x2018.1.4f10`>J6_5!@4@40 >(܀?{@#\ABP C@@ DH EȵJP;!K\l&fh i kȜX m  n (#)# *#D+#8 ,#$*A,*Z*p;(;ئ;8;|u;8J >VfhB _Color Main Color???? _SpecColor Spec Color???? _EmissionEmissive Color _Shininess Shininess333? #<?_MainTex Base (RGB)white$GlobalsPOINTSPOT UnityLighting UnityPerDraw UnityPerFrame_Color _Emission_MainTex _MainTex_ST _Shininess _SpecColorglstate_lightmodel_ambientunity_LightAttenunity_LightColor unity_LightPosition unity_MatrixInvV unity_MatrixVunity_MatrixVPunity_ObjectToWorld unity_SpotDirectionunity_VertexLightParamsunity_WorldToObject ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C s LIGHTMODEVertex RenderTypeOpaqued 0@P` p p   @p 0@P` p p p  @p 0@P` p p p  @p $GlobalsUnityLightmaps UnityPerDraw UnityPerFrame_Color _MainTex _MainTex_STunity_Lightmap unity_LightmapSTunity_Lightmap_STunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorU LIGHTMODEVertexLM RenderTypeOpaqued1 0Pp    @P SHADOWS_CUBE SHADOWS_DEPTH UnityLighting UnityPerDraw UnityPerFrame UnityShadows_WorldSpaceLightPos0unity_LightShadowBiasunity_MatrixVPunity_ObjectToWorldunity_WorldToObject SHADOWCASTER? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorp LIGHTMODE SHADOWCASTER RenderTypeOpaque SHADOWSUPPORTtrued P@p  P@p     RenderTypeOpaquedLegacy Shaders/VertexLitxDWx_ d*P,=0%<\PHUD'hTR0S, JK ! DXBC-&22u ,RbISGNlfP[Y`POSITIONNORMALTEXCOORDOSGNthttOntS wHVCOLOR5SV_SHDR @cF "YT&  l_r  128be $ "r $ "2 $@g$@hb8 r<"V"F 2 $g 0 ,o ,.,P,, ,P,, ,P,, ,,   P$$P,, ,PP,, ,PP,, ,E8t\%V8 $ $l*4$W"B*DD:*8 LLH2 #|" (!@ UC6`D60=@6Hc0!lt3: D ,DC @@4 Tt0XE8 Pdd1d\lE2 CAH,8 L( /h03`??8|? O?/3(&?  0"@ [ r @% d j6 r |S6 &:8 F F &  0&Fj2  @0 ( DDp*F0 hT( ( (l(>"    $Globalsf_ColorH4 R __Spec(0b _Emission(@PhininessPf unity_VertexLightParams\` _MainTex_STp U`Y3ing|LL,TPosit 0  |PerDrawLObjectToWorld(0("To70@PerFrame,r lstate_lmodel_ambientTMatrixV\,OInvV, XPX ,x 4.<SHADOWS_DEPTH~{ӥ Eg6*///,DDMLL*)L,LLLl $  "  B  8  hh (4-(x   x  `T L X Kt"*\X   9H@d '7 .` ``(` <@ 03` 43`4$T:$| p  (& B4 \L D DKNTSpace 04 tShadows,TOBiasX PX$<= l<(ƺ;n80\d\  \T . T60qz<NP"X*P2P2P *2 44d& ,\",&.  (1 l4map:d0`@\Bmaps_mapSTt  /.  t YCUBEp iPgS&kR،2p 0p  p    D  0P2D&=cf߮-X%DSD$$$$#\\rTarget P9Z+`DbXp fUUb &b8/b$@ EE ,$ ~`$ @@\  6 <<s#SC -P:Z<S<8%"yFH Td2d XXXXXP!D xl/ @ P|  t *Ux*4@POIN- (fp - :bxGW./`*", /K* *'G2@(p))H# "*<< D)X(3?:9(.:S1  : 0T* O75* *p*$*+l\$,P+$,+$, $,*<\ \8%/h03`,?L ,,` ,Y ,L \_Atten\8,.ZPhSPOTLjwL,"~LLxL 'LHp< `>=`>+ D &L8 ,,,= |H=xx\SpotDirec\0* %*8AhP!I&YRu*o0ao^04P~P3%89   L 0 l5, P_Color Main Color????_MainTex Base (RGB)white7$Globals DIRECTIONALDIRLIGHTMAP_COMBINEDDYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTPROBE_SHSHADOWS_SCREEN UnityLightingUnityLightmapsUnityPerCamera UnityPerDraw UnityPerFrameUnityProbeVolume# UnityShadows2VERTEXLIGHT_ON_Color% _LightColor0$_LightShadowData4_MainTex! _MainTex_ST_ProjectionParams_ShadowMapTexture1_WorldSpaceCameraPos3_WorldSpaceLightPos0&unity_4LightAtten0unity_4LightPosX0unity_4LightPosY0unity_4LightPosZ0unity_DynamicDirectionality-unity_DynamicLightmap,unity_DynamicLightmapSTunity_DynamicLightmap_HDR.unity_LightColor unity_Lightmap/unity_LightmapInd0unity_LightmapST unity_MatrixV6unity_MatrixVPunity_ObjectToWorldunity_OcclusionMaskSelector'unity_ProbeVolumeMin*unity_ProbeVolumeParams(unity_ProbeVolumeSH"unity_ProbeVolumeSizeInv)unity_ProbeVolumeWorldToObject+ unity_SHAb unity_SHAg unity_SHAr unity_SHBb unity_SHBg unity_SHBr unity_SHCunity_ShadowFadeCenterAndType5unity_WorldToObjectunity_WorldTransformParamsFORWARD? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor|2 LIGHTMODE FORWARDBASE RenderTypeOpaque SHADOWSUPPORTtrueP`@p!P` p    @p!P`@p P`@p P`@p P`@p P`P@pP`P  @pP`P@p  P`P@p  P`P@p  P`P@p  P`@p! P` 0@P` p p    @p!P`@p P`P@pP`P 0@P` p  @pP`P@p  !"$ %@`&'#+()P*`p#!!"$ %@`&'#+()P*`p#!!,-".$ %@`&'#+()P*`p#!/0$ %@`&!/0"$ %@`& p    #+()P*`p#!/0,-.$ %@`&!1"$ %@`3@&'2456p#+()P*`p2#!1"$ %@`3@& p  '2456p#+()P*`p2#!1,-".$ %@`3@&'2456p#+()P*`p2#!1/0$ %@`3@&2456p2!1/0"$ %@`3@& p    2456p#+()P*`p2#!1/0,-.$ %@`3@&2456p2$Globals DIRECTIONALDIRECTIONAL_COOKIE POINT POINT_COOKIE SPOT UnityLighting UnityPerDraw UnityPerFrameUnityProbeVolume_Color _LightColor0_LightTexture0 _LightTextureB0_MainTex _MainTex_ST_WorldSpaceLightPos0unity_MatrixVPunity_ObjectToWorldunity_OcclusionMaskSelectorunity_ProbeVolumeMinunity_ProbeVolumeParamsunity_ProbeVolumeSHunity_ProbeVolumeSizeInvunity_ProbeVolumeWorldToObjectunity_WorldToLightunity_WorldToObjectFORWARD? ? ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorA LIGHTMODE FORWARDADD RenderTypeOpaque@p!P`@p! @p!  @p!! @p!"  @ P`p!  @`P`p!#   @ P`p!$   @ P`p!%   @ P`p! UnityPerDraw UnityPerFrameunity_MatrixVPunity_ObjectToWorldunity_WorldToObjectPREPASS? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor LIGHTMODE PREPASSBASE RenderTypeOpaque&@p!'! $GlobalsDIRLIGHTMAP_COMBINEDDYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTPROBE_SH UNITY_HDR_ON UnityLightingUnityLightmapsUnityPerCamera UnityPerDraw UnityPerFrame_Color _LightBuffer_MainTex _MainTex_ST_ProjectionParamsunity_DynamicLightmapunity_DynamicLightmapSTunity_DynamicLightmap_HDRunity_Lightmapunity_LightmapSTunity_MatrixVPunity_ObjectToWorld unity_SHAb unity_SHAg unity_SHAr unity_SHBb unity_SHBg unity_SHBr unity_SHC unity_WorldToObjectunity_WorldTransformParamsPREPASS? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorR LIGHTMODE PREPASSFINAL RenderTypeOpaque (PpPp     @p!)PpPp     @p!*PpPp     @p +PP@p ,PP@p -PP@p .PpPp     @p!/PpPp     @p 0PP@p 1PP@p 2PP@p  3@p!4@p!5@p6@7@8@9@p!:@p;@<@=@$$GlobalsDIRLIGHTMAP_COMBINEDDYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTPROBE_SH UNITY_HDR_ON UnityLightingUnityLightmaps UnityPerDraw UnityPerFrameUnityProbeVolume_Color_MainTex _MainTex_STunity_DynamicDirectionalityunity_DynamicLightmapunity_DynamicLightmapSTunity_DynamicLightmap_HDRunity_Lightmapunity_LightmapIndunity_LightmapSTunity_MatrixVPunity_ObjectToWorldunity_ProbeVolumeMin"unity_ProbeVolumeParams unity_ProbeVolumeSHunity_ProbeVolumeSizeInv!unity_ProbeVolumeWorldToObject# unity_SHAb unity_SHAg unity_SHAr unity_SHBb unity_SHBg unity_SHBr unity_SHCunity_WorldToObjectDEFERRED? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor1Y LIGHTMODEDEFERRED RenderTypeOpaque >Pp@p!?Ppp     @p!@Pp@p AP@p BP@p CP@p DPpp     @p!EPp@p FP@p GP@p HP@p  I@p!J@p!K@pL@M@p     # !P"`pN@O@p!P@pQ@R@S@p     # !P"`p$GlobalsEDITOR_VISUALIZATION UnityLightmaps UnityMetaPass UnityPerDraw UnityPerFrame_AlbedoCompareColor_AlbedoHueTolerance_AlbedoMaxLuminance_AlbedoMinLuminance_AlbedoSaturationTolerance _CheckAlbedo_Color _MainTex _MainTex_STunity_DynamicLightmapST unity_LightmapSTunity_MaterialValidateHighColorunity_MaterialValidateLowColorunity_MatrixVPunity_MaxOutputValueunity_MetaFragmentControlunity_MetaVertexControl unity_ObjectToWorldunity_OneOverOutputBoostunity_VisualizationModeMETA? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorg LIGHTMODEMETA RenderTypeOpaqueT`pp   0!U p   0!V  @PTp0!W   @T`ptx| 0! RenderTypeOpaqueLegacy Shaders/DiffuseLegacy Shaders/VertexLitFFXhDd t|L( <˵ t Pjhl   ̠X( h$Xt, :HT X4d $Z,s(8 lTlX ,N@/<\TL8 L ! %hK X (|  $ Bg l/(@ إP=4]ltP*(<T5xoL+ |4x`V d6l \Ip,`e!"80 z$$S0\ @  (|TX!xt8 rp  LIGHTMAP_ONDIRCOMBINED (PROBE_SH2 XBC)niF=-;mtԉUf,$ ISGNȖ["&`POSITIONTANGENTNORMALTEXCOORDCOLOROSGNO" HH6SV_ SHDR@}YF T l_ Sr W2 @ug xe%  "r @ ( $  @h8b8l"Vpj2 $"F(*(p0H&F#, P |( (*(m6  F"Fl& "h"  # " !@5??|$2L9& S6,| *F B    :DD%:,#r .Hr"V**rH((  "& %p#At": d"h& *B(<(<P<<<>j r.n$Globals8_MainTex_STPPUnityPerCamera0_ProjectionParamsP  PSDraw:Pu_WorldTransformU T8 Ob!To@#,4ho705 Framep(PMatrixVPL+PLightmapsXvL/ST8Z $ $ xDYNAMIC/( q8(>]PH&( bH( 2/0 /0 ( 0 H 0   t( h SV_Targetd "*d 0Z7`  lbXp$&UU"bh &b "b L   | L EE $  ~|p % *r  ;E2H D( ppp# ~ L, *F/ &VP48'4&:D8 Lh  &Fl L \p $  Sr    bXtDynamic__HDR\P o_Color$xT Pt$7IndS$,2Dir Uality\LPDIREC!ALSHADOWS_SCREEN/^PAގ;{X3X$K / 444",44<4, @r@@  LLH" B ,   h"&dpdddd l l(l(? l.& ldl@lBD 00X X lllt`tt| /STD  @ r INT_COOKIEv f?E ÜEPż2&p b  /txtxt ` ,L p"`H  H /H 8 D0D(D4 4  & r J8T  ((w 04& D,,(p 7 p D DT$#  W2 > @? *<$?(<D:#$P (f #FL.| @h $ xP HD*4 | '  @ l 0 Z X,3inggBKQSpace"?PosOcclusionMaskSelector& robeVolumep, 4|SizeInv 4?Min0`X' 07  TextureB0 $0 ,  #HT$   ld\ @NITY_ON\ M*=(8+6 &\'&'' ''''D ?"/g\S   2 4   ` ``P!tnBuffer8 , ( R i0Ai:*L/,4c& /,,H h|,ZH.HHXXL,< h,h, (2h, (,,,h,Cx " 8@$$   * " + B , ,-6 \' ( B )p #H |  ptp?SHAD +p(g((b((Bx(x(x".(C8/,H%H(phh h  @% " ?DHH?wj%2oT/ 0 ,l* l*l* ,l*  h+, h+,.</ P@,/F 8x  8  Z$<+?#=3 D= #(  |/y*Ǻ>zTF,, H,@N?5  * $tS4# :EI@m4Y6/ d/ ;" 0 .5 T =r ? ?,?   <M ?  b    (   . 4D < <<  8t7 pDR4(" ucH6ND=sy*  .PJXd| c Rc#9i Ax#rxGl5 G1F+TYd G&8eOϭªHKLgp 8e8e4 Dej:PeԏAԏ lpI#h/g bm! j*D+D+]` `@@/w(v l /l l  /5(tv, P'D'H%8|+tE* " B !KF%<0& 5 `?L2 0*0<\ԣ`,, V|? 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(  *H  (  0@+X ( J"& B<;?1p < 89 "h?1< T 8m ,\ŒU\Mx W\\\\MMqM[D" -,Y ,YXT8 9 9 9 91] l]:,]\[\\]]L ]]H]]] /]]8l<] L]]; ]](] \F(hg9 [R,<,ֳ9QTV&PqphcN, lY+1 P+dK! 5ϑtVo-v 5!d 5 5 `8574L1  8kb_Tʰ슛>~& 8b'8& T0 X^@" 2wj /d tl | _k4 jPui#" B s$r}K /0/ /h QL2 D*0<(lTl`41,8vB 0T[8vo8vTl l*Vls&X/$0l|Tl$ S\uB\l <\uX[ l\u \u "3dl% \u,\`&A  mu&u n\ n D`nd]nn n n $n 0L L/?lpnpnn 3nn4n<5<5( ) PosDk4my2hz)PShadowsODataF,FadeCenterAndType /m m `"3Mapzz$ȏQȏnL!*\(,8]y DEO䥝|!0844444424Y 5:<)"HH52mD!tcV /ڌvhVUNvTlTTTIXy>ׂ<4!RD i0Ai:v/LidHȄ hDZ@aiM  ~ii  5h   (  p (=@< 8<Lx /  X T< (VertexControlX ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorSapHidden/Internal-StencilWrite.D.8L QDXBCm1WnTUN,`ISGNV ZPOSITIONO44eSV_7SHDRx@^YF:D_r ug d@hb8"VT(j2 X"F(`*(p*F0|&V hT( ( h2*(>  UnityPerDraw~u_ObjectToWorld\ LFramepPMatrixVPL& l 8/(8V]9DJe&8<8OHTarget 8De6L .@>q |_MainTexwhite_Cutoff?_Color????  UnityPerCamera UnityPerDraw UnityPerFrame_ProjectionParamsunity_MatrixInvV unity_MatrixVunity_MatrixVPunity_ObjectToWorldunity_WorldToObject? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor`d RenderTypeOpaqueP@p!! RenderTypeOpaque$GlobalsUnityPerCamera UnityPerDraw UnityPerFrame_Color _Cutoff _MainTex _MainTex_ST_ProjectionParamsunity_MatrixInvV unity_MatrixVunity_MatrixVP unity_ObjectToWorldunity_WorldToObject? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorW RenderTypeTransparentCutout PP@  p!  0 @P! RenderTypeTransparentCutout$GlobalsUnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain_ProjectionParams _SquashAmount_SquashPlaneNormal_Time_TreeInstanceScale _Windunity_MatrixInvV unity_MatrixV unity_MatrixVP unity_ObjectToWorldunity_WorldToObject ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor RenderTypeTreeBark@P @   p `!! RenderTypeTreeBark$GlobalsUnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain_Cutoff_MainTex_ProjectionParams _SquashAmount_SquashPlaneNormal_Time_TreeInstanceScale _Windunity_MatrixInvV unity_MatrixV unity_MatrixVP unity_ObjectToWorldunity_WorldToObject ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorWb RenderTypeTreeLeaf@P @   p `!t! RenderTypeTreeLeafUnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain_ProjectionParams _SquashAmount _SquashPlaneNormal _TerrainEngineBendTree _TreeInstanceScale unity_MatrixInvV unity_MatrixVunity_MatrixVP unity_ObjectToWorldunity_WorldToObject? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorpDisableBatchingtrue RenderType TreeOpaque P@ p p `  !!DisableBatchingtrue RenderType TreeOpaque$GlobalsUnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain_Cutoff_MainTex_ProjectionParams _SquashAmount _SquashPlaneNormal _TerrainEngineBendTree _TreeInstanceScale unity_MatrixInvV unity_MatrixVunity_MatrixVP unity_ObjectToWorldunity_WorldToObject? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor1JDisableBatchingtrue RenderTypeTreeTransparentCutout P@ p p `  ! 0@!$GlobalsUnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain_Cutoff_MainTex_ProjectionParams _SquashAmount _SquashPlaneNormal _TerrainEngineBendTree _TreeInstanceScale unity_MatrixInvV unity_MatrixVunity_MatrixVP unity_ObjectToWorldunity_WorldToObject? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorGDisableBatchingtrue RenderTypeTreeTransparentCutout P@ p p `  ! 0@!DisableBatchingtrue RenderTypeTreeTransparentCutoutUnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain_MainTex _ProjectionParams_TreeBillboardCameraFront _TreeBillboardCameraPos _TreeBillboardCameraRight_TreeBillboardCameraUp _TreeBillboardDistances unity_MatrixVunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorA RenderType TreeBillboard 9Pp    !  ! RenderType TreeBillboard$GlobalsUnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain_CameraPosition _CameraRight _CameraUp_Cutoff_MainTex_ProjectionParams_WaveAndDistance _WavingTint unity_MatrixInvV unity_MatrixVunity_MatrixVP unity_ObjectToWorldunity_WorldToObject? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor RenderTypeGrassBillboardP@ p    0@!0@! RenderTypeGrassBillboard$GlobalsUnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain_CameraPosition _Cutoff_MainTex _ProjectionParams_WaveAndDistance _WavingTint unity_MatrixInvV unity_MatrixVunity_MatrixVP unity_ObjectToWorldunity_WorldToObject? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor  RenderTypeGrassP@ p   ! 0@! RenderTypeGrass#Hidden/Internal-DepthNormalsTexturexGs,{ :aC8(PTe p/D }p\ HhRl,p` x b`DXBC;1` 56/֙r& ,ISGNhVPV f\ 0SV_POSITIONTEXCOORDOSGN,4p XpSV_TargetSHDR@jZ+!`,bXp UUb2` 1be (@h bE F4"F~`S$:@o1 n  D*(w?2S22F@>]t?D8 X"XtDC(j2dS2 BxuAD;V6(>*_MainTex  6@"wi ?GMjZ&0SzhtOqEK~ENORMALCOLOROt) tt@ @YFz&X_r  "_4Dg|$r @*V  X"F(m ( (,+ rx"Fj  t&:(. 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A @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor"PpPp#Hidden/Internal-DeferredReflections " +x$|!4  UNITY_HDR_ONZDXBC.n6R\J\E2T,ISGNP8GA~T EXCOORDSV_POSITIONOSGN,(X X@SV_TargetSHDR@%Z+!`,bXp UUb2be @htbE F("F~TS6r8&F"@/>}*_CameraReflectionsTexture, "-Ȣrs`2&`<  (YFHZGr2@g#V% (j2 ,(`*(p*F0&V LhT( (hj(P0"  #  c?8 R"<&T0" Lplx(rnityPer{38>R_ProjgParamsPP PSDraw,bu0_ObPuToWorld L@FrampPMatrixVPL&zt @0J  | =5"*& |S|hb\`H 9Wlp(" p*    0"@"b, J#**4r pHt(F$t+ h\8h X(?:*r\x% (<(*r@x*r0$4$$L$$dT2r@\3DD$   'A pp p4LH *&:h|   X \0`L1 ": @TZ "xx (($ |0 d ` <<<<1 J(7D3,. *\2$  DH4xD @333?0٤  X|@H ~@ H)(/?/HD4 4`$( L4"`4D @o; h ?$0< H  0X I8$ , 8h2Tt*$$pP  |8 DDK  &:D   X _ RSpace ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor LIGHTMODE MOTIONVECTORS  ` p! ! $GlobalsUnityPerCameraUnityPerCameraRare UnityPerDraw UnityPerFrame_CameraDepthTexture_NonJitteredVP _PreviousVP _ProjectionParams_ZBufferParams unity_CameraToWorld unity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? 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A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorW\ForceSupportedtrue@ p  ForceSupportedtrueHidden/Internal-GUITextureBlit $  , DXBC鴢zʫ@:$0,ISGNVhN0 ft [z" SV_POSITIONCOLORTEXCOORDOSGN,8 \ SV_TargetSHDR@bYF:P Z;G` `bXp&UUbb S2  be D@hbE F("F~b4 r\"F=@H/(8<<DUU><<O2<D= ?DGa7("4S8r<"F$D&DD#@:,:>{ $Globals_ManualTex2SRGBO'4\inTexpPGUIClipTextureZ.d@. :D"D͝'DLF&4b(hP\@_OX)X XX $[@$$\!2r &_Dg  &2 4 4D8#V % zj2 `"F(`*(p*F0&V LhT( ( h*(D6T%F,2D \*2 <( ( $b"tH|&0#H0H \p% 2& ^~0 5_ST@|unity uMatrixYZU<PerDraw$TObjectToWorldL L@Fram"p P/V,P,*(l_MainTexTexturewhite _SrcBlendSrcBlend@ _DstBlendDstBlend A$Globals UnityPerDraw UnityPerFrame _BorderWidths _CornerRadiuses _GUIClipTexture _MainTex _MainTex_ST_ManualTex2SRGB _Rect _SrcBlend unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld _SrcBlend _DstBlend? A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor@0@p!   $  @!$Globals UnityPerDraw UnityPerFrame _BorderWidths _CornerRadiuses _GUIClipTexture _MainTex _MainTex_ST_ManualTex2SRGB _Rect _SrcBlend unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld _SrcBlend _DstBlend _SrcBlend _DstBlend pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor̅@0@p!   $  @!Hidden/Internal-GUIRoundedRectHidden/Internal-GUITextureClipTT\p( rDXBCDY { ÂWl ,@ISGNhWPZ[Y_POSITIONCOLORTEXCOORDOSGN|p<pOpOp " H?SV_SHDR$@AF Dph!2  12(ug e(%  "2 (  $@hS8"Vj2 "F(`*(p*F0&V LhT( ( h6*(D6`"F2D \*2 <( ( (b"H&<#H0H hFP,& @@>cf.F$Globals2_MainTex_ST@0unity_GUIClipTextureMatrix@nU<PerDraw$TObjectToWorldL LFramep P/V\,P, @ \I \R}"P`y0eF& \к\&  ,P t0Target " Vf%Y |Z;`$ `bXp&UU&b,&b,  #  $ B0XT Av($[#?* D,5*+  @7H$&@h7 L4,# "$:'A: ,,|d%FP x 8 <ˆ"< SAPEh#2&H8:<8 &'`FEK|  L@x: 1$%F| +$4[ "X(?SdL2 ?$"x$7 P`<  hK"T8:  %F#X\*|:  H @ d*( H+B:H 8$T x\$  /d  : 8"6?*01  < <(< x h8DE # ~L 8@ ~ T4 r8$8H/(| <DUU><<O2<D= ?DGa7( 4D(ld 8'`r < |l  * (  x_ManualTex2SRGBO# _SrcBlend$($TCornerRadiuses,_BorderWidth*,J__Rect$$P  ?PDdP(#_MainTexSprite Texturewhite_ColorTint???? PixelSnap Pixel snapMaterialToggle_RendererColor RendererColor????_FlipFlip???? _AlphaTexExternal Alphawhite_EnableExternalAlphaEnable External Alpha$GlobalsETC1_EXTERNAL_ALPHA PIXELSNAP_ON UnityPerCamera UnityPerDrawUnityPerDrawSprite UnityPerFrame _AlphaTex_Color_EnableExternalAlpha_Flip_MainTex _RendererColor _ScreenParams unity_MatrixVPunity_ObjectToWorld? A ? A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor%CanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType Transparent 0p   0p   0  `p    0  `p           CanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType TransparentSprites/Default#?TtDLT h \   PIXELSNAP_ON. DXBCq6̹~ OQ2 (,ISGNhPj[YP[_POSITIONCOLORTEXCOORDOSGNlppO\pObpo SV_sSHDR@EF Dd\,_r S 12$ug e(%  "2 (@hb820F\"Ft "@#V % j2 /(&(p0h( (j(EH$T8 2l@?, HF<L@0L $S6h8| L,T`F>'vR $Globals06f_Color4UnityPerCamera0 DScreenParamsL` LSDraw,.u_ObjectToWorldHB LFramepBPMatrixVPL bSpriteP_Renderer4W_Flip  (t Hd ETC1_EXTERNAL_ALPHA>?F@9D"\&\\ ,DtSV_Target!\8+WtZ;` `bXp&UU&b|&b|l`EE T"F~<p$$H W:AD5* , &Fr00& L J_EnableExternalAlpha@_MainTex FLL@D 2DEeIU a2/D"D14 ( 6X `` ,p ` 4 Z m[q&Oz:/T"< |]| |||| |||  h|'./4llLL L tR `P_MainTexSprite Texturewhite _AlphaTexExternal Alphawhite_CutoffMask alpha cutoff?_ColorTint???L>_EnableExternalAlphaEnable External Alpha PixelSnap Pixel snapMaterialToggle$Globals ETC1_EXTERNAL_ALPHA PIXELSNAP_ONUnityPerCamera UnityPerDrawUnityPerDrawSprite UnityPerFrame _AlphaTex _Color _Cutoff _EnableExternalAlpha_MainTex _ScreenParamsunity_MatrixVPunity_ObjectToWorld? ? ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor^CanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType Transparentp!p!`p!`p!   0@ !    0@   !   0@ !    0@   !CanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType Transparent Sprites/Maskt?D\$p|$  Q"DXBCag˅"(@sP,ISGNLFV8Z[APPOSITIONTEXCOORDOSGNPTT To SV_W SHDR@iYF @H_r 12ug e Rh2$"Vl4j2 p"F(`*(p*F0|&V hT(/ ( hj(D6<F`># UnityPerDrawu_ObjectToWorldP(L LFramep(PMatrixVPL&\ l H2 g\@UF&&S\&\,(X @rTarget  Z;`0bXp fUUblEE X#F~,`4# $:W AD1$ $@$n6  l.$Globals@$rVColor4`${utoff80td_MainTex@,*XETC1_EXTERNAL_ALPHAPIXELSNAP_ON^T9j^O%'n/XT"xTTddHdddd ddd hdT2($T8 2l~?, HF<@ 0L FL#h(lpCamera._ScreenParams|/`t0<>l 2Gt,y(k A @ A _ColorMask? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? unity_GUIZTestMode _StencilOp _StencilComp A A _StencilReadMask_StencilWriteMask_Stencilunity_FogStart unity_FogEndunity_FogDensity unity_FogColorCanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType Transparent P`p P`p P`p P`p  0`  0`  0 @`  0 @`CanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType Transparent UI/Default!d Th'4|p D  UNITY_UI_CLIP_RECTPALPHADXBC:dկ4{ ,ISGNh0 ft [z"SV_POSITIONCOLORTEXCOORDOSGN,8 \SV_TargetSHDRu@YF:PZ;!`bXp UUbp W2 tbe 4@h b2F("Ft  &4<$ @8?D8h# 0  @E `"F~ c$% l` S2 "l:$|@o ,S6rT&F* 01"@D (>k@ N$Globals`$x_TextureSampleAdd@P0 0ClipRect(@t_MainTex/ Z "L&I!T=]":&Tb(hPlP_Oh)h hh 4$4;4t!8  DDg8H "2 (`8 #V(@% *T(`*( 0&V hLT( ( hj( H h& (FXf:p@Oolor< 4?_ST( nityPerDraw,Ru_ObjectToWorld LFramep(PMatrixVPL  t  MDDVҕ Aðb: m C"$I $ hh \L:(L D1|L8.8 @/ $   lmhT`%4Q:( h(U/ ( ei]0:!}&/Z1D4 p4T\P_MainTexMain_TexelTexel<_LevelLevel_ScaleScale? $Globals UnityPerDraw UnityPerFrame_Level_MainTex_Scale_Texelunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor]C RenderTypeOpaquep $(0 RenderTypeOpaque$Globals UnityPerDraw UnityPerFrame_Level_MainTexunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor@ RenderTypeOpaquep 0 RenderTypeOpaqueHidden/CubeBlurL :L 4 Q DXBCzM"Vz!jW^,ISGNlVPZ[YP[`POSITIONNORMALTEXCOORDOSGNP,t8@tt5SV__XSHDR@iAF @H_r 1ug e!  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A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor RenderTypeOpaquep 0 RenderTypeOpaque$Globals UnityPerDraw UnityPerFrame_Level_MainTexunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor RenderTypeOpaquep 0 RenderTypeOpaqueHidden/CubeCopy Q#DXBCzM"Vz!jW,ISGNlVPZ[YP[`POSITIONNORMALTEXCOORDOSGNP,t8@tt5SV__XSHDR@iAF @H_r 1ug e!  Rh2$"Vl4j2 p"F(`*(p*F0|&V hT( ( h*(D6<"F`># UnityPerDrawu_ObjectToWorldP(L LFramep(PMatrixVPL&| l H/F2Ey %缩^B&@S\&\,(X (rTarget04Z`0bX0p bUUbEH xX~$L& Hl ,h$Globals0@Leve f_MainTex \_TexACubemapgrey_TexBCubemapgrey_valueValue?? $Globals UnityPerDraw UnityPerFrame_Level _TexA _TexA_HDR_TexB _TexB_HDR_value unity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorQUEUE Background RenderType Backgroundp 0 @ DPQUEUE Background RenderType Background $Globals UnityPerDraw UnityPerFrame_Level _TexA _TexA_HDR_TexB _TexB_HDR_value unity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorQUEUE Background RenderType Backgroundp 0 @ DPQUEUE Background RenderType BackgroundHidden/CubeBlendx Q"DXBC>,A,ISGNLFV8Z[APPOSITIONTEXCOORDOSGNPTTToSV_W SHDR@iYF @H_r ug e Rh2$"Vl4j2 p"F(`*(p*F0|&V hT( ( h*(D6<"F># UnityPerDrawu_ObjectToWorldP(L LFramep(PMatrixVPL&\ l H r43w [Հ[GB&lS\&\,(X @rTarget ;Z;`0 `bX0p&UU&bEH ,t#F~Hp& 0:0 (\?/D D4 4T8rtn\  0 pr&(&V,#*  $GlobalsPZ >TexA_HDRn8 (B(0_Level$T@$_value$DlB_MainTexwhite_Cutoff?_Color????  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RenderTypeTreeBark$GlobalsUnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain_Cutoff_MainTex _SquashAmount _SquashPlaneNormal _Time_TreeInstanceScale _Windunity_MatrixInvV unity_MatrixVP unity_ObjectToWorldunity_WorldToObject? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor8 RenderTypeTreeLeaf@@  p `  !t! RenderTypeTreeLeaf UnityPerDraw UnityPerFrame UnityTerrain _SquashAmount_SquashPlaneNormal_TerrainEngineBendTree_TreeInstanceScaleunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor`DisableBatchingtrue RenderType TreeOpaque pp`!!DisableBatchingtrue RenderType TreeOpaque $Globals UnityPerDraw UnityPerFrame UnityTerrain_Cutoff _MainTex _SquashAmount_SquashPlaneNormal_TerrainEngineBendTree_TreeInstanceScaleunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor DisableBatchingtrue RenderTypeTreeTransparentCutoutpp`!    0@ ! $Globals UnityPerDraw UnityPerFrame UnityTerrain_Cutoff _MainTex _SquashAmount_SquashPlaneNormal_TerrainEngineBendTree_TreeInstanceScaleunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorDisableBatchingtrue RenderTypeTreeTransparentCutoutpp`!    0@ !DisableBatchingtrue RenderTypeTreeTransparentCutout UnityPerDraw UnityPerFrame UnityTerrain_MainTex _TreeBillboardCameraFront_TreeBillboardCameraPos_TreeBillboardCameraRight_TreeBillboardCameraUp_TreeBillboardDistances unity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor| RenderType TreeBillboard 9p !  ! RenderType TreeBillboard $Globals UnityPerDraw UnityPerFrame UnityTerrain_CameraPosition _CameraRight _CameraUp _Cutoff _MainTex _WaveAndDistance _WavingTintunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorq RenderTypeGrassBillboard p 0 @!    0@ ! RenderTypeGrassBillboard $Globals UnityPerDraw UnityPerFrame UnityTerrain_CameraPosition_Cutoff _MainTex_WaveAndDistance _WavingTintunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor5  RenderTypeGrassp !   0@ ! RenderTypeGrassHidden/Internal-ODSWorldTexture-X-?@TD@>@E d) Qx|`p PO L7dX' < XAPD  &aB XBC9ԏD+.< ,ISGNhWPZ[YP   SITIONNORMALCOLOROSGNP(p8<pY p5SV_[ TEXCOORDSHDR@@AF @H _r 1ug @e Rh2r$#F\ 4*V D2 <,(m ( (mA, ""Fj  :(. LL4d ,#ttH t)(@t(p<0(D6&F\* (DQ> T~F zUnityPerDrawu_ObjectToWorld(L LFramep(PMatrixVPL+pTerrainj_TreeInstanceScale`0SquashPlaneNormal0J0gAmountQEngineBendp xH  `. `(`9G1nOV4HF&``l` `` O d/\d\.t/ | "|~|||p|2| "2 (*Vd*((&F hH hhH 0 0\F&F& 444$GlobalsPt_MainTex_ST` t(   _هk#55F @ q/x .~6/ B)/ , l, , 8TD D 4F $",` *+,(UnGU9w\qF&S$b` <.8/ll`tmANGENT I4 4/t zLzL P" P/P Pt hj h#A.@[12y7 2.@&F0"X0  &L 208l ; ף<L=2 $((D$u=} >D @333?D@ #==(B(@̜$ R, &x  "@& S 5 XH H r ,` p `\  D `< 0?/r+r     XWavingTint H(beAndDi# ,v_CameraPosition ,\Right 0(U (@ X.( . Tl>1F( = | "p    ) /           L h  h 0  \ :*X&< < ( < P< (< < < < P   (4$(   /   P  "4' x *x @8 + *p l l 8l P l l d d p PL2 #Ya.ٍrE)z&*&&XXX ,46pSV_Targetv P4Z+`bXp fUUb"b  EE l#F~<`D/_o1$$'!|" 9 @ +5]5)93(      4 \c"(  *J   $ |<   \"@ \ $ $ , ,L ,   l  ,,  ,l.L @%< LDX  & T D ?2@FXx +FP( p !  L 4!4 ( l$H # 8'L? K?>ˡE>\ < P/(L#@ G2`Ld (@@ 2h$ L x 0>X # \&.Ft$$$$,$$$$$ $0$& ( f 4\*@b _WindX# 8DOTimeDTT 0("To70@ J OInvVLа5 %|+ +  +0w|Q`c @jF+ + +/wp0w$ x a++0+0l$ l$ TTl$r$$t/B\* "4 dl,&h+-@  %t x, -%t! +l,2!$,2,2,2,2( x   D ?890!Billboard *+8/Up(l_Front8?Pos444/XkXXPN 2#ǓE&X ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor 0p!!!Hidden/Internal-CubemapToEquirect;d;0D   DXBC6MRXԸ̆Bf ,ISGNLFW8Z[APPOSITIONTEXCOORDOSGNPTTTo SV_W SHDR@sYF @H_r 12,ug e Rh2$"Vlj2 p"F(`*(p*F0&V LhT( ( h-( <F`5F & >; N$Globals0z MainTex_ST@  UnityPerDraw,u_ObjectToWorld( LFramep(PMatrixVPL&l rP0^0¬20"ʛ+h'.&0S0&4,(XSV_Target p?Z+`bX0p fUUbT22@@I@ndIɿDM<2LS8  $B EE p~>0N dP_MainTex _MainTex (A)black _SecondTex_SecondTex (A)black _ThirdTex _ThirdTex (A)black $Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_ST_RightEyeUVOffset _SecondTex _ThirdTex unity_MatrixVPunity_ObjectToWorldunity_StereoEyeIndex YCBCR_TO_RGB1? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor+F0P`Pp!  ! $Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_ST_RightEyeUVOffset _SecondTex _ThirdTex unity_MatrixVPunity_ObjectToWorldunity_StereoEyeIndexYCBCRA_TO_RGBAFULL? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor80P`Pp!  ! $Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_ST_RightEyeUVOffset _SecondTex _ThirdTex unity_MatrixVPunity_ObjectToWorldunity_StereoEyeIndexYCBCRA_TO_RGBA? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor0P`Pp!  ! $Globals UnityPerDraw UnityPerFrame _AlphaParam _MainTex _MainTex_ST_RightEyeUVOffsetunity_MatrixVPunity_ObjectToWorldunity_StereoEyeIndexCOMPOSITE_RGBA_TO_RGBA@ A @ A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor20P`Pp! `!$Globals UnityPerDraw UnityPerFrame _AlphaParam_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorldFLIP_RGBA_TO_RGBA? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor"P`p! `!$Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorldFLIP_RGBASPLIT_TO_RGBA? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorP`p!! $Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_ST_MainTex_TexelSize _SecondTexunity_MatrixVPunity_ObjectToWorldFLIP_SEMIPLANARYCBCR_TO_RGB1? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? 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