDD0 Dx D D!DP!D!D!D("Dp"D"D#DH#D#t$x$x$xp%x%p&'' ((`))p*++,,(--8..X//h00x12233 44 05 5 `6 6 p77899::8;;H<<p==>??@@PA A!pB"B#C$D%D&E'E((F)F*8G+G,HH-H.XI/I0hJ1J2xK3L4L5 M6M70N8N9@O:O;`P<P=pQ>Q?R@SASB(TCTDHUEUFXVGVHxWIXJXK YLYM@ZNZOP[P[Q`\R\Sp]T^U^V_W_X@`Y`ZPa[a\pb]b^c_d`daebec@fdfePgfgg`hhhipijjkjl kmkn@lolphmqmrxnsotoupvpw qxqy0rzr{@s|s}ht~txuvvww xxPyypzz{||}}(~~xHЁXx 0ІXxHЊXhx8HБXhx 0@Șhx 0@ȞP؟`p0H`xؤ 8Phȥ(@XpЦ0H`xا  8 P h    Ȩ    ( @ X p    Щ    0 H ` x    ت    8! P" h# $ % & ȫ' ( ) * (+ @, X- p. / 0 1 Ь2 3 4 5 06 H7 `8 x9 : ; < ح= > ? @ 8A PB hC D E F ȮG H I J (K @L XM pN O P Q ЯR S T U 0V HW `X xY Z [ \ ذ] ^ _ ` 8a Pb hc d e f ȱg h i j (k @l Xm pn o p q вr s t u 0v Hw `x xy z { | س} ~   8 P h    ȴ    ( @ X p    е    0 H ` x    ض    8 P h    ȷ    ( @ X p    и    0 H ` x   4 4 04 h4 4 غ4 4 H4 4 4 4 (4 `4 4 м4 4 @4 x     ȿ      (  H  h          8 @8 x8 8 M 8  x   X8 n n pn  A 8             (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      ( ! 8 " H # X $ h % x &  '  (  )  *  +  ,  -  .  /  0 ( 1 8 2 H 3 X 4 h 5 x 6  7  8  9  :  ;  <  =  >  ?  @ ( A 8 B H C X D h E x F  G  H  I  J  K  L  M  N  O  P ( Q 8 R H S X T h U x V  W  X  Y  Z  [  \  ]  ^  _  ` ( a 8 b H c X d h e x f  g  h  i  j  k  l  m  n  o  p ( q 8 r H s X t h u x v  w  x  y  z  {  |  }  ~     (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      ( ! 8 " H # X $ h % x &  '  (  )  *  +  ,  -  .  /  0 ( 1 8 2 H 3 X 4 h 5 x 6  7  8  9  :  ;  <  =  >  ?  @ ( A 8 B H C X D h E x F  G  H  I  J  K  L  M  N  O  P ( Q 8 R H S X T h U x V  W  X  Y  Z  [  \  ]  ^  _  ` ( a 8 b H c X d h e x f  g  h  i  j  k  l  m  n  o  p ( q 8 r H s X t h u x v  w  x  y  z  {  |  }  ~     (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      ( ! 8 " H # X $ h % x &  '  (  )  *  +  ,  -  .  /  0 ( 1 8 2 H 3 X 4 h 5 x 6  7  8  9  :  ;  <  =  >  ?  @ ( A 8 B H C X D h E x F  G  H  I  J  K  L  M  N  O  P ( Q 8 R H S X T h U x V  W  X  Y  Z  [  \  ]  ^  _  ` ( a 8 b H c X d h e x f  g  h  i  j  k  l  m  n  o  p ( q 8 r H s X t h u x v  w  x  y  z  {  |  }  ~     (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                        (  ! 8  " H  # X  $ h  % x  &  '  (  )  *  +  ,  -  .   /   0 (  1 8  2 H  3 X  4 h  5 x  6  7  8  9  :  ;  <  =  >   ?   @ (  A 8  B H  C X  D h  E x  F  G  H  I  J  K  L  M  N   O   P (  Q 8  R H  S X  T h  U x  V  W  X  Y  Z  [  \  ]  ^   _   ` (  a 8  b H  c X  d h  e x  f  g  h  i  j  k  l  m  n  o  p ( q 8 r H s X t h u x v  w  x  y  z  {  |  }  ~     (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                      (  8  H  X  h  x                     ( 8 H X h x                ( 8 H X h x            ( !8 "H #X $h %x & ' ( ) * + , - . / 0( 18 2H 3X 4h 5x 6 7 8 9 : ; < = > ? @( A8 BH CX Dh Ex F G H I J K L M N O P( Q8 RH SX Th Ux V W X Y Z [ \ ] ^ _ `( a8 bH cX dh ex f g h i j k l m n o p( q8 rH sX th ux v w x y z { | } ~  ( 8 H X h x             (  8  H  X  h  x                  ! ! (! 8! H! X! h! x! ! ! ! ! ! ! ! ! " " (" 8" H" X" h" x" " " " " " " " " # # (# 8# H# X# h# x# # # # # # # # # $ $ ($ 8$ H$ X$ h$7$7$7%7H%7%7%7%7(&7`&7&7&7'7@'7x'7'7'7 (7X(l(l8))x8**x8++l0,l,l-l-l-x.x.l`/l/l@0x0x01l1x2l2x3lp3l3lP4l4l05x5l66l07l7(8l 8l 9l x9x 9x h::lh;x;xX<x<l@=l=l >l>x??l@lp@x@Ax BxBxCl Cx!Cx"pDl#Dl$PE%Fx&Fl'Fl(`G)Gl*XHx+H,`Ix-I.`Jx/Jx0PKl1K2HLl3Ll4(Mx5M60Nx7N80Ox9O:0Px;P<0Q=Q>HR?Rx@PSxASlB8TlCTlDUlEUlFUlGhVxHVxIXWlJWxK@XlLXlM YlNYxOZlPxZlQZlRX[xS[xTH\lU\xV0]W]xXH^xY^ZH_l[_l\(`l]`l^al_xax`ala`blbb,cdldpdedfexgelhhflifljHglkgxl0hxmhlniloixpjlqpjlrjlsPkltklu0lvlxw0mxxmlynxzn{o|ol}pl~plpl`qlql@rrl8slshtlt`uxuxPvvlHwlwl(xlxlylxylylXzxzxH{{l@|x|l(}x}l~l~l~l`lXxXll(l llxhl؇lHll(8llllxpllxhl؎hl؏lHlx0llxxxxxlpx(llllpllPxȚx@xl(l llxxlpllPll0@lx(llxxxpxlXlȦl8xx(l ȩx@ll xlxxlxhlخlHll(xxxll pl l P سl Hll(xlllx x lxllplx l!l"hx#l$Pl%l&0l'(()*8+,Pl-l.0l/l0x1l2l3h4x56x7x8x9pl:x;Xx<l=@x>l?(x@lAlBCxDlElF`GlHXlIlJ8lKlLxMlNxOxxPxQhlRlSHlTxU0lVW(lXxYxZx[x\xx]l^`x_l`Hlalb(lcldlexxfxghlhliHjlk@xlm`xnloHxplq0xrlsltlulvhlwx`lyzXl{x|@}~XxXxl@xl(llxlxxxllhxxXxXlPxPxl8llllxplxXll8tx(8llxlllhl`xlHxx8lllllhl`lXxXxX l l8 l H l l( x l x xlpllPlxxlx`l`lxH`ll@ll llxxxl`lxHl@llxplxXlx@l l!l!x!xp"l"h#x#lP$l$l0%%lH&x&l0'l'l(l(l(xh)*l*l*x+l+ p,x ,l X-x - X.l.l8/x/l 0l0l1xx1l1lX2x2X3l3x@45lp566l07l 7l!8l"8#9x$9l%9x&h:':l(`;)<*<x+=x,=x->x.>x/>0?1@l2x@l3@l4XAl5A6PBx7Bx8@C9Cx:HD; Ex<El=Fl>xFl?Fx@`G AHBICIlDJEJFKxGKxHLxIxLxJLKxMlLMMxNxNNlO`OlPOlQ@PlRPxS(QlTQlURlVxRlWRXxSxYSxZhTx[T\pUx]Ul^XVx_V``WxaWlbHXlcXxd0YleYf@ZxgZhX[li[xj@\lk\ll ]xm]xn^xo^lp^q_lr_ls``lt`lu@alvawblxcydlzd{el|xel}el~XflfPglgx8hxhl ililjlpjxjlXklkl8llllmxmnlnlnoxolhpxplPqlql0rlrlsxslstuxululhvlvxPwxwx@xxx@yly8zzl0{l{(||l }l}x~lx~l~lXlx@lx(x(xxlxllxplxlhl؈lHll(lllxxxhl،lHxHll(l lllxlplll`lЕl@ll xllxxxhlؙ`xؚlHxxxhxpxx`lПl@x`xء`Pll0lxllll` `  pl l Pll0xllx@lhxбl@xHl pl!x"Xl#ȵx$@%ȶl&8l'l(x)x*x+x,l-hl.غl/Hl01@x2l3(l4x5x6l7x8px9l:Xl;<hl=>`l?l@@lAlB xClDlExFlGpxHxI`xJlKHlLlM(xNxOlPlQxRpxSlTXlUlV8W lXY`xZl[Hl\x]0l^l_l`abxc@ldle fxg lhlixjxlkxl`xmxnPlolp0lqlrxsltluhxvxwXxxly@xzl{(x|l}x~xlx`ll@x@x@xxlx llllhxhxhxpxxxxhlxPxx@ll lxlxxxhlhxlPll0x0llxlxpxlXxl@lxPlx8x8lx llllhxhl`ll@ll l  l l lh l xP x P x x@ll llllhlxPxPlx8lllllhxxXll8lllxllhXxxlpxlXxxH l l(!!x("l"l#l x#x #l `$l $ %x&&x'lx'x'xh(()x)l*x*x+lp+l+lP,,lP-l-l0.l .x!/"/#00l$0l%1l&1l'1l(`2l)2l*@3l+3l, 4x-4l.5x/5l05l1`6l26l3@7l47588l68709x89x9 :x::l;;<;=<x><l?=l@p=A=B>lC>xDh?xE?xFX@lG@lH8AlIAlJBlKBlLBlMhClNCO`DlPDQXExRESxFxTFxUhGVGxWpHXHlYhIxZI[hJ\Jx]hKl^Kx_PL`LxaPMbPNcNldHOleOf@PlgPh8QiQxj8RxkRll SxmSlnTxoTpUlqxUlrUsVltWuWxvXwXlxYlyYxzZl{pZ|Zl}h[l~[xP\x\l8]]l0^l^x_l_l_xp`aalblblbxhcdldldxhelelHflfl(glglhlxhxhxilix`jlj`kklXlxll@mlmx(noxololhplplHqlqx0rlrlsxstltltxpuxulXvlvl8wxwl xlxxylxyzzx{lp{l{|l|}l}l`~lllhl؀xPlHxl0lxxxlllhl؇lHll(l lll8lllllhlؐlHxl00llxllhxlPl`xؗlHll(lllllxll X x Xx Пl @ll x llxxxxhxlPll 8llx l!l"pl#$x%&Ьl'@l(x)(l*l+l,xl-l.Xl/Ȱx0@l128l3l4x56l7l8l9hx:l;Pl<x=8l>?Hl@lA(xBlClDxElFhGHxlIlJXKlLPMNhlOؿlPHlQlR(lSxTxUlVlWhlXlYHxZx[8x\l] ^l_ l`laxbxxcxdhxelfPghhijklmnopPqrxstuX4vwxxhypLz{@|0} ~H 40@0 HhXH8P@8(8hXH8@08XH$px  H! t"p` #$ #%8(<&hxhX H ,'x 0( ) l*  +8 ( #%$@HH,(-($.@" ! "H$8%&'()*8/+,./(-0 1(-H187(-`7GHpI`JKL%NOP(-P$ RH,hR(-RS TU0VxW`Y(1YZ\p]H]^_$._(-_`aH(cfgph`iPj@kxmnpqr28t(uvw$xz {  | } ~H XhXHHhXH$(-ЎxH`P @!0$."X#$%4&(H'p%(x)*+,- .$3/80H1P2Ъ3 4Ь(-56б78س9(-:; 4<(=>?@AмBC|5D0(-EXF`(-GHIJpKLMNO%P6QRST(-UH,V(W@X07Y(Z[\H!]^8_\`pa`(-bc@8dHe8f( g8h(ijklmn op(q$.r@s0tHu8v w@d9xHyz{H|}~,: h;x 0<  =  7(-(-H,($>0<?p`(-H %'(P@(,A()LBx)H*+,-C/0112456H,6(- 780(@8)@9l*:(D:$E;;<FACDEF HIJKGMN7O HR0<TUU$.VW"YZI[H[\]^_`acxdt"fhi #i"hlHn8o #XoHpqrtuvw,Jw"y{| #|} ~(-؀H,  #%PP `P(xhP@0  #0K(- (x"(-  ,L PLM ,L ФLM  @PШت,J"د #(-H8PhX @!0"#$%&'H(()*0+ ,-./0x1h2(-3H,4X5H687P0<8(-9H:;<= #>%?(-@HAPB@$ChDXE`FxG`@8HIJKLhMX,NHOP(-QR(-ST U,AV@LBWXYpZ`[`\P]@ #^`_P`@Ha,Jb"cde #fg@h0 i j k l mno #pqrstux7vpw`xPNyz{| #}~ " #$&p'`()*+,-/0 O0|"`3@506 #P6 #p6"`9P:@;<=>?$.?@,L@LM@AXBHC8D HE8F@G0H$.XH@J0K(-XK  XTxYH,Y(-Y\]p X^H_P0` abcdhi$jkl$.m7mn8 pq7rsPu@v0w(-Xwpx`zP{@|0} ~(-H~  #8xhXH7@%H8p$Q0  %0(1Xh(-P #%p`h@R ذȱв #"xHxH,(- h X p ` p``(-LSTLS(TH!0  $ 0! "(,L#XLM$%(-&'`(P$.)x*h+X$.,-p./x0H!123PU45678`9P:XH,;<=>pH,?(-@A8VBCDEF G H I J KP L@ M0 N8 O P Q HR S WT HU h$Vh W X Y Z $[ \ ] (-^ H,_H `` ap b c d` eP f@! (-gh! hp" i# j$ k% l& m( H,nH( o8) p@* q0+ rH, "sP. t/ u0 v1 w2 x3 y05 z 6 {7 |; }X= H!~= > ? p@ 7hA XB hC E E F XG $H I XK HL 8M XN xO @8O P "(S U V # V CW X Y HY Z [ <] Y ^ _ (` ,AX` LB` (-` H,a (b d "f ph `i `j Pk @l 0m  n o #0o " r 0s (-Xs H,s Ht hv Xw x y z ,Lz LM8{ $.`{ 7X| H} ,Jx} lZ} "   #         x  p ` 8  |5   P0   7  x h X H L  x #  x , (Ш  ت ȫ $. $    س ȴ ,L LMH 8 з      p ` P   (- TX 8[ ,L LM 0<@ 0 "0   ,\ 8  (  @        H  ] (^              ! " # $ % & ' ( ) * + \_, - . (-/( 00 1 2 3 74 5 6 7 8p $9 : ;x <h (-=  > ? @x Ah `Bx Ch DX EH F` GP H@ I J! @aK" L" $.M # 7N$ O% P% Q& H,R0' (-SX' (-T' UX) VH* (-Wp* Xx+ HY+ Z, [- t\00 ] 1 "^3 _5 `6 #a6 b7 c8 d9 @ae9 f: g; @8h; i< jX> kH? l8@ m(A nB oC 7pD qD rE s`G tPH u`I $vJ wxK xhL yXM zHN {8O |(P }R ~S #(S 0T 8U PV hW XX $3X pY `Z p[ `\ P] 7H^ X_ `` hb Xc @e H!e xf #f h pi Xk (-k l xn ho pp H, q r br s t u v 8y Hz 8{ @| X} H~ 8 (    ,J@ "@   #0  ( H,p (- ` #Ȍ  $3 ` P ,A LBА         HȚ   Dc ؞ ȟ  ȡ ` P p H      8dȪ ,A LBH P@ H Ь       #  0  HH 8   p   H!P @ H (-p H, 8 ( (-P H, "   #      h X H H,  %   (-8  H      8  (    ,e  4  %   x  x h X H 0<x h  x !h 8" (1# $ C%X &H f' ( ) * + , - . LS/ T0 1 2 $.3 4 45 6 7 8 9 : $.;0 <  = > ? @ A B C D E F G H ,gI J K #L M N O! P" Q# R$ hS% `T' #U' V( W) $.X) 7Y* Z+ [, \- ]. ^/ _0 `(2 a3 b4 c4 (-d 5 $eH6 fX7 gh8 hX: iH; j8< "k@> l? m@ n@G o0H p I qJ rK sL tN uN vP wP xR yS zT {U |V }pW ~`X PY @Z 0[ ,i`[ P\ <&\ ] 0<^ (-_ HP_ @` a b c d jf g ,Lg LM(h 8i l 0< n (-Hn Hn o p q %s t k8u (v 7 w y z # z { | } ~  @a  PlH m@ 0 $.X H 8 ($` P @ (        %0   ؗ ș  #ؚ $. 7  ȟ D   (        H,P (-x h  % (- H, ,(  8nP H, (- ȹ غ  м  @(  4P 8o Th X H (-p   (p       H 8 ( Lx h X H #h P @ (  (-@ H, x 8 t(  (    x 7 p  X  H       $  8q( H   8 (  ( @ 0   7    ! #" # $ % & ' ( |5) * +  , - . / H0P 1@ 20 3P ,L4 LM5 6 7 8 \9 : ,L; LM<h = > %?" @# (A$ B% $.C& D' E( F) Gx* Hh+ $.I+ J- K. L/ M/ N1 `O(3 #PH3 (-Qp3 R4 hrS4 sTx5 tU6 uV86 W(7 X8 Y9 7Z: [: Da\8; v] < ^= `_ ? #`@? a0@ b8A c(B d@C ePD f`E gpF h`G iPH ,wjH xkH ylH `]m N znO oO pP qR rR sS tT uU vV wW %xY y`[ zP\ {@] H!|] }x^ ~X` Ha #ha Xb Hc 8d 70e  f Hhf Xg (h hj Xk Hl 0n  o p q ,{0q |q r p"`v Hx 8y #Xy Hz 8{ (| } H`} P~ @ (-h p   x X H 8 ( $.P @ 0   2   ,J lZ( " В  # ,L LM` x h H  T} H!@ 0  4X X $. 7x h x h 7` 0< ~p H   $Qا  x h %p (-    $ Y8 sȳ tx h h X ,L LMط 0 (-0    (- (   @ 0   \ $.( 7        ` #   Hh X  t  x    $        X     $.    #  (j    8 (     @ 0 0` ( x h X h  X ,{! "X #H $8 %P <&@ 9'8 4(p )` * + , - . / 0 1h 2 3 4 (-5 6 H7X 8H 98 :(! H,;p! <`" =P# >`$ ?P% (-@x% H,A% (B& (-C' D(( $EP) F@* G0+ ,H`+ IP, J- K. L/ M0 N1 #O1 %P3 Q@5 R06 S87 T(8 7U 9 V: W; (-X(; dY@ Z@B [0C \ D ]E ^F _F LS`@G Ta H bI cJ DdHJ (epK $fL gHP h8Q i(R jT kV lW mX nY oxZ p[ qx\ Dr\ s] t^ u_ v` wa xpc y`d zpe {`f |Pg }@h ~Hi ,xj (-j (m 8o # o % q (s t 0u $EXu LSu Tv xw x @z P{ P@{ ,A{ LB | }     $.؂ 9Є H  ؇ Ȉ    "X H KЎ #  Б   Д  8o Tؖ ȗ  Й  T   p ` (- H,П      (     ( $.P 7H 8 H 8 8qp (-       ȷ  ȹ 0< $ (8     x h $. 7 x H  #    H   8 `  L (   #          0    $( (    x "x ` P @ t ),-BCDIOUW]s:;NWux}!%HI]^ !#9:FJpr(468;STX^defhijklqxz{ globalgamemanagers.assetssharedassets6.assetssharedassets7.assetsresources.assetslibrary/unity default resourcessharedassets0.assetssharedassets11.assetssharedassets1.assetssharedassets5.assets wv PlayButton Object004 xText {z Button (9) |Right Panel_Goggle ~}Button Label Text  Story Title Handle TextBackground  Icon Panel EnergyLevelBackground Handle Text Breather Checkmark Button Object047 Scrollbar Vertical Text  Button (5)  CheckmarkBox004 DescriptionPanel Text TextBackground blank Text Object040  Image (2) Sliding Area Text Sound Point Text Practice Panel Text  Exit  ContentText1_2  Sliding Area  Sliding Area Item  Image (2) TextCap Blocking Panel  SubTitle2 Object065 Fill   Main Camera Close line  Background Sliding AreaToggle TextBox007 TextButton03  Button (4)Content Viewport Scrollbar Vertical  Replay Story Cylinder047 Text  Scrollbar Vertical! Scrollbar Vertical" Text# Text$  SynopsisPanelPoint S Previous%!  CancelButton&" Prologue2 Title'#  SummaryText Object013( Message Area Object062Box003)$ Prologue2 Text UV_Button_C04*%  Button (9)+&  FirstAidKit,' Scrollbar Vertical- Check Error3.(  SubTitle2ToolCameraObject/)  SubTitle1 Cylinder0020* Title1Content2+  Prompt Text3, Text4-  G Message Box Story5.  AAS Panel/ 6PlayBox0036 Sliding Area70  TextDimension81  PreButton92  Title Area:3 Viewport;4 Tooltip Object007 Cylinder043<5 Goggle>6  ContentText3?7  Button (2)@8  BackgroundA9  Image (2)B:  Image (4)C;  ContentText4D< Micor_Scale_TextE= Close Object012F> Previous Object066G? Scrollbar VerticalH@  Button (7) UV_Button012IA ContentText1_1JB  Button (4) Object005KC LabelLD ImageME TextN Sliding AreaOF Text (1)PG TextQH  Image (10)RI ImageSJ  Title PanelTK ArrowUL  PreButtonVM  CategoryPanelWN Scrollbar VerticalXO Scrollbar Vertical Object049YP PanelZQ Text[R  SummaryText\S Text]T Image^U  Background Cylinder008_!V Viewport Cylinder039`W " ContentText3aX #ImagebY $ BeerPanelcZ %TextControle'Gogglef Sliding Areag[ (Texth\ )Text Power_Button Object002i] *Textj^ + Image (7)BeakerModelCenterk_ -, Button (5)l. ScrollPanelm` /Textna 0TextModelob 21 Button (4) Object004pc 3Textqd 54Text2re 6Imagesf 7Texttg 8 Title Textuh :9Tooltip;i <DropListvj = SubTitle1wk ?> PreButton Object067xl @Imageym BAButton C LineDrawer  Cylinder004zn EDTooltip{o GFTooltip|p HImage}q IAspirationText~r JTexts KTextt L Checkmarku NM StopButton Optizen_UV_tool09O Check Error4PSub Stage HotPlatev RQSafetyEquipment_Button3w S Mask LabelUTContentx V MainTitleX FumeHood3Xy W Scroll Viewz ZYScrollbar Vertical{ [Prologue5 Panel| ]\ Theory Panel} ^Text~ _PeriodCheckDescriptionText ` Background ba Description dcTab line e Image (4) fFire Blenket Label gImage ihScrollbar Vertical jSafetKitChcekPanel k TitleImage lText nm Button (2) oTextq pViewport rImage sText tTextBackground u/Stop vText yxwTop Hide Panel zArrow }|CheckEquipmentButton ~ ElementPanel G MainStoryBrowser Panel TextLayoutStage Principle Text  Scroll View Image  UV_Button016 y FullScreen Prologue2 Title  Object051  CenterLineContent  Background Image G UX Effect Handle Prologue2 Text) Index TextBackgroundPoint Name Canvas  Image (9) Image SampleInsert  Object068Box006 Object005 Image TextBackgroundFormulaDescription Space  CategoryPanel  Image (1)  PreButton FillContent Object044  MiddleLine tool camera Check Error1 Checkmark HLine4G Story Manager Button4 Text Image  Button (3)  CloseChildG Story Teller  Scroll View G StoryBrowserPanel Viewport Cylinder035 Fill Button Object008 UV_Button017  Tab Panel DescriptionPanel  Background Handle 3332 MessageBackground  PlayButton Catalog Cylinder033 Back  Image (8)  Button (7) Button5  TitleImage FumeHoodModel Handle Object006  Show Script Image Text Image Sliding Area TextContent Box013 DescriptionText TextBackground Text (1) ViewBackgroundToggle Label Prologue7 Panel Text ViewBackground Object043  PreButton Sliding Area  Button (3)  Button (1) Image  SubStoryLine Title ForPrefab Prologue2 Title Text Sliding Area  Button (2)  Minus Button TooltipBox007   LabelCanvas  UV_Button_C03   Catalog Layer Text Text  Button (8) Text  Hide Frame  SummaryTitle Message Area HotPlateModel Prologue2 Text HowtouserTitle DailyCheckDescriptionText Text Text  UV_Button013 Handle  OpenChildContent "! NextButton #Text $Handle  % Image (3)  &line  (' Title Area  )Text  *Icon + Image (8) -, Button (4) .Text Optizen_UV_tool01  Cylinder049 / SubjectPanel 0Text 1Text32Content 4fBeaker 5WarningMessageBox 6Text   Beaker1000  Cylinder042 Message Area :987Icon List Panel  UV_Button004 ; Image (1) <Image Box009 !Box016>=Toggle A@?Icon List Panel BText C Beer_Lambert  DText! EText FReplay "Text001 #  Cube Collider" HGPanel# I Image (3)$ J Prev Title% LK PlayButton& MTextPoint M' ON Title Area( QPTooltip) SRTooltip* T Title Panel+VUPointPointing Canvas, WImage- XPoint $Optizen_UV_Vessel05. YImage/ ZTextStage0 \[] NextButton1 ^HLine62 _ Image (4)3`Panel4 Script Panel5 dcbae Show Frame6 gfScrollbar Vertical7 Fill Area8 ihScrollbar Vertical9 jText: k PurposeText; l SampleName< nmoClose= Fill AreaPoint M % UV_Button008 &Box024> p Item Label? q TitleImage@ r Image (1)A s Image (10)Bu t Scroll ViewC! v Video PanelD" wHandlexStage DirectorE# yTextF$ {z| Next StroyG% }Beer_LambertImageH& ~ Image (7)I' TextB( HideJ) First-aid Kit LabelK*  Title Text ' Cylinder002LViewPortM+ MessageN, DescriptionPanelO-  BackgroundP.  Button (1)Q/ ImageR0  Title Text ( Box009 ) Object021S1 HLine1T2 Button3  ToolModelsU3 HomeV4 AAS * Cylinder026W5  Image (4)X6  ScrollbarY7  BackgroundZ8 Viewport[9 Panel\Content]: Handle^ Main Frame_; Text`< HLine7 + Object006a= Imageb> Laboratory Suit Label  , UV_Button02c?  Image (5)d@ TexteA Viewport=B Previous  - Object006fC  Bottom PanelgD Prologue2 TexthE  ContentText1iContentjF TextkG  SummaryTitlelH  Sound (4)mI  G MessageBox StorylinenJ Image  .Box011oK  SubTitle1pL Text  / Cylinder010q Sliding ArearM TextsN ImagetO TextuP TextvQ  Image (6)  0Optizen_UV_Vessel01wR  Script AreaxS Text 1 Cylinder005yT  Scroll ViewzU  ContentText1{V  Button (2)|W  FT-IR Panel}X Tooltip~Y  Close ButtonZ  CategoryPanel[  PurposeText\ Left BackgroundHandle Slide Area] Text^ Text 2 Object013 Directional Light 1_ Text 3Optizen_UV_tool07`  No Buttona  Button (2)b Imagec Tooltipd StoryLine Scroll View FireBlenkete Right Controlsf ContentText1 (1)g Text CenterPointh  Button (3)i Viewportj Scrollbar VerticalSuitk  TextDimensionl  SummaryTextTogglem Buttonn HowtouserTitle 4Text005o  Item LabelUVCameraObjectp Text 5Button00q TextBackgroundPoint Sr Texts Textt  SubTitle2u Textv Panelw  Image (3) 6Text004x Texty  DataTable Fill Areaz FT-IR{ Right Panel_Globe|  Background} spectrometryImageViewPort~ Volume Display GroupMicroScaleModelCenter  Image (4) SafetyEquipment_Button1 line ImageContent 7Box023  Button (2) 8 Object007  SubTitlePurge 9 UV_Button_C00 Sliding Area Prologue4 Panel! :Box005 Text  Image (2) DescriptionText  StopButton  Image (1) Tooltip Text ViewBackground" ; Object057 {Next n  Video Player o  Video Player# < Object005  Bottom Panel Title$ = UV_Button009 Exercise Panel ContentText2_1 % > Object003 Check Error2 Checkmark !농도#"Story Frame Layer $Image &% SummaryText( 'Viewport )TextBackground+ *Viewport , SubTitle1!& ? Cylinder024 -Text .GasMask Checkmark"' @Box012 /Text#( AOptizen_UV_tool00 10Exercise Panel$) B Cylinder006%* C Cylinder037 23DigitalPipetPanel&AAS 4Check Error2 Label 5 SubTitle2 6Image 87 Button (10) 910mg ;:SafetyEquipement Info Panel'+ D UV_Button_C01 <TextBackground =HowtouserTitle?>Content @AStory Progress Panel BCheck Error3 Checkmark CHandle ED StopButton FText GText(, E UV_Button015 HHandle I SummaryTitle KJ Scrollbar LHandle MText)- FBox026 ON Button (3) PText RText TSAuxiliary Tool Panel UTEXDraw WVButton XText Yg DigitalPipet ZText* WebGL Light+. G Cylinder008 [DescriptionPanel \Handle^]Content _Text `Check Error4 Label ba Button (5) dc Button (7) eHLine2 gfTooltip ih Button (5) jText k Image (5) lText nm Left Panel oNext pDescriptionPanel,/ H UV_Button010 qText tsr Plus Button-0 IOptizen_UV_tool04 uHandle v Goggle Label wItem Checkmark yx Button (3) z TooltPanel {DescriptionText |DistributionText.Fire ~}Practice Panel  Image (2)  Scroll View/1 J Object048  PrecautionsText  Text  Scrollbar Vertical02 KOptizen_UV_tool03   Scroll View13 L Cylinder027  ContentText3_1 Handle  Button (5)2  Point Light  Image (5) Text Text Panel Exit Fullscreen TextBackground  SubTitle234 MOptizen_UV_cap  Button Group Handle Sliding Area G StoryScriptBrowser Panel45 N UV_Button011 TextPointPointing Canvas56 OBox014Content Text ContentText1 (1)   Minus Button! Label"  Message Area# PrecautionsText$ line% hHotPlate& UV-VIS' Label(Content*  Button (4)+  Button (5),  SubTitle4-DiscriptionLayer.ViewPort/  Scroll View0 TitleButton Show1 Text2 TextBackground3 Text4 Text5  TitleImage6  Button (2)7 Message Area67 PBox0228 Frame Panel78 QBox0069 Bottom Panel:Layout;  Button (4)< Text=  StopButton> TextJ Replay8  LineDrawer@  CurvePanelA Right Panel_MaskC ViewBackgroundD Sub Panel Scroll ViewE  SubjectPanelF  Button (5)G Sliding AreaH TitleI  SubTitle2K CloseL GlasswareConfirmMessageBoxM  Bottom Panel9 PointMarkersN TextO TextP HandleQ Text:9 R  GroundPlaneR ViewportS PeriodCheckDescriptionTextT ImageU  PlayButtonV Pointing;: S Digital_Pipet_bodyW  Story Message BoxX Setting LayerY  SummaryTitleZ Scrollbar Vertical[ Message Background\ Panel] Handle^ Sliding Area_ Breather<; TBox015`  Backgrounda! Imageb"  Image (2)c# Scrollbar Verticald$  SummaryText?ConfirmPopup Layere%  Top Panelf&  Next Storyg' Graphic Qualityh( Texti)   Button (4)j*  Unit Textk+ Textl Fill Aream Sliding Arean,  Background=< U Object060o-  ContentText1p.  TitleImage> Stage Manageq/ Imager0 Texts1  Image (11)t2 Textu3 Text?= V On_Off_Buttonv4 Prologue Panelw5 Check Error1 LabelxLayouty6 Text@> WDoorz Frame Panel{7 Image2|8 Text}9 Laboratory Suit Checkmark~: TextA? X Object050; BackgroundPanel< !Text Sliding Area= " SubTitle3> #Handle? $Fill@ %ViewBackgroundA &TextViewPortB ' Image (8)C ( Image (12)D )TextE *Text (1)B+ Stage ToolF , Image (1)C@ Y Cylinder025G - SubTitle3H /.TooltipI 0 Point AlphaJ 1 Image (6)DA Z Cylinder001EB [ Object0173K 2 Scroll ViewL 4 PurposeTextM 5TextFC \ UV_Button_C02N 76 Button (1)O 8TextP :9 StopButtonQ ; ContentText3R =<TextS >TextBackgroundT ?DescriptionPanelU @Item BackgroundASliderGPoint EV B CategoryPanelW C TitlePanelX DIconY ETextZ FTextBackground[ G Logo Panel\ IHScrollbar VerticalH J AudioClick] KiPanel^ NML Scroll View_ O Image (3)` P TitleImageRQContenta TSTextIDigitalPipetModelb UImagec WVTooltipd YX Title AreaKD ] Object020e ZTextf [DescriptionTextg \ SummaryTitleh _^]`Tutoriali a Unit TextLE ^ Object016j bImagek c Image (6)l e dConfirmPopupPanelm fTextBackgroundMF _Opacity_Button008n hgToolTipo ji Button (6)p k Sub Panelq lPanelNG `Line002r mHowtouserTitleos n Scroll Viewt pHandleu qMaskOH a Object002v sr Button (1)w tTextx uTexty v SubTitle4z wChemical MSDS Panel{ xImageHandle Slide Area| y Image (3)} z Image (4)~ { Image (10) }|~Close Text TextPI b Object054 TextQJ cBox025 Text  ScrollPanel  Left Controls First-aid Kit Checkmark SubTitlePeriodCheckText Prologue8 Panel  Scroll View Text 15mgRK d Object015 SafetyEquipment_Button2 StopSDigitalPipetModelCenterTL e Object055  Theory Panel  Close ButtonUM fButton07 QPlay TooltipVUVModelWN g UV_Button005  StopButton PreparationText  Right Panel Sliding AreaY Directional LightZ Stage Beer  Image (7) Text  Popup Panel Item Checkmark  ContentText2 Micor_Scale_Text (2) Image Text Text jPanel  Image (1) Point HowtouserTitle  PurposeText Text  Hide Script[O hBox013  PurposeText TextContentSlider  ScrollPanel\P i Cylinder046  Button (1) Sliding AreaPointPointing Canvas  SummaryTitle]Q jBox010  NextButton Breather Label  Image (2)  BackgroundContent Button2  Title Area  BeakerPanel  PlayButton  Image (3) Text Scrollbar Vertical Text  Title Area  Image (6) Image Text  FumeHoodPanel Point Name Canvas   Title Area   Checkmark  Text^ ToolLabel  Text Text  NextButton  ContentText2  ContentText Graphics Setting Panel  Button Group  Button (3)  Sound (1) Exercise Panel 1770Content ButtonContent_R k  Object015 Settings  PreButton GasMaskLayout 0004  Text!  Button (6)" Mask Checkmark#  Right Panel$ Check Error2% Text& Text' Title(Handle Slide Area)  Button*   Button (1)+   Button (6), Text- Percent. Text/ Pointing0 FirstAidKit1  Button (8)2  Image (8)3 Text4  SubTitle15  Background6 Handle7ViewPort8 PrecautionsText9  Bottom Panel:  흡광도`S l Cylinder045;  CategoryPanel< !Text= #" TextDimension> %$TextBackgrounda&Sub Stage FumeHood? 'Image@ (IconA )HandleB * BackgroundC ,+ PlayButtonD -TextE /.p  Video PlayerbT mBox008cPoint SF 0ImagedU n Object061G2 1ViewportH Sliding AreaeV oButton06fMicroScaleModelI 3 PurposeText 54ItemJ 6TextK 7TextgW pBox009L 8TextM: 9ViewportN ; SummaryTitleO <TitleBottonLinehX q Object007P =HLine5M >ScriptQ ?Storyline PanelR A@ PreButtonS BHandleiY rButton04T CTextU DTextBackgroundV EDescriptionPanelW FTextX GHPrinciplePanelY JIK NextButtonZ LText[ Mline\ NPrologue1 Panel] O Image (7)jZ sBox001^ PTextBackground_ QTextkFumeHoodModelCenterlRStage Synopsis`STSliderm[ tText003aLayoutn\ u  Cylinder026b Sliding Areac USubTitleDailyCheckTexto] v UV_Button014d VTexte YXW Scroll Viewf Z PurposeTextg [Pointingh \Textp^ wOptizen_UV_tool11i ] SubTitle3j ^ Image (5)k `_ Button (10)q_ x Object052l ak MicroScalem b energy_leveln dcTitle2o eTextr` yText002p f Hint Textq hgCloser i TitleImages lkj Plus Buttont mTextu nPrologue3 Panelv o PurposeTextw qp Button (10)x r Image (1)y! ts Button (2)z" uText{# v SubTitle2|$ wSubTitleAspiration}% yx Button (5)~Layout& zText' { SubTitle3sa zBox002( | Image (8)) }Item Background* ~Sound Setting Panel+  SubTitle1,  Background- Volume Set Paneltb { Object012uc |Optizen_UV_Vessel02vd }Opacity_Button009. Text/ Icon List Panelwe ~ Cylinder002xf Plane0020 Scrollbar Vertical1  FireBlenket2 Text3 Dropdownyg  Cylinder004 Background layer4 Text5  ContentText16  ListPanelShow7 0369zh AAS_fire8 TextMask9 HowtouserTitle{Sub Stage DigitalPipet:  Scroll View;  NextButton< Suit=  NextButton> PrecautionsText? Globes|  AudioHover@  Background}i  UV_Button01~Camera DirectorA ViewportB PointC  SubTitle2D ContentText3_3E Prologue2 PanelF ImageG  PlayButtonH Text (1)I Scrollbar VerticalJ TextBackground Fill AreaK  TitleImageL TextItem Sliding AreaM ContentText1 (1)N lineO Globes CheckmarkP  NextButtonQ  Scroll ViewR  ContentText1S TextT  PreButtonU TextV  BackgroundPoint EW Scrollbar VerticalX  Weight TextY  Button (3)Z TextContent[  SubjectPanel\ TextGlobesContent]  ContentText3^  PurposeTextHandle Slide AreaContent_ Text Sliding Area` Texta Textb  Title Panelc Textd  ContentText2e  SubTitle5f Textqg  Video Playerh  BottomLinei Imagej Prologue2 Titlej Button01k  Volume TextG Eventsl  Image (3)k Box004l FumeHood3_Doorm Right Panel_LaboratorySuitn Texto Imagep Textm Optizen_UV_tool08q Imager Scrollbar Verticals  SubTitle1 (1)t  SubTitle3u Previous Storyv Closew Showx ImageContenty TopLinez  ContentText1{ DescriptionTextn  Digital_Pipet_Cap|  Image (5)} Text~  Bottom Panel  Button (1)o Text008  Scroll View   StopButtonp  Object045Point M   Button (3) Text Goggle Checkmark  Title Text 1631q Scale_Up_Button Text  Button (4)  Button (5) Handle Textr  UV_Button006 Scene Managers  Cylinder029 Text  Image (3)  Image (2)  Scroll View DescriptionPanel !Close "TextLayoutLayout $#Button Message Areat Box003 % ContentText2 '&OKButton ( LineDrawer )Text +*Button , spectrometry -Text . TitleTopLine 0 Content Panel 1Image 2Text43Button Layout Layer 5Pointu  Object002v  Cylinder007  76 NextButton  8 ContentText2  9Handle ;:Popup Frame Layer  =<Buttonw  Cylinder005>Breather ? PurposeText @Text  Micro_ScaleB AViewport DCScrollbar Verticalx  Cylinder041Content E SubTitle1 F Point AlphaH GViewport JI Button (6)y Box017z  Cylinder006 KText LRight Background MSubTitleDistributionNOSlider{  Cylinder003 QPTitle RSTUAAS_machine_Scripts VImage W Checkmark X Image (6)! ZYTemplate7 ]\ [G Message Box Title"^_Slider# `Image$ aText% b LogoWhite& cText' d GasMask Label( eText) fText BeakerModel* gImage+ hFilljiklSceneBasicsControlm Stage Element, nHowtouserTitle- o Next Text. Message Area/ pText0 q Image (1)1 rCheck Error4 Checkmark2 s Globes Label3 t Image (5)4 uPanel5 vText6w Check Error18 yxButton9 Message Area: z Image (1); |{ Theory Panel|  Cylinder001}  Digital_Pipet_Button< ~} Yes Button= DescriptionPanel> Handle? Handle~  Object001@ TemplateA Weight Display GroupB TextC  PreButtonD  SubTitle2E OKButtonF ViewBackgroundG ViewBackground Directional Light Stage CurveH TextI Enter Fullscreen ModelLightJ TextBackgroundK  Image (1)L IconM  Background Box001N  Title AreaO  Point AlphaP TooltipQ  Button (4)R  Sound (3)S Volume Display PanelT Viewport Plane003U  Prompt PanelV  PurposeTextW MessageBackgroundX lineY Scrollbar Vertical  Cylinder007  Object059  Cylinder005Z  Title Panel[ TitleButton Hide\ World_Canvas] Text^  SubTitle1 (1)_  Title Area`ViewPorta CheckItemsb Practice Panelc Imaged MainStory Titlee  Scroll View  Cylinder044f  분석시료g  Scroll View  UV_Button03  UV_Button00hG StoryToolbarControl PaneliViewPortj  Title Panelk Text (1)l Viewportm Text Box008n Scrollbar VerticaloGasMaskp  SummaryTextq Textr UVPanel  Optizen_UVs ViewBackground Optizen_UV_tool06Sub Stage Beakert  SubjectPaneluViewPortv World_Canvasw Textx  SummaryTexty  Background  UV_Button018z Label{Tooltip| Image (3)} ContentText5~Scrollbar Vertical Button (1)  Optizen_UVDescriptionText Scroll ViewImageText  TitleImage Fire Blenket Checkmark  Image (9) ToolTipSlider  CategoryPanelTextText (1) Checkmark ContentText2 Reflection Probe Box005 Box006 Sound (2)Micor_Scale_Text (1)5mg Fill AreaSpaceTextViewBackgroundd&NextTextTextTextImage Text006Handle Slide Area Scroll ViewText  Viewport   PurgeText!  Dropdown" TitleImage Box004# Image (10)$ Button (3)  Object014%Image&Text' SubTitle1Content Sliding Area  Cylinder048(Label  Object018)Text*Handle+Text, Main Background-AbsorbancePanel Optizen_UV_tool02. Image (2)/Check Error3 Label0Prologue6 Panel1"!  Resolutions2#ViewBackground  UV_Button0193$Text Text0074('&%G StorylineBrowser Panel5*) Button (8)6+Text  Cylinder0407,TextHotPlateModelCenter8-Image9.DescriptionPanel:/Handle;0Text<21 Button (6)=3Text>54Tooltip  Camera Area?7 Background@8 Image (6)A9ImageB;: Left PanelC<ImageD=TextE>Image@?ContentFABTextGCTextHDTextIEPoint Sliding AreaJFHandleKHGWeight Set PanelLJI Button (2) Optizen_UV_Vessel07J HotPlateMKImageNLTextMSub Stage MicroScaleHandle Slide AreaONToggle  Object046 Optizen_UV_Vessel00 Sliding AreaOQPScrollbar VerticalPRText (1)TQS Scroll ViewRUImage Button05SV Image (9)TXW SummaryTextUY ContentText1VZ Checkmark  Object016W[HandleX\ Background  Object063BlackBoardLayerY] Title PanelZ^Handle[`_r  Video Player\a SubjectPanel]bcMicroScalePanel^dText_eTextLayout`f ContentText1agHLine3  Object053bhImageci ContentText2djTextekTextfl CenterLinegnm Button (9)hoTextipq HotPlatePaneljrTextksTextlt Sub PanelmuMessage Box021nvText Optizen_UV_tool10  Object001  Object064oxw Button (1)pyTextTitle Area Panel TextqzHandler{ Backgrounds| Image (5)t}Textu~Text  Object010vText3wTextTogglexSafetyEquipment_Button4yText uv camera  UV_Button007 Line001zs  Video Player{ spectrometry|Text} ContentText2~Text Point Name Canvas  Sliding Area HowtouserTitle  ContentText2 TextMicor_Scale_TextViewport  Box008Center Controls  Object003ContentText3_1 Image (5) SummaryTitle  Object019Button1 CatalogPanelStoryLine Title For PrefabWeight Display Panel  Cylinder003 Optizen_UV_tool05 Image (7)TextLayoutBlinkt Video PlayerSafeEquipment Checklist PanelAbsorbanceImageText SubTitle1 (1) spectrometryTexture!Handle  Object056"Handle# Popup Panel$Panel%Content&Text  Cylinder023Point E Ghost Camera'Text( Icon Panel GUI Layer)Text*Text+Text,Fill-Image.Text/Panel0Label1 Scroll View  Object0582Text3 ContentText14 Sliding Area Scale_Down_Button5Tooltip6 Image (11)7Text8 Image (3)9 SubTitle1:Text  Cylinder031;Text Button02< PurposeText=Text Optizen_UV_Vessel04>Vertical Position?ContentText3_2@TextA NextButtonB Image (2)C ContentText4DlPanel  Object012E Image (4)F Scroll ViewG Title Area  Object017H Close ButtonITextJ Title AreaKSubTitlePreparationu EventSystemL UV-VIS Panel  Object011NTextOClosePImage Opacity_Button010QTextRspectrometryImgS Background  Cylinder003 Optizen_UV_Vessel06T BackgroundU Image (4)VText Box005 Optizen_UV_Vessel03 Opacity_Button011WTextX ContentText3Y Sliding AreaZButton[ViewPort\ Image (5)] SubjectPanel^Text_Text`TextBackgrounda Button (6)AAS_machine_ScriptsbmFumeHoodcPrevious Storyd SubTitle1e Image (4)???>" >I=???h?V>V>h?EмO>>pI?pI?`3?.2?'b>Gv=>???55?=S#}t>???-?y[=Wg>+>???0#?>v>#?>><)`@<)`@<)`@2? A???~9???>(>>2???X;?0=.\?\?\?A3-_"2L"U*? #T?R?k?\H5?5?L>=L?L?L?.MP>W?vW?yP>Sfɼ]>>6?6?6?O>u>xD*?><)`@<)`@<)`@P5?5?yŒ<=???RU.J?~S[]>'>???X????Z?:=???b_l?>m>.)kf???Xi.2?қi>tQ+2???j~:-? #T?R?k?t5?5?pG>???Xv.2?> >%>???yUdI?CIe>=???|55?==͓&>???h?V>V>h?EмO>>6?6?6?P>W?uW?{P>Sfɼ]>>[q?\q?[q?Bu>D*?nD*?)u>>>\q?\q?\q?????89v5>"v?@=׍g???J.2?қi>tQ+2????LQx? @ @ @????V&55?#==1>???.2?h=@v>>???????t='?׋>u='?ҋ>)P>Y?J?J?J?X5?5? #P>P> @????B????UdI? bL]>>???40?"0?EмO>>;)`@<)`@;)`@????|H????c9.2?ݒ>6ր=^>???.2?G>au=>????L.*u6=0>??? qq>???7O \ieU?fP>W?uW?sP>䑾>R>6?6?6? 5?5???? ????????Դ>??>#ü>>[q?\q?[q?.2?қi>tQ+2???UdI?/0L]>>???$Դ>??>#ü>>[q?\q?[q?*?o;)\=33???X,.2?),қi>tQ+2???45?5?Ͼ???X>.2?қi>tQ+2???K5?5?u-c.F2>???MU.J?GE[]>'>???V?j=???l.2T?1$?r=Rp>J>.;?.;?B#?t*w@*?@*?*w>̽@@@uh?V>V>h?GмO>>pI?pI?a3?xUdI?Cl>{=???{55?r>B61?Ь>???|P>W?uW?{P>Sfɼ]>>[q?\q?[q?׽a*B.; ~?⏾>>+<+<7S<?76PL>N>ꚴ>????.55?^!,)>????תDC???&????UdI?Ch>=???h?V>V>h?EмO>>\q?\q?\q?????lBZ? ףG????Xn=}<???JL3I2>^l?M|ɼ0]>>???????If^.2?bf2C=|>ߋL?ߋL?ߋL?55?7U=={7>???UdI?6wo>s]=????Xn=^p<???J.2?> >%>???+4)U}?M|ɼ0]>>???55?(W,)>???d25?b5?W =5If>[>???5?5?pG>Ͼ???X N ?ՈO84t?!???? #P>P> @ ????Skҽ _>dx?%)T8>>+<+<7S<????V?P`TE(T\?\?\?5?5?>GL?L?L?+"==HõIYx?|> I>+<+<7S<,1]|?D<;Qx? @ @ @255?= #}t>???455?==`l >???6U.J?A&(^>=???95?54545?B>gZ???XB0?ܛ>>q0?#ü>>;)`@<)`@;)`@F.2?қi>tQ+2???IUdI?@Ph>=???L???>!#= >I=???V.2?%>p>ߋL?ߋL?ߋL?Y.2?h=@v>>???[[l?)þ #P>P> @]>&t?]v)t;fc? fc? fc?J^Bu>D*?nD*?)u>>>\q?\q?\q?`?תľ????gU.J?A&(Z>>???qUdI?E)Ie>=???wBu>D*?nD*?)u>>>\q?\q?\q?#6؀nC2=>2>qu}d @@ @t='?׋>u='?ҋ>)P>YJ?J?J?XUdI?6h>=???þbl? #P>P> @????G9h?V>hV>EмO>><)`@<)`@<)`@4? #P>P> @.2?b#8n>|>ߋL?ߋL?ߋL?????h0^N=sw>+5???UdI?E)h>=???.2?\=W>`>???55?j=>V>?????۴=W=????????.?{.???IH?&Ͼ&>IH????vDId25?b5?t=L>>???>u>xD*?><)`@<)`@<)`@?|DzD???v|x2>?G8 ʽT>???(40?"0?EмO>>;)`@<)`@;)`@6????{a8.2?%|>p>ߋL?ߋL?ߋL?=45?yP<4e =A?Io?Do?;>5?5?˾>׿???XBU.J?46[]>'>???L5?5?333?5^=???.T????[?B`=R????;+.žǶ; ?L?L?L?$ h_,p3(62>U}?M|ɼ0]>>???eP>|W?P|W?Sfɼ]>><)`@<)`@<)`@jы>u='ы>u='?G>fk???Xod25?b5?=$T>>???t? # ??>#ü>>pI?pI?a3?Դ>??>#ü>>[q?\q?[q?5?::5?Sfɼ]>>;)`@<)`@;)`@?=Qx? @ @ @ʴ>?ȴ?#ü>><)`@=)`@=)`@?`a=LEh\?\?\?????UdI?@Pl>{=???g;..g;> ף= ף= ף=bg+n_EMv>+$?+$?DA.YAnA???????.2?=\%>d>Z?Z? ?u>D*?QD*?u>>>pI?pI?a3?.2?\=L?Y=>???????5?5?fV ף4!,ʿ???X8-a"U? #R?Q?k?????B???>(>2???X5?5?OD*?nD*?(u>>>pI?pI?`3??< =L`EG\?\?\??D<;L=??????>/>???X ?Xn=]<???J&?Mz\?\?\?1.2?(>Gv=>???4laؾh?;`=43s? @ @ @5????7ҽ*>+<+<7S<9? l=3<>9?9?9?X<UdI?6Ie>=???B55?a====???F״> ??>& !3>R>~6?6?~6?KL=p9jE.;~?7ُ]> I>+<+<7S<].2?>fJv= >???dP>W?uW?{P>Sfɼ]>>pI?pI?a3?e55?^,)>???fы>u='ы>u='?>8@lk???Xi{25?{5?\=>,>???j55?= >J>???od25?b5?W =I>[>???u?G=!> >u===y????B????UdI?@Pwo>s]=???????5?5?+=I>??? ? cEJ\?\?\?????Ŵ5?5?ŴB>g?Z???X5?5?\A>-???Xal? > #P>P> @?b7ܷN)*>???;[=4=r>Lyf?]9= I>+<+< 7S<h?V>V>h?G>R>6?6?6?????k55?=' >)B=???2LY>f+z?Q9=؁,Y<8`< #<UdI?6l>{=???????h?V>V>h?EмO>>\q?\q?\q?.2?a>fJv= >???????.55?/==1=??????>\>̽???X???>\>???X R8-`"UV"U? #S?R?k?55?MGo>>??????>\>=???Xu='?ԋu='ԋ >Ru=Y???=x3=x3?4>8B=L?L?L?ljs] "[5<6Q)wy !C1%\N@tRLK/AqPT=dxz*rm*?o•????-??߃D7dCVQ???.????>.2?<>_=>?????b7ܷ̚B???;D?b7ܷ"pP???;M#6؀nE2=>2>Pud@@@N????Q?=GXٙ????YV?uG(_M=???^55?=>)Z>N@?N@?N@?dP>W?uW?{P>Sfɼ]>>[q?\q?[q?eBu>D*?jD*?u>C3T=R>6?6?6?f?@f*<???Js>??ٴ>#ü>>pI?pI?a3?`vUdI?E)wo>s]=???wUdI?Cwo>s]=???~.2?\=Y ?y>???=x3=x3?X9)>=???????BUdI?RܽL]>>????C{<????'A=p??????>$޴==W=??????>/>????XLY=G34ox?'+> I>+<+<7S<?u)a<\#>???5?::5?Sfɼ]>>;)`@<)`@;)`@55?3=mA=>???+4)U}?M|ɼ0]>>???55?~=8=+h >W?W?=#0-UdI?:L]>>???UNý&k7h>aof?#DWs=>+<+<7S<P>W?uW?{P>Rfɼ]>>pI?pI?a3?~š=׾=!g?<p}? @ @ @?A@BBB~55?,)>???????Bh?V>hV>EмO>><)`@<)`@<)`@55?(׼,)>????{v ף4-???X Cu>D*?nD*?)u>>>6?6?6? ????-&ʴ>?ȴ?#ü>><)`@=)`@=)`@".2?fȼݎ>g>???$>bl? #P>P> @%55?=]=y=???&#?>v>#?>><)`@<)`@<)`@*?b7pܷVծ???;0.2?\=Y ?y>???65?5?̿T= ף<???7UdI?E)l>{=???8.2?]==P>???E?S<[???JG55?9k==c >???K 4.gþ_l?M|ɼ0]>>???P?u9=䕽???Q55? #P>P> @]Դ>??>#ü>>6?6?6?c.2?tɞ>p>+,?+,?+,?d5?5?I n>^I??? e? A???~h?????^ X?r0?ܛ>>q0?#ü>>;)`@<)`@;)`@vLY>f+z?Q9(~LY<`< #<}h?V>V>h?EмO>>\q?\q?\q??wE+\?\?\?55?y,)>????b7pܷVծ???;P>|W?P|W?Sfɼ]>><)`@<)`@<)`@????~.2?~'>Tp>>???ы>u='ы>u='?G>f???X.2?~'>Tp>>???55?C<,)>???~=?G>=~>z???55?(׽,)>???ы>u='ы>u='?>8@l???X?DX;T%???9:V2\>\>\>?? #<zDpB@ AX9< D>>>??>zDpB@ AX9<6D>>>33>?>zDpB@ AX9<e>>>??=zDpB@ AX9<???? ????????????-????8#0????9????;????A????M????O????P???? R????Z????b????i????j????t????v????y????|???????????????????? ???????????????????? ????????????q???????? ????????????????$????,????4????  >????K????M????\????k????l????8t???? u????45x????{????8|???????????????????????????????????????????????????????????????????????? ???? ????????"????2????4????6????9????B????F????I????L???? V????Y????[???? ]???? ^????g????q????w???????????????? ???????? ????????????????8????????????????????8????????"????^(????8????=????>????B????_????e????j????o????t????????????????????????????????????45???????????????????????????? ????&????1????7????9????<????B????F????K????]????d????e????f????i????8j????8o????u???????????????????? ???? ???????????????????????????????????? ???????????????????? >????;?????D????V????^????8d????e????f????s????45v????w????~???????? ????????????????????????????????????????????????????45???????????????????????? ????????"????$???? %????&????*????0????7????8????E????  G????K????P????Q???? ]????c????r????v????}????????????????????????????????????????r????????|-L09;AEMOPRZbiqj9tv3y|':KT$,e4>KM\klNtu6x{|*'Cc9)"2w469BFZILVYY[]^gqwh r''"$(8^=>B_4ejoQtB? &1z79<BFK]defijo#u''0I>?DV^defs<vw~"H/-' "N$%&*078mEGK>PQ]cTrv'} 4 #<t #< #< #<' #< #<' #<9 #<u #<' #<? #<E #<??????L?ff&?+?L> ף>???v???2_????C?>>?>>>>>>?>>????C?>>?>>>>>>?>>D????C?>>?>>>>>>?>>E????C?>>?>>>>>>?>>????C?>>?>>>>>>?>>T????C?>>?>>>>>>?>>h????C?>>?>>>>>>?>>????C?>>?>>>>>>?>>????C?>>?>>>>>>?>>!????C?>>?>>>>>>?>> ????C?>>?>>>>>>?>>9????C?>>?>>>>>>?>> ???? #<CX>h>>?x=>'1>?@= 0=)\=??= >j> ????@@'?b>C.8>ȇ=y=,:=Wm1>B>bOs=5C=A@=l--0>1K>W==|wZ=%Gp.b>>>??!~?HMp??333? AA A?L=>L>???PE0J?0J?0J??? AA A?L=>L>???PE?????AA A?L=>L>???PE????? AA A?L=>L>???PEM????? AA A?L=>L>???PE  ????<?>>????????????<?>>????????????<?>>????????2???? A A A>zDBD>>>??  !"#$%&'+,./13458:<>?@BCDEFGIJKLQSTUWY[]^_`adefghklmnopqrsuwxz{}~    !"#%&'()+-./025678:;<=?ABCDEFHIJOPQRSTWXYZ[]^`abcdefghijmnoqrswyz~     !#$&'()+-./0358:;<=>?@ACDEGHJKMNPQRSTUWXZ\_abcdefhiklmnoprstuvxyz{|}~    !$%&')*,-./0234579:;<?@ACDEFGHIJMNOPQRSUVWXZ\]^`abcdfghiklmnpqrsuvwxyz|}~     !"#$%'()*+,-./023;=>?@ACDEGHIJLMNOPQRSTUVWXY[\^_`abcghklmnqrstvxz{|}~     !#$%&'()+,/02345678:<=@ABCEFGHIJKLOPRSTUWXYZ[\]_`abcghjklopqrtuz{|}    !#'(+,-./12459:;<=@ABCDFHIJLMNORSUVWXYZ[\^_`bfgijklmnopqstwxyz{|~BLBNBPBBdOB2BBBP BZBBp?BBiBB>B????????BB?????????? CA???(B???u??(B B B??3sGC???>??3sGC3sC B??????g??DD??IC?????ICC B??I?C???n??C B B??`A?????`A???uD??? ??f]CB B?? ?Ú???3B?? ?C???f>??AA?? ?@?????@@?? ?Ā@???L"????lzCB?? ?D ???m????A$DC?????? ?? ???C???9????????????AA??????????@ChB???@ADC???e???pA??????+?? ???g&NCf?????g&NCfg&C B??????????AA??????rV????DC???@@???P?????@???}??@@???pA???????pABA??????????CHB??? ??????? AHD??????W???? ????#????CHB??!?Cz???P`k[??CzšDB??"????+????#???????? CA??$?LC A???GL??LC Aq??%????????&?#?#?#?HBHB??'?8BB???????8BBAA??(????????)????Z????*?`??????A??+? ???~???? AHD??,?pD???S??ͬC/̀C B??.????X????/?w???b????wCHB??1????l?? A??3?D???????@ADAA??4?z?????@???6????X?? ??7?3s@A???n0??A@AqCB?8????????C B??:????????<?IC<(??IC<ÙC B??=?pAPA???OE????>CDD?>?;D???(g?????@ADC???Y1???pA??@?@?????ףA(BA??B???????? CA??C?f<???^???@??D?lDB???Hw???= A??E????????F????????CHB??G?C ???Ur??C ; ??J?C???L????CB B??K?4B ?????4B @DA?L?t???<??t cDC?N????(????Q?4B???A??4B@D^D?S?3sGC?????3sGC3sC B??T?>???Yd????D cDzC?U?:??????@??V?A\???Sa???CgHC4B??W? C?????? fHB??Y? !C???@???? !CzCHB??[?>A?????Dj5B?\?pA???;.????>CD;D?]????R???? CA??^????p????CHB??_?}zC???W????`????;b#??pC??c?`C???6????d??????CpB?e?d???Hb??oBBHB??f?ٚ???b???@pB??g?f???k' ????D cD/D??A???|(??B B B?l?CC??? ?b????CC1DC??m?3sGC?????3sGC3sC B??n?H???6??HBAA??o? ??????? AHD??p?0dC???x????0dCCA??q?Co???b????Co1DC??r?Q;;BZ=\????QHCHB?s?C???*????AA??u????Y??ffx??w? DB??? ???pA??x?3sGC?????3sGC3sC B??z?0F???????0FAA??{?IC<??IC<ÙC B??}?`A?????`A??~?C???????CBA???@@????????}z???S????????g????͌DA???>B??????ppHB???0N???x????0NCA??????2U????DB???03@A??????03@3S-B???R???????RuA.@???}z,?,?,?3$??pBBHB???>D@???i????HDzD???.DC???????.DC A4D???@ADC???/??? A??????$F??CA??????????C B???>???_????C cDC??#;?????#;أ???A????? ??????`>?@???????@????CC???@????CC1DC???A????? ??? ????so>,C8xr???? DfD??????*?? ???xB?????%C B B??A???Ya???CgVHC4B???????????????? ???dB@???}?????@@???(?????YC???????YCBA???ICf??ICfÙC B???????? ???)@?????)@= ???A@????????3sGC<?????3sGC<3sC B?????????? CA????????DC??B???[????B A0A???#;???"??#;أ???D??????HB???@?@?????????DB???????? ???4Bp?????4Bp@D;D??@?????@@???o:l:l:7G4B4B???????B B B??Ú???~????ÚBA????????pA B B???C???????CBA???A???7??pB???????b?????CpC???Ú???3B???>D???:8N????DC???0???x????0CA???d???m@??oBBHB???????? A???pA???H????>CD@D? ?̽L>???????̽L>D@?? ????@????AA?? ?3@L>???????3@L>@B???>C???|??>CCB??????d????C B???C???????CBA???g&NC?????g&NCg&C B???XB???????XBAA???A@??? ??A@ffA??????8????????\!???????=?? A??????.? B?????&V#???pB???IC???c????ICDHB??? ??? ?? AAA???y7C???N>?~}? ?? ?Co???????CoBA??!?A???@????ACB??"????????BB??#?#?#?#?HBHB??%?H#?#?#???BHpBpB??&?A ???????A BA??'?3sGC???Q??3sGC3sC B??(?>C?????>CCB??)?}zC???$???pB??+????G??@A??-?z@???/\A??.?``D???_??@C B B??/??????AdBA??0?B???0????B A0A??1?`C???~????2?????? ??3?7???g???7ff.}C?5?H???E????HDB??6?@???P??@@??7????????lBpA??8????@????DMD??9?C???yzR????CBpA???C???a??C B B?:?`A?????`A??;?HD B???ev???? BD6D??<????8????CHB??=????X?? ????}z?????~ BCxB??@?`C???"????A?3sGC?????3sGC3sC B??B?g&NCx???D??g&NCxg&C B??C????????pAA??E?4B ?????4B @DA?F????)?? ??G? f ???6????H?3sGC?????3sGC3sC B??I?@?????BhBB??J?lD???f1??>DDB??n???????? CA??o????????@D4C??p?8???RlM???8Qf.@D?q?9\"?"?"?????9\HCB??r???? ????C.C??s?????? ??v????%????w?pD(???h??7C(B??y?<???????<BA??z?A????? ??}?C???K????CBpA??~????J=d[????NC(B??????v????CHB??????Gb????CpC?????????? CA???#;?????#;أ???z???s5??ffF CףA???ZC???a????ZCCA???`fA???Y??`fAffN??????????BB??????{?? ???ٚ??????@pB??? ???????LJCL>@B???dC???????dCCA???ff???d??ff@ff ???}z??????0???"\A???;???6???@??????,>?@????RP??? ???23@???????? ??? C???&???? CCHB???RJ???&????@gCB???4 D???5????4 DAA??????`>?@???? A????? A@???C???_b????CDpB??????????BA???C???????CCA???A@???:b??A@ffA???@CK???????>T cDC???CC??????A???????? ???C???4????CAA??????????CpC???3s???~????3sBA???@@???????? B???0?? B?????????HB???AC???e????0B???W????0BCB???H???/????HDC???H???"??HBAA???3sGCx???h??3sGCx3sC B???A???B?? ??????Z???HB???ٔL>???????ٔL>@B???>C?????>CCB??????HBHB???^D?????D`CpB???dC???a????dCCA???B???!??? A???H???e??HBAA???;D???????UDz?????UDB???vB8??????8 B???;B???>?? ???DoCUU ?UU ?UU ?zDoCD}z\D???????? ???3CL>???????3CL>@B??????t????rDC??? B????? B??????x????BHD???@@???5?????;D???????2DP???2DAD???4B`?????4B`@DWD?? D???????ACD B???pA???tVi????>CDD?????????@D4C???B???<?????CHC B???C???d$??CĚDB???zC???DW??:???A????? ??? !C???Kb???? !CzCHB???@@???{?????`C???]????????????@DC???A???)?? ??????????CHB??????I????C B???3???~????3CA???L>p???7!??L>p???????? ???A@?????A@ffA???-B??????C???IC???&??IC™C B??????#??pC???A???h??BA???`A???M??XB*C\B???>D???????CDD??? C???;???? CCHB??????U??pAB??????D`?? ????????DC????????????????? CA???C???[????CbCB???3sGC???^??3sGC3sC B???``D???'??4 C B B???B???=0????HBأBأA??????n>?? ???A%C???5a???CάEHC4B???[DB???cf????CB?? ?@ D??????@|C?? ????D????C B?? ?IC???(??ICÙC B?? ?@ }zC?????@??)Ą˅???G???@???A%???Bba???C4HC4B??????> ??CpB??t?????t cDC??C???'????CBpA???3sGC?????3sGC3sC B???BB???p?????CHC B???@??? ??@@???#;???$??#;أ???@???5??@@??????,???? CA??????+?? ???C ???????LzCHB??????&???? ?ffBz0B?????ffBz0BzB(?@???&?"D???W??C`CpB??'????&??D"E?(????>?@???)?A???????AhD@C??*?AC???e???+?A???Sj????4C\B??-?dC???~????dCCA??.? C????? CzCzC??/?z???g?CDzD?3?IC?????IC™C B??5????V????D B??7?`C???,????8?HD B???1v???? BD6D??:?PXA???g????PXA33CA??;? ??????? AHD??<? ??????? DHB??=????E????BB??>?PB???????PBBA????l??? B??J?? A???'y5??? AfFn??K?V`B???????V`BB_3>B??M????`????AA??N?xpA???????xpABA??O?DoCUU ?UU ?UU ?8Q4WDoCD}z\D??P????V????Q?t?????t cDC?R?fCDD?k?ffA???-e????aDB??l????S????AA??m?????? ??n????????BB??o???????? CA??p????????r?$??? >??@A??s?B@C??????? ?DHC B??t?B???@???A??u????m?? ??v?@@???????x?IC???@??ICÙC B??y?@@???;?????NC???{??NC B B?z????????C B??{?pD(B??? UI e????CB??|????????CC??}?IC???B??ICC B??~?@@???)?????\"?"?"?9????\CB??????????C B??????;????D4C????????@A???L78??? ZPo???L78ff.C?????H?? ??? B????? B???3sGCf?????3sGCf3sC B???3sGC?????3sGC3sC B???2EL>???????2EL>@B??? ?? ??? B???e?? B?????? ?? AAA???g&NC???_%??g&NCg&C B???C ???r??C ; ??????????DC???u???V????u@D B???LC A???_|??LC Aq??? C???x???? CAHD???A@??? ??A@ffA??? z??????? zCHB???uD?????f]CB B???f<??????@??????lG?? ???ZC33C???>????ZC33CB B????????@A???3sGCf???7??3sGCf3sC B???i???a????iCA??????i?? ??????????CHB???RA???\??B CףA???H ? ? ???CHHBHB???A???=??pB??? &???Z???fHB???@?????ACB???CC??????A??????????????w[4?C??????T?????n:n:n:/OAA???L7???86???L7ff.C??uD???'??4aCB B??? ??????@C???@?????BhBB???????? P???k>?????k>??? ???;???? CHB???z???l????7 B??????E?????@?????@@??????U???????????? CA???}zC???.<???pB???g&NC?????g&NCg&C B??????Tb?????}zC???h??????????9z??????? E????BB???IC<??IC<ÙC B??????9????C B??????????BB???????? ?? ?DoCUU ?UU ?UU ?DoCD}z\D??? ???/` r???? DfD??????)??D E??????Q;??? B B??????? ???D???T#???D???>D???I??>DDC???3sGCf???J??3sGCf3sC B???`˅C????????B(?????B(HC B???B???u???@fHB??????c??? B B??3 D???????3 DAA???Ck???WE% ????Ck/DC???HD}???~vHDADB???????? ??????r????CHB???????A???????? ???:D???????h???V????h@DHC???``D?????fC B B??????????BB???C>C>C>+??BB??????74m??????B???+????BHC B???@ADC??? ???pA??????%<????DC???(G0B???f??Q \AnCff)B??????q??@A???`C??? ?????>???[????D cD@pD??H???$??HBAA???A????? ??? ??????? AHD???HD}C??????A???t???+??t cDB? ?(???z???(B?? ?B???\??B(BA?? ?3sC>???O??3sC>3sDB?? ????P?? ???3sGC<?????3sGC<3sC B???B?????kC BB??????v????C B??????>?@????= z???n????? A????? AAA???@ Dm??????@B|C???}zC???3O???pB???A????? ?????????? CHB???33š???????33šCA???C????????????? ???H??? \uM ???HD4?? B???6?? B?? ???? P Bc]2Q6b????BB??!????y?? ??#?}zC???e9^?????$?0D@?????0D@D??%????????&????B????AA??'?????? ??)?7C???????7CDC??*????A????+?`C???????,?CCC???@????CCCCHB??-?1H???^@G <??@A??.?????? A??/?????? ??0?uD?????4aCB B??1?AC???/????ACD;D?2?LD???????LDBHD??3?B0???x????B0CA??4????????5????R????lBpA??7????~????BA??9? B?????? fHB??:?A???n??BA??;?????? B B??<?@C???x????@C BB???? A@??????? AmDCD??@? C???#???? CCHB??A????????CHB??C?g&NCx???E??g&NCxg&C B??D????.????C B??E?9???????9BB??F???????+˜B??G?6?????6DI$RD?H?@?????@@??I?IC???????ICD4C??J????????K????7????>DA??M?>D/???vV????pBDD??N?>D???0??>DDHB??O????W????HB,B??P????8?? ??Q?@???(??@@??R?W`f&@???%e??RB4C{B??? B??? pDDDD??S?CC???????CC ACD??U?}zC???"7????D C??V? ???.???? D;D??W?f.???~????f.CA??X?}zC??????pB??Y?pA???]L????>CDD?Z?B???????CDB?\?+D@|?????+D@|D@D??]? D???#??>DDHD??n?z???!??ffN CףA??p?B???????HC B??q????Gl?? ??r????6??@A??s?>???????D cD D?u?3sGCx???g??3sGCx3sC B??v????????CHB??w????????C B??x?C???z????zCHB??y?C???Zf; ????CDWD?z?>D?????>D_DC??{?????? ??|?ZC???????ZCCA??}?dC???????dCCA??~?̡???~????̡CA???4 D???????4 DAA??????Y???? CA??????R????????;?? ??????J?? ???g??? ??h???[B?????BCB??????????AA??????????DHB???HD B???v???? BD6D???A@???e??A@ffA???BA????????CpA???????CpABA??? C????? CzCB???| A???gL??| A|p???????#????AA???LCT???:??>CTCB???ٚ???3???@pB?????? d^.Y:????????E????BB???3C???:????3CCA???ffB???????ffB CA???DC???fD??? A??????????C B???ٚ???T ???@pB???MC???????MC BB???A????? ???????? ?????? F40?????o:l:l:4B4B??ci???#???BpB??????????AA??????????CHB?????? ???? CA???????? ???C}z????? BCxB?????????˜B???-B???X???C?????? ??C>ÚDB???? A???|??? AfFn???OBo???????OBoBA???L7???{J+e???L7ff.zC??3sGC???)??3sGC3sC B???L78??? ?Q!H1*w:???L78ff.C??#?#?#?HBHB???}z?????~ BCxB???>???,????D cD"D?????@b|????BB???o???????oBA???B????????3sGC?????3sGC3sC B??????O????AA???C???D????CDHD??AB???`a???Cά|HC4B???B???[??B37??????;????CB???H?????HD8B??????? ???IC???(??ICC B???ICx?????ICx™C B???g&NC???%??g&NCg&C B??????????C B???C???????dBA???????? ???C>C>C>??BB???A\B???Ja???Cg֙HC4B???3sGC?????3sGC3sC B???LD???x????LDBHD???uD?????4aCB B???fC??????fHB???H?????HBAA????????AA???%;???w??%;K??? H??????? HCHB??????9????xo???????xoBA???>D???#1????DC???????? ??????( ??CpB??A?????pB???YD???J?? jC B B?? ?J???????JHB,B?? ?CC??????A?? ?H???}??HBAA?? ????????BB?? ?????? ??? D???????A DC???``D??? ??fC B B???@ }zC?????@??= ???>!????? B???$E???? BCHB??????F?? ??????o????C B???????? ???gDRP???????B????????CHC B???>D?????>DD@??!?BL>???????BL>@B??#?pĀ*????*LB?$?}z?????~ BCxB??%? ???N?? ??'?B???7????(?@???{??@@??)?IC??? K|}S????ICDHD??*????y????+?C ???Ar??C ; ??,?C}z???h?? BCxB??-????0????.?z????B???l???ppHB??>? ???L???? D;D???? B??????? BCHB??@?C>C>C>??BB??A????Y????C?,C???????BCHB??D????????BHD??E?3sGC?????3sGC3sC B??G?4\"?"?"?????4\CB??H????_????hD@C??I??????DB?J?uD???_??@[CB B??L????????M?@(D???Z????-CAA??N?}zC???O???pB??O?B@?????@DChBB??P????????@DC??Q?HDp???v???pD??R? C??????? CCHB??S?3sGC?????3sGC3sC B??T????????BA??U?g&NC???y%??g&NCg&C B??V????????C B??W?`C1???N????_CCHB??X????V????D B??Y?g&NCf???;%??g&NCfg&C B??Z???? vH????BB??[????????\?CCC???b????CCCCHB??^?Ú???~????ÚCA??_???? ????`?qÀT???J??qÀT{@.c??a?C,???????CzCHB??b?H???o??HBAA??c?HDRC????? CCC??g?pD????xj??ͬC@CB??h?p??? B)MC(B?k?@ADC???4F???pA??l????p?? cDD?m????????CHB??n?B???T!????B B??p?DoCUU ?UU ?UU ?DoCD}z\D??q????~???? CA??r?C???I b????C1DC??s?zD'???h??.B9@(B??t?@p???????@pBA??v????%????w?A???Oa???C4kHC4B??x?B???????HC B??z?A@???,??A@ffA??{?C}z????? BCxB??|?>???N????D cDD?}? C}z???"??̡pBBHB??~? z???wV???? zCHB???>???x????D cDHD?? ????? AAA???:D???y??????? ??AA???!f???@????!fCHB???33???>????33C\B???GD B???/v???? BD6D???A????? ??????????BB??????l????lBpA???@ADC???e???pA???@?????@@??????">?@????C???@????CDpB??????V???? CHB???@3ӿ???>\???@3ӿ\R B?????? ?????nq(??????YC???z????D???V??>DDC???????? ???A???2a???C4+-HC4B???A??? _+<C????C cDD????????$˜B??? C???t???? CCHB???????? ???7??? ???7??????????}z???Y?????uD???9??@[CB B???@@???z?????6CC???tv????CDpB?????H???? CA??? Dr???????ACD B???6???]}??? B B??C#???????~zCHB???????? ???D???????0zDD???̽`f???????̽`fD@???A???d?? ???4B ???A??4B @DA?????S?????C???????CCA???P?????PDD??#;???/??#;أ???A???M?? ???????? ??????????pAA???f<???B???@???B???)???fHB???%C?????%C B B?? ^??????fHB???ff???Y????ffAA???C???????CAA???C???????CBA??????{???@D??̽A???????̽AD@???D???????ACDB??????]????DB??????????CA?????????? CA??????y????zDpB???ICx?????ICx™C B???@@̄????M8??@@̄?\¾??????????BB???3sGC???u??3sGC3sC B??????w?? ??????Y????AA??????*???HB???{Co???????{CoBA??????i????C B???g&NC<???%??g&NCD$B???????@HDD@???wC???a5??wC B B??ff????a????ff?33CY5D??????????0A0A??????????C B???????????fF6D???@??̡pBBHB???D???????ABDB???QC?????? ???DoCUU ?UU ?UU ?vLDoCD}z\D???g&NC??? %??g&NCg&C B???AC???a???CYHC4B?? ? C???V???? CCHB?? ?????? ?? ?,C?????? ?;???q???@??????oE G???5D??fC???'X???fHB??????+?? B B???)D˅???????3sGC???I??3sGC3sC B???????????C???U????pAB??M???V????MD B??? ???l???? CA???B???????@CDA??A????? ??????y????AA???@C???????@C BB??D????C B?? ????X?pA-D??"? ???R???? CA??#?YD??? ??4SiC B B??$????I???? CHB??%????????C4B??&?????? ??'? B???o?? B??(?BA???=????)????????C B??+?``D?????4 C B B??,?????? A??/?B???????HC B??0?x???4??u{[??1????D????2????C????3????a????BA??4????T????AA??5? B????? B??6????????AHD??7????-F??CA??8????????9?A\C???@wa???CάHC4B??!?}z???W???:?g&NC?????g&NCg&C B??;????????<????????BA??=?| A???N5??| A|p??@????[????bCB??A?B???~????BDC??B?A???H>?? ??C?&C???f3>??AA??E????_?@fC??F?A???????4C\B??G?????? ??H?}z???/??oBBHB??I?CB???????NCzCHB??J????1L????B B??K?????? ??L?????? ??O????8????P?#?#?#?HBHB??R?@???u??@@??S?C???????CBA??T?TB?????*|OC Q BB??U????>?@???W?ٚ???;???@pB??X?????? B B??Y?L???7 B??i<{<-=D????-D???<ai??>DDB???AC???F???>@oz=;????@oz<????????????CHB???h?????h cDC?? ????? AAA???`A?????`A??? D@???= ????HDzD??????o?? ??????????͌DA??????????AA???????b?????1DC???C@???V??C@ÚDB??55?5^u>:::v????5^u>HCHB??@pA???????@pABA??????+>?@????Ú???3B??????????C B???????? ??????????C B??????V?????C???.????????&????????P????????Y?? ???>B??????ppHB???C??????????V????@D B???HXA???!@g????HXAHC B???}zC???K???pB???A33???????A33BA???g&NC?????g&NCg&C B????????B RCB???????????CH???????CzCHB?????? h{iXC}l???HD?????]G?????R????? P??????????CHB???CC???(???A?????? ????CHB????????B???C???@????C1DC??? ???a???? AHD??? B???-?? B???HD B???Fv???? BD6D???3sCz?????3sCz3sDB???????? ???????? ???C???>Q?CChf??3sGC?????3sGC3sC B???@@???u????????<????????5????pAA???IC???j;????ICD4C???=C???Y(??? ??????????@DC???3sGC?????3sGC3sC B??????w????? C?????CHD??``D???N??fC B B??N????mC B???uD???G??@[CB B??????????pAA???L7???*;kZ???L7ff.zC??lĿB???7?? 8D??????? ???????? ????????AA??????X?????CC??????A???HDRC???A?? CCC???g&NC?????g&NCg&C B???ÚjC???~????ÚjCBA????????pB??????A"?? ???C???l????CBpA????????????@ADC??? ???pA??????????lBpA???A@???R??A@ffA???????????C???x????C BB???t?????t cDC??-B??????C??????n????AA???1H???@G <??@A??????>?@??? ?C???K????CzDHB?? ?????? A A?? ? ??????C???>D?????>DDB?????? 5C9za?????????? ????????? ??????:U\????BB???C???@????C1DC???dfL>???????dfL>@B???``D?????4 C B B??? ??????@C??????Q?? ???C???????????@????@D???3sGC???x??3sGC3sC B???@??? ??@?????? v3IR?????>B???R???ppHB??????????CHB?? ?>D ???????DHD??!?B???????BCpB??#?uD???N??f]CB B??'?3sGCx???~??3sGCx3sC B??(?wD???J??KC C|B??)????F3U????+??????@A??,? ????? AAA??-????????CA??.?@@???????/?????? ??1?@?????@D C?2????*?? ????????B C B??3?C???????CBpA??4? C(????? C(zCB??5?????? ??9? ???C???C??:? m??? X???C??;????^????C B??<?L=???@???L=pC??=????????C B??>?o:l:l:=-4B4B???`RPC???8????@?B??? <????fHC B??A?@ D'??????@|šB??B?@@???{????C?QD;:u<v????QHCHB?D?:D???%???F?)\>B???????)\>BA??H?C???@????C1DC??I?i???:????iCA??J?B??? ?????CHC B??L?>C???+??>CCB??M????#????O????A??BHCB??R?DC???:????DCAB??S?????? ??T???? BejA@????BB??U????F????V?̜???UC????̜ cDC??W?C ???* ???C šC>??X????????DC??Y?????? ??Z?C???,????BzCHB??[????????\?Ձ'C??? ( ??? ??^??????@A??_?X???jL|5??X??`?QAz0B???c??QAz0BzB(????jBzC\B???????? ??? C}z???X??̡pBBHB???O???????OAHD??? D@???????A9D B??????.m????DB???dC???:????dCCA??? ???u???? D;D???ٚ???,???@pB???????????AA???????? ???0h??????? BpB??????V????D B??????#??pC??"?B???z??B B B?????{????C B???4 D???p????4 DAA???0C???x????0CBA??????,????zC B??????????hD@C???H???-??HBAA???H???1??HBAA???dC???????dCCA???>B??????ppHB??????????? D???????ADC???????????3sGC???q??3sGC3sC B???AC???1????Úa???????ÚaCA???>D???-??>DDB???????? ???3???m???3A???@???;??@@???g&NC?????g&NCg&C B???6D\"?"?"?7????6D\zCB??????$??B(BA???fC??????fHB????H?H?H??H?H?H???=Normal HighlightedPressedDisabled{oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullY?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled~oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Ig#??????이전 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 음소거T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 이론 학습 L> T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?스토리 제목 D>?l??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3? D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3? O A D=>??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?DP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?마이크로 피펫D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?l????u?u?u??H?H?H??H?H?H???=B Normal HighlightedPressedDisabledOnClickCheckListConfirmButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullN?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled{?>kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?7[7] 결과 그래프 분석 (분석시료 농도계산)l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE?C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?blankS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?검정곡선 작성 개요C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?#전자저울 사용시 주의사항!S  전체 소리 Master.Volume!D=`???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?"C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6?#T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 확 인$N=x$D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?%TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음& k SetActiveUnityEngine.Object, UnityEnginefset_textUnityEngine.Object, UnityEngine프로그램 종료yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null&l????u?u?u??H?H?H??H?H?H???=)!(Normal HighlightedPressedDisabledSOnExitUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null&D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?&;'????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullIAL>??*;*????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled}whUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null+C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?,q?@@@,T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null d?환경 설정 .D\?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?/C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?1D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullg?262??2OnHoverUnityEngine.Object, UnityEnginegHighlightingSystem.RaycastEvent, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null2^ff&?>>Defaultff&?>>Wideff&?>>Strong?>ff>Speed@?33>Quality??)\> Solid 1px?? Solid 2px??2#3l????u?u?u??H?H?H??H?H?H???=x%Normal HighlightedPressedDisabledOnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla?4D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?5D>>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullu?7;7????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledZOnChangeToggleUnityEngine.Object, UnityEnginehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null8S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?#주의 사항:TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음<l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null<D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?=d22 B={>D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?>-?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled/?>kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?@   SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null  SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@l????;_???;%N???H?H?H???=Normal HighlightedPressedDisabled OnReplayStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|?BT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사 용 법C????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled#?~}?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullCD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled>?/?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullDD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ETH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음FS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?흄 후드 부품의 기능 GD???f?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?GIly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullJl????u?u?u??H?H?H??H?H?H???=-TNormal HighlightedPressedDisabledOnClickAbrogationButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullJD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?K{KT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?보호장갑 착용 이유L{LT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?연구활동 시 눈을 부상의 위험으로부터 보호하고자 할 때 보호경(고글)을 활용할 수 있습니다. 보호경은 다음의 안전사고를 예방할 수 있다. • 의도치 않게 위험·위해성 물질이 튀길 때 • 근처의 장비의 조작이나 작동 시 예상하지 못한 물체, 입자(조각, 파편) 또는 사용하던 연장이 비행할 때 • 비이온화성 방사선(Non-ionizing radiation; UV, IR 등)을 사용할 때 연구 활동 시, 콘택트렌즈를 착용해서는 안됩니다. 콘택트렌즈는 화학물질의 접촉으로부터 어떠한 보호 작용도 하지 않을 뿐만 아니라 감압 환경에서 활동하거나 화학물질이 튀었을 때 훨씬 더 위험할 수 있습니다. 부득이하게 콘택트렌즈를 착용할 시에는 반드시 보호 고글을 착용해야 하고 유해한 화학물질로 오염되었을 시 즉시 폐기해야 합니다. 또한 연구활동 종사자의 안전한 연구환경 보장을 위한 적절한 보안경을 선택하기 위해서는 위해성 평가가 선행 되어야 한다. 그러나 위해성 평가를 수행하는 것이 용이하지 않을 때는 안전관리자에게 연락을 취하여 조언을 구해야 합니다.Q{QT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?호흡을 통한 인체 내 위험·유해 물질의 유입은 연구활동 종사자가 상해를 입는 가장 빈번한 경로입니다. 만약 공기 중에 많은 양의 화학물질이 오랜 기간 확산해 있다면 장· 단기적으로 건강상 고통을 받을 수 있습니다. 따라서 적절한 호흡 보호구를 사용함으로써 해로운 분진, 증기, 연기, 분무, 가스 등으로 인해 오염된 공기로의 노출을 방지해야 합니다. 1회용 마스크, 공기정화식 및 공기공급식 호흡 보호구 포함하는 모든 호흡 보호구에 대해 1년 마다 적합성 테스트를 진행해야 하고, 사용 전 사용법을 숙지해야 합니다. 보관 시에는 깨끗하고 건조한 곳에 두고, 되도록 같은 호흡 보호구를 공유하지 않도록 해야 합니다. ① 호흡 보호구의 종류 호흡 보호구는 크게 공기정화식과 공기공급식 호흡 보호구로 구분할 수 있고, 운용 방식과 안면부의 형태에 따라 용도가 달라질 수 있습니다. 다음은 연구실에서 주로 사용 되는 호흡 보호구의 종류입니다. a. 필터형 반면 마스크(Filtering face-piece respirator, 1회용) 석면, 생물학적 에어로졸 등의 입자성 유해 물질을 걸러내는 용도로 쓰이며 가스나 증기와 같은 비입자성 유해 물질로부터 연구활동종사자를 보호할 수 없습니다. 필터형 반면 마스크는 1회용이며, 그 종류가 매우 다양합니다. 호기 밸브가 있는 마스크는 숨을 쉬는 것이 용이하여 널리 활용되고 있습니다. b. 공기정화식 마스크(Air-purifying respirator, 카트리지 교환용) 공기정화식 마스크는 카트리지의 종류에 따라 매우 다양한 종류의 유해물질 유입을 막을 수 있습니다. 따라서 활용 시 위험성 평가를 통해 해당 유해 물질에 대한 적절한 카트리지를 선택하는 것이 중요합니다. 보관 시에는 카트리지가 부착되어 있는 채로 두지 말고, 마스크와 카트리지를 분리하여 보관하며 카트리지는 깨끗하고 건조한 곳에 보관하는 것이 좋습니다. 사용 전에 호기 밸브가 오염되지 않았는지, 깨지거나 구멍이 나 있는지 점검해야 합니다. 또한 마스크의 효율과 호흡의 용이성을 위해 직접 착용한 채로 테스트를 실시하여 양압과 음압을 확인해야 합니다. 카트리지는 정기적으로 체크하여 관리하고 기한 내에 사용하도록 합니다. c. 전동 공기정화식 마스크(Powered Air Purifying Respirator, PAPR) 건전지를 동력으로 사용하는 전동 공기정화식 마스크는 반면/전면 보호면, 호흡관, 건전지로 작동하는 풍기, 카트리지 필터로 구성되어 있습니다. 풍기는 오염된 공기를 카트리지로 통과시켜 오염물질을 제거하고 보호면 쪽으로 깨끗한 공기를 내보내는 역할을 하지만, 산소를 직접 공급하지는 않기 때문에 초기 공급된 공기의 양과 동등하지 않습니다. 또한 비전동 공기정화식 마스크와 동일하게 카트리지는 해당 유해물질에 따라 적절한 것을 선택해야 합니다. 예기치 않은 사고에 대비하기 위해서 상시 건전지가 충전되어 있는 채로 보관해야 합니다. d. 수술용 마스크와 분진 마스크(Surgical masks & Dust masks) 수술용 마스크와 분진 마스크는 어떠한 호흡 보호 기능을 제공하지 않으므로, 엄밀하게는 호흡 보호구라 할 수 없습니다. 따라서 연구실에서 해당 마스크 활용 시에는 별도의 호흡 보호구가 필요함을 인지해야 합니다.Sl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullSD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?TD>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'?U????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledz?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullUD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?V????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledB SetChecklistUnityEngine.Object, UnityEngine Check Error3hUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullWC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?YC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?[{[T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null((?"실험실 점검 목적 및 분류\d22 B\{]T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?^S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?마이크로 피펫 사용법_D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?_jvg*?@@????????t  `D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?aly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabled6OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulldzdS???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null<?원자화 장치el????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledPreButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulleD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?fO@fD??? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?gD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?g-h{hT???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!kD>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null0?Q*??????이전 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?흡광도(A)는 원래의 광원 세기와 시료를 투과한 광원의 세기를 로 표시되는 수치입니다. 흡광도(A)는 빛이 지나가는 시료층의 두께(b)에 비례함을 Lambert가 발견하였고, 그 뒤 Beer는 흡광도(A)가 빛이 지나가는 시료의 농도(c)에 비례함을 발견하여 이것을 합하여 Beer-Lambert 법칙이라 하였습니다. Beer-Lambert법칙에서 흡광도(A)는 아래와 같습니다.ml????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullmD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?nD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?oC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?pC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?qT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?u농도가 묽은 용액에서는 흡광도와 농도 사이에 직선 관계가 성립합니다. 그러나 농도가 진해지면(약 0.01M 이상) 흡수 화학종 사이의 평균 거리가 짧아지므로 서로의 전자 분포 상태에 영향을 주게됩니다. 따라서 화학종 간의 상호 작용도 농도에 따라 달라져서 편차를 발생시킵니다.rTw[> >>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null2,?0.03sl????????H?H?H??H?H?H???=x%Normal HighlightedPressedDisabledW SetActiveUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullsD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla?uT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?[이전]w????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled]?33?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullwC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?xl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullxD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?z????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullI_0AL>??{l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null{D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?}T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 음소거~C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!T[??>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?H진행시 끊김이 발생하거나 느려지면 품질을 낮추세요.T?Wy?Wy??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 전체 소리C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nully?OD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullX?l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledPreButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?C?%$? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled? >kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledu?n6?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?#주의 사항{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?u호흡을 통한 인체 내 위험·유해 물질의 유입은 연구활동 종사자가 상해를 입는 가장 빈번한 경로입니다. 만약 공기 중에 많은 양의 화학물질이 오랜 기간 확산해 있다면 장· 단기적으로 건강상 고통을 받을 수 있습니다. 따라서 적절한 호흡 보호구를 사용함으로써 해로운 분진, 증기, 연기, 분무, 가스 등으로 인해 오염된 공기로의 노출을 방지해야 합니다. 1회용 마스크, 공기정화식 및 공기공급식 호흡 보호구 포함하는 모든 호흡 보호구에 대해 1년 마다 적합성 테스트를 진행해야 하고, 사용 전 사용법을 숙지해야 합니다. 보관 시에는 깨끗하고 건조한 곳에 두고, 되도록 같은 호흡 보호구를 공유하지 않도록 해야 합니다. 공기호흡기는 호흡이 불가능한 장소나 상황(화재 현장, 화생방 상황)에서 압축공기를 이용해 호흡을 할 수 있도록 만들어진 호흡 장비입니다. 작동 방식에 따라 크게 양압식, 음압식으로 나눌 수 있으며, 주로 양압식이 사용됩니다.T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?스크립트 숨기기D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullS?D>>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullu?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?3가지 표준용액의 흡광도와 분석시료의 흡광도가 아래와 같을때, 검정곡선을 작성하여 분석시료의 농도를 확인하여 보도록 하겠습니다.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?D???f?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?4[5] 분광분석 실험 (표준물질, 분석시료)5M?????? 다음 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled SetChecklistUnityEngine.Object, UnityEngineGogglehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 안전장구착용T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?크기참조패널T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled-oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?스토리 제목T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?툴팁l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled2oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사 용 법{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?Step 1. 준비(Preparation) 피펫을 수직으로 잡고 First Stop까지 피펫의 버튼을 천천히 누릅니다. Step 2. 흡입(Aspiration) 팁을 액체에 담근 상태에서 원 위치까지 천천히 피펫의 버튼을 놓아줍니다. 모든 액체가 팁으로 충분히 흡입될 수 있도록 최대한 부드럽고 천천히 작동합니다. Step 3. 분배(Distribution) 팁을 분배할 용기의 안쪽 벽면에 10~45도 정도 기울여서 버튼을 최초 정지 지점까지 눌러서 액체를 분배합니다. Step 4. 배출(Purge) 1초 정도 기다린 후에 버튼을 Second Stop까지 눌러서 팁에 남아있는 한방울의 시료까지 밀어냅니다. 팁은 용기 벽면을 올리면서 벽면에서 떼어냅니다.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null`?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?프레임 보이기T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?실험실 점검 개요{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!/0Y??????^EventStoryToolbarIndex, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullD???P>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?l????u?u?u??H?H?H??H?H?H???=+(Normal HighlightedPressedDisabled?OnPreviousStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullV?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullL?l??? ?u?u?u??H?H?H??H?H?H???=B Normal HighlightedPressedDisabledBOnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullN?c ף;????{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?팁을 액체에 담근 상태에서 원 위치까지 천천히 피펫의 버튼을 놓아줍니다. 모든 액체가 팁으로 충분히 흡입될 수 있도록 최대한 부드럽고 천천히 작동합니다.S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?① 배기 플레넘(Exhaust plenum) 후드 전면에 걸쳐 공기의 흐름이 균일하게 분포되도록 도움을 줍니다. 이 부품에 포집된 물질이 많아지면 난류가 생성되고 유해물질 포집 효율이 감소합니다. ② 방해판(Baffles) 후드의 뒤편을 따라 일자형의 구멍을 생성하는데 사용하는 이동식 가림막(Partitions)입니다. 배기 플레넘과 마찬가지로 후드의 전면에 균일한 공기 흐름을 유지하는데 도움을 주고 포집 효율을 증가시킵니다. ③ 작업대(Work surface) 실제 작업이 이루어지는 후드 아래의 영역입니다. ④ 내리닫이 창(Sash) 작업을 하는 동안 효율을 증가시키기 위하여 최적의 높이로 닫을 수 있는 이동식 전면 투명판입니다. 사용하지 않을 때는 에너지를 절약하기 위하여 완전히 닫습니다. 물리적 보호 장벽을 제공하여 오염으로부터 방어할 수 있는 추가적 안전 조치를 제공합니다. ⑤ 에어포일(Airfoil) 후드의 전면 양 옆과 바닥을 따라 위치해 있습니다. 후드 안으로 공기의 흐름이 유선형으로 흐르도록 하며 난류를 방지하는 작용을 합니다. 에어포일 아래에 있는 작은 공간은 샷시가 완전히 닫혔을 때 후드의 실험실 내 공기가 배출시키는 역할을 합니다. T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 분광분석 원리D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE?l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledNMVideoStopButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledr SetChecklistUnityEngine.Object, UnityEngine Check Error4hUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullVX_l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledROnClickGlobeButtonUnityEngine.Object, UnityEngineSafetyEquipment_Button3oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulln?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?분진 마스크{d@TM0^?M0^?M0^??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null> -?AAS 이론 학습D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?j=q= > BZf@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?D>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?NxD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?7[7] 결과 그래프 분석 (분석시료 농도계산)S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?[① 연구주체의 장은 안전점검 장비를 이용하여 매년 1회 이상 정기적으로 소관 연구실에 대해 점검을 실시하여야 합니다. ② 실시자는 연구실 내의 모든 인적·물적인 면에서 물리화학적·기능적 결함 등이 있는지 여부를 다음 각 호에 따라 점검하여야 합니다.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?~개인보호구는 연구활동 종사자가 특정한 위험 물질로부터 보호하기 위해 착용하는 보호 장비입니다. 개인보호구는 위험을 줄이거나 제거할 수는 없지만, 안전사고로부터 연구활동 종사자의 개인의 안전을 보장하는 최소한의 조치입니다. 종류에는 보호경, 보호 장갑, 보호복, 호흡 보호구 등이 있습니다. 연구의 특성 및 사용하는 물질의 양과 특성에 따라 적절한 개인보호구를 선택할 수 있으며, 사용자는 사용하는 개인보호구의 기능, 사용법, 한계를 인지하고 있어야 합니다. xD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 소방담요C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled"?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (? 다시 하기l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisablednoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 분광분석 원리D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;?-C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?전자저울(MicroScale)D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabled#/OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?스크립트 STORY 타입5 ShowAnimationUnityEngine.Object, UnityEngine ShowAnimationUnityEngine.Object, UnityEngine ShowAnimationUnityEngine.Object, UnityEngine ShowAnimationUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null HideAnimationUnityEngine.Object, UnityEngine HideAnimationUnityEngine.Object, UnityEngine HideAnimationUnityEngine.Object, UnityEngine HideAnimationUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullOD???H>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null2?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullA?C?????? 다음 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulll????u?u?u??H?H?H??H?H?H???=B Normal HighlightedPressedDisabled}OnClickCheckEquipmentButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullN?D???f?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?JozD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null}??*`lUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[4] 피펫 사용법 s Principle+GT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?보유 안전 장비 확인D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?j=q= >A@@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledyOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?실험복 착용 이유D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{d@D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? AI DP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?G 연구실에서 품이 맞지 않고 노출이 심한 의상은 연구활동 종사자를 위험에 처하게 할 수 있습니다. 따라서 연구 활동 중에는 품이 잘 맞고 되도록 노출이 없는 의상을 착용하도록 하고, 위험·유해 물질로부터 오염될 가능성이 있다면 반드시 물리적·화학적으로 신체를 보호할 수 있는 보호복을 일상복 위에 착용해야 합니다. 보호복을 선택할 때에는 장소와 용도에 따라 알맞게 선택해야 합니다. 예를 들어 무릎 길이의 긴 팔 실험복은 일반 화학 실험 시 적절하지만 기계 조작 시에는 소매가 기계에 낄 가능성이 있으므로 짧은 소매의 보호복을 입도록 합니다. 다음은 연구실에서 주로 사용하는 보호복의 종류 입니다. ① 1회용 실험복 1회용 실험복은 동물과 생물 실험에서 위험물질을 다룰 때 사용합니다. 보통 1회용 실험복의 소재는 항균 처리가 되어 있고, 다양한 종류가 있습니다. 얇은 플라스틱 소재의 실험복은 액체의 흡수를 막을 수 있는 1회용 실험복도 있습니다. 오염되었을 때는 소량의 화학물질이 묻은 경우 일반 쓰레기와 함께 폐기할 수 있지만, 위험, 생물, 방사선 물질의 경우 성질에 따라 분리하여 폐기합니다. ② 방화용 실험복 방화용 실험복의 천은 불에 타지 않는 성질을 가지고 있습니다. 따라서 자연 발화하는 물질 또는 매우 반응성이 높은 물질을 다룰 때 사용할 수 있습니다. 내열성 합성섬유인 노맥스(Nomex)는 불에 대한 보호력이 강하고 잘 찢어지지 않습니다. 또한 대부분의 용매, 산류, 염기류로부터 저항성이 뛰어나 방화용 실험복의 소재로 쓰입니다. 그러나 염소계 표백제에는 분해되므로 주의해야 합니다. 즉, 방화 처리된 면으로 만든 방화용 실험복은 여러 용도로 사용할 수 있는 반면, 세탁 시 그 기능이 소멸할 수 있으니 주의해야 합니다. ③ 일반 실험복 일반 실험복은 특별한 주의가 필요하지 않는 일반 실험 조작 시 주로 사용합니다. 면 실험복은 어느 정도의 방화력을 가지고 있지만, 산에 마모될 수 있고 충분한 방화력을 제공하지 않으므로 사용 시 이러한 점을 숙지해야 합니다. 또한 100% 폴리에스터 실험복과 면/폴리에스터 혼합 섬유로 만들어진 실험복은 대부분 방화력이 낮으므로 화기물질을 다룰 시 적절하지 않습니다. 일반 실험복은 보통 1년 이상 사용 가능하며 이를 정기적으로 세탁해야 합니다. ④ 앞치마 앞치마는 실험복 대신 입는 것이 아니라, 특별히 화학물질에 대한 추가적 보호가 필요할 시 실험복 위에 착용해야 합니다. 그 소재와 종류가 다양하므로 연구 활동 목적에 맞게 선택하고, 구매 전 제조사가 제공하는 정보를 참고하여 화학물질에 대한 저항력을 확인 후 구입하도록 합니다. ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?BC>4CeB?HDDBB?/??????중지 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullt?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?k=H>h>R?u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;?T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? C?%$? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledPreButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullg?d22 B{ D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? ?t?? OnHoverUnityEngine.Object, UnityEnginegHighlightingSystem.RaycastEvent, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null ^??>Defaultff&?>>Wideff&?>>Strong?>ff>Speed@?33>Quality??)\> Solid 1px?? Solid 2px?? B  D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@? D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? Basics 이론 학습ASS 분광분석 실험SynopsisAAS 분광분석의 개요 AAS_개요:AAS 분광 분석의 개요에 대하여 학습 합니다.AAS/BASICS/07LL/T01AAS/BASICS/07LL/01 PrincipleAAS 분광분석의 원리 AAS_원리:AAS 분광 분석의 원리에 대하여 학습 합니다.AAS/BASICS/07LL/T02AAS/BASICS/07LL/02Element AAS 분광분석의 구성요소AAS_구성요소AAAS 분석 기기의 구성 요소에 대하여 학습 합니다.AAS/BASICS/07LL/T03AAS/BASICS/07LL/03Tool실험 도구 개요 실험도구I실험에 사용되는 주요 실험기구에 대하여 학습 합니다.AAS/BASICS/07LL/T04AAS/BASICS/07LL/04BeerBeer-Lambert 법칙 비어법칙2Beer-Lambert 법칙에 대하여 학습 합니다.AAS/BASICS/07LL/T05AAS/BASICS/07LL/05Curve검정곡선 작성 개요 검정곡선2검정곡선 작성에 대하여 학습 합니다.AAS/BASICS/07LL/T06AAS/BASICS/07LL/06 Range -1 ~6l??? ?u?u?u??H?H?H??H?H?H???=  Normal HighlightedPressedDisabledOnClickItemDescriptionButtonUnityEngine.Object, UnityEngineButton4oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 용도C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l???? >y???H?H?H??H?H?H???=Normal HighlightedPressedDisabled1 CloseChildUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullm?^StorytellerStatusEvent, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullToolBeaker 비커 개요Tool BeakerStartBeaker BeakerAction BeakerStartBeakerNarrationA실험도구 비커에 대하여 알아보도록 하겠습니다.D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?j=q= > B@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Q/{yOnHideUnityEngine.Object, UnityEngineOnHideUnityEngine.Object, UnityEngineOnHideUnityEngine.Object, UnityEngine OnHideToolbarUnityEngine.Object, UnityEngineOnHideUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null?BlUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullg? : SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null: SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll Q>???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledY;OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullUV-VISFT-IRAAS`idOpAD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?DP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3? T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?0.3332!D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null&?"l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnClickPlayButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?# k SetActiveUnityEngine.Object, UnityEnginefset_textUnityEngine.Object, UnityEngine전체 목록 보기yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null#l????u?u?u??H?H?H??H?H?H???=KbVNormal HighlightedPressedDisabledS OnCatalogUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null#D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullV?#;% k SetActiveUnityEngine.Object, UnityEnginefset_textUnityEngine.Object, UnityEngine 이전 화면으로 돌아가기yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null%l????u?u?u??H?H?H??H?H?H???=IoFNormal HighlightedPressedDisabledSOnBackUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null%D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullF?%;&C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?'l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(l??? ?u?u?u??H?H?H??H?H?H???=  Normal HighlightedPressedDisabledOnClickItemDescriptionButtonUnityEngine.Object, UnityEngineButton5oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]?)C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?+D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw?-o- o SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullo SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null-l????;_???;%N???H?H?H???=Normal HighlightedPressedDisabledOnShowUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null-D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?-;.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null^?/T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null>(? 진행률0D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null4?2T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[11] 실험실 정리3{3d@@5S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?이화학 실험실 내의 설치 가동 중인 모든 위험 기계 및 기구를 실험 시작 전에 실험자가 유해 위험으로부터 이상 유무를 점검함으로써 안전 사고를 예방합니다. 6D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?7T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?1008C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?9;9????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledWOnChangeToggleUnityEngine.Object, UnityEnginehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW ??????툴바 보이기 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null:T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 음소거;D>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?<S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?&핫플레이트 사용시 주의사항=C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq??l????u?u?u??H?H?H??H?H?H???=+(Normal HighlightedPressedDisabledOnPreviousStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullV?Al????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullAD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Bl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullBD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?CD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"?D;D]?1??`>`>`>>7jDl`>`>`>>????H?H?H???=ddjNormal HighlightedPressedDisabledOnStorySelectedButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullDD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullj?E{ET????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?보안경(고글) 착용 이유FT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?([1] 분광분석의 개요 및 필요성Hl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullHD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?I  OnPointerDownUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null OnPointerUpUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullIl????u?u?u??H?H?H??H?H?H???=PNormal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullID????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null8?J{JT???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!LfLB?DDBB?NfNB?DDBB?OT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null> P?스크립트 TITLE 타입PT?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?다음 단계로Ql????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullQD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?RT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[1] 실험실 점검SnS n SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulln SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullSl????;_???;%N???H?H?H???=Normal HighlightedPressedDisabledwOnHideUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullSD???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S;TD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?W{WT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?연구실 안전사고에 대비하기 위해 적절한 보호장갑의 선택은 매우 중요합니다. 보호장갑은 위험·유해 물질, 알려지지 않은 독성을 가진 화학물질, 부식성 물질, 거칠거나 날카로운 물질, 뜨겁거나 차가운 물질 등을 다룰 때 반드시 착용해야 합니다. 일회용 라텍스 (Latex), 비닐, 나이트릴(Nitrile) 장갑은 대부분의 연구 환경에 적합하나 다음의 상황에서는 화학물질의 성질과 특성에 따라 이 외의 적합한 보호 장갑을 선택해야 합니다. • 장시간 손을 담그고 화학물질을 다룰 때 • 고농도의 부식성 화학물질을 다룰 때 • 높은 급성 독성을 가지는 화학물질을 다룰 때 보호장갑 사용 전에는 마모되거나 구멍이 난 곳이 없는지 점검해야 합니다. 장갑 내부에 바람을 불어넣고 막아보았을 때 공기의 노출이 없는지 살핍니다. 이때, 공기대신 물을 넣어 점검해서는 안됩니다. 물을 넣어 점검한다면 점검 후 착용이 불편해지고, 물의 표면 장력 때문에 구멍 난 곳을 찾기가 더 어려워집니다. 유해물질이나 연구 장비를 만지고 난 뒤에, 장갑에 묻은 오염물질이 다른 장소나 개인의 신체에 접촉하여 2차 오염을 유발하지 않도록 주의해야 합니다. 또한 사용 후에는 최대한 장갑 외부와의 접촉을 피해가며 벗습니다. 아래 그림과 같이 1회용 장갑은 손목 쪽을 당겨 겉면이 안쪽으로 향하도록 뒤집어 벗고, 남은 한 쪽도 동일한 방식으로 벗어 손에서 제거한 후 폐기합니다. 재사용이 가능한 장갑은 반드시 세척 건조하여 보관합니다. XD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?YS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?F① 연구실 책임자는 연구활동 종사자가 매일 연구개발활동 시작 전 일상점검을 실시하고 그 결과를 기록·유지하도록 하여야 합니다. 이 때, 연구실 책임자는 법 제5조의2제3항에 따라 연구실 안전관리담당자를 지정하여 점검을 하도록 할 수 있습니다. ② 일상점검을 실시하는 자는 사고 및 위험 가능성이 있는 사항 발견 즉시 해당 연구실 책임자에게 보고하고 필요한 조치를 취하여야 합니다. ③ 연구실 책임자는 일상점검 결과기록 및 미비사항을 매일 확인 조치하고, 지시사항을 점검일지에 기록하여야 합니다. ④ 일상점검 실시 내용(양식)은 별표 2와 같고 연구실 특성에 맞게 점검 항목을 추가·수정할 수 있습니다. ZT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 검량선 작성[S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?표준물질제조]Dt>?i??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?^l???? >y???H?H?H??H?H?H???=Normal HighlightedPressedDisabled OpenChildUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null^D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullm?`l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled"NextButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null`D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?aT?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!bDP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?cC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?dD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?eO@eD??? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?fT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[1] 안전장구 착용gD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullG?hC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?il????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled-oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulliD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?jTH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음mC???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?nT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요oS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?e① 볼륨스위치를 [OFF]한 후 전원콘센트에 연결합니다. ② 시료용기를 핫플레이트의 중앙에 올려 놓습니다. ③ Main Power를 [On]시킵니다. ④ Heater 조절볼륨을 켜서 원하는 온도에 맞게 조절합니다. ⑤ 실험 종료 후 실험대상물을 제거합니다. ⑥ Main Power를 [OFF]시킵니다. p{pd@@qD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?rD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullb?sT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[4] 분석시료 제조w?pD(D(lUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullw{wO?wD>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?yC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?zD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?};}????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnChangeToggleUnityEngine.Object, UnityEnginehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null~{~O?~D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?!마이크로 피펫 작동 방법C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?프레임 숨기기ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledVOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullxD9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledLVideoPlayButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?*[3] 분광분석기기 주요 구성요소O@D??? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null#?eB?HDDBB?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null^?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullS?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?실험 전 ① 세라믹 상판이 깨지거나 금이 간 곳은 없는지 살핍니다. 오래되어 내구성이 떨어진 핫플레이트 내부로 화학물질이 스며들어 폭발할 위험성이 있습니다. ② 건조나 가열할 물체가 넘어지거나 미끄러지지 않도록 주의합니다. ③ 자력식 핫플레이트나 교반기를 함께 사용하는 경우, 신용카드, 교통카드, 전자시계와 같은 물체를 가까이 두지 않도록 합니다. 실험 중 ① 밀폐되어 있는 용기를 가열해서는 안 됩니다. ② 건조시키면 분말이 되는 물질은 공기 중으로 확산되지 않도록 주의합니다. ③ 실험 도중 세라믹 상판이 깨지면 즉시 전원을 차단하고 실험을 중지합니다. 실험 후 ① 핫플레이트의 전원을 끈 후에도 잔열이 남아 있으므로 접촉하지 않도록 주의합니다.l????u?u?u??H?H?H??H?H?H???=5sNormal HighlightedPressedDisabled\+OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullK?;D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?O  SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????;_???;%N???H?H?H???=Normal HighlightedPressedDisabled-wOnShowUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?;????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledp?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledH?Z?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[4] 피펫 사용법 C|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null/?l????u?u?u??H?H?H??H?H?H???=x%Normal HighlightedPressedDisabledn+OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla?;T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?Option AC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?j=q= > B:@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullY?8Rm+T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 실험실 점검l????;_???;M???H?H?H???=Normal HighlightedPressedDisabled{OnNextMainStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null=?;C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null~?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 구급상자T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?공기호흡기T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(33?유리 실험기구를 마우스로 선택 후 회전시켜 금이 간 여부를 확인하세요. 금이 간 경우 폐기 버튼을 누르십시오C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?화학물질 상세정보D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l??? ?u?u?u??H?H?H??H?H?H???=  Normal HighlightedPressedDisabledOnClickItemDescriptionButtonUnityEngine.Object, UnityEngineButton3oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]? k SetActiveUnityEngine.Object, UnityEnginefset_textUnityEngine.Object, UnityEngine메인 화면으로 이동yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????u?u?u??H?H?H??H?H?H???=S[CNormal HighlightedPressedDisabledSOnHomeUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC?;;  OnSelectTabUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullP SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullP SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulli?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled^?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?fB?DDBB?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[4] 분석시료 제조D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null>?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 실험복C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledHOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 연구활동 시 눈을 부상의 위험으로부터 보호하고자 할 때 보호경(고글)을 활용할 수 있습니다. 보호경은 다음의 안전사고를 예방할 수 있다. • 의도치 않게 위험·위해성 물질이 튀길 때 • 근처의 장비의 조작이나 작동 시 예상하지 못한 물체, 입자(조각, 파편) 또는 사용하던 연장이 비행할 때 • 비이온화성 방사선(Non-ionizing radiation; UV, IR 등)을 사용할 때 연구 활동 시, 콘택트렌즈를 착용해서는 안됩니다. 콘택트렌즈는 화학물질의 접촉으로부터 어떠한 보호 작용도 하지 않을 뿐만 아니라 감압 환경에서 활동하거나 화학물질이 튀었을 때 훨씬 더 위험할 수 있습니다. 부득이하게 콘택트렌즈를 착용할 시에는 반드시 보호 고글을 착용해야 하고 유해한 화학물질로 오염되었을 시 즉시 폐기해야 합니다. 또한 연구활동 종사자의 안전한 연구환경 보장을 위한 적절한 보안경을 선택하기 위해서는 위해성 평가가 선행 되어야 한다. 그러나 위해성 평가를 수행하는 것이 용이하지 않을 때는 안전관리자에게 연락을 취하여 조언을 구해야 합니다. a. 투명 보호경(Clear safety glasses) 일반 보안경과 유사해 보이지만 충격에 강한 렌즈와 견고한 구조를 가지고 있습니다. 입자, 유리 및 금속 파편 등의 물체로부터 눈을 보호할 필요가 있을 때 활용되나, 안면 전체를 보호할 수 없다는 보호 면적에 있어서의 한계가 존재합니다. 따라서 위험·유해성 화학물질의 튀길 때 사용하기 적절하지 않으며, 최소한의 보호를 위해서만 사용 가능하다는 것을 인지하고 있어야 합니다. b. 투명 보호고글(Clear safety goggles) 분진 및 분말로부터 보호하려면 보호경 보다는 보호고글을 착용하는 것이 더 적절합니다. 고무처리가 되어 밀착력이 높은 고글도 위험·유해성 화학물질이 튀길 때 연구활동종사자를 충분히 보호하지 못합니다. 다음은 고글의 대표적인 종류입니다. • 직접통기고글(Direct vented goggles): 고글에 통기구가 있어 고글 내부로 공기가 통하는 구조를 가집니다. 따라서 작은 파편의 튀김으로부터 눈을 보호하는 데는 적합하지만 화학물질의 튀김과 유해 기체로부터 보호하지는 못합니다. • 간접통기고글(Indirect vented goggles): 고글 상하단의 통기구는 덮여 있어 대기의 공기는 통과할 수 있지만 액체는 통과하지 못하는 구조를 가지고 있습니다. 따라서 파편 및 화학물질로 부터 눈을 보호할 수 있다. • 비통기고글(Non-vented goggles): 액체 및 기체 모두 고글 내부로 통과하지 못합니다. 따라서 분진, 분무, 액체와 그 외 유해기체로부터 눈을 보호할 수 있습니다. T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?S분석하고자 하는 목적 원소에 맞는 빛을 발생하는 램프입니다.d22 B{S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?① 전자저울의 [ON] 버튼으로 저울의 스위치를 켭니다. ② 전자저울의 계량판에 평량지나 평량접시를 올려 놓습니다. ③ 평량지나 평량접시의 무게가 표시창에 표시되는 것을 확인합니다. ④ 영점 조절 스위치를 눌러 영점 조절을 수행합니다.<영점 조절을 반드시 수행합니다> ⑤ 평량지나 평량접시에 측정하고자 하는 시료를 넣습니다. ⑥ 표시창에서 나타난 값을 읽고 기록합니다.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?NOV UX 효과음 UX.VolumeD=`???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l>@???????? D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? ● 면속도 확인 게이지가 부착되어 수시로 최소의 기능이 유지되는지를 확인할 수 있어야 합니다. ● 후드의 고유번호와 점검 확인서를 비치해야 합니다. ● 후드 내부를 깨끗하게 관리합니다. ● 후드 안에 머리를 넣지 않습니다. ● 필요 시 추가적인 개인 보호 장비를 착용하도록 합니다. ● 후드 창은 실험 조작이 가능한 최소 범위만 열도록 합니다. ● 후드 안의 물건은 입구에서 최소 15cm 정도 떨어져 있어야 합니다. ● 미사용 시 창을 완전히 닫아 놓아야 합니다. ● 콘센트나 다른 스파크가 발생할 수 있는 원천은 후드 내에 위치시키지 않습니다. ● 흄 후드에서의 스프레이 작업은 화재 및 폭발 위험이 있으므로 금지합니다. ● 흄 후드를 화학물질의 저장 및 폐기 장소로 사용해서는 안됩니다. D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullK?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?!이화학 실험실 점검 분류S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 방법C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?-jL>q= > ApUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???<{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?5[10] 분광분석 실험 (표준물질, 분석시료)D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?j=q= > Bh@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?저울은 질량을 측정하는 기구로 물질의 양을 확인 할 수 있는 기구입니다. 정량분석에서는 0.0001g이하까지 측정할 수 있는 전자 저울을 사용합니다.l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?크기참조패널l??? ?u?u?u??H?H?H??H?H?H???=B Normal HighlightedPressedDisabledOnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullN?C?%$? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullU?{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?피펫 또는 스포이드는 작은 양의 액체를 옮기는 데 사용하는 실험도구로 눈금 피펫과 홀 피펫, 마이크로 피펫 등이 있습니다. 마이크로 피펫은 정밀한 양을 옮기기 위한 기구로 용량을 수치적으로 조절할 수 있어 정확히 원하는 양만을 취할 수 있습니다. 정밀한 양을 옮기기 위해 고안된 기구이므로 100㎖ 정도의 용액을 옮기기엔 적합하지 않습니다. 100㎖ 정도면 피펫이 아니라 메스 실린더를 이용합니다. 1㎖, 200㎕, 20㎕, 10㎕, 2㎕ 등의 용량이 있으며, 일반적으로 plunger button에 숫자로 적혀있고, 색상으로 구분을 하고 있습니다. 또한, 마이크로 피펫은 종류에 따라 다른 피펫팁을 장착해야 하는데, plungerbutton의 색상과 tip의 색상을 동일하게 하는 경우가 많기 때문에 색으로 쉽게 구분하여 사용하실 수 있습니다.T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?출입문 개방T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사 용 법;l????u?u?u??H?H?H??H?H?H???=$Normal HighlightedPressedDisabledOnCancelUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null$?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null\?D9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;?j=q= > A@@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled SetChecklistUnityEngine.Object, UnityEngine Fire BlenkethUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) 피펫을 수직으로 잡아 첫번째 스탑부분까지 피펫의 버튼을 천천히 눌러줍니다. 2) 액체에 팁을 담근 상태에서 원 위치까지 천천히 피펫의 버튼을 놓아줍니다. 이 때 모든 액체가 팁으로 충분하게 흡입이 되도록 천천히 작동을 해주는 것이 중요합니다. 3) 피펫을 용기 안쪽 벽면에 10 ~ 45도 정도 기울여 준 후 첫번째 스탑지점까지 눌러 액체를 배출합니다. 4) 2초 정도 기다려준 후 버튼을 두번째 스탑까지 눌러 팁에 남아있는 책체를 모두 밀어냅니다. 팁을 떼어낼때는 용기의 벽면에 밀착하여 올리면서 떼어내도록 합니다. S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 목적 l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB? ,????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled* SetChecklistUnityEngine.Object, UnityEngineLaboratory SuithUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullzS???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null<?램프 장착부{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?P연구실에서 품이 맞지 않고 노출이 심한 의상은 연구활동 종사자를 위험에 처하게 할 수 있습니다. 따라서 연구 활동 중에는 품이 잘 맞고 되도록 노출이 없는 의상을 착용하도록 하고, 위험·유해 물질로부터 오염될 가능성이 있다면 반드시 물리적·화학적으로 신체를 보호할 수 있는 보호복을 일상복 위에 착용해야 합니다. 보호복을 선택할 때에는 장소와 용도에 따라 알맞게 선택해야 합니다. 예를 들어 무릎 길이의 긴 팔 실험복은 일반 화학 실험 시 적절하지만 기계 조작 시에는 소매가 기계에 낄 가능성이 있으므로 짧은 소매의 보호복을 입도록 합니다. 일반 실험복은 특별한 주의가 필요하지 않는 일반 실험 조작 시 주로 사용합니다. 면 실험복은 어느 정도의 방화력을 가지고 있지만, 산에 마모될 수 있고 충분한 방화력을 제공하지 않으므로 사용 시 이러한 점을 숙지해야 합니다. 또한 100% 폴리에스터 실험복과 면/폴리에스터 혼합 섬유로 만들어진 실험복은 대부분 방화력이 낮으므로 화기물질을 다룰 시 적절하지 않습니다. 일반 실험복은 보통 1년 이상 사용 가능하며 이를 정기적으로 세탁해야 합니다. ;????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnChangeToggleUnityEngine.Object, UnityEnginehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?Option ABU>T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?이전 단계로D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사 용 법T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 검량선 작성 개요C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?UV-VIS D9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?!C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?#TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음$D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?&D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulli?&;&  OnSelectTabUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'D>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null1?(D>>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullu?)C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?+O+D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?-C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?.l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnClickSuitButtonUnityEngine.Object, UnityEngineSafetyEquipment_Button1oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null.D???}?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullz?/D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?0D?=?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulle?1d22 B1{3l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?5S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?Step 4. 배출(Purge)8D>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?:T?Wy?Wy??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?그래픽 품질;C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?<S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?`시료의 질량을 0.0001g 이하의 정밀도로 측정하는데 사용하는 기기입니다.=l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledVideoStopButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null=D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:?>C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??{?T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!@T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[4] 분석시료 제조AC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?Cly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabled{OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullDnhDW????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??EohnEW????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??GD???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?HD=>??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?JNxJD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?K????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullT = \frac{I} {I_0}AL>??MD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?NT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?농도OfOB?DDBB?PD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld?Q{QT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?호흡을 통한 인체 내 위험·유해 물질의 유입은 연구활동 종사자가 상해를 입는 가장 빈번한 경로입니다. 만약 공기 중에 많은 양의 화학물질이 오랜 기간 확산해 있다면 장· 단기적으로 건강상 고통을 받을 수 있습니다. 따라서 적절한 호흡 보호구를 사용함으로써 해로운 분진, 증기, 연기, 분무, 가스 등으로 인해 오염된 공기로의 노출을 방지해야 합니다. 1회용 마스크, 공기정화식 및 공기공급식 호흡 보호구 포함하는 모든 호흡 보호구에 대해 1년 마다 적합성 테스트를 진행해야 하고, 사용 전 사용법을 숙지해야 합니다. 보관 시에는 깨끗하고 건조한 곳에 두고, 되도록 같은 호흡 보호구를 공유하지 않도록 해야 합니다. 공기정화식 마스크는 카트리지의 종류에 따라 매우 다양한 종류의 유해물질 유입을 막을 수 있습니다. 따라서 활용 시 위험성 평가를 통해 해당 유해 물질에 대한 적절한 카트리지를 선택하는 것이 중요합니다. 보관 시에는 카트리지가 부착되어 있는 채로 두지 말고, 마스크와 카트리지를 분리하여 보관하며 카트리지는 깨끗하고 건조한 곳에 보관하는 것이 좋습니다. 사용 전에 호기 밸브가 오염되지 않았는지, 깨지거나 구멍이 나 있는지 점검해야 합니다. 또한 마스크의 효율과 호흡의 용이성을 위해 직접 착용한 채로 테스트를 실시하여 양압과 음압을 확인해야 합니다. 카트리지는 정기적으로 체크하여 관리하고 기한 내에 사용하도록 합니다.RD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?R-SD>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?TD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?T-UC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?WT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[3] 표준물질 제조XD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?ZT?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!\Nx\D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?_D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?_:*[aT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?헬멧bC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?cC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?dl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled8oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulldD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?eT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?5 mg/LfdfD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?hD>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?iD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?jd22 Bj{kD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?kAlD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?mC???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?nl????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledEVideoStopButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullnD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:?oT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사 용 법pTH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음rD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw?sD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?t????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled6L>kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulltD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?uDP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?vT?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!xl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledOoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullxD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?yT?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!G??????시작 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullzS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 기본 원리{(%c#P&kN{O @|????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullmI_0 : 투과전 빛의 세기 I : 큐벳 투과후 빛의 세기 b : 큐벳의 너비 c : 시료의 농도AL>?}l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledWoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null}D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?~T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?#주의 사항C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{d@T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[8] 표준물질 제조T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 안전화l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledboUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisableddoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledioUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null<?원자화 장치C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 미지시료의 농도 구하기d  AD??? ={UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?[다음]C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[9] 분석시료 제조  OnPointerDownUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null OnPointerUpUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????u?u?u??H?H?H??H?H?H???=wNormal HighlightedPressedDisabledtoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullv?Dx>?n?P>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 보안경D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledyoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D???f?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null+?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?피펫 또는 스포이드는 작은 양의 액체를 옮기는 데 사용하는 실험도구로 눈금 피펫과 홀 피펫, 마이크로 피펫 등이 있습니다. 마이크로 피펫은 정밀한 양을 옮기기 위한 기구로 용량을 수치적으로 조절할 수 있어 정확히 원하는 양만을 취할 수 있습니다. 정밀한 양을 옮기기 위해 고안된 기구이므로 100㎖ 정도의 용액을 옮기기엔 적합하지 않습니다. 100㎖ 정도면 피펫이 아니라 메스 실린더를 이용합니다. 1㎖, 200㎕, 20㎕, 10㎕, 2㎕ 등의 용량이 있으며, 일반적으로 plunger button에 숫자로 적혀있고, 색상으로 구분을 하고 있습니다. 또한, 마이크로 피펫은 종류에 따라 다른 피펫팁을 장착해야 하는데, plungerbutton의 색상과 tip의 색상을 동일하게 하는 경우가 많기 때문에 색으로 쉽게 구분하여 사용하실 수 있습니다.S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?팁을 분배할 용기의 안쪽 벽면에 10~45도 정도 기울여서 버튼을 최초 정지 지점까지 눌러서 액체를 분배합니다.NexD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?j=q= > B@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 이론 학습????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled\?~}?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?i=q= >Al@@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulllog(\frac{I_0} {I})AL>??D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[5] 전자저울 사용법S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?핫 플레이트 사용법xD9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? k SetActiveUnityEngine.Object, UnityEnginefset_textUnityEngine.Object, UnityEngine창 모드 화면으로 전환yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????u?u?u??H?H?H??H?H?H???=pG]Normal HighlightedPressedDisabledS OnFullScreenUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]?;k=H>h>R?u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?OpAD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullY??BOnShowUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullOnHideUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null!&6AD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullR?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?유리기구 점검eB?HDDBB?{d@T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 실험 평가T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) 저울을 수평이 잘 맞는 실험대 위에 놓고 수평을 맞추는 공기 방울이 가운데 오도록 한다. 2) 저울의 전원을 켠다. 3) 저울의 영점이 맞지 않을 경우 영점 단추를 눌러 숫자가 나오는 화면이 '0'으로 표시되게 한다. 4) 측정하려는 물체를 저울 위에 살며시 올려 놓는다. 5) 화면에 표시된 숫자가 더 이상 변하지 않으면 그 값을 읽는다. G OnPointerDownUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullG OnPointerUpUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????u?u?u??H?H?H??H?H?H???=PNormal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null8?T?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?D+?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;?C|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulli?;  OnSelectTabUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 음소거{d@SX??????목차 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulll????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?fB?DDBB?-jL>q= >ApUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?r?????>??>?????  SetActiveUnityEngine.Object, UnityEngine SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngine SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll???????T?????H?H?H???=c7Normal HighlightedPressedDisabled&OnShowUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?~?~??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?;T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?확 인D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?이전T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 용도l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledMVideoStopButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?5[10] 분광분석 실험 (표준물질, 분석시료)ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ף;????D???f?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?D>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullf?P??????툴바 숨기기 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?j=q= >AT@@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?}?????? 다시하기 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulll????u?u?u??H?H?H??H?H?H???=x%Normal HighlightedPressedDisabled+OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla?;D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullb?D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?*[3] 분광분석기기 주요 구성요소S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?'AAS 분광분석 기기의 구성요소D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[8] 표준물질 제조D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?#1st STOP → 2nd STOP의 순으로 진행하는 방법은 Forward Pipetting으로 일반전인 피펫팅 방법이며, 정량을 흡입·분주합니다. 2nd STOP → 1st STOP의 순으로 진행하는 방법은 Reverse Pipetting으로 점성 수용액, 생물학적 용액, 적은 용량의 용액, 거품이 있는 용액 등에 이용되는 방법이며, 시료에 따라 피펫팅 방법을 달리하여야 정확한 결과를 얻어낼 수 있습니다.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulln?l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnClickPlayButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null.?D9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?fB?DDBB?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled$?>kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null&?D9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullL?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled!?>kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?R응급처치를 위한 의학품들을 담아놓는 상자입니다. 구급상자의 국제 표준은 응급처치에 대한 ISO 기호 7010으로 인증받음을 의미합니다. 평균적으로 녹색 배경에 흰 십자 모양으로 되어 있습니다. 물론 모든 구급상자들이 이 표준을 준수하는 것은 아닙니다. }hlUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null f B?DDBB? ?((BlUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullJ?   SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null l????;_???;%N???H?H?H???=Normal HighlightedPressedDisabled OnNextStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE?   D=`???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 안전장구착용l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?mlS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 용도D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?G마이크로 피펫은 정밀한 양의 액체를 옮기기 위한 기구로 용량을 수치적으로 조절할 수 있어 정확히 원하는 양만을 취할 수 있는 정밀성을 가지고 있는 기구입니다. 1ml, 200μl, 20μl등의 여러가지 용량이 있으며, 일반적으로 피펫의 상단 버튼에 숫자로 적혀있고, 색상으로 구분을 하고 있습니다. 또한, 마이크로 피펫을 종류에 따라 다른 피펫팁을 장착해야 하는데, 상단 버튼과 동일한 색상을 사용하여 쉽게 구분하여 사용할 수 있습니다.C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?u>>R>z?n?333>ףp>ףP?QX?z?G!?{N?FD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?핫플레이트(HotPlate)C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?저 울T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[4] 피펫 사용법 D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 소화기!T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[3] 표준물질 제조$D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?%T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?안전도구 점검&D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?'T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 안전장구착용)C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?*TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음,C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?-D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullg?/C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?0T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 실험 평가2C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?3C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?4TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음5T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?1006Tool*[V*,4;JX*[V*X G+_ MP&?7C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?9C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?:{:T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?툴팁;C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6?<C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq??j=q= >AH@@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@C|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?AS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?흄 후드 사용법Cl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled7oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullCD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?DS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?#주의 사항El????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled:OnClickStopButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullED????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:?FT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) 머리를 후드 안에 넣고 사용하지 않도록 주의해야 합니다. 2) 화학물질이 사용자와 너무 가까이 있지 않도록 주의해야 합니다. 3) 컵싱크에 폐용액을 버리지 않도록 해야 합니다.G{GT7>p6>p6>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? - 목적 : 이화학 실험실 내의 설치 가동 중인 모든 위험 기계 및 기구를 실험 시작 전에 실험자가 유해 위험으로부터 이상 유무를 점검함으로써 안전 사고를 예방합니다. - 이화학 실험실 점검 분류 · 일상 점검 : ① 연구실 책임자는 연구활동 종사자가 매일 연구개발활동 시작 전 일상점검을 실시하고 그 결과를 기록·유지하도록 하여야 합니다. 이 때, 연구실 책임자는 법 제5조의2제3항에 따라 연구실 안전관리담당자를 지정하여 점검을 하도록 할 수 있습니다. ② 일상점검을 실시하는 자는 사고 및 위험 가능성이 있는 사항 발견 즉시 해당 연구실 책임자에게 보고하고 필요한 조치를 취하여야 합니다. ③ 연구실 책임자는 일상점검 결과기록 및 미비사항을 매일 확인 조치하고, 지시사항을 점검일지에 기록하여야 합니다. ④ 일상점검 실시 내용(양식)은 별표 2와 같고 연구실 특성에 맞게 점검 항목을 추가·수정할 수 있습니다. · 정기 점검 : ① 연구주체의 장은 안전점검 장비를 이용하여 매년 1회 이상 정기적으로 소관 연구실에 대해 점검을 실시하여야 합니다. ② 실시자는 연구실 내의 모든 인적·물적인 면에서 물리화학적·기능적 결함 등이 있는지 여부를 다음 각 호에 따라 점검하여야 합니다. 1. 영 별표 3(자체점검 시) 또는 영 별표 4의2(위탁점검 시)의 기술인력과 점검장비를 갖추어 점검을 실시하고 그 측정값을 점검결과에 기입합니다. 2. 해당 연구실의 위험요인에 적합한 보호구를 착용한 후 점검을 실시하고, 그 보호구는 사용 후 최적 상태가 유지되도록 보관 하여야 합니다. 3. 정기점검의 실시 내용은 별표 3과 같습니다. ③ 실시자는 정기점검 결과 제16조에 따라 각 연구실별 안전등급을 부여하고, 그 결과를 연구주체의 장에게 알려야 합니다. ④ 연구주체의 장은 연구 중단으로 연구실이 폐쇄되어 1년 이상 방치된 연구실의 경우 연구를 재개하기 전에 연구실의 기기·시설물 전반에 대해 정기점검에 준하는 점검을 해당 연구실 책임자와 함께 실시하고, 점검결과에 따라 적절한 안전조치를 취한 후 연구를 재개하도록 하여야 합니다. HD>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?IC???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?JD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?KU????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled,PB UpdatePercentUnityEngine.Object, UnityEnginehUnityEngine.UI.Slider+SliderEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullMC?%$? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?NC???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?OD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null*?PT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[1] 안전장구 착용QD>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?RD>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled??Mf&?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullSD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T UX.Volume? UD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullH?V-Vj1L>q= > A.PpUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullVD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?WC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?XC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?Yd22 BY{Z{ZT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?안전사고 예방을 위해 물질안전보건자료를 통해 각 화학약품의 독성과 위험성을 미리 파악합니다. - 물질에 따른 반응성 - 농도별 특성 및 사용제한 용량을 확인\D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullS?]{]T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!^O@^D??? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?`T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요aS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?q흄 후드는 유해 가스와 증기를 포집할 목적으로 설치되는 설비로, 창을 최대로 개방 하였을 때 보통 최소 면속도가 0.4m/sec 이상으로 권장됩니다. 실험은 가능한 한 후드 안쪽에서 이루어져야 하며, 실험 작업 시 창은 46cm 이상 열려서는 안됩니다. 흄 후드의 구조는 그림과 같다. bD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?c k SetActiveUnityEngine.Object, UnityEnginefset_textUnityEngine.Object, UnityEngine(콘텐츠 설명 및 조작 튜토리얼yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullcl????u?u?u??H?H?H??H?H?H???=JUNNormal HighlightedPressedDisabled_S OnTutorialUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullcD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullN?c;dT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?gfD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null^?gC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?h UX.Volume?hDH?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?iD>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?kx A AkDx+?x+?x+?P>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ll????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledjoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulllD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?mD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?nD9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?pD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?qD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?qj=q= >AG@@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullrD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw?sD>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullI?ul????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledsoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulluD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?vS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?비커 사용법wS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?"투광도 계산(transmittance, T)xC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?yDm?m?m??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?zD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullR?|C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?}C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?~C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????u?u?u??H?H?H??H?H?H???=x%Normal HighlightedPressedDisabled}+OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla?;T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[5] Beer-Lambert 법칙T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[5] Beer-Lambert 법칙C???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?2. 정기점검D>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?j=q= > BeC@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null<?램프 장착부T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?10 mg/Ll????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnClickGoggleButtonUnityEngine.Object, UnityEngineSafetyEquipment_Button2oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null_?ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabled<OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullNxD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?;l????u?u?u??H?H?H??H?H?H???=ZPeNormal HighlightedPressedDisabledN SetActiveUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulle?ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledQOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnClickStopButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?p피펫을 수직으로 잡고 First Stop까지 피펫의 버튼을 천천히 누릅니다.d 22 AD?`|?`|? ={UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?BeerG+C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[7] 흄후드 사용법D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) Heater 조절 볼륨 스위치를 [OFF]한 후 전원 콘센트에 연결합니다. 2) 시료 용기를 핫 플레이트 중앙에 올려 놓습니다. 3) Main Power를 눌러 [ON] 시킵니다. 4) Heater 조절 볼륨을 켜서 원하는 온도에 맞게 조절합니다. 5) 실험 종료 후 시료 용기를 팟 플레이트에서 제거합니다. 6) Main Power를 눌러 [OFF] 시킵니다.T/?/?/??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullv',? 20 - 200㎕D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[3] 표준물질 제조D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullh?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?Cx>?l??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요  SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????;_???;%N???H?H?H???=Normal HighlightedPressedDisabled>OnHideUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?;Cx>?l??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음d{U????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled+BBOnChangeSliderUnityEngine.Object, UnityEnginehUnityEngine.UI.Slider+SliderEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;C???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?eB?HDDBB?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?공기호흡기C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?l??? ?????????H?H?H???=  Normal HighlightedPressedDisabledOnClickItemDescriptionButtonUnityEngine.Object, UnityEngineButton2oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]?O@D??? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?;*[l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledVideoPlayButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?몰 흡광계수????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled?*?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?흡광도 계산(absorbance, A)O@D??? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[1] 안전장구 착용D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?V*eB?HDDBB?BC>4COAD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?AAS 분광분석의 원리T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사 용 법T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 핫플레이트 사용법l????u?u?u??H?H?H??H?H?H???=5sNormal HighlightedPressedDisabled+OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullK?;T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) 평평하고 안전한 곳에 두며, 저울의 측정 가능한 범위를 확인하고, 그 무게 이상의 물체를 올리지 않도록 한다. 2) 약품을 저울 위에 바로 올리지 않는다.T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?0원자 또는 분자가 외부에서 빛 에너지를 흡수하면 전자전이, 진동, 회전 그리고 병진과 같은 분자운동을 하게됩니다. 바닥상태에 있는 원자나 분자는 종류에 따라 특정 파장의 자외선 및 가시광선을 흡수하며 전자 전이를 일으키며 흡수 스펙트럼을 나타냅니다. 이때, 흡수하는 파장을 통해 원자 또는 분자의 구조 및 조성을 파악할 수 있으며, 흡수하는 빛 에너지의 세기를 통해 원자나 분자의 농도를 결정 할 수 있습니다.D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?OpAD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?>장비Machine.VolumeD=`???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?N&axD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?0.1770{d@l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{d@ k SetActiveUnityEngine.Object, UnityEnginefset_textUnityEngine.Object, UnityEngine 환경설정 대화상자 열기yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????u?u?u??H?H?H??H?H?H???=RXONormal HighlightedPressedDisabledS OnSettingsUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullO?;l????u?u?u??H?H?H??H?H?H???=+(Normal HighlightedPressedDisabledOnPreviousStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullV?D>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullO?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?0.0004T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?비 커l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?d AD?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled  SetChecklistUnityEngine.Object, UnityEngine Check Error2hUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null22?분광분석(UV-VIS, FT-IR, AAS) 콘텐츠의 기본 조작 방법 학습을 위한 튜토리얼 모드를 진행하시겠습니까?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null((?피펫(Pipette)l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 방법T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null>(?0%T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?4[5] 분광분석 실험 (표준물질, 분석시료)C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null.?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled SetChecklistUnityEngine.Object, UnityEngine First-aid KithUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 실험 평가C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?C|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??lUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 흡광도C?%$? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?7[7] 결과 그래프 분석 (분석시료 농도계산)zS???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null<?시료 연결부k=H>h>R?u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled%oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;?H*kX_DH?H?H??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null`? D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null*? D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullY? D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3? l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled,MVideoPlayButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 실험실 점검ph=W????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulln?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-Cx>?l??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?)5??????^EventStoryToolbarIndex, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulll Q>???_>??ą>?H?H?H???=Normal HighlightedPressedDisabled4OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 핫플레이트 사용법S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 실험실 점검D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?C?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?!D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?"ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null#D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?$l????u?u?u??H?H?H??H?H?H???=+(Normal HighlightedPressedDisabledAOnPreviousStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null$D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullV?%D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?'T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 흄 후드(D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?)C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?*T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?확 인+D???f?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?+,l????u?u?u??H?H?H??H?H?H???=5sNormal HighlightedPressedDisabledJ+OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullK?,;-TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?/D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullo?0C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?2D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?3S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?Beer-Lambert 법칙5SynopsisG+@6U????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledwDBBOnChangeSliderUnityEngine.Object, UnityEnginehUnityEngine.UI.Slider+SliderEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6;;S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?1. 일상점검=T?Wy?Wy??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? UX 효과음>->jL>q= > ALpUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null>D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq??Cx>?l??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?@C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null.?ATH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음CC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?DC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?El????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled`oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullED????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?GD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?HC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?I{IT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null((?" 마이크로 피펫 작동 방법JT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 실험 훈련LTx???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?툴팁 텍스트Ml????????H?H?H??H?H?H???=x%Normal HighlightedPressedDisabledhOnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullMD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla?NC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?O G OnPointerDownUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullG OnPointerUpUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullOl????u?u?u??H?H?H??H?H?H???=wNormal HighlightedPressedDisabledloUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullOD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullv?PS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?① 배기 플레넘(Exhaust plenum) 후드 전면에 걸쳐 공기의 흐름이 균일하게 분포되도록 도움을 줍니다. 이 부품에 포집된 물질이 많아지면 난류가 생성되고 유해물질 포집 효율이 감소합니다. ② 방해판(Baffles) 후드의 뒤편을 따라 일자형의 구멍을 생성하는데 사용하는 이동식 가림막(Partitions)입니다. 배기 플레넘과 마찬가지로 후드의 전면에 균일한 공기 흐름을 유지하는데 도움을 주고 포집 효율을 증가시킵니다. ③ 작업대(Work surface) 실제 작업이 이루어지는 후드 아래의 영역입니다. ④ 내리닫이 창(Sash) 작업을 하는 동안 효율을 증가시키기 위하여 최적의 높이로 닫을 수 있는 이동식 전면 투명판입니다. 사용하지 않을 때는 에너지를 절약하기 위하여 완전히 닫습니다. 물리적 보호 장벽을 제공하여 오염으로부터 방어할 수 있는 추가적 안전 조치를 제공합니다. ⑤ 에어포일(Airfoil) 후드의 전면 양 옆과 바닥을 따라 위치해 있습니다. 후드 안으로 공기의 흐름이 유선형으로 흐르도록 하며 난류를 방지하는 작용을 합니다. 에어포일 아래에 있는 작은 공간은 샷시가 완전히 닫혔을 때 후드의 실험실 내 공기가 배출시키는 역할을 합니다. QD>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;?RC|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Sl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledqoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullSD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?TC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?Ul????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledtoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullUD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?VS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?광학부(Optic)WC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?XS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?Step 2. 흡입(Aspiration)Yl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledyoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullYD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?[T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 아니오\C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?^C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?_Du?u?u??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?`D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?aC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?bD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?ccD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC?gq?@@@gT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(d?분광분석 전체 목차h?p@lUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullh{hO?hD>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?k????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled?@?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullkD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?lD>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullp?mS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?AAS 분광분석의 개요nX????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled!p[위치선택]lUnityEngine.UI.Dropdown+DropdownEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullnD???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?pfpB?DDBB?qT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 확 인rT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?광원으로부터 나오는 빛의 감쇠 양이 시료의 농도와 흡수가 일어나는 경로(큐벳) 길이에 어떻게 의존하는가를 정량으로 나타냅니다. 빛을 흡수하는 분석물을 가진 매질(시료)을 지나가면 분석물이 들뜸으로써 빛의 세기는 감소가 일어 나고, 매질(큐벳)의 길이가 길어질수록 흡수하는 물질이 더 많아 더 큰 감쇠가 일어납니다. 또한, 주어진 빛이 시료의 농도가 높을수록 더 강한 감쇠가 일어납니다. 광원에 경로(큐벳)길이가 b(cm)이고, 농도가 c(mol/L)인 용액을 통과시켰을 때 광원의 복사력은  에서 로 감소합니다.s?pD'zD'lUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulls{sO?sD>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?tT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?0.0369vT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?폐 기w????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled SetChecklistUnityEngine.Object, UnityEngineMaskhUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullxD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?yW[SX_.zD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?zj%=q= > B@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null{l????u?u?u??H?H?H??H?H?H???=5sNormal HighlightedPressedDisabled+OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null{D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullK?{;|D>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullp?}l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledNextButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null}D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?~C|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullF? UX.Volume? D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?4C@@?BCB`;B`;?==@L>HBHBBL>@@?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null/A = \varepsilon{bc} (\varepsilon : )AL>??D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullg?l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledMVideoPlayButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?100????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled9 ?>kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?피펫(Pipette)????>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled@hUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) 비커에 물을 알맞게 담고 약숟가락으로 약품을 넣은 후 유리 막대로 저어 녹인다. 2) 액체를 따를 때는 유리 막대를따라 흘러 내려가게 하며, 시험관에 따를 때는 시험관을 왼손으로 비스듬하게 잡고서 시험관 벽을 따라 흘러 내려가게 한다. 3) 고체 물질을 비커에 넣을 때는 비커를 비스듬하게 기울여서 벽을 따라 물질이 내려가게 한다.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?l????u?u?u??H?H?H??H?H?H???=5sNormal HighlightedPressedDisabled+OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullK?;-jL>q= > A`pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???<{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?비커는 물질을 가열할 때, 물질을 잠시 보관할 때, 액체에 가루 물질을 녹일 때, 액체를 희석할 때 자주 사용하는 실험 기구입니다. 일반적으로 비커에는 50ml, 100ml, 1000ml 용 등의 구분이 있고, 눈금이 새겨져 있습니다. 크기에 비해 액을 너무 많이 담으면 다루기가 힘들어지기 때문에 담는 액의 양은 비커 용량의 절반 또는 1/3정도 채워서 사용하는것이 좋습니다.S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?D① 칭량병이나 무게를 측정할 물체는 손으로 직접 접촉하지 않습니다. ② 뜨거운 물체의 무게를 잴 경우에는 데시케이터 안에서 충분히(약 30분 정도) 식힌 다음에 무게를 측정하여야 합니다(대류에 의한 오차). ③ 외부의 공기흐름이나 진동은 무게측정의 오차를 발생시키므로 뛰거나 저울이 놓인 곳에 진동을 가하지 말아야 합니다. ④ 흡습성이 있는 시료나 휘발성이 있는 액체의 무게를 측정할 경우에는 반드시 칭량병을 사용하여 습기의 흡수나 증발에 의한 오차를 최소화하여야 합니다. ⑤ 저울은 항상 청결히 유지하여야 하고 저울을 손상시킬 수 있는 화학약품으로부터 보호되어야 하며 무리한 힘을 가하지 말아야 합니다.l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledPreButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?&[4] 실험 도구별 개요 및 설명D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledBS?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?1.9177l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개 요d22 B{C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[9] 분석시료 제조????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled SetChecklistUnityEngine.Object, UnityEngineGlobeshUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null{dT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?*1) 건조나 가열할때 용기가 넘어지거나 미끄러지지 않도록 주의해야 합니다. 2) 건조시키면 분말이 되는 물질은 공기 중으로 확산되지 않도록 주의해야 합니다. 3) 히팅 작동중 Top Plate 표면은 매우 고열이므로 주의해야 합니다.C|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?d?{TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?이전T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 실험 훈련T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null#?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?개인 보호 장비T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff??용액상태로 만든 시료를 불꽃 중에 분무합니다.C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?4[5] 분광분석 실험 (표준물질, 분석시료)JW????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE?{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?호흡보호구 착용 이유T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?0C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D>>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullY?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?스크립트 보이기D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null\?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[5] Beer-Lambert 법칙D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled[?~}?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?F?????? 다시하기 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?l????;_???;M???H?H?H???=Normal HighlightedPressedDisabledOnPreviousMainStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullA?;l????????H?H?H??H?H?H???=x%Normal HighlightedPressedDisabledf SetActiveUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla?ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabledOnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{dD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?5금속원자를 불꽃 또는 전기로 등에 의하여 높은 온도로 가열함으로서 만들어진 기체 상태의 중성 원자에 자외선 또는 가시광선 영역의 복사에너지를 쬐어 줌으로써 일어나는 복사 에너지 흡수 현상을 기초원리로 한 분석 방법입니다.S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?q흄 후드는 유해 가스와 증기를 포집할 목적으로 설치되는 설비로, 창을 최대로 개방 하였을 때 보통 최소 면속도가 0.4m/sec 이상으로 권장됩니다. 실험은 가능한 한 후드 안쪽에서 이루어져야 하며, 실험 작업 시 창은 46cm 이상 열려서는 안됩니다. 흄 후드의 구조는 그림과 같다. C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사 용 법D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D,>X>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?j=q= > BMh@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled MVideoStopButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[11] 실험실 정리D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?! 안전보호장비 체크항목T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?0.1631:{Gz?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?원자화 장치(Atomizer)l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 방법T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[11] 실험실 정리C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D(>T>>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?j=q= > B@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????u?u?u??H?H?H??H?H?H???=x%Normal HighlightedPressedDisabled +OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla?;T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null/?그래픽 설정l??? ?u?u?u??H?H?H??H?H?H???=B Normal HighlightedPressedDisabled$OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullN?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) 유리 비커가 가열되었을 때 색으로는 알 수 없으므로 데지 않도록 주의해야 합니다. 2) 충격으로 인하여 깨지지 않도록 주의해야 합니다.l????u?u?u??H?H?H??H?H?H???=-TNormal HighlightedPressedDisabled'oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?G ף;????S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 용도l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled+oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?검출부(Detector)C?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?u??????중지 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullD?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?D?=?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 미지시료의 농도 구하기fB?DDBB?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6?l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled7NextButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?[금속 원자를 불꽃 또는 전기로 등에 의해 높은 온도(2~3000K)로 가열하여 만들어진 기체상태의 중성원자에 복사 선을 쪼이면 원자상태의 전자가 전이하면서 에너지를 복사 형태로 흡수하여 얻어지는 원자고유스펙트럼을 측정하여 원소를 정성 및 정량 분석 합니다.DP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?fB?DDBB?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled=oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled7 SetChecklistUnityEngine.Object, UnityEngineBreatherhUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C|>?p?H?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?&[4] 실험 도구별 개요 및 설명 DA?A?A??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? - ????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled]?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?-l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledJoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?Step 3. 분배(Distribution)U????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledBBOnChangeSliderUnityEngine.Object, UnityEnginehUnityEngine.UI.Slider+SliderEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;{T{?>=?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?화학물질 점검u52%AASXPropsActionEvent, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullpAASAAS AASAAS@?=$JAB`AD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null? j\=q= > A@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null DH?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?!Progress.Volume? !!i]  ?@@????????u  !D?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?"U????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled)ABBOnChangeSliderUnityEngine.Object, UnityEnginehUnityEngine.UI.Slider+SliderEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null";#D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullr?$S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?목 적%D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null9?&T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 검량선 작성'T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 방독면(S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null<?시료 연결부)S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 방법+D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null\?,D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullg?-}j-]--u >>R>z?n?333>ףp>ףP?QX?z?G!?{N?.ElementG+/D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?0T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?2TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?이전3C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?4D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?5T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 보호장갑6C?X=?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?7D9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?8T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?확 인9????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled SetChecklistUnityEngine.Object, UnityEngine Check Error1hUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledyoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null:D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?<C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?=Nvx=D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?@l????u?u?u??H?H?H??H?H?H???=$Normal HighlightedPressedDisabled~OnOkUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null$?@;AC???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?BDP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?CDx>?l??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?Ej=q= >?_J@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullED????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?FOFD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?GT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?([1] 분광분석의 개요 및 필요성Hl????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledPreButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullHD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?ICt>?h??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null<?Jl????u?u?u??H?H?H??H?H?H???=-TNormal HighlightedPressedDisabledOnClickOKButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullJD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?KC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?LC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?MNCurveG+OTH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?이전P k SetActiveUnityEngine.Object, UnityEnginefset_textUnityEngine.Object, UnityEngine 전체 화면으로 전환하기yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullSOnPreFullScreenUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullPl????u?u?u??H?H?H??H?H?H???=hjmNormal HighlightedPressedDisabledS OnFullScreenUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullPD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullm?P;RD>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?SC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?TD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null!?UD>>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullu?WO@WD??? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?XC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6?Y{YT???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!Zl????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?[^*r 진행 효과Progress.Volume[D=`???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?\D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?]D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?]-_D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?`Cx>?l??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?aD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null&?bD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD?c????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledC?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullcC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?gD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?hhr?????}???>?????h  SetActiveUnityEngine.Object, UnityEngine SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null SetActiveUnityEngine.Object, UnityEngine SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullhl???????T?????H?H?H???=c7Normal HighlightedPressedDisabled&OnHideUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullhD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?h;ifiB?HDDBB?jS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?흄 후드(Fume Hoods)kC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?lO@lD??? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?nd222HC4B A AoN xoD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?pD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|?qL>qT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?r-rjL>q= > ApUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullrD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?tT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 분석시료uD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?uj(=q= > B@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullx?(*BlUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullx4wOnHideUnityEngine.Object, UnityEngineOnHideUnityEngine.Object, UnityEngineOnHideUnityEngine.Object, UnityEngine OnHideToolbarUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 자유이동!이동T 전체화면> 위치고정 T툴바숨기기d 툴바보이기 zO{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?100|C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?|,}TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?이전????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledL?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled. SetChecklistUnityEngine.Object, UnityEngineGasMaskhUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?초기상태의 불에 직접 담요을 덮어 화재를 진압하는 질식소화효과와 화염이 있거나 열기가 강해 대피가 어려울 경우 몸 전체를 덮어 일시적으로 열기를 차단할 수 있습니다.T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[1] 실험실 점검D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?G+_*[V*X!%UV-VISXPropsActionEvent, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullpUV-VISUV-VISUV_VISUV-VIS#ATNAIAABνv@DAC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?x*X [V*_C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?fB?HDDBB?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?/흄 후드 사용 및 유지 시 주의사항 {T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?연구실 안전사고에 대비하기 위해 적절한 보호장갑의 선택은 매우 중요합니다. 보호장갑은 위험·유해 물질, 알려지지 않은 독성을 가진 화학물질, 부식성 물질, 거칠거나 날카로운 물질, 뜨겁거나 차가운 물질 등을 다룰 때 반드시 착용해야 합니다. 일회용 라텍스 (Latex), 비닐, 나이트릴(Nitrile) 장갑은 대부분의 연구 환경에 적합하나 다음의 상황에서는 화학물질의 성질과 특성에 따라 이 외의 적합한 보호장갑을 선택해야 합니다. • 장시간 손을 담그고 화학물질을 다룰 때 • 고농도의 부식성 화학물질을 다룰 때 • 높은 급성 독성을 가지는 화학물질을 다룰 때 보호장갑 사용 전에는 마모되거나 구멍이 난 곳이 없는지 점검해야 합니다. 장갑 내부에 바람을 불어넣고 막아보았을 때 공기의 노출이 없는지 살핍니다. 이때, 공기대신 물을 넣어 점검해서는 안됩니다. 물을 넣어 점검한다면 점검 후 착용이 불편해지고, 물의 표면 장력 때문에 구멍 난 곳을 찾기가 더 어려워집니다. 유해물질이나 연구 장비를 만지고 난 뒤에, 장갑에 묻은 오염물질이 다른 장소나 개인의 신체에 접촉하여 2차 오염을 유발하지 않도록 주의해야 합니다. 또한 사용 후에는 최대한 장갑 외부와의 접촉을 피해가며 벗습니다. D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 음소거{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?광학부를 거치며 분광된 신호를 전기적으로 변화시켜 흡광도 및 농도 계산이 가능하게 하는 장치 입니다.????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullM?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?\샘플의 건조와 일반적인 가열이 필요한 실험에 사용하는 기기입니다.-jiL>q= > AipUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullR?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 검량선 작성 개요C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?U????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledFBBOnChangeSliderUnityEngine.Object, UnityEnginehUnityEngine.UI.Slider+SliderEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null;C?%$? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[5] 전자저울 사용법T[??>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?H화면 크기에 최적화된 해상도를 자동으로 선택합니다.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?투광도(T)는 원래의 광원 세기와 시료를 투과한 광원 세기의 분율로서 정의 되어집니다. 그러므로 T는 0에서 1의 범위를 가지게 됩니다.R 나래이션Narration.VolumeD=`???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullv',?200T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?1 mg/LT???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?#주의 사항C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?ly+{?y+{?y+{???_>??ą>?H?H?H???=Normal HighlightedPressedDisabled&OnButtonClickedUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?광원부(Lamp)T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?AAST????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null>(?스토리라인 타이틀D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld?C???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?i=q= >A@@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullT?Wy?Wy??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?장비D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?-S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?1초 정도 기다린 후에 버튼을 Second Stop까지 눌러서 팁에 남아있는 한방울의 시료까지 밀어냅니다. 팁은 용기 벽면을 올리면서 벽면에서 떼어냅니다.;X????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled@OnChangeDropdownUnityEngine.Object, UnityEnginelUnityEngine.UI.Dropdown+DropdownEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullu?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?확 인C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?T?>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?[위치선택]S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?흄 후드 부품의 기능 D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullY?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?/흄 후드 사용 및 유지 시 주의사항 )9?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null+?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 앞치마D>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?9 그래픽 해상도 최적화 ONH화면 크기에 최적화된 해상도를 자동으로 선택합니다.Resolution.OptimizeD=`???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[9] 분석시료 제조?CC'OnSHowUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'OnHideUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null0[% ShowAnimationUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null% HideAnimationUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null?lUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullD???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled*oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 예D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullX?C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?DP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? ● 면속도 확인 게이지가 부착되어 수시로 최소의 기능이 유지되는지를 확인할 수 있어야 합니다. ● 후드의 고유번호와 점검 확인서를 비치해야 합니다. ● 후드 내부를 깨끗하게 관리합니다. ● 후드 안에 머리를 넣지 않습니다. ● 필요 시 추가적인 개인 보호 장비를 착용하도록 합니다. ● 후드 창은 실험 조작이 가능한 최소 범위만 열도록 합니다. ● 후드 안의 물건은 입구에서 최소 15cm 정도 떨어져 있어야 합니다. ● 미사용 시 창을 완전히 닫아 놓아야 합니다. ● 콘센트나 다른 스파크가 발생할 수 있는 원천은 후드 내에 위치시키지 않습니다. ● 흄 후드에서의 스프레이 작업은 화재 및 폭발 위험이 있으므로 금지합니다. ● 흄 후드를 화학물질의 저장 및 폐기 장소로 사용해서는 안됩니다. l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabled2oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?TH>H>H>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?다 음{T???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!a??????시작 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null%?d AD?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulln?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 실험 훈련D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullX?{d@T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?'스크립트 적어보기 1 2 3 4 5 6 7{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[7] 흄후드 사용법T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?"[3] 비커&플라스크 사용법C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null6?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullY?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullC?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledJoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 과정목차X__;????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled{LOnChangeToggleUnityEngine.Object, UnityEnginehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabled?kUnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(?100D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?j=q= > BRY@pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?d호흡을 통한 인체 내 위험·유해 물질의 유입은 연구활동 종사자가 상해를 입는 가장 빈번한 경로입니다. 만약 공기 중에 많은 양의 화학물질이 오랜 기간 확산해 있다면 장· 단기적으로 건강상 고통을 받을 수 있습니다. 따라서 적절한 호흡 보호구를 사용함으로써 해로운 분진, 증기, 연기, 분무, 가스 등으로 인해 오염된 공기로의 노출을 방지해야 합니다. 1회용 마스크, 공기정화식 및 공기공급식 호흡 보호구 포함하는 모든 호흡 보호구에 대해 1년 마다 적합성 테스트를 진행해야 하고, 사용 전 사용법을 숙지해야 합니다. 보관 시에는 깨끗하고 건조한 곳에 두고, 되도록 같은 호흡 보호구를 공유하지 않도록 해야 합니다. 수술용 마스크와 분진 마스크는 어떠한 호흡 보호 기능을 제공하지 않으므로, 엄밀하게는 호흡 보호구라 할 수 없습니다. 따라서 연구실에서 해당 마스크 활용 시에는 별도의 호흡 보호구가 필요함을 인지해야 합니다.T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?흄 후드는 실험실에서 발생할 수 있는 유독 화합물의 증가를 예방하고 여러가지 오염물질을 제거하는 기능을 하는 기구 입니다.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullE?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D>>>>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullu? D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll? D???-?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3? rh W????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?[VT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?([1] 분광분석의 개요 및 필요성T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?"[3] 비커&플라스크 사용법T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?검정곡선은 검량선이라고도 부르기도 합니다. 표준용액을 만들어 흡광도를 측정한 데이터로 검정곡선을 만듭니다. 이는 농도에 따라 상대적 수치나 측정하고자 하는 변수를 x, y 좌표상에 표시하게 되며 이 점들을 수학적으로 직선이 되게 합니다. 그래서 미지의 시료가 있을때 기준물질의 검정곡선을 바탕으로 분석시료의 농도도 알 수 있습니다. 요약하면 검정곡선은, 분석시료의 농도를 기준물질과 비교하여 알아내는 직선입니다. 검정곡선을 만들기 위해서는 최소한 3가지 농도의 흡광도를 측정해야 합니다.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null\?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) Blower의 스위치를 조작하여 [ON] 시킵니다. 2) Lamp의 스위치를 조작하여 [ON] 시킵니다. 3) 흄 후드의 내리닫이 창(Sash)를 조작하여 창을 열어 줍니다. 4) 흄 후드 사용이 끝나면 내부를 정리합니다. 5) Blower의 스위치를 조작하여 [OFF] 시킵니다. 6) Lamp의 스위치를 조작하여 [OFF] 시킵니다. 7) 흄 후드의 내리닫이 창(Sash)를 조작하여 창을 닫습니다.T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[5] 전자저울 사용법T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?핫 플레이트D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisablednoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?스토리 제목D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ? V*T?Wy?Wy??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 진행 효과S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?전자저울 작동 방법 D???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?!T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?#T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulld? 이론 학습'l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledxoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null/? 소리 설정+D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw?,D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?-C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?.T?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!/T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?*[3] 분광분석기기 주요 구성요소1{1T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?'1st STOP → 2nd STOP의 순으로 진행하는 방법은 Forward Pipetting으로 일반전인 피펫팅 방법이며, 정량을 흡입·분주합니다. 2nd STOP → 1st STOP의 순으로 진행하는 방법은 Reverse Pipetting으로 점성 수용액, 생물학적 용액, 적은 용량의 용액, 거품이 있는 용액 등에 이용되는 방법이며, 시료에 따라 피펫팅 방법을 달리하여야 정확한 결과를 얻어낼 수 있습니다.2T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?5[10] 분광분석 실험 (표준물질, 분석시료)3;3????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnChangeToggleUnityEngine.Object, UnityEnginehUnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null4l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledOnClickMaskButtonUnityEngine.Object, UnityEngineSafetyEquipment_Button4oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null4D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?5T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[8] 표준물질 제조69sh 9W????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??:D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?;S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 방법<T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?3가지 표준용액의 흡광도와 미지시료의 흡광도가 아래와 같을때, 검정곡선을 작성하여 미지시료의 농도를 확인하여 보도록 하겠습니다.=S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사용 용도>BC>4C>e>B?HDDBB?@D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?AT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) 피펫을 기울여서 사용하면 정확한 양의 시료가 흡입되지 않기 때문에 항상 수직으로 세워서 사용하도록 주의해야 합니다. 2) 극소량의 액체를 옮길 때는 피펫팁과 시료의 접촉면이 최소화 될 수 있도록 주의해야 합니다. 3) 극소량의 시료를 옮길 경우에는 시료 안에서 2nd Stop을 누르지 않도록 주의해야 합니다.BT?E1??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!CTV?V?V??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullv'(,?200DD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullB?D-F ShowAnimationUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null HideAnimationUnityEngine.Object, UnityEnginelUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullFOFD???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?HT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?함수 식으로부터 분석시료의 농도를 구하는 식은 아래와 같습니다. y(흡광도) = 0.33302x(미지시료) + 0.00387 0.33302x = 0.1631 + 0.00387 분석시료 x는 약 0.478mg/L 입니다.IC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?JD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null ?Ll??? ?????????H?H?H???=  Normal HighlightedPressedDisabledOnClickItemDescriptionButtonUnityEngine.Object, UnityEngineButton1oUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullLD}?}?}??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]?M yUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullMD\?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?N]^?1??6?7{N;Nl6??O.???H?H?H???=QQNormal HighlightedPressedDisabledOnStorySelectedButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullND????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null{?OD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?RC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ST????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 검량선 작성 개요UD?>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null=?VJVW????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??WD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullZ?XC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?YT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[2] 분광분석 원리ZC????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?[W????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null??\DP>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?^D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullw?_D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullf?`D9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?a{ad@bS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?핫플레이트 작동 방법fS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?원리gD???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?iT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[1] 실험실 점검jT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 사 용 법kT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?화학물질 점검lD?:p>?{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?mD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null>?nS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?저울 사용법oD9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?pT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 그래픽 해상도 최적화 ONq-qjL>q= > A[pUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullqD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?sT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 목차닫기tT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?핫 플레이트는 기존의 불을 사용하는 알코올 램프와는 달리 전기를 이용하여 열선의 열을 이용하여 금속판 또는 자기제판을 가열시켜, 피가열체로 열을 전달하는 가열기구 입니다.v:{Gz?w{wT???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (?!xC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?yT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 핫플레이트 사용법zC??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?{C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?|T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?이전실험 잔여물 정리~T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[6] 검량선 작성Cx>?l??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(? 목차보기?LlBLlBBlUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nulllUnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullA = log(\frac{I_0} {I}) = -logTAL>??T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?&[4] 실험 도구별 개요 및 설명l????u?u?u??H?H?H??H?H?H???=Normal HighlightedPressedDisabledNextButtonClickUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?원자화된 시료가 흡수하고 남은 빛을 단색화 장치를 사용하여 분광시켜 검출기로 보내는 장치입니다.D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullr?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?-jL>q= > AupUnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullq?O@D??? >{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullW?;l????u?u?u??H?H?H??H?H?H???=ZPeNormal HighlightedPressedDisabled SetActiveUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulle?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?[7] 흄후드 사용법OAD???>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?Step 1. 준비(Preparation)h^ HorizontalVerticalSubmitCancel A?D???9>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?"E>?????? 스크립트 OnClickButtonUnityEngine.Object, UnityEngineYEventStoryBrowser, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullS????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?%시료 도입부(Sample Introduction)l????u?u?u??H?H?H??H?H?H???=x%Normal HighlightedPressedDisabled+OnClickCloseButtonUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulla?;C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?S????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?한 계C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T?Wy?Wy??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?(? 나래이션T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?FT-IRT????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?ff?1) 화염방식 : 아세틸렌과 공기 또는 아세틸렌과 아산화질소 가스를 사용하여 불꽃(2300 ~ 2700℃)을 만들고, 에어로졸 상태의 시료는 불꽃에 의해 원자화됩니다. 2) 전기가열방식 : 흑연로(graphite furnace) 내부의 탄소튜브에 전류를 통하여 발생하는 전열(1600 ~ 3000℃)을 이용하 튜브에 도입된 시료를 원자화시킵니다.l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?C???{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,?"[3] 비커&플라스크 사용법T????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null(?D>{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null3?l????ą>?H?H?H??H?H?H???=Normal HighlightedPressedDisabledoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?D????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null@? ` SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null` SetActiveUnityEngine.Object, UnityEngineyUnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nulll????;_???;%N???H?H?H???=Normal HighlightedPressedDisabledOnPreviousStoryUnityEngine.Object, UnityEngineoUnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullD????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullk?C????{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null[?C??{UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null?